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Marc Abeille

Publications and source records attributed to Marc Abeille.

At least 19 recordsLinked to original sources

Near-Optimal Reinforcement Learning with Multi-Step Transition Lookahead

We study reinforcement learning (RL) with transition look-ahead, where the agent may observe which states would be visited upon playing any sequence of $\ell$ actions before deciding its course of action. Although look-ahead can substantially improve achievable performance, it is known that optimal planning with multi-step transition look-ahead is NP-hard, but this hardness was established using discount factors arbitrarily close to one. It was therefore unknown whether the problem remains hard for any discount factor, and whether near-optimal planning can nevertheless be performed efficiently. We resolve both questions. First, we show that for every fixed rational discount factor ($\gamma\in(0,1)$), exact planning remains NP-hard. Second, we introduce a randomized polynomial-time approximation scheme for every fixed look-ahead depth. We then extend our approach to unknown transitions and stochastic rewards using optimism and variance-adaptive confidence bounds. The resulting algorithm achieves cumulative regret whose leading term matches classical tabular discounted RL up to logarithmic factors. Thus, although exact planning with transition look-ahead is NP-hard, efficient near-optimal planning and learning remain possible.

stat.ML

Minimax PAC Bounds for Learning in Exogenous Contextual MDPs

We study PAC learning in tabular discounted Markov decision processes with exogenous i.i.d. contexts, with discount factor $\gamma$, finite state space $\mathcal X$, action space $\mathcal A$, and context space $\mathcal Z$. At each time step, a context is drawn independently from an unknown distribution $\mu$ and revealed before the agent acts. This context may affect both rewards and transitions, while remaining uncontrolled by the agent. Depending on the regime, the learner has access either to a sampling oracle for $\mu$, to a sampling oracle for the transition kernel conditioned on state-context-action tuples, or to both. Oracles can be accessed before and during policy execution. The sample complexity is measured by a couple $(n,m)$, where $n$ is the number of calls to the sampling oracles before execution and $m$ is the number of calls to the sampling oracles during execution. When rewards and transitions are known and only the context distribution $\mu$ is sampled, we give a variance-reduced algorithm that solves policy evaluation (PE), best-value estimation (BVE), and best-policy extraction (BPE) with $\left(\widetilde O\left(1/((1-\gamma)^3\varepsilon^2)\right), 0 \right) $ sample complexity. The rate is independent of $|\mathcal Z|$ and minimax optimal up to logarithmic factors. As a corollary, we also obtain tight rates in the case of one-step perfect look-ahead, improving upon the existing guarantees. In the fully unknown regime, where both $\mu$ and P must be learned, we show that PE remains $|\mathcal Z|$-free, with matching upper and lower bounds $\bigl(\widetilde O(|\mathcal X|/((1-\gamma)^3\varepsilon^2)),\, \widetilde O(1/((1-\gamma)^2\varepsilon^2))\bigr)$.

stat.ML

Variance-sensitive Thompson sampling for generalised linear bandits, revisited

We prove a variance-sensitive regret bound for Thompson sampling in stochastic generalised linear bandits. The argument assumes a warm-up, after which the regret is controlled through using the Gaussian Poincar\'e inequality. This bypasses the point at which previous optimism-based analyses break down. Removing the warm-up while retaining the same variance-sensitive scaling remains open, and appears nontrivial.

cs.LG

On the Hardness of Reinforcement Learning with Transition Look-Ahead

We study reinforcement learning (RL) with transition look-ahead, where the agent may observe which states would be visited upon playing any sequence of $\ell$ actions before deciding its course of action. While such predictive information can drastically improve the achievable performance, we show that using this information optimally comes at a potentially prohibitive computational cost. Specifically, we prove that optimal planning with one-step look-ahead ($\ell=1$) can be solved in polynomial time through a novel linear programming formulation. In contrast, for $\ell \geq 2$, the problem becomes NP-hard. Our results delineate a precise boundary between tractable and intractable cases for the problem of planning with transition look-ahead in reinforcement learning.

