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Marcus Hutter

Publications and source records attributed to Marcus Hutter.

At least 37 records · Page 2Linked to original sources

Bridging Algorithmic Information Theory and Machine Learning: A New Approach to Kernel Learning

Machine Learning (ML) and Algorithmic Information Theory (AIT) look at Complexity from different points of view. We explore the interface between AIT and Kernel Methods (that are prevalent in ML) by adopting an AIT perspective on the problem of learning kernels from data, in kernel ridge regression, through the method of Sparse Kernel Flows. In particular, by looking at the differences and commonalities between Minimal Description Length (MDL) and Regularization in Machine Learning (RML), we prove that the method of Sparse Kernel Flows is the natural approach to adopt to learn kernels from data. This approach aligns naturally with the MDL principle, offering a more robust theoretical basis than the existing reliance on cross-validation. The study reveals that deriving Sparse Kernel Flows does not require a statistical approach; instead, one can directly engage with code-lengths and complexities, concepts central to AIT. Thereby, this approach opens the door to reformulating algorithms in machine learning using tools from AIT, with the aim of providing them a more solid theoretical foundation.

cs.LG

Evaluating Frontier Models for Dangerous Capabilities

To understand the risks posed by a new AI system, we must understand what it can and cannot do. Building on prior work, we introduce a programme of new "dangerous capability" evaluations and pilot them on Gemini 1.0 models. Our evaluations cover four areas: (1) persuasion and deception; (2) cyber-security; (3) self-proliferation; and (4) self-reasoning. We do not find evidence of strong dangerous capabilities in the models we evaluated, but we flag early warning signs. Our goal is to help advance a rigorous science of dangerous capability evaluation, in preparation for future models.

cs.LG

Language Modeling Is Compression

It has long been established that predictive models can be transformed into lossless compressors and vice versa. Incidentally, in recent years, the machine learning community has focused on training increasingly large and powerful self-supervised (language) models. Since these large language models exhibit impressive predictive capabilities, they are well-positioned to be strong compressors. In this work, we advocate for viewing the prediction problem through the lens of compression and evaluate the compression capabilities of large (foundation) models. We show that large language models are powerful general-purpose predictors and that the compression viewpoint provides novel insights into scaling laws, tokenization, and in-context learning. For example, Chinchilla 70B, while trained primarily on text, compresses ImageNet patches to 43.4% and LibriSpeech samples to 16.4% of their raw size, beating domain-specific compressors like PNG (58.5%) or FLAC (30.3%), respectively. Finally, we show that the prediction-compression equivalence allows us to use any compressor (like gzip) to build a conditional generative model.

cs.LG

Distributional Bellman Operators over Mean Embeddings

We propose a novel algorithmic framework for distributional reinforcement learning, based on learning finite-dimensional mean embeddings of return distributions. We derive several new algorithms for dynamic programming and temporal-difference learning based on this framework, provide asymptotic convergence theory, and examine the empirical performance of the algorithms on a suite of tabular tasks. Further, we show that this approach can be straightforwardly combined with deep reinforcement learning, and obtain a new deep RL agent that improves over baseline distributional approaches on the Arcade Learning Environment.

stat.ML

Revisiting Dynamic Evaluation: Online Adaptation for Large Language Models

We consider the problem of online fine tuning the parameters of a language model at test time, also known as dynamic evaluation. While it is generally known that this approach improves the overall predictive performance, especially when considering distributional shift between training and evaluation data, we here emphasize the perspective that online adaptation turns parameters into temporally changing states and provides a form of context-length extension with memory in weights, more in line with the concept of memory in neuroscience. We pay particular attention to the speed of adaptation (in terms of sample efficiency),sensitivity to the overall distributional drift, and the computational overhead for performing gradient computations and parameter updates. Our empirical study provides insights on when online adaptation is particularly interesting. We highlight that with online adaptation the conceptual distinction between in-context learning and fine tuning blurs: both are methods to condition the model on previously observed tokens.

