Searcharxiv⌕ Search

arXiv subjects

Marco Morales

Publications and source records attributed to Marco Morales.

27 records · Page 2Linked to original sources

SPITE: Simple Polyhedral Intersection Techniques for modified Environments

Motion planning in modified environments is a challenging task, as it compounds the innate difficulty of the motion planning problem with a changing environment. This renders some algorithmic methods such as probabilistic roadmaps less viable, as nodes and edges may become invalid as a result of these changes. In this paper, we present a method of transforming any configuration space graph, such as a roadmap, to a dynamic data structure capable of updating the validity of its nodes and edges in response to discrete changes in obstacle positions. We use methods from computational geometry to compute 3D swept volume approximations of configuration space points and curves to achieve 10-40 percent faster updates and up to 60 percent faster motion planning queries than previous algorithms while requiring a significantly shorter pre-processing phase, requiring minutes instead of hours needed by the competing method to achieve somewhat similar update times.

cs.RO↗

Adaptive Robot Coordination: A Subproblem-based Approach for Hybrid Multi-Robot Motion Planning

This work presents Adaptive Robot Coordination (ARC), a novel hybrid framework for multi-robot motion planning (MRMP) that employs local subproblems to resolve inter-robot conflicts. ARC creates subproblems centered around conflicts, and the solutions represent the robot motions required to resolve these conflicts. The use of subproblems enables an inexpensive hybrid exploration of the multi-robot planning space. ARC leverages the hybrid exploration by dynamically adjusting the coupling and decoupling of the multi-robot planning space. This allows ARC to adapt the levels of coordination efficiently by planning in decoupled spaces, where robots can operate independently, and in coupled spaces where coordination is essential. ARC is probabilistically complete, can be used for any robot, and produces efficient cost solutions in reduced planning times. Through extensive evaluation across representative scenarios with different robots requiring various levels of coordination, ARC demonstrates its ability to provide simultaneous scalability and precise coordination. ARC is the only method capable of solving all the scenarios and is competitive with coupled, decoupled, and hybrid baselines.

cs.RO↗

Scalable Multi-robot Motion Planning for Congested Environments With Topological Guidance

Multi-robot motion planning (MRMP) is the problem of finding collision-free paths for a set of robots in a continuous state space. The difficulty of MRMP increases with the number of robots and is exacerbated in environments with narrow passages that robots must pass through, like warehouse aisles where coordination between robots is required. In single-robot settings, topology-guided motion planning methods have shown improved performance in these constricted environments. In this work, we extend an existing topology-guided single-robot motion planning method to the multi-robot domain to leverage the improved efficiency provided by topological guidance. We demonstrate our method's ability to efficiently plan paths in complex environments with many narrow passages, scaling to robot teams of size up to 25 times larger than existing methods in this class of problems. By leveraging knowledge of the topology of the environment, we also find higher-quality solutions than other methods.

cs.RO↗

Hypergraph-based Multi-Robot Task and Motion Planning

We present a multi-robot task and motion planning method that, when applied to the rearrangement of objects by manipulators, results in solution times up to three orders of magnitude faster than existing methods and successfully plans for problems with up to twenty objects, more than three times as many objects as comparable methods. We achieve this improvement by decomposing the planning space to consider manipulators alone, objects, and manipulators holding objects. We represent this decomposition with a hypergraph where vertices are decomposed elements of the planning spaces and hyperarcs are transitions between elements. Existing methods use graph-based representations where vertices are full composite spaces and edges are transitions between these. Using the hypergraph reduces the representation size of the planning space-for multi-manipulator object rearrangement, the number of hypergraph vertices scales linearly with the number of either robots or objects, while the number of hyperarcs scales quadratically with the number of robots and linearly with the number of objects. In contrast, the number of vertices and edges in graph-based representations scales exponentially in the number of robots and objects. We show that similar gains can be achieved for other multi-robot task and motion planning problems.

