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Marcello Pelillo

Publications and source records attributed to Marcello Pelillo.

At least 55 records · Page 3Linked to original sources

Is Data Clustering in Adversarial Settings Secure?

Clustering algorithms have been increasingly adopted in security applications to spot dangerous or illicit activities. However, they have not been originally devised to deal with deliberate attack attempts that may aim to subvert the clustering process itself. Whether clustering can be safely adopted in such settings remains thus questionable. In this work we propose a general framework that allows one to identify potential attacks against clustering algorithms, and to evaluate their impact, by making specific assumptions on the adversary's goal, knowledge of the attacked system, and capabilities of manipulating the input data. We show that an attacker may significantly poison the whole clustering process by adding a relatively small percentage of attack samples to the input data, and that some attack samples may be obfuscated to be hidden within some existing clusters. We present a case study on single-linkage hierarchical clustering, and report experiments on clustering of malware samples and handwritten digits.

cs.LG↗

DeepScores and Deep Watershed Detection: current state and open issues

This paper gives an overview of our current Optical Music Recognition (OMR) research. We recently released the OMR dataset \emph{DeepScores} as well as the object detection method \emph{Deep Watershed Detector}. We are currently taking some additional steps to improve both of them. Here we summarize current and future efforts, aimed at improving usefulness on real-world task and tackling extreme class imbalance.

cs.CV↗

Ancient Coin Classification Using Graph Transduction Games

Recognizing the type of an ancient coin requires theoretical expertise and years of experience in the field of numismatics. Our goal in this work is automatizing this time consuming and demanding task by a visual classification framework. Specifically, we propose to model ancient coin image classification using Graph Transduction Games (GTG). GTG casts the classification problem as a non-cooperative game where the players (the coin images) decide their strategies (class labels) according to the choices made by the others, which results with a global consensus at the final labeling. Experiments are conducted on the only publicly available dataset which is composed of 180 images of 60 types of Roman coins. We demonstrate that our approach outperforms the literature work on the same dataset with the classification accuracy of 73.6% and 87.3% when there are one and two images per class in the training set, respectively.

cs.CV↗

Characterization of Visual Object Representations in Rat Primary Visual Cortex

For most animal species, quick and reliable identification of visual objects is critical for survival. This applies also to rodents, which, in recent years, have become increasingly popular models of visual functions. For this reason in this work we analyzed how various properties of visual objects are represented in rat primary visual cortex (V1). The analysis has been carried out through supervised (classification) and unsupervised (clustering) learning methods. We assessed quantitatively the discrimination capabilities of V1 neurons by demonstrating how photometric properties (luminosity and object position in the scene) can be derived directly from the neuronal responses.

cs.CV↗

Multi-feature Fusion for Image Retrieval Using Constrained Dominant Sets

Aggregating different image features for image retrieval has recently shown its effectiveness. While highly effective, though, the question of how to uplift the impact of the best features for a specific query image persists as an open computer vision problem. In this paper, we propose a computationally efficient approach to fuse several hand-crafted and deep features, based on the probabilistic distribution of a given membership score of a constrained cluster in an unsupervised manner. First, we introduce an incremental nearest neighbor (NN) selection method, whereby we dynamically select k-NN to the query. We then build several graphs from the obtained NN sets and employ constrained dominant sets (CDS) on each graph G to assign edge weights which consider the intrinsic manifold structure of the graph, and detect false matches to the query. Finally, we elaborate the computation of feature positive-impact weight (PIW) based on the dispersive degree of the characteristics vector. To this end, we exploit the entropy of a cluster membership-score distribution. In addition, the final NN set bypasses a heuristic voting scheme. Experiments on several retrieval benchmark datasets show that our method can improve the state-of-the-art result.

