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Marc Van Droogenbroeck

Publications and source records attributed to Marc Van Droogenbroeck.

70 records · Page 4Linked to original sources

Error-rate in Viterbi decoding of a duobinary signal in presence of noise and distortions: theory and simulation

The Viterbi algorithm, presented in 1967, allows a maximum likelihood decoding of partial response codes. This study focuses on the duobinary code which is the first member of this family and has been specified for the digital part of television systems recommended by International Organizations. Up to now the error-rate, which is the main criterion of the performance, has been evaluated by simulation. Although there exist theoretical bounds, these bounds are not satisfactory for a channel such as broadcasting (by terrestrial transmitters, cable networks or satellite) which is strongly impaired by noise, and linear and non-linear distortions. Analytical methods, verified by simulation, are presented here in order to evaluate the theoretical and exact values of the error-rate, in the form of series of numerical integrations, for a transmission in baseband or in radio-frequency with quadriphase modulation (or AM/VSB for cable networks) and coherent demodulation, in presence of noise and several distortions. This methodology can be later extended to other partial response codes, to convolutional codes and their concatenations.

cs.IT↗

M4Depth: Monocular depth estimation for autonomous vehicles in unseen environments

Estimating the distance to objects is crucial for autonomous vehicles when using depth sensors is not possible. In this case, the distance has to be estimated from on-board mounted RGB cameras, which is a complex task especially in environments such as natural outdoor landscapes. In this paper, we present a new method named M4Depth for depth estimation. First, we establish a bijective relationship between depth and the visual disparity of two consecutive frames and show how to exploit it to perform motion-invariant pixel-wise depth estimation. Then, we detail M4Depth which is based on a pyramidal convolutional neural network architecture where each level refines an input disparity map estimate by using two customized cost volumes. We use these cost volumes to leverage the visual spatio-temporal constraints imposed by motion and to make the network robust for varied scenes. We benchmarked our approach both in test and generalization modes on public datasets featuring synthetic camera trajectories recorded in a wide variety of outdoor scenes. Results show that our network outperforms the state of the art on these datasets, while also performing well on a standard depth estimation benchmark. The code of our method is publicly available at https://github.com/michael-fonder/M4Depth.

cs.CV↗

SoccerNet-Tracking: Multiple Object Tracking Dataset and Benchmark in Soccer Videos

Tracking objects in soccer videos is extremely important to gather both player and team statistics, whether it is to estimate the total distance run, the ball possession or the team formation. Video processing can help automating the extraction of those information, without the need of any invasive sensor, hence applicable to any team on any stadium. Yet, the availability of datasets to train learnable models and benchmarks to evaluate methods on a common testbed is very limited. In this work, we propose a novel dataset for multiple object tracking composed of 200 sequences of 30s each, representative of challenging soccer scenarios, and a complete 45-minutes half-time for long-term tracking. The dataset is fully annotated with bounding boxes and tracklet IDs, enabling the training of MOT baselines in the soccer domain and a full benchmarking of those methods on our segregated challenge sets. Our analysis shows that multiple player, referee and ball tracking in soccer videos is far from being solved, with several improvement required in case of fast motion or in scenarios of severe occlusion.

cs.CV↗

Semi-Supervised Training to Improve Player and Ball Detection in Soccer

Accurate player and ball detection has become increasingly important in recent years for sport analytics. As most state-of-the-art methods rely on training deep learning networks in a supervised fashion, they require huge amounts of annotated data, which are rarely available. In this paper, we present a novel generic semi-supervised method to train a network based on a labeled image dataset by leveraging a large unlabeled dataset of soccer broadcast videos. More precisely, we design a teacher-student approach in which the teacher produces surrogate annotations on the unlabeled data to be used later for training a student which has the same architecture as the teacher. Furthermore, we introduce three training loss parametrizations that allow the student to doubt the predictions of the teacher during training depending on the proposal confidence score. We show that including unlabeled data in the training process allows to substantially improve the performances of the detection network trained only on the labeled data. Finally, we provide a thorough performance study including different proportions of labeled and unlabeled data, and establish the first benchmark on the new SoccerNet-v3 detection task, with an mAP of 52.3%. Our code is available at https://github.com/rvandeghen/SST .

