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Marco Hutter

Publications and source records attributed to Marco Hutter.

At least 37 records · Page 2Linked to original sources

Toward Lunar Legged Robots: Field Deployment Lessons at LUNA

Legged robots are promising candidates for future lunar surface missions because they can traverse steep, loose, and obstacle-rich terrain that challenges conventional wheeled rovers. However, readiness for lunar deployment is limited by uncertainties in foot-regolith interaction, dust generation, illumination-driven perception degradation, and operational constraints. This paper reports lessons from the 2025 LUNA analogue campaign, where ANYmal-D and Magnecko traversed loose regolith simulant and crater-like terrain and collected long-horizon navigation and visual-inertial data under challenging lighting. We show that quadrupedal robots can traverse regolith simulant, but performance is affected by sinkage and slip, dust-generating contacts, and perception failures caused by overexposure, shadows, and low-texture regions. These results motivate tighter integration of regolith-aware locomotion policies, illumination-robust perception, repeatable analogue testing, and mission-level operational validation for future lunar legged robots.

cs.RO↗

Reactive Task-Oriented Robot-Human Handovers via Generative Hypothesis Selection

When humans hand each other objects, they incorporate both geometric and semantic information into this process. For example, passing a knife with the handle towards the recipient, rather than the blade, is both more ergonomic and safer. Recent state-of-the-art methods for task-oriented robot-human handovers have progressed from modeling object geometry to incorporating object affordances. However, they often forgo predicting the explicit, task-specific hand poses a human selects to utilize an object. Since many objects support multiple interaction modalities, e.g., a claw hammer used to strike or pull nails, this variability must be modeled to achieve robust task-oriented handovers. To tackle this, we propose a novel approach, GENESIS-Handover (GENErative HypotheSIS), which leverages VLM image generation to produce a variety of task-specific hand-object interaction hypotheses. These hypotheses are matched in real time to the observed human hand pose, enabling inference of the most suitable handover configuration. By leveraging VLMs as priors of plausible hand-object interactions, the method produces task-conditioned handover strategies for previously unseen object-task pairs. We evaluate the standalone interaction proposal module before deploying the full system on a mobile manipulator. In a user study with 12 participants across five task-object pairs, 83.3% perceived our method to have better task understanding than the previous state of the art.

cs.RO↗

Bidirectional Voronoi-biased Exploration Curriculum for Reinforcement Learning

Long-horizon tasks with sparse rewards pose an exploration bottleneck for goal-conditioned reinforcement learning: a policy started from the initial state rarely reaches the goal and receives no learning signal. Reference motions, hand-designed curricula, and shaped rewards supply this signal but require demonstrations or task-specific engineering; automatic start-state and goal curricula avoid this but typically expand from one side only, so the full distance to the target must be covered from that side. We propose the Bidirectional Voronoi-biased Exploration curriculum for Reinforcement learning (BVER), which expands from both ends at once. Inspired by bidirectional RRT planning, BVER grows start states outward from the goal and goals outward from the initial state distribution, biases both toward unexplored task space, and steers them toward each other, training one goal-conditioned policy on both. On point-mass mazes, quadrupedal box climbing, and robot-arm ring-on-peg transfer, BVER learns faster than all compared reference-free curricula. On box climbing, it reaches 95% success on a 0.4 m box in roughly 65% fewer iterations than the best of them, is the only one of them to learn to climb a 0.7 m box, and yields a policy robust to start, goal, and yaw variation. Without a demonstration, it approaches the sample efficiency of reference-based curricula on the 0.4 m box and on ring-on-peg transfer. Ablations show that expanding from both ends outperforms either direction alone.

cs.LG↗

HOI-Retarget: Contact-Centric Retargeting for Human-Object Interaction

Learning from demonstration (LfD) has enabled humanoid robots to acquire diverse whole-body skills, but extending this paradigm to human-object interaction (HOI) is limited by the availability of robot-compatible interaction references. We present HOI-Retarget, a contact-centric retargeting method that transfers HOI onto a humanoid robot for large-scale motion-data generation. Its windowed trajectory optimization uses every labeled contact as a target in the object frame, balancing body tracking, foot support and smoothness under the robot's kinematic limits. The method can augment a single demonstration across object sizes, absorb contacts reconstructed from monocular video, and extend to several robots manipulating one object. We publicly release the code and the retargeted motion dataset.