cs.RO↗

Discrete State-Action Abstraction via the Successor Representation

While the difficulty of reinforcement learning problems is typically related to the complexity of their state spaces, Abstraction proposes that solutions often lie in simpler underlying latent spaces. Prior works have focused on learning either a continuous or dense abstraction, or require a human to provide one. Information-dense representations capture features irrelevant for solving tasks, and continuous spaces can struggle to represent discrete objects. In this work we automatically learn a sparse discrete abstraction of the underlying environment. We do so using a simple end-to-end trainable model based on the successor representation and max-entropy regularization. We describe an algorithm to apply our model, named Discrete State-Action Abstraction (DSAA), which computes an action abstraction in the form of temporally extended actions, i.e., Options, to transition between discrete abstract states. Empirically, we demonstrate the effects of different exploration schemes on our resulting abstraction, and show that it is efficient for solving downstream tasks.

cs.AI↗

Evaluating Guiding Spaces for Motion Planning

Randomized sampling based algorithms are widely used in robot motion planning due to the problem's intractability, and are experimentally effective on a wide range of problem instances. Most variants do not sample uniformly at random, and instead bias their sampling using various heuristics for determining which samples will provide more information, or are more likely to participate in the final solution. In this work, we define the \emph{motion planning guiding space}, which encapsulates many seemingly distinct prior works under the same framework. In addition, we suggest an information theoretic method to evaluate guided planning which places the focus on the quality of the resulting biased sampling. Finally, we analyze several motion planning algorithms in order to demonstrate the applicability of our definition and its evaluation.

cs.RO↗

Hierarchical Planning with Annotated Skeleton Guidance

We present a hierarchical skeleton-guided motion planning algorithm to guide mobile robots. A good skeleton maps the connectivity of the subspace of c-space containing significant degrees of freedom and is able to guide the planner to find the desired solutions fast. However, sometimes the skeleton does not closely represent the free c-space, which often misleads current skeleton-guided planners. The hierarchical skeleton-guided planning strategy gradually relaxes its reliance on the workspace skeleton as C space is sampled, thereby incrementally returning a sub-optimal path, a feature that is not guaranteed in the standard skeleton-guided algorithm. Experimental comparisons to the standard skeleton-guided planners and other lazy planning strategies show significant improvement in roadmap construction run time while maintaining path quality for multi-query problems in cluttered environments.

cs.RO↗

Insights from an Industrial Collaborative Assembly Project: Lessons in Research and Collaboration

Significant progress in robotics reveals new opportunities to advance manufacturing. Next-generation industrial automation will require both integration of distinct robotic technologies and their application to challenging industrial environments. This paper presents lessons from a collaborative assembly project between three academic research groups and an industry partner. The goal of the project is to develop a flexible, safe, and productive manufacturing cell for sub-centimeter precision assembly. Solving this problem in a high-mix, low-volume production line motivates multiple research thrusts in robotics. This work identifies new directions in collaborative robotics for industrial applications and offers insight toward strengthening collaborations between institutions in academia and industry on the development of new technologies.

cs.RO↗

Persistent Covering of a Graph under Latency and Energy Constraints

Most consumer-level low-cost unmanned aerial vehicles (UAVs) have limited battery power and long charging time. Due to these energy constraints, they cannot accomplish many practical tasks, such as monitoring a sport or political event for hours. The problem of providing the service to cover an area for an extended time is known as persistent covering in the literature. In the past, researchers have proposed various hardware platforms, such as battery-swapping mechanisms, to provide persistent covering. However, algorithmic approaches are limited mostly due to the computational complexity and intractability of the problem. Approximation algorithms have been considered to segment a large area into smaller cells that require periodic visits under the latency constraints. However, these methods assume unlimited energy. In this paper, we explore geometric and topological properties that allow us to significantly reduce the size of the optimization problem. Consequently, the proposed method can efficiently determine the minimum number of UAVs needed and schedule their routes to cover an area persistently. We demonstrated experimentally that the proposed algorithm has better performance than the baseline methods.

cs.RO↗