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Marco Hutter

Publications and source records attributed to Marco Hutter.

At least 217 records · Page 12Linked to original sources

Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning

In this work, we present and study a training set-up that achieves fast policy generation for real-world robotic tasks by using massive parallelism on a single workstation GPU. We analyze and discuss the impact of different training algorithm components in the massively parallel regime on the final policy performance and training times. In addition, we present a novel game-inspired curriculum that is well suited for training with thousands of simulated robots in parallel. We evaluate the approach by training the quadrupedal robot ANYmal to walk on challenging terrain. The parallel approach allows training policies for flat terrain in under four minutes, and in twenty minutes for uneven terrain. This represents a speedup of multiple orders of magnitude compared to previous work. Finally, we transfer the policies to the real robot to validate the approach. We open-source our training code to help accelerate further research in the field of learned legged locomotion.

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Perceptive Locomotion through Nonlinear Model Predictive Control

Dynamic locomotion in rough terrain requires accurate foot placement, collision avoidance, and planning of the underactuated dynamics of the system. Reliably optimizing for such motions and interactions in the presence of imperfect and often incomplete perceptive information is challenging. We present a complete perception, planning, and control pipeline, that can optimize motions for all degrees of freedom of the robot in real-time. To mitigate the numerical challenges posed by the terrain a sequence of convex inequality constraints is extracted as local approximations of foothold feasibility and embedded into an online model predictive controller. Steppability classification, plane segmentation, and a signed distance field are precomputed per elevation map to minimize the computational effort during the optimization. A combination of multiple-shooting, real-time iteration, and a filter-based line-search are used to solve the formulated problem reliably and at high rate. We validate the proposed method in scenarios with gaps, slopes, and stepping stones in simulation and experimentally on the ANYmal quadruped platform, resulting in state-of-the-art dynamic climbing.

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Self-Supervised Traversability Prediction by Learning to Reconstruct Safe Terrain

Navigating off-road with a fast autonomous vehicle depends on a robust perception system that differentiates traversable from non-traversable terrain. Typically, this depends on a semantic understanding which is based on supervised learning from images annotated by a human expert. This requires a significant investment in human time, assumes correct expert classification, and small details can lead to misclassification. To address these challenges, we propose a method for predicting high- and low-risk terrains from only past vehicle experience in a self-supervised fashion. First, we develop a tool that projects the vehicle trajectory into the front camera image. Second, occlusions in the 3D representation of the terrain are filtered out. Third, an autoencoder trained on masked vehicle trajectory regions identifies low- and high-risk terrains based on the reconstruction error. We evaluated our approach with two models and different bottleneck sizes with two different training and testing sites with a fourwheeled off-road vehicle. Comparison with two independent test sets of semantic labels from similar terrain as training sites demonstrates the ability to separate the ground as low-risk and the vegetation as high-risk with 81.1% and 85.1% accuracy.

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Present and Future of SLAM in Extreme Underground Environments

This paper reports on the state of the art in underground SLAM by discussing different SLAM strategies and results across six teams that participated in the three-year-long SubT competition. In particular, the paper has four main goals. First, we review the algorithms, architectures, and systems adopted by the teams; particular emphasis is put on lidar-centric SLAM solutions (the go-to approach for virtually all teams in the competition), heterogeneous multi-robot operation (including both aerial and ground robots), and real-world underground operation (from the presence of obscurants to the need to handle tight computational constraints). We do not shy away from discussing the dirty details behind the different SubT SLAM systems, which are often omitted from technical papers. Second, we discuss the maturity of the field by highlighting what is possible with the current SLAM systems and what we believe is within reach with some good systems engineering. Third, we outline what we believe are fundamental open problems, that are likely to require further research to break through. Finally, we provide a list of open-source SLAM implementations and datasets that have been produced during the SubT challenge and related efforts, and constitute a useful resource for researchers and practitioners.

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Learning-based Localizability Estimation for Robust LiDAR Localization

LiDAR-based localization and mapping is one of the core components in many modern robotic systems due to the direct integration of range and geometry, allowing for precise motion estimation and generation of high quality maps in real-time. Yet, as a consequence of insufficient environmental constraints present in the scene, this dependence on geometry can result in localization failure, happening in self-symmetric surroundings such as tunnels. This work addresses precisely this issue by proposing a neural network-based estimation approach for detecting (non-)localizability during robot operation. Special attention is given to the localizability of scan-to-scan registration, as it is a crucial component in many LiDAR odometry estimation pipelines. In contrast to previous, mostly traditional detection approaches, the proposed method enables early detection of failure by estimating the localizability on raw sensor measurements without evaluating the underlying registration optimization. Moreover, previous approaches remain limited in their ability to generalize across environments and sensor types, as heuristic-tuning of degeneracy detection thresholds is required. The proposed approach avoids this problem by learning from a collection of different environments, allowing the network to function over various scenarios. Furthermore, the network is trained exclusively on simulated data, avoiding arduous data collection in challenging and degenerate, often hard-to-access, environments. The presented method is tested during field experiments conducted across challenging environments and on two different sensor types without any modifications. The observed detection performance is on par with state-of-the-art methods after environment-specific threshold tuning.

