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Marcus Göransson

Publications and source records attributed to Marcus Göransson.

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Operationalizing Perceptions of Agent Gender: Foundations and Guidelines

The "gender" of intelligent agents, virtual characters, social robots, and other agentic machines has emerged as a fundamental topic in studies of people's interactions with computers. Perceptions of agent gender can help explain user attitudes and behaviours -- from preferences to toxicity to stereotyping -- across a variety of systems and contexts of use. Yet, standards in capturing perceptions of agent gender do not exist. A scoping review was conducted to clarify how agent gender has been operationalized -- labelled, defined, and measured -- as a perceptual variable. One-third of studies manipulated but did not measure agent gender. Norms in operationalizations remain obscure, limiting comprehension of results, congruity in measurement, and comparability for meta-analyses. The dominance of the gender binary model and latent anthropocentrism have placed arbitrary limits on knowledge generation and reified the status quo. We contribute a systematically-developed and theory-driven meta-level framework that offers operational clarity and practical guidance for greater rigour and inclusivity.

cs.HC

A Collaborative Crowdsourcing Method for Designing External Interfaces for Autonomous Vehicles

Participatory design effectively engages stakeholders in technology development but is often constrained by small, resource-intensive activities. This study explores a scalable complementary method, enabling broad pattern identification in the design for interfaces in autonomous vehicles. We implemented a human-centered, iterative process that combined crowd creativity, structured participatory principles, and expert feedback. Across iterations, participant concepts evolved from simple cues to multimodal systems. Novel suggestions ranged from personalized features, like tracking lights, to inclusive elements like haptic feedback, progressively refining designs toward greater contextual awareness. To assess outcomes, we compared representative designs: a popular-design, reflecting the most frequently proposed ideas, and an innovative-design, merging participant innovations with expert input. Both were evaluated against a benchmark through video-based simulations. Results show that the popular-design outperformed the alternatives on both interpretability and user experience, with expert-validated innovations performing second best. These findings highlight the potential of scalable participatory methods for shaping emerging technologies.

cs.HC