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Marcel Pfaffhauser

Publications and source records attributed to Marcel Pfaffhauser.

3 recordsLinked to original sources

Quantum Natural Language Generation on Near-Term Devices

The emergence of noisy medium-scale quantum devices has led to proof-of-concept applications for quantum computing in various domains. Examples include Natural Language Processing (NLP) where sentence classification experiments have been carried out, as well as procedural generation, where tasks such as geopolitical map creation, and image manipulation have been performed. We explore applications at the intersection of these two areas by designing a hybrid quantum-classical algorithm for sentence generation. Our algorithm is based on the well-known simulated annealing technique for combinatorial optimisation. An implementation is provided and used to demonstrate successful sentence generation on both simulated and real quantum hardware. A variant of our algorithm can also be used for music generation. This paper aims to be self-contained, introducing all the necessary background on NLP and quantum computing along the way.

quant-ph

Defining Quantum Games

In this research article, we survey existing quantum physics-related games and, based on this survey, propose a definition for the concept of quantum games. We define a quantum game as any type of rule-based game that either employs the principles of quantum physics or references quantum phenomena or the theory of quantum physics through any of three proposed dimensions: the perceivable dimension of quantum physics, the dimension of quantum technologies, and the dimension of scientific purposes, such as citizen science or education. We also discuss the concept of quantum computer games, which are games on quantum computers, as well as definitions for the concept of science games. Various games explore quantum physics and quantum computing through digital, analogue, and hybrid means, with various incentives driving their development. As interest in games as educational tools for supporting quantum literacy grows, understanding the diverse landscape of quantum games becomes increasingly important. We propose that the three dimensions of quantum games identified in this article be used for designing, analysing, and defining the phenomenon of quantum games.

quant-ph

Investigating the usefulness of Quantum Blur

Though some years remain before quantum computation can fully outperform conventional computation, it already provides resources that can be used for exploratory purposes in various fields. This includes certain tasks for procedural generation in computer games, music and art. The so-called `Quantum Blur' method represents the first step on this journey, providing a simple proof-of-principle example of how quantum software can be useful in these areas today. Here we analyse the `Quantum Blur' method and compare it to conventional blur effects. This investigation was guided by discussions with the most prominent user of the method, to determine which features were found most useful. In particular we determine how these features depend on the quantum phenomena of superposition and entanglement.

cs.CV