stat.ML

Multi-Armed Bandits with Minimum Aggregated Revenue Constraints

We examine a multi-armed bandit problem with contextual information, where the objective is to ensure that each arm receives a minimum aggregated reward across contexts while simultaneously maximizing the total cumulative reward. This framework captures a broad class of real-world applications where fair revenue allocation is critical and contextual variation is inherent. The cross-context aggregation of minimum reward constraints, while enabling better performance and easier feasibility, introduces significant technical challenges -- particularly the absence of closed-form optimal allocations typically available in standard MAB settings. We design and analyze algorithms that either optimistically prioritize performance or pessimistically enforce constraint satisfaction. For each algorithm, we derive problem-dependent upper bounds on both regret and constraint violations. Furthermore, we establish a lower bound demonstrating that the dependence on the time horizon in our results is optimal in general and revealing fundamental limitations of the free exploration principle leveraged in prior work.

cs.LG

When and why randomised exploration works (in linear bandits)

We provide an approach for the analysis of randomised exploration algorithms like Thompson sampling that does not rely on forced optimism or posterior inflation. With this, we demonstrate that in the $d$-dimensional linear bandit setting, when the action space is smooth and strongly convex, randomised exploration algorithms enjoy an $n$-step regret bound of the order $O(d\sqrt{n} \log(n))$. Notably, this shows for the first time that there exist non-trivial linear bandit settings where Thompson sampling can achieve optimal dimension dependence in the regret.

cs.LG

Near-continuous time Reinforcement Learning for continuous state-action spaces

We consider the Reinforcement Learning problem of controlling an unknown dynamical system to maximise the long-term average reward along a single trajectory. Most of the literature considers system interactions that occur in discrete time and discrete state-action spaces. Although this standpoint is suitable for games, it is often inadequate for mechanical or digital systems in which interactions occur at a high frequency, if not in continuous time, and whose state spaces are large if not inherently continuous. Perhaps the only exception is the Linear Quadratic framework for which results exist both in discrete and continuous time. However, its ability to handle continuous states comes with the drawback of a rigid dynamic and reward structure. This work aims to overcome these shortcomings by modelling interaction times with a Poisson clock of frequency $\varepsilon^{-1}$, which captures arbitrary time scales: from discrete ($\varepsilon=1$) to continuous time ($\varepsilon\downarrow0$). In addition, we consider a generic reward function and model the state dynamics according to a jump process with an arbitrary transition kernel on $\mathbb{R}^d$. We show that the celebrated optimism protocol applies when the sub-tasks (learning and planning) can be performed effectively. We tackle learning within the eluder dimension framework and propose an approximate planning method based on a diffusive limit approximation of the jump process. Overall, our algorithm enjoys a regret of order $\tilde{\mathcal{O}}(\varepsilon^{1/2} T+\sqrt{T})$. As the frequency of interactions blows up, the approximation error $\varepsilon^{1/2} T$ vanishes, showing that $\tilde{\mathcal{O}}(\sqrt{T})$ is attainable in near-continuous time.

cs.AI

Diffusive limit approximation of pure jump optimal ergodic control problems

Motivated by the design of fast reinforcement learning algorithms, we study the diffusive limit of a class of pure jump ergodic stochastic control problems. We show that, whenever the intensity of jumps is large enough, the approximation error is governed by the H{ö}lder continuity of the Hessian matrix of the solution to the limit ergodic partial differential equation. This extends to this context the results of [1] obtained for finite horizon problems. We also explain how to construct a first order error correction term under appropriate smoothness assumptions. Finally, we quantify the error induced by the use of the Markov control policy constructed from the numerical finite difference scheme associated to the limit diffusive problem, this seems to be new in the literature and of its own interest. This approach permits to reduce very significantly the numerical resolution cost.

math.OC

Diffusive limit approximation of pure-jump optimal stochastic control problems

We consider the diffusive limit of a typical pure-jump Markovian control problem as the intensity of the driving Poisson process tends to infinity. We show that the convergence speed is provided by the Hölder constant of the Hessian of the limit problem, and explain how correction terms can be constructed. This provides an alternative efficient method for the numerical approximation of the optimal control of a pure-jump problem in situations with very high intensity of jump. We illustrate this approach in the context of a display advertising auction problem.

