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Marco Pavone

Publications and source records attributed to Marco Pavone.

At least 19 recordsLinked to original sources

Should the Action Expert Train the VLM? Action-Token Supervision and Gradient Routing in Mixture-of-Transformer VLAs

Vision-language-action (VLA) models increasingly pair a pre-trained vision-language model (VLM) with a flow-matching expert that conditions its action predictions on the VLM's key-value representations. Those representations must carry information useful for control, yet the VLM was never trained for the action expert's flow-matching objective. Two signals can address this: gradients backpropagated from the expert's loss (coupling), or VLM supervision to predict discrete tokens encoding the same target actions. Prominent training recipes forgo the first, blocking expert-to-VLM gradients (insulation) to protect the VLM's existing capabilities, while also supervising it on vision-language data and action tokens. Because vision-language co-training also aims to preserve those capabilities, the additional protection provided by insulation is unclear. At the same time, insulation removes a direct signal about which features continuous action prediction requires. On the other hand, action-token supervision offers an alternative way to learn action-relevant representations, which may explain why insulation succeeds in practice. We disentangle these factors in autonomous driving and manipulation by independently varying action-token supervision and whether the expert's loss updates the VLM. In open-loop driving, insulation is competitive with coupling when action tokens are supervised; without them, coupling reduces trajectory-prediction error by roughly 25%. When both components are trained jointly from the outset, coupling increases closed-loop driving route progress by approximately 17% with action-token supervision and 40% without it, and similarly improves robot manipulation performance under both settings. These findings show that the value of gradient insulation depends on the VLM's action supervision and the evaluation setting, challenging insulation as a default VLA training recipe.

cs.RO↗

TouchScale: 500 Hours of Human Vision and Touch for Visual-Tactile Learning

Large-scale egocentric human interaction data is becoming an important source of physical supervision for embodied learning, yet video alone leaves the contact and pressure that characterize physical interaction unrecorded. Recent visual-tactile datasets provide this missing supervision, but their synchronized tactile data remain far smaller in volume than human video. Moreover, the largest resources often merge recordings from different sensors or annotation procedures, which makes the effect of data scale difficult to isolate. We therefore introduce TouchScale, a 500-hour dataset of contact-rich human interaction recorded with a single unified wearable setup. Its approximately 2K predefined task descriptions span everyday activities and structured manipulation, and each recording temporally aligns egocentric RGB-D video with wrist RGB video and dense full-hand bimanual tactile measurements. Compared with prior tactile data, training on the full TouchScale raises zero-shot contact IoU on data from an unseen tactile sensor from 0.134 to 0.383. Pretraining a visual encoder on TouchScale also yields the highest action recognition accuracy on three benchmarks among the compared visual-tactile datasets. Used for visual-tactile mid-training of a robot policy, TouchScale improves the average real-world success rate across four contact-rich manipulation tasks from 22.5% to 57.5%. With the sensor and collection protocol held fixed, both zero-shot tactile prediction and robot success show an overall upward trend as more TouchScale data is used. These results suggest that human visual-tactile data collected at scale with consistent sensing benefits both perception and robot manipulation. We will publicly release TouchScale, including all synchronized visual-tactile recordings and reconstructed object models, to support future research on scalable visual-tactile learning.

cs.CV↗

Closing the Dynamics Gap through Self-Directed Robotic Interaction

Agentic Real2Sim2Real systems can reconstruct a scene in simulation from camera observations, but contact-rich dynamics such as friction and restitution cannot be observed without interaction. We call this the dynamics gap and present CUE, an agentic system that closes it by interacting with the environment itself. Given only a high-level instruction and no resets, the agent builds its own perception, identifies physical parameters, and targets interactions where its simulation is least accurate. On billiards, CUE reduces held-out ball-position error by 72% relative to the strongest baseline across 25 hidden-physics conditions in simulation, and we further deploy it on a real pool table. More details can be found on the project website: https://cue-dynamics.github.io/

cs.RO↗

Behavior Graphs: Unsupervised Graph Structures for Interpreting Robot Deployment Data