cs.RO↗

Precision at Speed: Sample-Efficient Online Model-Based Reinforcement Learning for Hydraulic Excavator Control

Precise, high-speed control remains challenging for robots with complex actuation dynamics. Learning directly on hardware is further constrained by the cost of real-world interaction. We present an online model-based reinforcement learning framework that learns a probabilistic dynamics ensemble model from scratch for sampling-based model predictive control. A precision-gated contouring objective conditions the progress reward on path accuracy, prioritizing precision over speed. In a data-driven excavator simulator, the framework achieves higher sample efficiency than the evaluated model-based reinforcement learning baselines. We validate the framework by learning directly on an 11.5-ton Menzi Muck M445 hydraulic excavator, without demonstrations or simulation pretraining. After 20 minutes of interaction, the controller reaches tracking accuracy comparable to prior learned controllers trained on 100-150 minutes of data. After 40 minutes, it sustains sub-centimeter mean path error at high operating speeds.

cs.RO↗

Transformer-based Monte Carlo Localization in Construction Meshes

To be able to perform inspection or digitization tasks, mobile robots on construction sites must be able to localize themselves reliably with respect to a global reference frame that is shared with a building map. Similar room layouts and low-texture surfaces pose a challenge for existing LiDAR- and vision-based localization methods. We approach this problem with a LiDAR-based global relocalization system that estimates the robot's pose relative to a building mesh and combines a PointNet++ encoder with a place recognition decoder, whose outputs serve as a learned observation model within a Monte Carlo Localization (MCL) framework. The pipeline is trained exclusively on synthetic LiDAR scans obtained by simulating the robot's sensors inside the building mesh. Our approach is robust in ambiguous environments due to an uncertainty-aware decoder that scales positional likelihoods and a resampling strategy that injects model hypotheses into the particle set, enabling recovery from potential particle depletion. Evaluations on real-world datasets show that our method outperforms both diffusion-based and ScanContext++ baselines while maintaining fast inference (18 ms per call), demonstrating the practicality of synthetic-data training for mesh-referenced global localization in construction robotics.

cs.RO↗

What do VLM-Based Vision-Language Navigation Models Rely on: Interpreting and Steering Policy Behavior

Modern Vision-Language Navigation (VLN) models rely mostly on pre-trained large Vision-Language Models (VLMs) to predict navigation actions. While this fusion of language instructions and visual observations allows multimodal reasoning, it obscures how information is routed across modalities or what mechanisms drive navigation decisions. Thus, it remains unclear whether VLN models ground their predictions in relevant semantic cues or can track task progress. In this work, we study the interpretability and steerability of VLN models. We use intervention-based metrics that measure how visual observations, instructions, and visual memory causally influence navigation decisions. Our results show that these navigation policies are sensitive to all input modalities and do not depend on a single one. We further show that these agents encode navigation progress and retain semantic structure from their VLM backbones, enabling concept-level steering through internal activations. Finally, we extract activation vectors for abstract behaviors to transfer them zero-shot to out-of-distribution real-world scenarios, improving performance without additional fine-tuning.

cs.RO↗

ForceTwin: Physics-informed Digital Twins for Robotic Manipulation from Instrumented Human Interaction

Manipulating objects requires understanding not only their motion, but also the physical properties that determine it. For articulated objects, these include inertia, friction, and mechanisms such as springs or door closers, whose effects can vary with configuration and velocity. Such properties are not directly observable from appearance: visually identical doors may require very different effort to manipulate. Existing digital-twin pipelines recover primarily kinematics or assign static physical parameters from visual and language priors, which can yield physically implausible estimates. As a result, state-dependent mechanism dynamics remain unidentified and are not represented in standard asset formats. We present ForceTwin, a system for identifying physics-informed digital twins of articulated objects from instrumented human interaction. A person probes an object using a handheld force-sensing gripper, providing synchronized poses and interaction forces from which we estimate the articulation, parametric dynamics including inertia, Coulomb friction, viscous damping, and a structured neural residual capturing state-dependent mechanism forces. ForceTwin nearly halves the inertial-parameter error of a VLM prior. As a feedforward dynamics model for impedance control on a Spot and a Franka FR3, ForceTwin achieves 87% goal completion across nine object-embodiment pairs, compared with 60% using VLM-prior and 57% using kinematics-only twins, with the largest gains on objects whose strong mechanisms cause both baselines to stall. We further use the identified twins to train whole-body door-traversal policies and deploy them in the real world. Project Page: https://timengelbracht.github.io/forcetwin-website/

