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Marco Camurri

Publications and source records attributed to Marco Camurri.

25 records · Page 2Linked to original sources

Unified Multi-Modal Landmark Tracking for Tightly Coupled Lidar-Visual-Inertial Odometry

We present an efficient multi-sensor odometry system for mobile platforms that jointly optimizes visual, lidar, and inertial information within a single integrated factor graph. This runs in real-time at full framerate using fixed lag smoothing. To perform such tight integration, a new method to extract 3D line and planar primitives from lidar point clouds is presented. This approach overcomes the suboptimality of typical frame-to-frame tracking methods by treating the primitives as landmarks and tracking them over multiple scans. True integration of lidar features with standard visual features and IMU is made possible using a subtle passive synchronization of lidar and camera frames. The lightweight formulation of the 3D features allows for real-time execution on a single CPU. Our proposed system has been tested on a variety of platforms and scenarios, including underground exploration with a legged robot and outdoor scanning with a dynamically moving handheld device, for a total duration of 96 min and 2.4 km traveled distance. In these test sequences, using only one exteroceptive sensor leads to failure due to either underconstrained geometry (affecting lidar) or textureless areas caused by aggressive lighting changes (affecting vision). In these conditions, our factor graph naturally uses the best information available from each sensor modality without any hard switches.

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Haptic Sequential Monte Carlo Localization for Quadrupedal Locomotion in Vision-Denied Scenarios

Continuous robot operation in extreme scenarios such as underground mines or sewers is difficult because exteroceptive sensors may fail due to fog, darkness, dirt or malfunction. So as to enable autonomous navigation in these kinds of situations, we have developed a type of proprioceptive localization which exploits the foot contacts made by a quadruped robot to localize against a prior map of an environment, without the help of any camera or LIDAR sensor. The proposed method enables the robot to accurately re-localize itself after making a sequence of contact events over a terrain feature. The method is based on Sequential Monte Carlo and can support both 2.5D and 3D prior map representations. We have tested the approach online and onboard the ANYmal quadruped robot in two different scenarios: the traversal of a custom built wooden terrain course and a wall probing and following task. In both scenarios, the robot is able to effectively achieve a localization match and to execute a desired pre-planned path. The method keeps the localization error down to 10cm on feature rich terrain by only using its feet, kinematic and inertial sensing.

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Preintegrated Velocity Bias Estimation to Overcome Contact Nonlinearities in Legged Robot Odometry

In this paper, we present a novel factor graph formulation to estimate the pose and velocity of a quadruped robot on slippery and deformable terrain. The factor graph introduces a preintegrated velocity factor that incorporates velocity inputs from leg odometry and also estimates related biases. From our experimentation we have seen that it is difficult to model uncertainties at the contact point such as slip or deforming terrain, as well as leg flexibility. To accommodate for these effects and to minimize leg odometry drift, we extend the robot's state vector with a bias term for this preintegrated velocity factor. The bias term can be accurately estimated thanks to the tight fusion of the preintegrated velocity factor with stereo vision and IMU factors, without which it would be unobservable. The system has been validated on several scenarios that involve dynamic motions of the ANYmal robot on loose rocks, slopes and muddy ground. We demonstrate a 26% improvement of relative pose error compared to our previous work and 52% compared to a state-of-the-art proprioceptive state estimator.

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Robust Legged Robot State Estimation Using Factor Graph Optimization

Legged robots, specifically quadrupeds, are becoming increasingly attractive for industrial applications such as inspection. However, to leave the laboratory and to become useful to an end user requires reliability in harsh conditions. From the perspective of state estimation, it is essential to be able to accurately estimate the robot's state despite challenges such as uneven or slippery terrain, textureless and reflective scenes, as well as dynamic camera occlusions. We are motivated to reduce the dependency on foot contact classifications, which fail when slipping, and to reduce position drift during dynamic motions such as trotting. To this end, we present a factor graph optimization method for state estimation which tightly fuses and smooths inertial navigation, leg odometry and visual odometry. The effectiveness of the approach is demonstrated using the ANYmal quadruped robot navigating in a realistic outdoor industrial environment. This experiment included trotting, walking, crossing obstacles and ascending a staircase. The proposed approach decreased the relative position error by up to 55% and absolute position error by 76% compared to kinematic-inertial odometry.