Data flywheels promise continuous improvement via insights from deployment data. Understanding how the deployed model succeeds and fails can steer subsequent data collection towards patching failures and reinforcing successes. However, robot deployments create large volumes of high-dimensional rollout data, which is challenging to understand and confidently ground data collection decisions in. To make deployment data easier to analyze and act on, we propose behavior graphs, which compress policy rollouts into a single interpretable, directed graph. We construct the graphs by learning to identify similar behavior modes across rollouts, connecting the behaviors temporally, and finally linking them to outcomes. In a user study on three real-world tasks, where participants analyzed rollouts to choose a data collection strategy, 16 of 18 preferred behavior graphs to rollout videos, reaching comparable conclusions with 40.3% lower perceived temporal demand and 37.6% lower effort. Beyond interpretability for deployment data, behavior graphs are capable progress predictors: across 43 datasets, they improve the rank correlation between predicted progress and true temporal order by 22.9% and reduce mean absolute error by 53.5% relative to the strongest baseline. As the number of deployed robots grows, behavior graphs lend structure to high-dimensional policy rollouts and make deployment data easier to interpret and reason about.

cs.RO↗

Reasoning as a Distribution: Generative Plan Latents for Vision-Language-Action Models

Vision-Language-Action (VLA) policies increasingly reason before acting, but existing reasoning models compress this intermediate decision into a single representation. When several plans are valid, this commitment hides alternatives that could otherwise be selected or revised. We introduce the Generative Plan Latent (GPL), which represents the reasoning state as a low-dimensional conditional distribution over plans, such as which object, grasp, or route to use. This makes the reasoning state addressable: without retraining the VLA, plans can be sampled (coverage), selected on request (steering), and reweighted by deployment outcomes (outcome adaptation). We test all three on SimplerEnv manipulation with $π_0$, and extend the analysis to RoboCasa, LIBERO, and a maze domain. Steering the plan raises the fraction of executions that follow the request from 0.48 to 0.94, while the same guidance on the native action distribution shows no reliable gain. Finally, we show that an explicit plan is most useful when it carries decision information not already determined by the observation.

cs.RO↗

Deep Learning Warm Starts for Trajectory Optimization on the International Space Station

Trajectory optimization is a cornerstone of modern robot autonomy, enabling systems to compute trajectories and controls in real-time while respecting safety and physical constraints. However, it has seen limited usage in spaceflight applications due to its heavy computational demands that exceed the capability of most flight computers. In this work, we provide results on the first in-space demonstration of using machine learning-based warm starts for accelerating trajectory optimization for the Astrobee free-flying robot onboard the International Space Station (ISS). We formulate a data-driven optimal control approach that trains a neural network to learn the structure of the trajectory generation problem being solved using sequential convex programming (SCP). Onboard, this trained neural network predicts solutions for the trajectory generation problem and relies on using the SCP solver to enforce safety constraints for the system. Our trained network reduces the number of solver iterations required for convergence in cases including rotational dynamics by 60% and in cases with obstacles drawn from the training distribution of the warm start model by 50%. This work represents a significant milestone in the use of learning-based control for spaceflight applications and a stepping stone for future advances in the use of machine learning for autonomous guidance, navigation, & control.

cs.RO↗

Principles of Robot Autonomy

Autonomous robots are moving rapidly from research labs into everyday life - on roads, in the air, in warehouses, and in space. Robot autonomy is no longer solely an academic pursuit, but a collection of mature, field-tested methods and tools that practitioners rely on in real-world deployments. This book offers a clear, unified introduction to the methods that make this possible. Built on decades of teaching at Stanford, the text develops the core elements of modern autonomy stacks within a single conceptual framework, bridging classical robotics and modern physical AI. Every major topic is paired with hands-on Jupyter notebooks and implementation-driven exercises, so readers build practical intuition alongside theoretical understanding. The result is a principled, accessible, and deployment-aware foundation for anyone seeking to design, analyze, or contribute to the next generation of autonomous systems. This is a comprehensive resource for students, engineers, and researchers entering one of today's fastest-growing fields.