cs.CL

Learning Universal Predictors

Meta-learning has emerged as a powerful approach to train neural networks to learn new tasks quickly from limited data. Broad exposure to different tasks leads to versatile representations enabling general problem solving. But, what are the limits of meta-learning? In this work, we explore the potential of amortizing the most powerful universal predictor, namely Solomonoff Induction (SI), into neural networks via leveraging meta-learning to its limits. We use Universal Turing Machines (UTMs) to generate training data used to expose networks to a broad range of patterns. We provide theoretical analysis of the UTM data generation processes and meta-training protocols. We conduct comprehensive experiments with neural architectures (e.g. LSTMs, Transformers) and algorithmic data generators of varying complexity and universality. Our results suggest that UTM data is a valuable resource for meta-learning, and that it can be used to train neural networks capable of learning universal prediction strategies.

cs.LG

Dynamic Knowledge Injection for AIXI Agents

Prior approximations of AIXI, a Bayesian optimality notion for general reinforcement learning, can only approximate AIXI's Bayesian environment model using an a-priori defined set of models. This is a fundamental source of epistemic uncertainty for the agent in settings where the existence of systematic bias in the predefined model class cannot be resolved by simply collecting more data from the environment. We address this issue in the context of Human-AI teaming by considering a setup where additional knowledge for the agent in the form of new candidate models arrives from a human operator in an online fashion. We introduce a new agent called DynamicHedgeAIXI that maintains an exact Bayesian mixture over dynamically changing sets of models via a time-adaptive prior constructed from a variant of the Hedge algorithm. The DynamicHedgeAIXI agent is the richest direct approximation of AIXI known to date and comes with good performance guarantees. Experimental results on epidemic control on contact networks validates the agent's practical utility.

cs.AI

Line Search for Convex Minimization

Golden-section search and bisection search are the two main principled algorithms for 1d minimization of quasiconvex (unimodal) functions. The first one only uses function queries, while the second one also uses gradient queries. Other algorithms exist under much stronger assumptions, such as Newton's method. However, to the best of our knowledge, there is no principled exact line search algorithm for general convex functions -- including piecewise-linear and max-compositions of convex functions -- that takes advantage of convexity. We propose two such algorithms: $Δ$-Bisection is a variant of bisection search that uses (sub)gradient information and convexity to speed up convergence, while $Δ$-Secant is a variant of golden-section search and uses only function queries. While bisection search reduces the $x$ interval by a factor 2 at every iteration, $Δ$-Bisection reduces the (sometimes much) smaller $x^*$-gap $Δ^x$ (the $x$ coordinates of $Δ$) by at least a factor 2 at every iteration. Similarly, $Δ$-Secant also reduces the $x^*$-gap by at least a factor 2 every second function query. Moreover, the $y^*$-gap $Δ^y$ (the $y$ coordinates of $Δ$) also provides a refined stopping criterion, which can also be used with other algorithms. Experiments on a few convex functions confirm that our algorithms are always faster than their quasiconvex counterparts, often by more than a factor 2. We further design a quasi-exact line search algorithm based on $Δ$-Secant. It can be used with gradient descent as a replacement for backtracking line search, for which some parameters can be finicky to tune -- and we provide examples to this effect, on strongly-convex and smooth functions. We provide convergence guarantees, and confirm the efficiency of quasi-exact line search on a few single- and multivariate convex functions.

math.OC

Generalization Bounds for Few-Shot Transfer Learning with Pretrained Classifiers

We study the ability of foundation models to learn representations for classification that are transferable to new, unseen classes. Recent results in the literature show that representations learned by a single classifier over many classes are competitive on few-shot learning problems with representations learned by special-purpose algorithms designed for such problems. We offer a theoretical explanation for this behavior based on the recently discovered phenomenon of class-feature-variability collapse, that is, that during the training of deep classification networks the feature embeddings of samples belonging to the same class tend to concentrate around their class means. More specifically, we show that the few-shot error of the learned feature map on new classes (defined as the classification error of the nearest class-center classifier using centers learned from a small number of random samples from each new class) is small in case of class-feature-variability collapse, under the assumption that the classes are selected independently from a fixed distribution. This suggests that foundation models can provide feature maps that are transferable to new downstream tasks, even with very few samples; to our knowledge, this is the first performance bound for transfer-learning that is non-vacuous in the few-shot setting.