cs.RO↗

Multi-Domain Motion Embedding: Expressive Real-Time Mimicry for Legged Robots

Effective motion representation is crucial for enabling robots to imitate expressive behaviors in real time, yet existing motion controllers often ignore inherent patterns in motion. Previous efforts in representation learning do not attempt to jointly capture human and animal movements through structured periodic patterns and variational aperiodic descriptions. To address this, we present Multi-Domain Motion Embedding (MDME), a motion representation that unifies the complementary embedding of structured and unstructured features using a wavelet-based encoder and a probabilistic embedding in parallel. This produces a rich representation of reference motions from a minimal input set that generalizes across diverse motion styles. We evaluate MDME on retargeting-free motion imitation at deployment by conditioning robot control policies on the learned embeddings to reconstruct ideal retargeted states on the robot, demonstrating accurate reproduction of long-horizon trajectories on both humanoid and quadruped platforms. Our comparative studies confirm that MDME outperforms prior approaches in motion reproduction and generalization to unseen motions. Furthermore, we demonstrate real-time zero-shot deployment on unseen motions, removing per-motion tuning and online retargeting. These results show that MDME provides a generalizable and structure-aware foundation for scalable real-time robot imitation.

cs.RO↗

Size Doesn't Matter: Material-State Reinforcement Learning for Excavator Transferable Soil Manipulation

Earthmoving tasks such as excavation, backfilling, or embankment construction require deliberate repositioning of deformable soil. For these tasks, human operators use all shovel faces, while autonomous systems so far are limited to excavation and dumping. Current methods often rely on heuristic models but do not incorporate soil mechanics. We address this shortcoming by using Reinforcement Learning in a GPU-parallelized Material Point Method particle simulation. Our controllers are conditioned on material state such as shape and compactness, enabling skills that use multiple contact faces of the tool and displace material both inside and outside of the shovel. To use the same learned weights across machines, our policies operate in a normalized end-effector space and are deployed through a calibrated machine interface. We evaluate this calibrated transfer on an 11.5t hydraulic excavator and a 500g tabletop robot. We validate performance through autonomous construction of a 42m long, 2.1m high embankment in 45min, executing 201 individual policy strokes without failure, retry, or operator intervention. In a direct comparison, the autonomous controller matches an expert operator's progression speed and produces a higher, more consistent embankment. Additional qualitative backfilling and compaction experiments demonstrate the material-state awareness and calibrated transfer across machines.

cs.RO↗

Agile and Generalized Legged Locomotion via Attention-Based Neural Map Encoding

Achieving agile and generalized legged locomotion across terrains requires tight integration of perception and control, especially under occlusions and sparse footholds. Existing methods have demonstrated agility on parkour courses but often rely on end-to-end sensorimotor models with limited generalization and interpretability. By contrast, methods targeting generalized locomotion typically exhibit limited agility and struggle with visual occlusions. We introduce a unified reinforcement learning (RL) framework for agile and generalized locomotion that incorporates a novel attention-based map encoder in the control policy. This encoder extracts local and global mapping features and uses attention mechanisms to focus on salient regions, producing an interpretable and generalized embedding for RL-based control. We further propose a learning-based mapping pipeline that provides fast, uncertainty-aware terrain representations robust to noise and occlusions, serving as policy inputs. It uses neural networks to convert depth observations into local elevations with uncertainties, and fuses them with odometry. The pipeline also integrates with parallel simulation so that we can train controllers with online mapping, aiding sim-to-real transfer. We validate our framework with the proposed mapping pipeline on a quadruped and a biped robot, and the resulting controllers demonstrate strong agility and generalization to unseen terrains in simulation and in real-world experiments.