cs.CV↗

An exploration of the performances achievable by combining unsupervised background subtraction algorithms

Background subtraction (BGS) is a common choice for performing motion detection in video. Hundreds of BGS algorithms are released every year, but combining them to detect motion remains largely unexplored. We found that combination strategies allow to capitalize on this massive amount of available BGS algorithms, and offer significant space for performance improvement. In this paper, we explore sets of performances achievable by 6 strategies combining, pixelwise, the outputs of 26 unsupervised BGS algorithms, on the CDnet 2014 dataset, both in the ROC space and in terms of the F1 score. The chosen strategies are representative for a large panel of strategies, including both deterministic and non-deterministic ones, voting and learning. In our experiments, we compare our results with the state-of-the-art combinations IUTIS-5 and CNN-SFC, and report six conclusions, among which the existence of an important gap between the performances of the individual algorithms and the best performances achievable by combining them.

cs.CV↗

Survey and synthesis of state of the art in driver monitoring

Road-vehicle accidents are mostly due to human errors, and many such accidents could be avoided by continuously monitoring the driver. Driver monitoring (DM) is a topic of growing interest in the automotive industry, and it will remain relevant for all vehicles that are not fully autonomous, and thus for decades for the average vehicle owner. The present paper focuses on the first step of DM, which consists in characterizing the state of the driver. Since DM will be increasingly linked to driving automation (DA), this paper presents a clear view of the role of DM at each of the six SAE levels of DA. This paper surveys the state of the art of DM, and then synthesizes it, providing a unique, structured, polychotomous view of the many characterization techniques of DM. Informed by the survey, the paper characterizes the driver state along the five main dimensions--called here "(sub)states"--of drowsiness, mental workload, distraction, emotions, and under the influence. The polychotomous view of DM is presented through a pair of interlocked tables that relate these states to their indicators (e.g., the eye-blink rate) and the sensors that can access each of these indicators (e.g., a camera). The tables factor in not only the effects linked directly to the driver, but also those linked to the (driven) vehicle and the (driving) environment. They show, at a glance, to concerned researchers, equipment providers, and vehicle manufacturers (1) most of the options they have to implement various forms of advanced DM systems, and (2) fruitful areas for further research and innovation.

cs.CV↗

Ordinal Pooling

In the framework of convolutional neural networks, downsampling is often performed with an average-pooling, where all the activations are treated equally, or with a max-pooling operation that only retains an element with maximum activation while discarding the others. Both of these operations are restrictive and have previously been shown to be sub-optimal. To address this issue, a novel pooling scheme, named\emph{ ordinal pooling}, is introduced in this work. Ordinal pooling rearranges all the elements of a pooling region in a sequence and assigns a different weight to each element based upon its order in the sequence. These weights are used to compute the pooling operation as a weighted sum of the rearranged elements of the pooling region. They are learned via a standard gradient-based training, allowing to learn a behavior anywhere in the spectrum of average-pooling to max-pooling in a differentiable manner. Our experiments suggest that it is advantageous for the networks to perform different types of pooling operations within a pooling layer and that a hybrid behavior between average- and max-pooling is often beneficial. More importantly, they also demonstrate that ordinal pooling leads to consistent improvements in the accuracy over average- or max-pooling operations while speeding up the training and alleviating the issue of the choice of the pooling operations and activation functions to be used in the networks. In particular, ordinal pooling mainly helps on lightweight or quantized deep learning architectures, as typically considered e.g. for embedded applications.

cs.CV↗

Ghost Loss to Question the Reliability of Training Data

Supervised image classification problems rely on training data assumed to have been correctly annotated; this assumption underpins most works in the field of deep learning. In consequence, during its training, a network is forced to match the label provided by the annotator and is not given the flexibility to choose an alternative to inconsistencies that it might be able to detect. Therefore, erroneously labeled training images may end up ``correctly'' classified in classes which they do not actually belong to. This may reduce the performances of the network and thus incite to build more complex networks without even checking the quality of the training data. In this work, we question the reliability of the annotated datasets. For that purpose, we introduce the notion of ghost loss, which can be seen as a regular loss that is zeroed out for some predicted values in a deterministic way and that allows the network to choose an alternative to the given label without being penalized. After a proof of concept experiment, we use the ghost loss principle to detect confusing images and erroneously labeled images in well-known training datasets (MNIST, Fashion-MNIST, SVHN, CIFAR10) and we provide a new tool, called sanity matrix, for summarizing these confusions.