cs.CV↗

A Graph Transduction Game for Multi-target Tracking

Semi-supervised learning is a popular class of techniques to learn from labeled and unlabeled data. The paper proposes an application of a recently proposed approach of graph transduction that exploits game theoretic notions to the problem of multiple people tracking. Within the proposed framework, targets are considered as players of a multi-player non-cooperative game. The equilibria of the game is considered as a consistent labeling solution and thus an estimation of the target association in the sequence of frames. Patches of persons are extracted from the video frames using a HOG based detector and their similarity is modeled using distances among their covariance matrices. The solution we propose achieves satisfactory results on video surveillance datasets. The experiments show the robustness of the method even with a heavy unbalance between the number of labeled and unlabeled input patches.

cs.CV↗

DeepScores -- A Dataset for Segmentation, Detection and Classification of Tiny Objects

We present the DeepScores dataset with the goal of advancing the state-of-the-art in small objects recognition, and by placing the question of object recognition in the context of scene understanding. DeepScores contains high quality images of musical scores, partitioned into 300,000 sheets of written music that contain symbols of different shapes and sizes. With close to a hundred millions of small objects, this makes our dataset not only unique, but also the largest public dataset. DeepScores comes with ground truth for object classification, detection and semantic segmentation. DeepScores thus poses a relevant challenge for computer vision in general, beyond the scope of optical music recognition (OMR) research. We present a detailed statistical analysis of the dataset, comparing it with other computer vision datasets like Caltech101/256, PASCAL VOC, SUN, SVHN, ImageNet, MS-COCO, smaller computer vision datasets, as well as with other OMR datasets. Finally, we provide baseline performances for object classification and give pointers to future research based on this dataset.

cs.CV↗

Transductive Label Augmentation for Improved Deep Network Learning

A major impediment to the application of deep learning to real-world problems is the scarcity of labeled data. Small training sets are in fact of no use to deep networks as, due to the large number of trainable parameters, they will very likely be subject to overfitting phenomena. On the other hand, the increment of the training set size through further manual or semi-automatic labellings can be costly, if not possible at times. Thus, the standard techniques to address this issue are transfer learning and data augmentation, which consists of applying some sort of "transformation" to existing labeled instances to let the training set grow in size. Although this approach works well in applications such as image classification, where it is relatively simple to design suitable transformation operators, it is not obvious how to apply it in more structured scenarios. Motivated by the observation that in virtually all application domains it is easy to obtain unlabeled data, in this paper we take a different perspective and propose a \emph{label augmentation} approach. We start from a small, curated labeled dataset and let the labels propagate through a larger set of unlabeled data using graph transduction techniques. This allows us to naturally use (second-order) similarity information which resides in the data, a source of information which is typically neglected by standard augmentation techniques. In particular, we show that by using known game theoretic transductive processes we can create larger and accurate enough labeled datasets which use results in better trained neural networks. Preliminary experiments are reported which demonstrate a consistent improvement over standard image classification datasets.

cs.CV↗

Speaker Clustering Using Dominant Sets

Speaker clustering is the task of forming speaker-specific groups based on a set of utterances. In this paper, we address this task by using Dominant Sets (DS). DS is a graph-based clustering algorithm with interesting properties that fits well to our problem and has never been applied before to speaker clustering. We report on a comprehensive set of experiments on the TIMIT dataset against standard clustering techniques and specific speaker clustering methods. Moreover, we compare performances under different features by using ones learned via deep neural network directly on TIMIT and other ones extracted from a pre-trained VGGVox net. To asses the stability, we perform a sensitivity analysis on the free parameters of our method, showing that performance is stable under parameter changes. The extensive experimentation carried out confirms the validity of the proposed method, reporting state-of-the-art results under three different standard metrics. We also report reference baseline results for speaker clustering on the entire TIMIT dataset for the first time.