math.OC

Jointly Efficient and Optimal Algorithms for Logistic Bandits

Logistic Bandits have recently undergone careful scrutiny by virtue of their combined theoretical and practical relevance. This research effort delivered statistically efficient algorithms, improving the regret of previous strategies by exponentially large factors. Such algorithms are however strikingly costly as they require $Ω(t)$ operations at each round. On the other hand, a different line of research focused on computational efficiency ($\mathcal{O}(1)$ per-round cost), but at the cost of letting go of the aforementioned exponential improvements. Obtaining the best of both world is unfortunately not a matter of marrying both approaches. Instead we introduce a new learning procedure for Logistic Bandits. It yields confidence sets which sufficient statistics can be easily maintained online without sacrificing statistical tightness. Combined with efficient planning mechanisms we design fast algorithms which regret performance still match the problem-dependent lower-bound of Abeille et al. (2021). To the best of our knowledge, those are the first Logistic Bandit algorithms that simultaneously enjoy statistical and computational efficiency.

cs.LG

Thresholding at the monopoly price: an agnostic way to improve bidding strategies in revenue-maximizing auctions

We address the problem of improving bidders' strategies in prior-dependent revenue-maximizing auctions and introduce a simple and generic method to design novel bidding strategies if the seller uses past bids to optimize her mechanism. We propose a simple and agnostic strategy, independent of the distribution of the competition, that is robust to mechanism changes and local (as opposed to global) optimization of e.g. reserve prices by the seller. This strategy guarantees an increase in utility compared to the truthful strategy for any distribution of the competition. In textbook-style examples, for instance with uniform [0,1] value distributions and two bidders, this no-side-information and mechanism-independent strategy yields an enormous 57% increase in buyer utility for lazy second price auctions with monopoly reserves. When the bidder knows the distribution of the highest bid of the competition, we show how to optimize the tradeoff between reducing the reserve price and beating the competition. Our formulation enables to study some important robustness properties of the strategies, showing their impact even when the seller is using a data-driven approach to set the reserve prices. In this sample-size setting, we prove under what conditions, thresholding bidding strategies can still improve the buyer's utility. The gist of our approach is to see optimal auctions in practice as a Stackelberg game where the buyer is the leader, as he is the first one to move (here bid) when the seller is the follower as she has no prior information on the bidder.

cs.GT

Instance-Wise Minimax-Optimal Algorithms for Logistic Bandits

Logistic Bandits have recently attracted substantial attention, by providing an uncluttered yet challenging framework for understanding the impact of non-linearity in parametrized bandits. It was shown by Faury et al. (2020) that the learning-theoretic difficulties of Logistic Bandits can be embodied by a large (sometimes prohibitively) problem-dependent constant $κ$, characterizing the magnitude of the reward's non-linearity. In this paper we introduce a novel algorithm for which we provide a refined analysis. This allows for a better characterization of the effect of non-linearity and yields improved problem-dependent guarantees. In most favorable cases this leads to a regret upper-bound scaling as $\tilde{\mathcal{O}}(d\sqrt{T/κ})$, which dramatically improves over the $\tilde{\mathcal{O}}(d\sqrt{T}+κ)$ state-of-the-art guarantees. We prove that this rate is minimax-optimal by deriving a $Ω(d\sqrt{T/κ})$ problem-dependent lower-bound. Our analysis identifies two regimes (permanent and transitory) of the regret, which ultimately re-conciliates Faury et al. (2020) with the Bayesian approach of Dong et al. (2019). In contrast to previous works, we find that in the permanent regime non-linearity can dramatically ease the exploration-exploitation trade-off. While it also impacts the length of the transitory phase in a problem-dependent fashion, we show that this impact is mild in most reasonable configurations.

cs.LG

Regret Bounds for Generalized Linear Bandits under Parameter Drift

Generalized Linear Bandits (GLBs) are powerful extensions to the Linear Bandit (LB) setting, broadening the benefits of reward parametrization beyond linearity. In this paper we study GLBs in non-stationary environments, characterized by a general metric of non-stationarity known as the variation-budget or \emph{parameter-drift}, denoted $B_T$. While previous attempts have been made to extend LB algorithms to this setting, they overlook a salient feature of GLBs which flaws their results. In this work, we introduce a new algorithm that addresses this difficulty. We prove that under a geometric assumption on the action set, our approach enjoys a $\tilde{\mathcal{O}}(B_T^{1/3}T^{2/3})$ regret bound. In the general case, we show that it suffers at most a $\tilde{\mathcal{O}}(B_T^{1/5}T^{4/5})$ regret. At the core of our contribution is a generalization of the projection step introduced in Filippi et al. (2010), adapted to the non-stationary nature of the problem. Our analysis sheds light on central mechanisms inherited from the setting by explicitly splitting the treatment of the learning and tracking aspects of the problem.