cs.LG

Combining a Meta-Policy and Monte-Carlo Planning for Scalable Type-Based Reasoning in Partially Observable Environments

The design of autonomous agents that can interact effectively with other agents without prior coordination is a core problem in multi-agent systems. Type-based reasoning methods achieve this by maintaining a belief over a set of potential behaviours for the other agents. However, current methods are limited in that they assume full observability of the state and actions of the other agent or do not scale efficiently to larger problems with longer planning horizons. Addressing these limitations, we propose Partially Observable Type-based Meta Monte-Carlo Planning (POTMMCP) - an online Monte-Carlo Tree Search based planning method for type-based reasoning in large partially observable environments. POTMMCP incorporates a novel meta-policy for guiding search and evaluating beliefs, allowing it to search more effectively to longer horizons using less planning time. We show that our method converges to the optimal solution in the limit and empirically demonstrate that it effectively adapts online to diverse sets of other agents across a range of environments. Comparisons with the state-of-the art method on problems with up to $10^{14}$ states and $10^8$ observations indicate that POTMMCP is able to compute better solutions significantly faster.

cs.AI

Memory-Based Meta-Learning on Non-Stationary Distributions

Memory-based meta-learning is a technique for approximating Bayes-optimal predictors. Under fairly general conditions, minimizing sequential prediction error, measured by the log loss, leads to implicit meta-learning. The goal of this work is to investigate how far this interpretation can be realized by current sequence prediction models and training regimes. The focus is on piecewise stationary sources with unobserved switching-points, which arguably capture an important characteristic of natural language and action-observation sequences in partially observable environments. We show that various types of memory-based neural models, including Transformers, LSTMs, and RNNs can learn to accurately approximate known Bayes-optimal algorithms and behave as if performing Bayesian inference over the latent switching-points and the latent parameters governing the data distribution within each segment.

cs.LG

Neural Networks and the Chomsky Hierarchy

Reliable generalization lies at the heart of safe ML and AI. However, understanding when and how neural networks generalize remains one of the most important unsolved problems in the field. In this work, we conduct an extensive empirical study (20'910 models, 15 tasks) to investigate whether insights from the theory of computation can predict the limits of neural network generalization in practice. We demonstrate that grouping tasks according to the Chomsky hierarchy allows us to forecast whether certain architectures will be able to generalize to out-of-distribution inputs. This includes negative results where even extensive amounts of data and training time never lead to any non-trivial generalization, despite models having sufficient capacity to fit the training data perfectly. Our results show that, for our subset of tasks, RNNs and Transformers fail to generalize on non-regular tasks, LSTMs can solve regular and counter-language tasks, and only networks augmented with structured memory (such as a stack or memory tape) can successfully generalize on context-free and context-sensitive tasks.

cs.LG

Universal Agent Mixtures and the Geometry of Intelligence

Inspired by recent progress in multi-agent Reinforcement Learning (RL), in this work we examine the collective intelligent behaviour of theoretical universal agents by introducing a weighted mixture operation. Given a weighted set of agents, their weighted mixture is a new agent whose expected total reward in any environment is the corresponding weighted average of the original agents' expected total rewards in that environment. Thus, if RL agent intelligence is quantified in terms of performance across environments, the weighted mixture's intelligence is the weighted average of the original agents' intelligences. This operation enables various interesting new theorems that shed light on the geometry of RL agent intelligence, namely: results about symmetries, convex agent-sets, and local extrema. We also show that any RL agent intelligence measure based on average performance across environments, subject to certain weak technical conditions, is identical (up to a constant factor) to performance within a single environment dependent on said intelligence measure.

