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Marc Dacier

Publications and source records attributed to Marc Dacier.

7 recordsLinked to original sources

Cheating in Multiplayer Online Games: a Dataset

Cheating poses a significant threat to the Multiplayer Online Games (MOG) industry by degrading player satisfaction and undermining the fairness in competitive gaming. Despite efforts to develop mitigation techniques, cheating remains difficult to detect and prevent in practice. In particular, a class of cheats based on network flow disruption remains unsolvable. To find out how to detect such attacks we need access to representative labelled data. However, no such dataset exists. To address this gap, we leverage an experimental framework that combines a multiplayer online game with a plug-in capable of both reproducing cheating attacks and collecting logs at two levels: network and application-layer. This paper presents a dataset compiling records of game sessions played by both real players and automated game clients, with cheating actions explicitly logged. To the best of our knowledge, this is the first dataset that provides logs of network flow disruption cheats. While it includes such network-based cheats, it is not limited to them and also contains records of more commonly studied cheats, such as aimbots and wallhacks. This dataset can be used by researchers in academia and industry seeking to develop cheating detection mechanisms for online games. Furthermore, it is designed to be evolutive and can be enriched by others creating their own data traces with the proposed framework.

cs.CR

Detecting Aimbot Cheaters in MOGs

Multiplayer Online Games have become a multibillion dollar industry in the entertainment sector. However, the presence of cheaters undermines the experience of honest players and devalues the effort of game developers, as it directly affects player retention, competitive integrity, the legitimacy and trustworthiness of a game, and most importantly the overall revenue streams. Among various cheating techniques, visual aimbots represent an emerging threat. They use computer vision models to detect opponents from client screen captures rather than accessing game memory, making them completely undetectable by commercial kernel level anti cheat solutions. In this paper, we introduce PATCH, a novel proactive defense strategy that deploys adversarial patches as in game honeytokens to mitigate the presence of visual aimbot cheaters. Our approach centers on deliberately triggering the cheaters' object detection model, enabling either direct detection, or rendering the game unplayable for the cheater via patch flooding on their viewport. We evaluate our approach on various criteria; analyzing the effectiveness of different patch sizes, scalability of patches to different screen resolutions, efficacy against diverse visual aimbot cheat configurations and also explore various YOLO models to assess patch transferability. Evaluation on a custom Unreal Engine game demonstrates over 90 percent detection rate in white box scenarios for almost all patch sizes, and reaches 60 to 90 percent cross model transferability with larger patches. We further validate our approach on Fortnite, a commercial MOG, demonstrating real world applicability.

cs.CR

A Reality Check on SBOM-based Vulnerability Management: An Empirical Study and A Path Forward

The Software Bill of Materials (SBOM) is a critical tool for securing the software supply chain (SSC), but its practical utility is undermined by inaccuracies in both its generation and its application in vulnerability scanning. This paper presents a large-scale empirical study on 2,414 open-source repositories to address these issues from a practical standpoint. First, we demonstrate that using lock files with strong package managers enables the generation of accurate and consistent SBOMs, establishing a reliable foundation for security analysis. Using this high-fidelity foundation, however, we expose a more fundamental flaw in practice: downstream vulnerability scanners produce a staggering 92.0\% false positive rate in our case study. We pinpoint the primary cause as the flagging of vulnerabilities within unreachable code. We then demonstrate that function call analysis can effectively prune 61.9\% of these false alarms. Our work validates a practical, two-stage approach for SSC security: first, generate an accurate SBOM using lock files and strong package managers, and second, enrich it with function call analysis to produce actionable, low-noise vulnerability reports that alleviate developers' alert fatigue.

cs.CR

ReGraph: A Tool for Binary Similarity Identification

Binary Code Similarity Detection (BCSD) is not only essential for security tasks such as vulnerability identification but also for code copying detection, yet it remains challenging due to binary stripping and diverse compilation environments. Existing methods tend to adopt increasingly complex neural networks for better accuracy performance. The computation time increases with the complexity. Even with powerful GPUs, the treatment of large-scale software becomes time-consuming. To address these issues, we present a framework called ReGraph to efficiently compare binary code functions across architectures and optimization levels. Our evaluation with public datasets highlights that ReGraph exhibits a significant speed advantage, performing 700 times faster than Natural Language Processing (NLP)-based methods while maintaining comparable accuracy results with respect to the state-of-the-art models.

cs.CR

A Survey on Malicious Domains Detection through DNS Data Analysis

Malicious domains are one of the major resources required for adversaries to run attacks over the Internet. Due to the important role of the Domain Name System (DNS), extensive research has been conducted to identify malicious domains based on their unique behavior reflected in different phases of the life cycle of DNS queries and responses. Existing approaches differ significantly in terms of intuitions, data analysis methods as well as evaluation methodologies. This warrants a thorough systematization of the approaches and a careful review of the advantages and limitations of every group. In this paper, we perform such an analysis. In order to achieve this goal, we present the necessary background knowledge on DNS and malicious activities leveraging DNS. We describe a general framework of malicious domain detection techniques using DNS data. Applying this framework, we categorize existing approaches using several orthogonal viewpoints, namely (1) sources of DNS data and their enrichment, (2) data analysis methods, and (3) evaluation strategies and metrics. In each aspect, we discuss the important challenges that the research community should address in order to fully realize the power of DNS data analysis to fight against attacks leveraging malicious domains.

cs.CR

Lessons Learned from the deployment of a high-interaction honeypot

This paper presents an experimental study and the lessons learned from the observation of the attackers when logged on a compromised machine. The results are based on a six months period during which a controlled experiment has been run with a high interaction honeypot. We correlate our findings with those obtained with a worldwide distributed system of lowinteraction honeypots.

cs.CR

Empirical analysis and statistical modeling of attack processes based on honeypots

Honeypots are more and more used to collect data on malicious activities on the Internet and to better understand the strategies and techniques used by attackers to compromise target systems. Analysis and modeling methodologies are needed to support the characterization of attack processes based on the data collected from the honeypots. This paper presents some empirical analyses based on the data collected from the Leurr{é}.com honeypot platforms deployed on the Internet and presents some preliminary modeling studies aimed at fulfilling such objectives.

cs.PF