cs.RO↗

PAINT: Partner-Agnostic Intent-Aware Cooperative Transport with Legged Robots

Collaborative transport requires robots to infer partner intent through physical interaction while maintaining stable loco-manipulation. This becomes particularly challenging in complex environments, where interaction signals are difficult to capture and model. We present PAINT, a hierarchical learning framework for partner-agnostic intent-aware collaborative legged transport that represents partner intent as an explicit interaction wrench and recovers it from payload-coupled proprioceptive histories. PAINT decouples intent understanding from terrain-robust locomotion: A high-level policy uses the inferred interaction wrench for transport and reconstructs it through teacher-student training, while a low-level locomotion backbone ensures robust execution. This enables lightweight deployment without external force-torque sensing or payload tracking. Extensive simulation and real-world experiments demonstrate compliant cooperative transport across diverse terrains, payloads, and partners. Furthermore, we show that PAINT can reuse the same single-agent policy for decentralized multi-robot transport by mechanically combining team interactions into a common wrench space, and supports heterogeneous-team transport. Our results suggest that payload-coupled proprioceptive interaction provides a physically grounded interface for partner-agnostic intent-aware collaborative transport.

cs.RO↗

TRaIL-Odom: Tightly Coupled Continuous Time Radar-IMU-LiDAR Odometry with Adaptive Doppler Weighting

Existing radar-LiDAR fusion methods rely on fixed residual weights, even though the informativeness of radar Doppler and LiDAR geometry is scan- and direction-dependent, leading to uniform radar weighting that misallocates Doppler information across translational directions. To address this limitation, we propose two degeneracy-aware Doppler reweighting modules within a tightly coupled Radar-IMU-LiDAR odometry framework: per-point radar reweighting and scan-wise radar gain scheduling. Since geometric degeneracy is directional, we first identify weak translational directions from the LiDAR geometry and reweight individual radar Doppler constraints based on their alignment with the weak subspace. We further adjust the overall radar contribution using LiDAR geometric anisotropy such that radar is emphasized when LiDAR observability is poor and suppressed when LiDAR constraints are already reliable. Across 13 evaluated sequences, TRaIL-Odom achieves state-of-the-art overall performance, with clear advantages in geometrically degenerate scenes. In ablation experiments on three degenerate sequences, combining the two adaptive weighting modules reduces RMSE ATE and RTE by 86.0% and 78.5% relative to the fixed-weight baseline. We make our code and an accompanying dataset publicly available at https://github.com/ChiyunNoh/TRaIL-Odom.

cs.RO↗

ADAPT: Agile Diffusion Action Priors for Robust and Steerable Online Text-Driven Humanoid Control

We present ADAPT, an end-to-end framework for interactive, text-conditioned humanoid whole-body control. Unlike dominant text-to-motion pipelines that generate kinematic motions for a separate tracker, ADAPT solves language control with an end-to-end closed-loop control framework, where the robot must continuously respond to changing commands while maintaining balance, natural motion, and smooth transitions. ADAPT learns a diffusion-based action prior from text-labeled humanoid state-action trajectories, enabling diverse motion skills to be directly executed from language commands. To improve long-horizon robustness and smooth prompt switching, we train a lightweight residual reinforcement learning policy on top of the frozen diffusion controller. We further show that the same diffusion policy can be reused as a steerable text-conditioned motion prior for downstream task adaptation. Experiments demonstrate robust language-grounded skill execution, smooth interactive transitions, and style-preserving downstream control.

cs.RO↗

Learning Agile Perceptive Traversal of Sparse 3D Structures for Humanoids

Traversing sparse 3D structures requires humanoid robots to perceive thin, overhanging geometry while executing agile, accurate whole-body motions. We study this problem through monkey-bar traversal, where the robot must jump to the structure, traverse it through sparse bar interactions, and land safely. For this task, we present a reinforcement-learning-based perceptive control system that operates directly on observations from a head-mounted solid-state lidar. To extract task-relevant geometry from the sparse returns, the policy consumes the raw lidar scan through an attention-based encoder with recurrent memory. This policy is obtained by a phase-scheduled teacher- student pipeline that combines privileged experts for jumping up, brachiating, and jumping down. For transfer to hardware, we model lidar noise, battery-voltage sag, and actuator thermal limits, and equip the humanoid with passive hook end-effectors for robust bar interaction. On hardware, the resulting policy completes the full jump-up->brachiation->jump-down sequence in 14 of 15 trials across three bar configurations and reaches brachiation speeds up to 0.5 m/s. Beyond brachiation, the same perception backbone supports a separately trained policy that ducks beneath thin overhead obstacles with 2 cm cross-sections.