cs.LG

Real-Time Optimisation for Online Learning in Auctions

In display advertising, a small group of sellers and bidders face each other in up to 10 12 auctions a day. In this context, revenue maximisation via monopoly price learning is a high-value problem for sellers. By nature, these auctions are online and produce a very high frequency stream of data. This results in a computational strain that requires algorithms be real-time. Unfortunately, existing methods inherited from the batch setting suffer O($\sqrt t$) time/memory complexity at each update, prohibiting their use. In this paper, we provide the first algorithm for online learning of monopoly prices in online auctions whose update is constant in time and memory.

cs.LG

Efficient Optimistic Exploration in Linear-Quadratic Regulators via Lagrangian Relaxation

We study the exploration-exploitation dilemma in the linear quadratic regulator (LQR) setting. Inspired by the extended value iteration algorithm used in optimistic algorithms for finite MDPs, we propose to relax the optimistic optimization of \ofulq and cast it into a constrained \textit{extended} LQR problem, where an additional control variable implicitly selects the system dynamics within a confidence interval. We then move to the corresponding Lagrangian formulation for which we prove strong duality. As a result, we show that an $ε$-optimistic controller can be computed efficiently by solving at most $O\big(\log(1/ε)\big)$ Riccati equations. Finally, we prove that relaxing the original \ofu problem does not impact the learning performance, thus recovering the $\tilde{O}(\sqrt{T})$ regret of \ofulq. To the best of our knowledge, this is the first computationally efficient confidence-based algorithm for LQR with worst-case optimal regret guarantees.

stat.ML

Improved Optimistic Algorithms for Logistic Bandits

The generalized linear bandit framework has attracted a lot of attention in recent years by extending the well-understood linear setting and allowing to model richer reward structures. It notably covers the logistic model, widely used when rewards are binary. For logistic bandits, the frequentist regret guarantees of existing algorithms are $\tilde{\mathcal{O}}(κ\sqrt{T})$, where $κ$ is a problem-dependent constant. Unfortunately, $κ$ can be arbitrarily large as it scales exponentially with the size of the decision set. This may lead to significantly loose regret bounds and poor empirical performance. In this work, we study the logistic bandit with a focus on the prohibitive dependencies introduced by $κ$. We propose a new optimistic algorithm based on a finer examination of the non-linearities of the reward function. We show that it enjoys a $\tilde{\mathcal{O}}(\sqrt{T})$ regret with no dependency in $κ$, but for a second order term. Our analysis is based on a new tail-inequality for self-normalized martingales, of independent interest.

cs.LG

Linear Thompson Sampling Revisited

We derive an alternative proof for the regret of Thompson sampling (\ts) in the stochastic linear bandit setting. While we obtain a regret bound of order $\widetilde{O}(d^{3/2}\sqrt{T})$ as in previous results, the proof sheds new light on the functioning of the \ts. We leverage on the structure of the problem to show how the regret is related to the sensitivity (i.e., the gradient) of the objective function and how selecting optimal arms associated to \textit{optimistic} parameters does control it. Thus we show that \ts can be seen as a generic randomized algorithm where the sampling distribution is designed to have a fixed probability of being optimistic, at the cost of an additional $\sqrt{d}$ regret factor compared to a UCB-like approach. Furthermore, we show that our proof can be readily applied to regularized linear optimization and generalized linear model problems.

stat.ML

Thompson Sampling in Non-Episodic Restless Bandits

Restless bandit problems assume time-varying reward distributions of the arms, which adds flexibility to the model but makes the analysis more challenging. We study learning algorithms over the unknown reward distributions and prove a sub-linear, $O(\sqrt{T}\log T)$, regret bound for a variant of Thompson sampling. Our analysis applies in the infinite time horizon setting, resolving the open question raised by Jung and Tewari (2019) whose analysis is limited to the episodic case. We adopt their policy mapping framework, which allows our algorithm to be efficient and simultaneously keeps the regret meaningful. Our algorithm adapts the TSDE algorithm of Ouyang et al. (2017) in a non-trivial manner to account for the special structure of restless bandits. We test our algorithm on a simulated dynamic channel access problem with several policy mappings, and the empirical regrets agree with the theoretical bound regardless of the choice of the policy mapping.

cs.LG