cs.RO↗

Short-to-Long: Detached Features for Long-Horizon Value Learning

Learning useful representations from continually changing value targets remains a challenge in deep reinforcement learning. We study the temporal horizon of this supervision: smaller discounts make these targets less sensitive to distant bootstrap changes, but using them for behavior changes the control objective. We introduce Short-to-Long (S2L), which supplies a long-horizon behavior learner with features trained by smaller-discount source networks. Detached connections prevent the behavior value loss from updating the sources, allowing each source to follow its own value objective while the behavior discount remains unchanged. Across Atari, online continuous control, and offline continuous control, the approach yields aggregate performance gains, improving the paired terminal median on 40 of 57 Atari games. Matched Atari ablations support the roles of feature transfer, smaller source discounts, and gradient isolation. Fixed-trajectory measurements further show reduced drift in source value targets with mixed discounts.

cs.LG↗

Perceives but Doesn't Brake: A Perception-Action Binding Gap in Reasoning Driving VLAs

Reasoning-augmented vision-language-action (VLA) driving models can perceive and reason about safety-critical hazards yet fail to translate that evidence into safe actions. We characterize this failure as a perception-action binding gap: hazard information is available inside the model but exerts insufficient control over trajectory generation. Using matched simulated counterfactuals and logged driving replay, we show that in-path hazards are actually encoded in the visual representation, but longitudinal plans are dominated by ego-speed history and respond only weakly to hazard proximity or the model's own reasoning trace. Further analysis shows that the trajectory generator is capable of braking but sometimes fails to do so due to the perception-action binding gap. Without retraining or modifying any weights, we inject a hazard-conditioned energy into the frozen flow-matching sampler of Alpamayo-1.5, restoring the missing coupling at generation time. With exact obstacle geometry, guidance cuts footprint intrusion from 58.1% to 14.5% and recovers safe braking whenever sufficient stopping distance remains, eliminating collisions entirely in our braking-relevant closed-loop battery. It also reverses the diagnosed dependence of the plan, from tracking ego speed to responding to obstacle range. These results separate hazard perception from hazard control in driving VLAs, show that unsafe behavior can arise even when the model has both the evidence and the ability to act on it, and propose a simple fix for bridging this binding gap.

cs.RO↗

GGraph: A GPU-Accelerated Library for Graph-Based Robot Deployment and Learning

Autonomous mobile robots require spatial representations that capture geometry and semantics while staying sparse enough for planning in large, unknown environments. Graphs provide a natural representation for this purpose and underpin both classical planning methods and a growing class of reinforcement-learning (RL) policies. However, RL training needs hundreds to thousands of parallel environments, each constructing and updating its own graph. Existing graph libraries are typically designed for either single-robot deployment or fixed graphs, and CPU-based graph construction limits scalable training to only a few dozen environments. We introduce GGraph, an open-source GPU-accelerated graph library for both robot deployment and large-scale learning. GGraph supports real robots through ROS 2 interfaces and vectorized GPU-based policy training, with built-in support for tasks including 3-D navigation, exploration, and loop-closure integration. For single-robot operation, GGraph updates graphs in milliseconds. At scale, it enables graph-based exploration policies to train across hundreds of parallel robots, reducing wall-clock training time by one order of magnitude. Across simulation and real-world experiments, these results establish GGraph as a unified graph infrastructure for both large-scale robot learning and deployment.

cs.RO↗

Constrained Whole-Body Tracking for Humanoid Robots

Recent advances in reinforcement learning (RL) have demonstrated impressive whole-body agility for humanoid robots, yet ensuring safety and satisfying constraints -- particularly those specified after training -- remains a challenge. Towards this goal, we present ConstrainedMimic, a control framework that leverages whole-body kinematics and dynamics for real-time constraint enforcement within RL tracking policies. By integrating principles from operational space control and control barrier functions, we enable the satisfaction of arbitrary runtime constraints on both the kinematic reference motion and the underlying dynamics, with efficient computation at frequencies above 1 kHz. In whole-body motion-tracking experiments in simulation and hardware, we demonstrate collision avoidance (both with the robot body and external obstacles), joint limits, and center of mass stability constraints. By remaining consistent with the current contact mode and tracking objectives, we minimally restrict the capabilities of the policy when constraints are active. Project page: https://stanfordasl.github.io/constrainedmimic.

cs.RO↗

DIRECT: When and Where Should You Allocate Test-Time Compute in Embodied Planners?

