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Marc Abeille

Publications and source records attributed to Marc Abeille.

At least 19 recordsLinked to original sources

Does LinUCB Need Valid Confidence Sets?

We show that replacing LinUCB's usual confidence width $β$ by any fixed $α>0$ preserves sublinear regret when the action set is $M$-smooth and $m$-strongly convex. Our high-probability regret bound for this generalisation, $α$-LinUCB, establishes that valid confidence sets are not necessary for the success of LinUCB. We identify the mechanism behind this result: action-set curvature drives $α$-LinUCB to explore every direction, even when optimism is not guaranteed. To analyse this mechanism, we introduce a logarithmically capped spectral potential that, unlike the standard log-determinant potential, caps contributions from well-explored directions. This yields lower bounds on the smallest eigenvalue of the design matrix. At the standard confidence width $α=β\asymp\sqrt{d\log T}$, our $T$-round regret bound in $d$ dimensions is $O\bigl(\frac{M}{m}d\sqrt{T\log T}\bigr)$, up to iterated-logarithmic factors, improving the horizon dependence of the classical LinUCB guarantee by a factor of $\sqrt{\log T}$.

cs.LG↗

On the Hardness of Reinforcement Learning with Transition Look-Ahead

We study reinforcement learning (RL) with transition look-ahead, where the agent may observe which states would be visited upon playing any sequence of $\ell$ actions before deciding its course of action. While such predictive information can drastically improve the achievable performance, we show that using this information optimally comes at a potentially prohibitive computational cost. Specifically, we prove that optimal planning with one-step look-ahead ($\ell=1$) can be solved in polynomial time through a novel linear programming formulation. In contrast, for $\ell \geq 2$, the problem becomes NP-hard. Our results delineate a precise boundary between tractable and intractable cases for the problem of planning with transition look-ahead in reinforcement learning.

stat.ML↗

Minimax PAC Bounds for Learning in Exogenous Contextual MDPs

We introduce a PAC framework in which the learner can access sampling oracles both before and at decision time. Sample complexity is measured by a pair $(n,m)$, where $n$ is the learning budget spent before a query is known and $m$ is the additional sampling budget per query. We demonstrate its relevance in discounted Markov decision processes with exogenous i.i.d.\ contexts revealed before acting. Contexts may affect both rewards and transitions but remain uncontrolled by the agent. The learner can sample the unknown context distribution and the transition kernel. We study policy evaluation (PE), best-value estimation (BVE), and best-policy extraction (BPE). When rewards and transitions are known, a variance-reduced algorithm solves all three tasks with sample complexity $\bigl(\widetilde O((1-γ)^{-3}\varepsilon^{-2}),0\bigr)$, which is minimax optimal up to logarithmic factors. Let $\mathcal{X}$ be the controlled state space. When transitions are also unknown, we give a PE algorithm with complexity $\bigl(\widetilde O(|\mathcal X|(1-γ)^{-3}\varepsilon^{-2}), \widetilde O((1-γ)^{-2}\varepsilon^{-2})\bigr)$ and matching lower bounds at this budget pair. For BVE and BPE, we give an algorithm with a common offline budget $\widetilde O(|\mathcal X|^2|\mathcal A|(1-γ)^{-4}\varepsilon^{-2})$ and respective query costs $\widetilde O(|\mathcal A|(1-γ)^{-2}\varepsilon^{-2})$ and $\widetilde O(|\mathcal A|(1-γ)^{-3}\varepsilon^{-2})$. Importantly, all bounds are independent of the context-space cardinality.

stat.ML↗

On the Complexity of Preference-Based Bandits

We study preference-based bandits with general reward function classes, where a learner sequentially selects pairs of arms and observes binary preference feedback governed by the Bradley--Terry model. This setting naturally arises in applications such as recommender systems, tournament ranking, and learning from human feedback, where relative preferences are easier to elicit than absolute rewards. The observation model inherits the logistic bandit challenge of handling the problem-dependent constant $κ$, which accounts for the non-linearity of the link function and can grow arbitrarily large. Moreover, prior work has predominantly focused on linear or kernelized reward models, precluding the use of richer function classes. To address these limitations, we consider general reward function classes and introduce the \emph{locally sensitive eluder dimension}, a novel complexity measure tailored to the logistic structure of preference feedback that yields fine-grained regret guarantees without unfavorable dependence on $κ$. Building on this notion, we propose \textbf{GINOP} (Generic INformative OPtimism), an algorithm that constructs log-loss confidence sets and jointly selects arm pairs to balance optimism and informative exploration. We establish a first-order regret bound that, in contrast with what previous results suggest, demonstrates that learning with preference feedback is as statistically efficient as learning from direct reward observation. Finally, we corroborate our theoretical findings with empirical evaluations against competitive baselines.