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Haptic Teleoperation of High-dimensional Robotic Systems Using a Feedback MPC Framework

Model Predictive Control (MPC) schemes have proven their efficiency in controlling high degree-of-freedom (DoF) complex robotic systems. However, they come at a high computational cost and an update rate of about tens of hertz. This relatively slow update rate hinders the possibility of stable haptic teleoperation of such systems since the slow feedback loops can cause instabilities and loss of transparency to the operator. This work presents a novel framework for transparent teleoperation of MPC-controlled complex robotic systems. In particular, we employ a feedback MPC approach and exploit its structure to account for the operator input at a fast rate which is independent of the update rate of the MPC loop itself. We demonstrate our framework on a mobile manipulator platform and show that it significantly improves haptic teleoperation's transparency and stability. We also highlight that the proposed feedback structure is constraint satisfactory and does not violate any constraints defined in the optimal control problem. To the best of our knowledge, this work is the first realization of the bilateral teleoperation of a legged manipulator using a whole-body MPC framework.

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Collision detection and identification for a legged manipulator

To safely deploy legged robots in the real world it is necessary to provide them with the ability to reliably detect unexpected contacts and accurately estimate the corresponding contact force. In this paper, we propose a collision detection and identification pipeline for a quadrupedal manipulator. We first introduce an approach to estimate the collision time span based on band-pass filtering and show that this information is key for obtaining accurate collision force estimates. We then improve the accuracy of the identified force magnitude by compensating for model inaccuracies, unmodeled loads, and any other potential source of quasi-static disturbances acting on the robot. We validate our framework with extensive hardware experiments in various scenarios, including trotting and additional unmodeled load on the robot.

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Team CERBERUS Wins the DARPA Subterranean Challenge: Technical Overview and Lessons Learned

This article presents the CERBERUS robotic system-of-systems, which won the DARPA Subterranean Challenge Final Event in 2021. The Subterranean Challenge was organized by DARPA with the vision to facilitate the novel technologies necessary to reliably explore diverse underground environments despite the grueling challenges they present for robotic autonomy. Due to their geometric complexity, degraded perceptual conditions combined with lack of GPS support, austere navigation conditions, and denied communications, subterranean settings render autonomous operations particularly demanding. In response to this challenge, we developed the CERBERUS system which exploits the synergy of legged and flying robots, coupled with robust control especially for overcoming perilous terrain, multi-modal and multi-robot perception for localization and mapping in conditions of sensor degradation, and resilient autonomy through unified exploration path planning and local motion planning that reflects robot-specific limitations. Based on its ability to explore diverse underground environments and its high-level command and control by a single human supervisor, CERBERUS demonstrated efficient exploration, reliable detection of objects of interest, and accurate mapping. In this article, we report results from both the preliminary runs and the final Prize Round of the DARPA Subterranean Challenge, and discuss highlights and challenges faced, alongside lessons learned for the benefit of the community.

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TAMOLS: Terrain-Aware Motion Optimization for Legged Systems

Terrain geometry is, in general, non-smooth, non-linear, non-convex, and, if perceived through a robot-centric visual unit, appears partially occluded and noisy. This work presents the complete control pipeline capable of handling the aforementioned problems in real-time. We formulate a trajectory optimization problem that jointly optimizes over the base pose and footholds, subject to a heightmap. To avoid converging into undesirable local optima, we deploy a graduated optimization technique. We embed a compact, contact-force free stability criterion that is compatible with the non-flat ground formulation. Direct collocation is used as transcription method, resulting in a non-linear optimization problem that can be solved online in less than ten milliseconds. To increase robustness in the presence of external disturbances, we close the tracking loop with a momentum observer. Our experiments demonstrate stair climbing, walking on stepping stones, and over gaps, utilizing various dynamic gaits.