Vision-Language Models (VLMs) are increasingly deployed as high-level planners for embodied agents, with an emerging strategy of scaling test-time compute to improve capability. However, we observe that doing so increases latency, token usage, and FLOPs while yielding uneven, often diminishing gains in downstream success, limiting where embodied agents can be deployed. We argue that choosing when and where to spend test-time compute is central to bringing frontier performance to the real world, and we can budget inference at the planning level. We introduce DIRECT, a routing framework that uses multimodal scene context to allocate compute at each step of a closed-loop agent, selecting a planner for every subtask, improving the success--cost Pareto frontier over fixed model selection. Across three dominant scaling axes, namely chain-of-thought depth, model size, and memory history, our experiments on VLABench and RoboMME show that test-time compute is not a uniform lever: different axes yield qualitatively distinct capability gains. We validate these insights on a physical Franka arm in a DROID setup spanning zero-shot manipulation and long-horizon chaining, where our router matches or exceeds a stronger model's success rate at up to 65% lower average latency. Ultimately, our results show that naively scaling test-time compute is wasteful, and DIRECT can provide frontier-level embodied planning at a fraction of the cost. Project page can be found at jadee-dao.github.io/direct/.

cs.RO↗

TacitVLA: Reasoning Vision-Language-Action Models Without Reasoning Latency

Textual reasoning before acting has improved vision-language-action (VLA) models, but at the cost of latency: every action conditioned on the reasoning text must wait for autoregressive decoding. We show that actions do not need to wait for or condition on the generated reasoning to benefit from it, because the reasoning supervision already improves the backbone representation. We introduce TacitVLA, a reasoning VLA whose action expert never attends to the reasoning it generates for the current call. On long-horizon tasks where the reasoning text also serves as episodic memory, it can generate each entry during action execution rather than before acting. We evaluate it in a controlled study on four benchmarks spanning manipulation and autonomous driving, memory and non-memory tasks: RoboMME, RMBench, LIBERO, and PhysicalAI-AV. On all four, TacitVLA matches the performance of its explicit-reasoning counterpart at up to 3.4x lower latency, and matches the latency of the same architecture trained without reasoning at up to +17.1% success. In absolute terms, it surpasses the best previously published results on the RoboMME Counting suite (82.7% vs. 66.8%) and RMBench (77.5% vs. 56.5%), and reaches 72.9% on LIBERO-Plus and a 52.5% scene score on the public split of the PhysicalAI-AV closed-loop driving challenge. Project page: https://tacitvla.github.io.

cs.AI↗

GLST: Global-Local Spatio-Temporal Memory Decomposition Framework for Online Chained-Goal Navigation

Autonomous navigation in real-world environments often requires long-horizon operation under partial observability and evolving goals. Existing mapless navigation approaches predominantly assume fixed goals throughout an episode, limiting applicability to practical scenarios where goals change online during execution. We study online chained-goal navigation, where goals evolve through existing-goal redirection or new-goal emergence without explicit transition signals. Under this setting, we find navigation may require either continued exploration or strategic revisitation, creating conflicting memory requirements. We propose Global-Local Spatio-Temporal Belief Learning (GLST), a memory-decomposition framework that separates latent beliefs into global-local spatial and long-short temporal representations for long-horizon reasoning. We further introduce goal-conditioned rewards to balance exploration and exploitation under evolving goals. Extensive experiments in simulation across diverse terrains demonstrate improved chained-goal navigation performance over baselines. Real-robot experiments using the Spot quadruped further validate our memory decomposition framework.

cs.RO↗

Full-Order Safety for Nonlinear Reduced-Order MPC

Reduced-order models (ROMs) make model predictive control (MPC) of high-dimensional nonlinear systems tractable, but the resulting modeling error can lead to constraint violations on the real system. We introduce CoRE-MPC, a robust MPC formulation that plans with a nonlinear ROM and guarantees recursive feasibility and constraint satisfaction for the full-order system. It can be applied with a broad class of nonlinear model reduction techniques and the resulting MPC does not require evaluating the full-order model online, thus ensuring computational efficiency. The key insight is in how the ROM affects the dynamics of the prediction error. We account for this with two error radii that are propagated alongside the ROM and provide a guaranteed bound on the prediction error. The approach is validated in simulation on an 80-state oscillator chain, a Burgers equation, and a 9,768-state finite-element soft robot, where a two-state ROM with data-driven bounds keeps all 1,628 nodes clear of a wall at a median solve time below 1 ms for a 20 ms control period. Across these examples, CoRE-MPC is 13 to 61 times faster than full-order robust MPC at only 27 to 35% higher closed-loop cost, whereas existing certified schemes are either infeasible or at least twice as conservative. Code: [released upon publication].