cs.AI↗

Near-Optimal Reinforcement Learning with Multi-Step Transition Lookahead

We study reinforcement learning (RL) with transition look-ahead, where the agent may observe which states would be visited upon playing any sequence of actions before deciding its course of action. Although look-ahead can substantially improve achievable performance, [1] showed that optimal planning with multi-step transition look-ahead is NP-hard. However, this hardness was established using a discount factor close to one. It was therefore unknown whether the problem remains hard for every discount factor, and whether near-optimal planning can nevertheless be performed efficiently. We resolve both questions. First, we show that for every fixed discount factor, exact planning remains NP-hard. Second, we introduce a randomized polynomial-time approximation scheme for every fixed look-ahead depth. Third, we extend our approach to account for unknown transitions. We empirically validate the soundness of our results on the wind-farm storage-control benchmark of [2], showing that our approach, optimally accounting for -step look-ahead information, offers substantially better performance than existing algorithms. [1] Corentin Pla, Hugo Richard, Marc Abeille, Nadav Merlis, Vianney Perchet : On the Hardness of Reinforcement Learning with Transition Look-Ahead [2] Chenbei Lu, Zaiwei Chen, Tongxin Li, Chenye Wu, Adam Wierman : Reinforcement Learning with Imperfect Transition Predictions: A Bellman-Jensen Approach

stat.ML↗

When and why randomised exploration works (in linear bandits)

We provide an approach for the analysis of randomised exploration algorithms like Thompson sampling that does not rely on forced optimism or posterior inflation. With this, we demonstrate that in the $d$-dimensional linear bandit setting, when the action space is smooth and strongly convex, randomised exploration algorithms enjoy an $n$-step regret bound of the order $O(d\sqrt{n} \log(n))$. Notably, this shows for the first time that there exist non-trivial linear bandit settings where Thompson sampling can achieve optimal dimension dependence in the regret.

cs.LG↗

Variance-sensitive Thompson sampling for generalised linear bandits, revisited

We prove a variance-sensitive regret bound for Thompson sampling in stochastic generalised linear bandits. The argument assumes a warm-up, after which the regret is controlled through using the Gaussian Poincaré inequality. This bypasses the point at which previous optimism-based analyses break down. Removing the warm-up while retaining the same variance-sensitive scaling remains open, and appears nontrivial.

cs.LG↗

Multi-Armed Bandits with Minimum Aggregated Revenue Constraints

We examine a multi-armed bandit problem with contextual information, where the objective is to ensure that each arm receives a minimum aggregated reward across contexts while simultaneously maximizing the total cumulative reward. This framework captures a broad class of real-world applications where fair revenue allocation is critical and contextual variation is inherent. The cross-context aggregation of minimum reward constraints, while enabling better performance and easier feasibility, introduces significant technical challenges -- particularly the absence of closed-form optimal allocations typically available in standard MAB settings. We design and analyze algorithms that either optimistically prioritize performance or pessimistically enforce constraint satisfaction. For each algorithm, we derive problem-dependent upper bounds on both regret and constraint violations. Furthermore, we establish a lower bound demonstrating that the dependence on the time horizon in our results is optimal in general and revealing fundamental limitations of the free exploration principle leveraged in prior work.

cs.LG↗

Near-continuous time Reinforcement Learning for continuous state-action spaces

We consider the Reinforcement Learning problem of controlling an unknown dynamical system to maximise the long-term average reward along a single trajectory. Most of the literature considers system interactions that occur in discrete time and discrete state-action spaces. Although this standpoint is suitable for games, it is often inadequate for mechanical or digital systems in which interactions occur at a high frequency, if not in continuous time, and whose state spaces are large if not inherently continuous. Perhaps the only exception is the Linear Quadratic framework for which results exist both in discrete and continuous time. However, its ability to handle continuous states comes with the drawback of a rigid dynamic and reward structure. This work aims to overcome these shortcomings by modelling interaction times with a Poisson clock of frequency $\varepsilon^{-1}$, which captures arbitrary time scales: from discrete ($\varepsilon=1$) to continuous time ($\varepsilon\downarrow0$). In addition, we consider a generic reward function and model the state dynamics according to a jump process with an arbitrary transition kernel on $\mathbb{R}^d$. We show that the celebrated optimism protocol applies when the sub-tasks (learning and planning) can be performed effectively. We tackle learning within the eluder dimension framework and propose an approximate planning method based on a diffusive limit approximation of the jump process. Overall, our algorithm enjoys a regret of order $\tilde{\mathcal{O}}(\varepsilon^{1/2} T+\sqrt{T})$. As the frequency of interactions blows up, the approximation error $\varepsilon^{1/2} T$ vanishes, showing that $\tilde{\mathcal{O}}(\sqrt{T})$ is attainable in near-continuous time.