cs.AI

U-Clip: On-Average Unbiased Stochastic Gradient Clipping

U-Clip is a simple amendment to gradient clipping that can be applied to any iterative gradient optimization algorithm. Like regular clipping, U-Clip involves using gradients that are clipped to a prescribed size (e.g. with component wise or norm based clipping) but instead of discarding the clipped portion of the gradient, U-Clip maintains a buffer of these values that is added to the gradients on the next iteration (before clipping). We show that the cumulative bias of the U-Clip updates is bounded by a constant. This implies that the clipped updates are unbiased on average. Convergence follows via a lemma that guarantees convergence with updates $u_i$ as long as $\sum_{i=1}^t (u_i - g_i) = o(t)$ where $g_i$ are the gradients. Extensive experimental exploration is performed on CIFAR10 with further validation given on ImageNet.

cs.LG

Testing Independence of Exchangeable Random Variables

Given well-shuffled data, can we determine whether the data items are statistically (in)dependent? Formally, we consider the problem of testing whether a set of exchangeable random variables are independent. We will show that this is possible and develop tests that can confidently reject the null hypothesis that data is independent and identically distributed and have high power for (some) exchangeable distributions. We will make no structural assumptions on the underlying sample space. One potential application is in Deep Learning, where data is often scraped from the whole internet, with duplications abound, which can render data non-iid and test-set evaluation prone to give wrong answers.

math.ST

Sequential Learning Of Neural Networks for Prequential MDL

Minimum Description Length (MDL) provides a framework and an objective for principled model evaluation. It formalizes Occam's Razor and can be applied to data from non-stationary sources. In the prequential formulation of MDL, the objective is to minimize the cumulative next-step log-loss when sequentially going through the data and using previous observations for parameter estimation. It thus closely resembles a continual- or online-learning problem. In this study, we evaluate approaches for computing prequential description lengths for image classification datasets with neural networks. Considering the computational cost, we find that online-learning with rehearsal has favorable performance compared to the previously widely used block-wise estimation. We propose forward-calibration to better align the models predictions with the empirical observations and introduce replay-streams, a minibatch incremental training technique to efficiently implement approximate random replay while avoiding large in-memory replay buffers. As a result, we present description lengths for a suite of image classification datasets that improve upon previously reported results by large margins.

stat.ML

Beyond Bayes-optimality: meta-learning what you know you don't know

Meta-training agents with memory has been shown to culminate in Bayes-optimal agents, which casts Bayes-optimality as the implicit solution to a numerical optimization problem rather than an explicit modeling assumption. Bayes-optimal agents are risk-neutral, since they solely attune to the expected return, and ambiguity-neutral, since they act in new situations as if the uncertainty were known. This is in contrast to risk-sensitive agents, which additionally exploit the higher-order moments of the return, and ambiguity-sensitive agents, which act differently when recognizing situations in which they lack knowledge. Humans are also known to be averse to ambiguity and sensitive to risk in ways that aren't Bayes-optimal, indicating that such sensitivity can confer advantages, especially in safety-critical situations. How can we extend the meta-learning protocol to generate risk- and ambiguity-sensitive agents? The goal of this work is to fill this gap in the literature by showing that risk- and ambiguity-sensitivity also emerge as the result of an optimization problem using modified meta-training algorithms, which manipulate the experience-generation process of the learner. We empirically test our proposed meta-training algorithms on agents exposed to foundational classes of decision-making experiments and demonstrate that they become sensitive to risk and ambiguity.

cs.AI

Atari-5: Distilling the Arcade Learning Environment down to Five Games

The Arcade Learning Environment (ALE) has become an essential benchmark for assessing the performance of reinforcement learning algorithms. However, the computational cost of generating results on the entire 57-game dataset limits ALE's use and makes the reproducibility of many results infeasible. We propose a novel solution to this problem in the form of a principled methodology for selecting small but representative subsets of environments within a benchmark suite. We applied our method to identify a subset of five ALE games, called Atari-5, which produces 57-game median score estimates within 10% of their true values. Extending the subset to 10-games recovers 80% of the variance for log-scores for all games within the 57-game set. We show this level of compression is possible due to a high degree of correlation between many of the games in ALE.

cs.AI