cs.CV↗

SoccerNet-v2: A Dataset and Benchmarks for Holistic Understanding of Broadcast Soccer Videos

Understanding broadcast videos is a challenging task in computer vision, as it requires generic reasoning capabilities to appreciate the content offered by the video editing. In this work, we propose SoccerNet-v2, a novel large-scale corpus of manual annotations for the SoccerNet video dataset, along with open challenges to encourage more research in soccer understanding and broadcast production. Specifically, we release around 300k annotations within SoccerNet's 500 untrimmed broadcast soccer videos. We extend current tasks in the realm of soccer to include action spotting, camera shot segmentation with boundary detection, and we define a novel replay grounding task. For each task, we provide and discuss benchmark results, reproducible with our open-source adapted implementations of the most relevant works in the field. SoccerNet-v2 is presented to the broader research community to help push computer vision closer to automatic solutions for more general video understanding and production purposes.

cs.CV↗

Camera Calibration and Player Localization in SoccerNet-v2 and Investigation of their Representations for Action Spotting

Soccer broadcast video understanding has been drawing a lot of attention in recent years within data scientists and industrial companies. This is mainly due to the lucrative potential unlocked by effective deep learning techniques developed in the field of computer vision. In this work, we focus on the topic of camera calibration and on its current limitations for the scientific community. More precisely, we tackle the absence of a large-scale calibration dataset and of a public calibration network trained on such a dataset. Specifically, we distill a powerful commercial calibration tool in a recent neural network architecture on the large-scale SoccerNet dataset, composed of untrimmed broadcast videos of 500 soccer games. We further release our distilled network, and leverage it to provide 3 ways of representing the calibration results along with player localization. Finally, we exploit those representations within the current best architecture for the action spotting task of SoccerNet-v2, and achieve new state-of-the-art performances.

cs.CV↗

Summarizing the performances of a background subtraction algorithm measured on several videos

There exist many background subtraction algorithms to detect motion in videos. To help comparing them, datasets with ground-truth data such as CDNET or LASIESTA have been proposed. These datasets organize videos in categories that represent typical challenges for background subtraction. The evaluation procedure promoted by their authors consists in measuring performance indicators for each video separately and to average them hierarchically, within a category first, then between categories, a procedure which we name "summarization". While the summarization by averaging performance indicators is a valuable effort to standardize the evaluation procedure, it has no theoretical justification and it breaks the intrinsic relationships between summarized indicators. This leads to interpretation inconsistencies. In this paper, we present a theoretical approach to summarize the performances for multiple videos that preserves the relationships between performance indicators. In addition, we give formulas and an algorithm to calculate summarized performances. Finally, we showcase our observations on CDNET 2014.

cs.CV↗

Real-Time Semantic Background Subtraction

Semantic background subtraction SBS has been shown to improve the performance of most background subtraction algorithms by combining them with semantic information, derived from a semantic segmentation network. However, SBS requires high-quality semantic segmentation masks for all frames, which are slow to compute. In addition, most state-of-the-art background subtraction algorithms are not real-time, which makes them unsuitable for real-world applications. In this paper, we present a novel background subtraction algorithm called Real-Time Semantic Background Subtraction (denoted RT-SBS) which extends SBS for real-time constrained applications while keeping similar performances. RT-SBS effectively combines a real-time background subtraction algorithm with high-quality semantic information which can be provided at a slower pace, independently for each pixel. We show that RT-SBS coupled with ViBe sets a new state of the art for real-time background subtraction algorithms and even competes with the non real-time state-of-the-art ones. Note that we provide python CPU and GPU implementations of RT-SBS at https://github.com/cioppaanthony/rt-sbs.

cs.CV↗

Multimodal and multiview distillation for real-time player detection on a football field