cs.AI↗

Diffusive limit approximation of pure jump optimal ergodic control problems

Motivated by the design of fast reinforcement learning algorithms, we study the diffusive limit of a class of pure jump ergodic stochastic control problems. We show that, whenever the intensity of jumps is large enough, the approximation error is governed by the H{ö}lder continuity of the Hessian matrix of the solution to the limit ergodic partial differential equation. This extends to this context the results of [1] obtained for finite horizon problems. We also explain how to construct a first order error correction term under appropriate smoothness assumptions. Finally, we quantify the error induced by the use of the Markov control policy constructed from the numerical finite difference scheme associated to the limit diffusive problem, this seems to be new in the literature and of its own interest. This approach permits to reduce very significantly the numerical resolution cost.

math.OC↗

Diffusive limit approximation of pure-jump optimal stochastic control problems

We consider the diffusive limit of a typical pure-jump Markovian control problem as the intensity of the driving Poisson process tends to infinity. We show that the convergence speed is provided by the Hölder constant of the Hessian of the limit problem, and explain how correction terms can be constructed. This provides an alternative efficient method for the numerical approximation of the optimal control of a pure-jump problem in situations with very high intensity of jump. We illustrate this approach in the context of a display advertising auction problem.

math.OC↗

Jointly Efficient and Optimal Algorithms for Logistic Bandits

Logistic Bandits have recently undergone careful scrutiny by virtue of their combined theoretical and practical relevance. This research effort delivered statistically efficient algorithms, improving the regret of previous strategies by exponentially large factors. Such algorithms are however strikingly costly as they require $Ω(t)$ operations at each round. On the other hand, a different line of research focused on computational efficiency ($\mathcal{O}(1)$ per-round cost), but at the cost of letting go of the aforementioned exponential improvements. Obtaining the best of both world is unfortunately not a matter of marrying both approaches. Instead we introduce a new learning procedure for Logistic Bandits. It yields confidence sets which sufficient statistics can be easily maintained online without sacrificing statistical tightness. Combined with efficient planning mechanisms we design fast algorithms which regret performance still match the problem-dependent lower-bound of Abeille et al. (2021). To the best of our knowledge, those are the first Logistic Bandit algorithms that simultaneously enjoy statistical and computational efficiency.

cs.LG↗

Thresholding at the monopoly price: an agnostic way to improve bidding strategies in revenue-maximizing auctions

We address the problem of improving bidders' strategies in prior-dependent revenue-maximizing auctions and introduce a simple and generic method to design novel bidding strategies if the seller uses past bids to optimize her mechanism. We propose a simple and agnostic strategy, independent of the distribution of the competition, that is robust to mechanism changes and local (as opposed to global) optimization of e.g. reserve prices by the seller. This strategy guarantees an increase in utility compared to the truthful strategy for any distribution of the competition. In textbook-style examples, for instance with uniform [0,1] value distributions and two bidders, this no-side-information and mechanism-independent strategy yields an enormous 57% increase in buyer utility for lazy second price auctions with monopoly reserves. When the bidder knows the distribution of the highest bid of the competition, we show how to optimize the tradeoff between reducing the reserve price and beating the competition. Our formulation enables to study some important robustness properties of the strategies, showing their impact even when the seller is using a data-driven approach to set the reserve prices. In this sample-size setting, we prove under what conditions, thresholding bidding strategies can still improve the buyer's utility. The gist of our approach is to see optimal auctions in practice as a Stackelberg game where the buyer is the leader, as he is the first one to move (here bid) when the seller is the follower as she has no prior information on the bidder.