cs.RO↗

Credit-Based vs. Discount-Based Congestion Pricing: A Comparison Study

Credit-based congestion pricing (CBCP) and discount-based congestion pricing (DBCP), which respectively allot travel credits and toll discounts to subsidize low-income users' access to tolled roads, have emerged as promising policies for alleviating the societal inequity concerns of congestion pricing. However, since real-world deployments of CBCP and DBCP remain limited, transportation agencies lack clear guidance on which policy better achieves travel cost reduction and revenue generation objectives. In this work, we compare the efficacy of deploying CBCP and DBCP in reducing user costs and increasing toll revenues. We first formulate a non-atomic congestion game in which low-income users receive a travel credit or toll discount for accessing tolled lanes. We establish that, in our formulation, Nash equilibrium flows always exist and can be computed or well approximated via convex programming. Our main result establishes a set of practically relevant conditions under which DBCP provably outperforms CBCP in inducing equilibrium outcomes that minimize a given societal cost, which encodes user cost reduction and toll revenue maximization. Finally, we validate our theoretical contributions via a case study of the 101 Express Lanes Project, a CBCP program implemented in the San Francisco Bay Area. Our results provide theoretical and computational foundations for evaluating equity-oriented congestion pricing policies and offer practical guidance for transportation agencies seeking to design congestion pricing programs that better balance travel cost reduction and revenue generation objectives.

eess.SY↗

PLUTO: An Agentic AI Tool for Interactive Spacecraft Rendezvous Trajectory Design

Modern space missions require trajectory design methods capable of efficiently adapting to diverse mission objectives and operational constraints. Despite the maturity of non-convex trajectory optimization techniques, their broader adoption remains limited by the substantial domain expertise required to tailor problem formulations across varying mission scenarios. Recent advances in large language model (LLM) reasoning and agentic AI coding capabilities offer a promising pathway to improving the accessibility of advanced trajectory optimization techniques. This paper introduces PLUTO (Plain Language Understanding for Trajectory Optimization), an interactive trajectory design framework that integrates agentic AI coding tools within a sequential convex programming (SCP) architecture. The proposed system maps high-level semantic inputs to well-defined mathematical constraints while preserving a structured representation suitable for SCP. These constraints are processed through an auto-convexification pipeline and incorporated directly into executable optimal control formulations, thereby systematically connecting user intent and trajectory generation. Visual constraint verification and scenario parameterization further support an intuitive environment for trajectory design across a wide range of application scenarios. Within an evaluation of 50 natural-language rendezvous mission prompts spanning 10 constraint types, PLUTO generated a trajectory for every prompt, and 94% of the resulting trajectories satisfied both the quantitative and qualitative requirements of the mission intent. Ultimately, this work explores the potential of agentic AI to bridge the gap between advanced optimization algorithms and engineer-focused trajectory design workflows.

math.OC↗

BT-Agent: Deploying Onboard Robot Agents with Behavior Trees and Multi-Fidelity Evaluation

Deploying language-model agents onboard mobile robots requires task reasoning and responsive execution within limited compute and memory. We propose BT-Agent, an onboard architecture combining LLM-driven task decisions with predefined behavior-tree (BT) skills. These skills enforce execution conditions and return structured failure feedback. We demonstrate fully onboard operation with a 9B model on a quadruped across five task categories. Intervention tests show that local checks stop ongoing navigation without waiting for another model decision, while the agent remains active to retry or report constraints. To compare agent designs efficiently, we introduce a 161-task multi-fidelity benchmark, evaluated in text on all tasks and in Habitat on 39. Text supports 10.9$\times$ higher evaluation throughput, while simulation reveals how perception and motion failures change task outcomes. BT-Agent's largest success gains over the strongest Act/ReAct baseline occur at 4B and 9B: approximately 10 and 5 percentage points. Ablations identify structured tool calls and informative failure feedback as the most useful components.

cs.RO↗