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Marc Müller

Publications and source records attributed to Marc Müller.

3 recordsLinked to original sources

AnnoCTR: A Dataset for Detecting and Linking Entities, Tactics, and Techniques in Cyber Threat Reports

Monitoring the threat landscape to be aware of actual or potential attacks is of utmost importance to cybersecurity professionals. Information about cyber threats is typically distributed using natural language reports. Natural language processing can help with managing this large amount of unstructured information, yet to date, the topic has received little attention. With this paper, we present AnnoCTR, a new CC-BY-SA-licensed dataset of cyber threat reports. The reports have been annotated by a domain expert with named entities, temporal expressions, and cybersecurity-specific concepts including implicitly mentioned techniques and tactics. Entities and concepts are linked to Wikipedia and the MITRE ATT&CK knowledge base, the most widely-used taxonomy for classifying types of attacks. Prior datasets linking to MITRE ATT&CK either provide a single label per document or annotate sentences out-of-context; our dataset annotates entire documents in a much finer-grained way. In an experimental study, we model the annotations of our dataset using state-of-the-art neural models. In our few-shot scenario, we find that for identifying the MITRE ATT&CK concepts that are mentioned explicitly or implicitly in a text, concept descriptions from MITRE ATT&CK are an effective source for training data augmentation.

cs.CL

Multi-party authorization and conflict mediation for decentralized configuration management processes

Configuration management in networks with highest security demands must not depend on just one administrator and her device. Otherwise, problems can be caused by mistakes or malicious behavior of this admin, or when her computer got compromised, which allows an attacker to abuse the administrator's far-reaching permissions. Instead, we propose to use a reliable and resilient configuration management process orchestrated by a configuration management system (CMS). This can be achieved by separation of concerns (proposing a configuration vs. authorizing it), employing multi-party authorization (MPA), and enforcing that only authorized configurations can be deployed. This results in a configuration management process that is decentralized on a human, decision-making level, and a technical, device level. However, due to different opinions or adversarial interference, the result of an MPA process can end in a conflict. This raises the question how such conflicts can be mediated in a better way than just employing majority voting, which is insufficient in certain situations. As an alternative, this paper introduces building blocks of customizable conflict mediation strategies which we integrated into our CMS TANCS . The conflict mediation functionality as well as the initial TANCS implementation run on top of the distributed ledger and smart contract framework Hyperledger Fabric which makes all processes resilient and tamper-resistant.

cs.CR

Game Data Mining Competition on Churn Prediction and Survival Analysis using Commercial Game Log Data

Game companies avoid sharing their game data with external researchers. Only a few research groups have been granted limited access to game data so far. The reluctance of these companies to make data publicly available limits the wide use and development of data mining techniques and artificial intelligence research specific to the game industry. In this work, we developed and implemented an international competition on game data mining using commercial game log data from one of the major game companies in South Korea: NCSOFT. Our approach enabled researchers to develop and apply state-of-the-art data mining techniques to game log data by making the data open. For the competition, data were collected from Blade & Soul, an action role-playing game, from NCSOFT. The data comprised approximately 100 GB of game logs from 10,000 players. The main aim of the competition was to predict whether a player would churn and when the player would churn during two periods between which the business model was changed to a free-to-play model from a monthly subscription. The results of the competition revealed that highly ranked competitors used deep learning, tree boosting, and linear regression.

cs.DB