cs.GT↗

Instance-Wise Minimax-Optimal Algorithms for Logistic Bandits

Logistic Bandits have recently attracted substantial attention, by providing an uncluttered yet challenging framework for understanding the impact of non-linearity in parametrized bandits. It was shown by Faury et al. (2020) that the learning-theoretic difficulties of Logistic Bandits can be embodied by a large (sometimes prohibitively) problem-dependent constant $κ$, characterizing the magnitude of the reward's non-linearity. In this paper we introduce a novel algorithm for which we provide a refined analysis. This allows for a better characterization of the effect of non-linearity and yields improved problem-dependent guarantees. In most favorable cases this leads to a regret upper-bound scaling as $\tilde{\mathcal{O}}(d\sqrt{T/κ})$, which dramatically improves over the $\tilde{\mathcal{O}}(d\sqrt{T}+κ)$ state-of-the-art guarantees. We prove that this rate is minimax-optimal by deriving a $Ω(d\sqrt{T/κ})$ problem-dependent lower-bound. Our analysis identifies two regimes (permanent and transitory) of the regret, which ultimately re-conciliates Faury et al. (2020) with the Bayesian approach of Dong et al. (2019). In contrast to previous works, we find that in the permanent regime non-linearity can dramatically ease the exploration-exploitation trade-off. While it also impacts the length of the transitory phase in a problem-dependent fashion, we show that this impact is mild in most reasonable configurations.

cs.LG↗

Regret Bounds for Generalized Linear Bandits under Parameter Drift

Generalized Linear Bandits (GLBs) are powerful extensions to the Linear Bandit (LB) setting, broadening the benefits of reward parametrization beyond linearity. In this paper we study GLBs in non-stationary environments, characterized by a general metric of non-stationarity known as the variation-budget or \emph{parameter-drift}, denoted $B_T$. While previous attempts have been made to extend LB algorithms to this setting, they overlook a salient feature of GLBs which flaws their results. In this work, we introduce a new algorithm that addresses this difficulty. We prove that under a geometric assumption on the action set, our approach enjoys a $\tilde{\mathcal{O}}(B_T^{1/3}T^{2/3})$ regret bound. In the general case, we show that it suffers at most a $\tilde{\mathcal{O}}(B_T^{1/5}T^{4/5})$ regret. At the core of our contribution is a generalization of the projection step introduced in Filippi et al. (2010), adapted to the non-stationary nature of the problem. Our analysis sheds light on central mechanisms inherited from the setting by explicitly splitting the treatment of the learning and tracking aspects of the problem.

cs.LG↗

Real-Time Optimisation for Online Learning in Auctions

In display advertising, a small group of sellers and bidders face each other in up to 10 12 auctions a day. In this context, revenue maximisation via monopoly price learning is a high-value problem for sellers. By nature, these auctions are online and produce a very high frequency stream of data. This results in a computational strain that requires algorithms be real-time. Unfortunately, existing methods inherited from the batch setting suffer O($\sqrt t$) time/memory complexity at each update, prohibiting their use. In this paper, we provide the first algorithm for online learning of monopoly prices in online auctions whose update is constant in time and memory.

cs.LG↗

Efficient Optimistic Exploration in Linear-Quadratic Regulators via Lagrangian Relaxation

We study the exploration-exploitation dilemma in the linear quadratic regulator (LQR) setting. Inspired by the extended value iteration algorithm used in optimistic algorithms for finite MDPs, we propose to relax the optimistic optimization of \ofulq and cast it into a constrained \textit{extended} LQR problem, where an additional control variable implicitly selects the system dynamics within a confidence interval. We then move to the corresponding Lagrangian formulation for which we prove strong duality. As a result, we show that an $ε$-optimistic controller can be computed efficiently by solving at most $O\big(\log(1/ε)\big)$ Riccati equations. Finally, we prove that relaxing the original \ofu problem does not impact the learning performance, thus recovering the $\tilde{O}(\sqrt{T})$ regret of \ofulq. To the best of our knowledge, this is the first computationally efficient confidence-based algorithm for LQR with worst-case optimal regret guarantees.

stat.ML↗

Improved Optimistic Algorithms for Logistic Bandits

The generalized linear bandit framework has attracted a lot of attention in recent years by extending the well-understood linear setting and allowing to model richer reward structures. It notably covers the logistic model, widely used when rewards are binary. For logistic bandits, the frequentist regret guarantees of existing algorithms are $\tilde{\mathcal{O}}(κ\sqrt{T})$, where $κ$ is a problem-dependent constant. Unfortunately, $κ$ can be arbitrarily large as it scales exponentially with the size of the decision set. This may lead to significantly loose regret bounds and poor empirical performance. In this work, we study the logistic bandit with a focus on the prohibitive dependencies introduced by $κ$. We propose a new optimistic algorithm based on a finer examination of the non-linearities of the reward function. We show that it enjoys a $\tilde{\mathcal{O}}(\sqrt{T})$ regret with no dependency in $κ$, but for a second order term. Our analysis is based on a new tail-inequality for self-normalized martingales, of independent interest.

cs.LG↗