Monitoring the occupancy of public sports facilities is essential to assess their use and to motivate their construction in new places. In the case of a football field, the area to cover is large, thus several regular cameras should be used, which makes the setup expensive and complex. As an alternative, we developed a system that detects players from a unique cheap and wide-angle fisheye camera assisted by a single narrow-angle thermal camera. In this work, we train a network in a knowledge distillation approach in which the student and the teacher have different modalities and a different view of the same scene. In particular, we design a custom data augmentation combined with a motion detection algorithm to handle the training in the region of the fisheye camera not covered by the thermal one. We show that our solution is effective in detecting players on the whole field filmed by the fisheye camera. We evaluate it quantitatively and qualitatively in the case of an online distillation, where the student detects players in real time while being continuously adapted to the latest video conditions.

cs.CV↗

A Context-Aware Loss Function for Action Spotting in Soccer Videos

In video understanding, action spotting consists in temporally localizing human-induced events annotated with single timestamps. In this paper, we propose a novel loss function that specifically considers the temporal context naturally present around each action, rather than focusing on the single annotated frame to spot. We benchmark our loss on a large dataset of soccer videos, SoccerNet, and achieve an improvement of 12.8% over the baseline. We show the generalization capability of our loss for generic activity proposals and detection on ActivityNet, by spotting the beginning and the end of each activity. Furthermore, we provide an extended ablation study and display challenging cases for action spotting in soccer videos. Finally, we qualitatively illustrate how our loss induces a precise temporal understanding of actions and show how such semantic knowledge can be used for automatic highlights generation.

cs.CV↗

HitNet: a neural network with capsules embedded in a Hit-or-Miss layer, extended with hybrid data augmentation and ghost capsules

Neural networks designed for the task of classification have become a commodity in recent years. Many works target the development of better networks, which results in a complexification of their architectures with more layers, multiple sub-networks, or even the combination of multiple classifiers. In this paper, we show how to redesign a simple network to reach excellent performances, which are better than the results reproduced with CapsNet on several datasets, by replacing a layer with a Hit-or-Miss layer. This layer contains activated vectors, called capsules, that we train to hit or miss a central capsule by tailoring a specific centripetal loss function. We also show how our network, named HitNet, is capable of synthesizing a representative sample of the images of a given class by including a reconstruction network. This possibility allows to develop a data augmentation step combining information from the data space and the feature space, resulting in a hybrid data augmentation process. In addition, we introduce the possibility for HitNet, to adopt an alternative to the true target when needed by using the new concept of ghost capsules, which is used here to detect potentially mislabeled images in the training data.

cs.CV↗

The VORTEX project: first results and perspectives

(abridged) Vortex coronagraphs are among the most promising solutions to perform high contrast imaging at small angular separations. They feature a very small inner working angle, a clear 360 degree discovery space, have demonstrated very high contrast capabilities, are easy to implement on high-contrast imaging instruments, and have already been extensively tested on the sky. Since 2005, we have been designing, developing and testing an implementation of the charge-2 vector vortex phase mask based on concentric subwavelength gratings, referred to as the Annular Groove Phase Mask (AGPM). Science-grade mid-infrared AGPMs were produced in 2012 for the first time, using plasma etching on synthetic diamond substrates. They have been validated on a coronagraphic test bench, showing broadband peak rejection up to 500:1 in the L band, which translates into a raw contrast of about $6\times 10^{-5}$ at $2 λ/D$. Three of them have now been installed on world-leading diffraction-limited infrared cameras (VLT/NACO, VLT/VISIR and LBT/LMIRCam). During the science verification observations with our L-band AGPM on NACO, we observed the beta Pictoris system and obtained unprecedented sensitivity limits to planetary companions down to the diffraction limit ($0.1''$). More recently, we obtained new images of the HR 8799 system at L band during the AGPM first light on LMIRCam. After reviewing these first results obtained with mid-infrared AGPMs, we will discuss the short- and mid-term goals of the on-going VORTEX project, which aims to improve the performance of our vortex phase masks for future applications on second-generation high-contrast imagers and on future extremely large telescopes (ELTs).

astro-ph.IM↗