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Marc Evrard

Publications and source records attributed to Marc Evrard.

2 recordsLinked to original sources

Simulation-Based Inference for Plate Reverb System Identification

We address Task A of the 1st DAFx Parameter Estimation Challenge, which aims to retrieve the physical parameters of a plate model from an impulse response. To do so, we use the Simulation-Based Inference (SBI) framework, in which we train a neural network to estimate a density over plate parameters given an impulse response, using a dataset generated by the simulator. Inference for a new impulse response then requires only a forward pass through the network, without involving the simulator. For each test observation, we fine-tune a specific network: additional simulation rounds are performed by sampling parameters from the current estimated distribution, simulating the corresponding impulse responses, and fine-tuning to produce the specialized network.

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Adapting offline models to a streaming context for music source separation

Real-time music source separation must satisfy two constraints: a bound on algorithmic latency and a bound on computational cost. Offline separators are usually omitted from real-time comparisons or credited with a latency equal to their full input length. We show that this latency is set by where the output is read, not by the length of the separator's input. An unmodified offline model can therefore run in a streaming setting, without retraining. At each step, the input slides by one STFT hop, and one output hop is read out. The resulting latency can be as low as one STFT hop (23 ms), and the computational cost does not increase as latency shrinks. We identify a theoretical model-dependent latency boundary below which separation quality should drop steeply, and confirm this experimentally across three architectures. At equal algorithmic latency, streamed off-the-shelf checkpoints for HT-Demucs and SCNet match the published results of dedicated real-time models in terms of separation quality. Streamed models remain far less computationally efficient: only HT-Demucs runs faster than real time on a GPU.

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