cs.SD↗

Large-scale Image Geo-Localization Using Dominant Sets

This paper presents a new approach for the challenging problem of geo-locating an image using image matching in a structured database of city-wide reference images with known GPS coordinates. We cast the geo-localization as a clustering problem on local image features. Akin to existing approaches on the problem, our framework builds on low-level features which allow partial matching between images. For each local feature in the query image, we find its approximate nearest neighbors in the reference set. Next, we cluster the features from reference images using Dominant Set clustering, which affords several advantages over existing approaches. First, it permits variable number of nodes in the cluster which we use to dynamically select the number of nearest neighbors (typically coming from multiple reference images) for each query feature based on its discrimination value. Second, as we also quantify in our experiments, this approach is several orders of magnitude faster than existing approaches. Thus, we obtain multiple clusters (different local maximizers) and obtain a robust final solution to the problem using multiple weak solutions through constrained Dominant Set clustering on global image features, where we enforce the constraint that the query image must be included in the cluster. This second level of clustering also bypasses heuristic approaches to voting and selecting the reference image that matches to the query. We evaluated the proposed framework on an existing dataset of 102k street view images as well as a new dataset of 300k images, and show that it outperforms the state-of-the-art by 20% and 7%, respectively, on the two datasets.

cs.CV↗

Dominant Sets for "Constrained" Image Segmentation

Image segmentation has come a long way since the early days of computer vision, and still remains a challenging task. Modern variations of the classical (purely bottom-up) approach, involve, e.g., some form of user assistance (interactive segmentation) or ask for the simultaneous segmentation of two or more images (co-segmentation). At an abstract level, all these variants can be thought of as "constrained" versions of the original formulation, whereby the segmentation process is guided by some external source of information. In this paper, we propose a new approach to tackle this kind of problems in a unified way. Our work is based on some properties of a family of quadratic optimization problems related to dominant sets, a well-known graph-theoretic notion of a cluster which generalizes the concept of a maximal clique to edge-weighted graphs. In particular, we show that by properly controlling a regularization parameter which determines the structure and the scale of the underlying problem, we are in a position to extract groups of dominant-set clusters that are constrained to contain predefined elements. In particular, we shall focus on interactive segmentation and co-segmentation (in both the unsupervised and the interactive versions). The proposed algorithm can deal naturally with several type of constraints and input modality, including scribbles, sloppy contours, and bounding boxes, and is able to robustly handle noisy annotations on the part of the user. Experiments on standard benchmark datasets show the effectiveness of our approach as compared to state-of-the-art algorithms on a variety of natural images under several input conditions and constraints.

cs.CV↗

Multi-Target Tracking in Multiple Non-Overlapping Cameras using Constrained Dominant Sets

In this paper, a unified three-layer hierarchical approach for solving tracking problems in multiple non-overlapping cameras is proposed. Given a video and a set of detections (obtained by any person detector), we first solve within-camera tracking employing the first two layers of our framework and, then, in the third layer, we solve across-camera tracking by merging tracks of the same person in all cameras in a simultaneous fashion. To best serve our purpose, a constrained dominant sets clustering (CDSC) technique, a parametrized version of standard quadratic optimization, is employed to solve both tracking tasks. The tracking problem is caste as finding constrained dominant sets from a graph. In addition to having a unified framework that simultaneously solves within- and across-camera tracking, the third layer helps link broken tracks of the same person occurring during within-camera tracking. In this work, we propose a fast algorithm, based on dynamics from evolutionary game theory, which is efficient and salable to large-scale real-world applications.

cs.CV↗

On the Interplay between Strong Regularity and Graph Densification

In this paper we analyze the practical implications of Szemerédi's regularity lemma in the preservation of metric information contained in large graphs. To this end, we present a heuristic algorithm to find regular partitions. Our experiments show that this method is quite robust to the natural sparsification of proximity graphs. In addition, this robustness can be enforced by graph densification.

cs.DS↗

Revealing Structure in Large Graphs: Szemerédi's Regularity Lemma and its Use in Pattern Recognition