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Fast and Continuous Foothold Adaptation for Dynamic Locomotion through CNNs

Legged robots can outperform wheeled machines for most navigation tasks across unknown and rough terrains. For such tasks, visual feedback is a fundamental asset to provide robots with terrain-awareness. However, robust dynamic locomotion on difficult terrains with real-time performance guarantees remains a challenge. We present here a real-time, dynamic foothold adaptation strategy based on visual feedback. Our method adjusts the landing position of the feet in a fully reactive manner, using only on-board computers and sensors. The correction is computed and executed continuously along the swing phase trajectory of each leg. To efficiently adapt the landing position, we implement a self-supervised foothold classifier based on a Convolutional Neural Network (CNN). Our method results in an up to 200 times faster computation with respect to the full-blown heuristics. Our goal is to react to visual stimuli from the environment, bridging the gap between blind reactive locomotion and purely vision-based planning strategies. We assess the performance of our method on the dynamic quadruped robot HyQ, executing static and dynamic gaits (at speeds up to 0.5 m/s) in both simulated and real scenarios; the benefit of safe foothold adaptation is clearly demonstrated by the overall robot behavior.

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A Factor Graph Approach to Multi-Camera Extrinsic Calibration on Legged Robots

Legged robots are becoming popular not only in research, but also in industry, where they can demonstrate their superiority over wheeled machines in a variety of applications. Either when acting as mobile manipulators or just as all-terrain ground vehicles, these machines need to precisely track the desired base and end-effector trajectories, perform Simultaneous Localization and Mapping (SLAM), and move in challenging environments, all while keeping balance. A crucial aspect for these tasks is that all onboard sensors must be properly calibrated and synchronized to provide consistent signals for all the software modules they feed. In this paper, we focus on the problem of calibrating the relative pose between a set of cameras and the base link of a quadruped robot. This pose is fundamental to successfully perform sensor fusion, state estimation, mapping, and any other task requiring visual feedback. To solve this problem, we propose an approach based on factor graphs that jointly optimizes the mutual position of the cameras and the robot base using kinematics and fiducial markers. We also quantitatively compare its performance with other state-of-the-art methods on the hydraulic quadruped robot HyQ. The proposed approach is simple, modular, and independent from external devices other than the fiducial marker.

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Heuristic Planning for Rough Terrain Locomotion in Presence of External Disturbances and Variable Perception Quality

The quality of the visual feedback can vary significantly on a legged robot that is meant to traverse unknown and unstructured terrains. The map of the environment, acquired with online state-of-the-art algorithms, often degrades after a few steps, due to sensing inaccuracies, slippage and unexpected disturbances. When designing locomotion algorithms, this degradation can result in planned trajectories that are not consistent with the reality, if not dealt properly. In this work, we propose a heuristic-based planning approach that enables a quadruped robot to successfully traverse a significantly rough terrain (e.g., stones up to 10 cm of diameter), in absence of visual feedback. When available, the approach allows also to exploit the visual feedback (e.g., to enhance the stepping strategy) in multiple ways, according to the quality of the 3D map. The proposed framework also includes reflexes, triggered in specific situations, and the possibility to estimate online an unknown time-varying disturbance and compensate for it. We demonstrate the effectiveness of the approach with experiments performed on our quadruped robot HyQ (85 kg), traversing different terrains, such as: ramps, rocks, bricks, pallets and stairs. We also demonstrate the capability to estimate and compensate for disturbances, showing the robot walking up a ramp while pulling a cart attached to its back.

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