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Neural Scene Representation for Locomotion on Structured Terrain

We propose a learning-based method to reconstruct the local terrain for locomotion with a mobile robot traversing urban environments. Using a stream of depth measurements from the onboard cameras and the robot's trajectory, the algorithm estimates the topography in the robot's vicinity. The raw measurements from these cameras are noisy and only provide partial and occluded observations that in many cases do not show the terrain the robot stands on. Therefore, we propose a 3D reconstruction model that faithfully reconstructs the scene, despite the noisy measurements and large amounts of missing data coming from the blind spots of the camera arrangement. The model consists of a 4D fully convolutional network on point clouds that learns the geometric priors to complete the scene from the context and an auto-regressive feedback to leverage spatio-temporal consistency and use evidence from the past. The network can be solely trained with synthetic data, and due to extensive augmentation, it is robust in the real world, as shown in the validation on a quadrupedal robot, ANYmal, traversing challenging settings. We run the pipeline on the robot's onboard low-power computer using an efficient sparse tensor implementation and show that the proposed method outperforms classical map representations.

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Autonomous Teamed Exploration of Subterranean Environments using Legged and Aerial Robots

This paper presents a novel strategy for autonomous teamed exploration of subterranean environments using legged and aerial robots. Tailored to the fact that subterranean settings, such as cave networks and underground mines, often involve complex, large-scale and multi-branched topologies, while wireless communication within them can be particularly challenging, this work is structured around the synergy of an onboard exploration path planner that allows for resilient long-term autonomy, and a multi-robot coordination framework. The onboard path planner is unified across legged and flying robots and enables navigation in environments with steep slopes, and diverse geometries. When a communication link is available, each robot of the team shares submaps to a centralized location where a multi-robot coordination framework identifies global frontiers of the exploration space to inform each system about where it should re-position to best continue its mission. The strategy is verified through a field deployment inside an underground mine in Switzerland using a legged and a flying robot collectively exploring for 45 min, as well as a longer simulation study with three systems.

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Marsupial Walking-and-Flying Robotic Deployment for Collaborative Exploration of Unknown Environments

This work contributes a marsupial robotic system-of-systems involving a legged and an aerial robot capable of collaborative mapping and exploration path planning that exploits the heterogeneous properties of the two systems and the ability to selectively deploy the aerial system from the ground robot. Exploiting the dexterous locomotion capabilities and long endurance of quadruped robots, the marsupial combination can explore within large-scale and confined environments involving rough terrain. However, as certain types of terrain or vertical geometries can render any ground system unable to continue its exploration, the marsupial system can - when needed - deploy the flying robot which, by exploiting its 3D navigation capabilities, can undertake a focused exploration task within its endurance limitations. Focusing on autonomy, the two systems can co-localize and map together by sharing LiDAR-based maps and plan exploration paths individually, while a tailored graph search onboard the legged robot allows it to identify where and when the ferried aerial platform should be deployed. The system is verified within multiple experimental studies demonstrating the expanded exploration capabilities of the marsupial system-of-systems and facilitating the exploration of otherwise individually unreachable areas.

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Elevation Mapping for Locomotion and Navigation using GPU

Perceiving the surrounding environment is crucial for autonomous mobile robots. An elevation map provides a memory-efficient and simple yet powerful geometric representation for ground robots. The robots can use this information for navigation in an unknown environment or perceptive locomotion control over rough terrain. Depending on the application, various post processing steps may be incorporated, such as smoothing, inpainting or plane segmentation. In this work, we present an elevation mapping pipeline leveraging GPU for fast and efficient processing with additional features both for navigation and locomotion. We demonstrated our mapping framework through extensive hardware experiments. Our mapping software was successfully deployed for underground exploration during DARPA Subterranean Challenge and for various experiments of quadrupedal locomotion.

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Advanced Skills through Multiple Adversarial Motion Priors in Reinforcement Learning

In recent years, reinforcement learning (RL) has shown outstanding performance for locomotion control of highly articulated robotic systems. Such approaches typically involve tedious reward function tuning to achieve the desired motion style. Imitation learning approaches such as adversarial motion priors aim to reduce this problem by encouraging a pre-defined motion style. In this work, we present an approach to augment the concept of adversarial motion prior-based RL to allow for multiple, discretely switchable styles. We show that multiple styles and skills can be learned simultaneously without notable performance differences, even in combination with motion data-free skills. Our approach is validated in several real-world experiments with a wheeled-legged quadruped robot showing skills learned from existing RL controllers and trajectory optimization, such as ducking and walking, and novel skills such as switching between a quadrupedal and humanoid configuration. For the latter skill, the robot is required to stand up, navigate on two wheels, and sit down. Instead of tuning the sit-down motion, we verify that a reverse playback of the stand-up movement helps the robot discover feasible sit-down behaviors and avoids tedious reward function tuning.