cs.RO↗

Contact-Guided Exploration for Non-Prehensile Locomanipulation with Multi-Critic RL

Non-prehensile manipulation offers versatile skills for moving and rearranging heavy or bulky objects, particularly when combined with a mobile manipulation platform. However, both model-based and model-free approaches struggle with the complex hybrid dynamics and the sparsity of the contact in these tasks. To address these challenges, we propose a contact-guided exploration strategy implemented within a Multi-Critic Reinforcement Learning (RL) framework. A dedicated exploration critic is trained with a dense contact-seeking reward that guides the end-effector toward meaningful contact points; its influence is progressively decayed to recover a task-optimal policy. We obtain candidate interaction points from a general-purpose grasping algorithm, enabling the exploration mechanism to generalise across various object geometries. We evaluate the approach on multiple tasks, including box pushing, chair transportation, and a dishwasher opening task. Finally, we validate the chair transportation policy through extensive experiments on a quadrupedal mobile manipulator, demonstrating deployable non-prehensile manipulation in the real world.

cs.RO↗

Morphology-Conditioned World Model for Cross-Embodiment Quadrupedal Locomotion

World models promise a paradigm shift in robotics, where an agent learns the physics of its environment once and then acquires behaviors efficiently. Yet the learned dynamics models at their core are typically morphology locked. In legged locomotion, a dynamics model trained on an ANYmal-D quadruped fails on a Unitree Go1 because it overfits to one robot's embodiment rather than capturing the locomotion dynamics shared across robots, so even a small change in actuator dynamics or limb length forces retraining from scratch. However, if we formalize a robot's unique physical traits into a morphology specification, a controller for a family of robots can utilize this blueprint in two ways. It can feed the specification to a model-free policy, or it can feed the specification to a learned dynamics model and extract the policy in imagination. We argue for the second route and introduce the Quadrupedal World Model (QWM), which conditions a single generative dynamics model on scale-invariant physical features and trains policies entirely inside it, through a physical morphology encoder, an adaptive reward normalizer, and morphology conditioning in the latent dynamics. Holding the morphology information identical, a model-free policy matches QWM on the training cohort but degrades on unseen morphologies, while QWM transfers zero-shot with no fine-tuning, adaptation, or warm-up in such cases. To our knowledge, this is the first world model to demonstrate zero-shot cross-embodiment transfer within the quadrupedal family.

cs.RO↗

Vernata: Self-Supervised Learning of LiDAR Point Representations

LiDAR serves as a primary sensing modality for robots operating in outdoor environments. However, the performance of deep learning models in this domain is severely limited by the scarcity of labeled data, a direct result of the high cost of 3D annotation. Self-supervised learning addresses this scarcity by learning general-purpose features from unlabeled data. In this work, we present a multi-modal, multi-teacher distillation framework for self-supervised learning on outdoor LiDAR point clouds. Building upon the Sonata architecture, we introduce Vernata, consisting of three extensions: sparse view augmentation to improve robustness against varying point densities, a memory bank mechanism to stabilize resource-constrained training, and cross-modal distillation utilizing dense, high-resolution 2D image features to enable fine-grained semantic guidance. We evaluate our method on the GrandTour, TartanGround, and Waymo datasets, as well as data collected from our own robotic platforms. Our experiments demonstrate a significant performance improvement over Sonata baselines, yielding mIoU scores of 54.7 on TartanGround (+5.9 points, +12.1%) and 57.1 on Waymo (+7.3 points, +14.7%). Finally, we show that the self-supervised approach maintains strong performance even in reduced-modality settings (lacking color or normals), achieving competitive mIoU scores of 49.4 and 50.2 on the respective datasets.

cs.CV↗