Introduced in the mid-1970's as an intermediate step in proving a long-standing conjecture on arithmetic progressions, Szemerédi's regularity lemma has emerged over time as a fundamental tool in different branches of graph theory, combinatorics and theoretical computer science. Roughly, it states that every graph can be approximated by the union of a small number of random-like bipartite graphs called regular pairs. In other words, the result provides us a way to obtain a good description of a large graph using a small amount of data, and can be regarded as a manifestation of the all-pervading dichotomy between structure and randomness. In this paper we will provide an overview of the regularity lemma and its algorithmic aspects, and will discuss its relevance in the context of pattern recognition research.

cs.CV↗

Context Aware Nonnegative Matrix Factorization Clustering

In this article we propose a method to refine the clustering results obtained with the nonnegative matrix factorization (NMF) technique, imposing consistency constraints on the final labeling of the data. The research community focused its effort on the initialization and on the optimization part of this method, without paying attention to the final cluster assignments. We propose a game theoretic framework in which each object to be clustered is represented as a player, which has to choose its cluster membership. The information obtained with NMF is used to initialize the strategy space of the players and a weighted graph is used to model the interactions among the players. These interactions allow the players to choose a cluster which is coherent with the clusters chosen by similar players, a property which is not guaranteed by NMF, since it produces a soft clustering of the data. The results on common benchmarks show that our model is able to improve the performances of many NMF formulations.

cs.CV↗

Randomized Prediction Games for Adversarial Machine Learning

In spam and malware detection, attackers exploit randomization to obfuscate malicious data and increase their chances of evading detection at test time; e.g., malware code is typically obfuscated using random strings or byte sequences to hide known exploits. Interestingly, randomization has also been proposed to improve security of learning algorithms against evasion attacks, as it results in hiding information about the classifier to the attacker. Recent work has proposed game-theoretical formulations to learn secure classifiers, by simulating different evasion attacks and modifying the classification function accordingly. However, both the classification function and the simulated data manipulations have been modeled in a deterministic manner, without accounting for any form of randomization. In this work, we overcome this limitation by proposing a randomized prediction game, namely, a non-cooperative game-theoretic formulation in which the classifier and the attacker make randomized strategy selections according to some probability distribution defined over the respective strategy set. We show that our approach allows one to improve the trade-off between attack detection and false alarms with respect to state-of-the-art secure classifiers, even against attacks that are different from those hypothesized during design, on application examples including handwritten digit recognition, spam and malware detection.

cs.LG↗

Interactive Image Segmentation Using Constrained Dominant Sets

We propose a new approach to interactive image segmentation based on some properties of a family of quadratic optimization problems related to dominant sets, a well-known graph-theoretic notion of a cluster which generalizes the concept of a maximal clique to edge-weighted graphs. In particular, we show that by properly controlling a regularization parameter which determines the structure and the scale of the underlying problem, we are in a position to extract groups of dominant-set clusters which are constrained to contain user-selected elements. The resulting algorithm can deal naturally with any type of input modality, including scribbles, sloppy contours, and bounding boxes, and is able to robustly handle noisy annotations on the part of the user. Experiments on standard benchmark datasets show the effectiveness of our approach as compared to state-of-the-art algorithms on a variety of natural images under several input conditions.

cs.CV↗

Document Clustering Games in Static and Dynamic Scenarios

In this work we propose a game theoretic model for document clustering. Each document to be clustered is represented as a player and each cluster as a strategy. The players receive a reward interacting with other players that they try to maximize choosing their best strategies. The geometry of the data is modeled with a weighted graph that encodes the pairwise similarity among documents, so that similar players are constrained to choose similar strategies, updating their strategy preferences at each iteration of the games. We used different approaches to find the prototypical elements of the clusters and with this information we divided the players into two disjoint sets, one collecting players with a definite strategy and the other one collecting players that try to learn from others the correct strategy to play. The latter set of players can be considered as new data points that have to be clustered according to previous information. This representation is useful in scenarios in which the data are streamed continuously. The evaluation of the system was conducted on 13 document datasets using different settings. It shows that the proposed method performs well compared to different document clustering algorithms.

cs.AI↗