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Adaptive CLF-MPC With Application To Quadrupedal Robots

Modern robotic systems are endowed with superior mobility and mechanical skills that make them suited to be employed in real-world scenarios, where interactions with heavy objects and precise manipulation capabilities are required. For instance, legged robots with high payload capacity can be used in disaster scenarios to remove dangerous material or carry injured people. It is thus essential to develop planning algorithms that can enable complex robots to perform motion and manipulation tasks accurately. In addition, online adaptation mechanisms with respect to new, unknown environments are needed. In this work, we impose that the optimal state-input trajectories generated by Model Predictive Control (MPC) satisfy the Lyapunov function criterion derived in adaptive control for robotic systems. As a result, we combine the stability guarantees provided by Control Lyapunov Functions (CLFs) and the optimality offered by MPC in a unified adaptive framework, yielding an improved performance during the robot's interaction with unknown objects. We validate the proposed approach in simulation and hardware tests on a quadrupedal robot carrying un-modeled payloads and pulling heavy boxes.

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Articulated Object Interaction in Unknown Scenes with Whole-Body Mobile Manipulation

A kitchen assistant needs to operate human-scale objects, such as cabinets and ovens, in unmapped environments with dynamic obstacles. Autonomous interactions in such environments require integrating dexterous manipulation and fluid mobility. While mobile manipulators in different form factors provide an extended workspace, their real-world adoption has been limited. Executing a high-level task for general objects requires a perceptual understanding of the object as well as adaptive whole-body control among dynamic obstacles. In this paper, we propose a two-stage architecture for autonomous interaction with large articulated objects in unknown environments. The first stage, object-centric planner, only focuses on the object to provide an action-conditional sequence of states for manipulation using RGB-D data. The second stage, agent-centric planner, formulates the whole-body motion control as an optimal control problem that ensures safe tracking of the generated plan, even in scenes with moving obstacles. We show that the proposed pipeline can handle complex static and dynamic kitchen settings for both wheel-based and legged mobile manipulators. Compared to other agent-centric planners, our proposed planner achieves a higher success rate and a lower execution time. We also perform hardware tests on a legged mobile manipulator to interact with various articulated objects in a kitchen. For additional material, please check: www.pair.toronto.edu/articulated-mm/.

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Whole-Body MPC and Dynamic Occlusion Avoidance: A Maximum Likelihood Visibility Approach

This paper introduces a novel approach for whole-body motion planning and dynamic occlusion avoidance. The proposed approach reformulates the visibility constraint as a likelihood maximization of visibility probability. In this formulation, we augment the primary cost function of a whole-body model predictive control scheme through a relaxed log barrier function yielding a relaxed log-likelihood maximization formulation of visibility probability. The visibility probability is computed through a probabilistic shadow field that quantifies point light source occlusions. We provide the necessary algorithms to obtain such a field for both 2D and 3D cases. We demonstrate 2D implementations of this field in simulation and 3D implementations through real-time hardware experiments. We show that due to the linear complexity of our shadow field algorithm to the map size, we can achieve high update rates, which facilitates onboard execution on mobile platforms with limited computational power. Lastly, we evaluate the performance of the proposed MPC reformulation in simulation for a quadrupedal mobile manipulator.

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Graph-based Multi-sensor Fusion for Consistent Localization of Autonomous Construction Robots

Enabling autonomous operation of large-scale construction machines, such as excavators, can bring key benefits for human safety and operational opportunities for applications in dangerous and hazardous environments. To facilitate robot autonomy, robust and accurate state-estimation remains a core component to enable these machines for operation in a diverse set of complex environments. In this work, a method for multi-modal sensor fusion for robot state-estimation and localization is presented, enabling operation of construction robots in real-world scenarios. The proposed approach presents a graph-based prediction-update loop that combines the benefits of filtering and smoothing in order to provide consistent state estimates at high update rate, while maintaining accurate global localization for large-scale earth-moving excavators. Furthermore, the proposed approach enables a flexible integration of asynchronous sensor measurements and provides consistent pose estimates even during phases of sensor dropout. For this purpose, a dual-graph design for switching between two distinct optimization problems is proposed, directly addressing temporary failure and the subsequent return of global position estimates. The proposed approach is implemented on-board two Menzi Muck walking excavators and validated during real-world tests conducted in representative operational environments.

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