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Marcus Hutter

Publications and source records attributed to Marcus Hutter.

At least 127 records · Page 7Linked to original sources

Asymptotically Optimal Agents

Artificial general intelligence aims to create agents capable of learning to solve arbitrary interesting problems. We define two versions of asymptotic optimality and prove that no agent can satisfy the strong version while in some cases, depending on discounting, there does exist a non-computable weak asymptotically optimal agent.

cs.AI

A Philosophical Treatise of Universal Induction

Understanding inductive reasoning is a problem that has engaged mankind for thousands of years. This problem is relevant to a wide range of fields and is integral to the philosophy of science. It has been tackled by many great minds ranging from philosophers to scientists to mathematicians, and more recently computer scientists. In this article we argue the case for Solomonoff Induction, a formal inductive framework which combines algorithmic information theory with the Bayesian framework. Although it achieves excellent theoretical results and is based on solid philosophical foundations, the requisite technical knowledge necessary for understanding this framework has caused it to remain largely unknown and unappreciated in the wider scientific community. The main contribution of this article is to convey Solomonoff induction and its related concepts in a generally accessible form with the aim of bridging this current technical gap. In the process we examine the major historical contributions that have led to the formulation of Solomonoff Induction as well as criticisms of Solomonoff and induction in general. In particular we examine how Solomonoff induction addresses many issues that have plagued other inductive systems, such as the black ravens paradox and the confirmation problem, and compare this approach with other recent approaches.

cs.LG

Universal Learning Theory

This encyclopedic article gives a mini-introduction into the theory of universal learning, founded by Ray Solomonoff in the 1960s and significantly developed and extended in the last decade. It explains the spirit of universal learning, but necessarily glosses over technical subtleties.

cs.LG

Algorithmic Randomness as Foundation of Inductive Reasoning and Artificial Intelligence

This article is a brief personal account of the past, present, and future of algorithmic randomness, emphasizing its role in inductive inference and artificial intelligence. It is written for a general audience interested in science and philosophy. Intuitively, randomness is a lack of order or predictability. If randomness is the opposite of determinism, then algorithmic randomness is the opposite of computability. Besides many other things, these concepts have been used to quantify Ockham's razor, solve the induction problem, and define intelligence.

cs.IT

A Monte Carlo AIXI Approximation

This paper introduces a principled approach for the design of a scalable general reinforcement learning agent. Our approach is based on a direct approximation of AIXI, a Bayesian optimality notion for general reinforcement learning agents. Previously, it has been unclear whether the theory of AIXI could motivate the design of practical algorithms. We answer this hitherto open question in the affirmative, by providing the first computationally feasible approximation to the AIXI agent. To develop our approximation, we introduce a new Monte-Carlo Tree Search algorithm along with an agent-specific extension to the Context Tree Weighting algorithm. Empirically, we present a set of encouraging results on a variety of stochastic and partially observable domains. We conclude by proposing a number of directions for future research.

cs.AI

Model Selection by Loss Rank for Classification and Unsupervised Learning

Hutter (2007) recently introduced the loss rank principle (LoRP) as a generalpurpose principle for model selection. The LoRP enjoys many attractive properties and deserves further investigations. The LoRP has been well-studied for regression framework in Hutter and Tran (2010). In this paper, we study the LoRP for classification framework, and develop it further for model selection problems in unsupervised learning where the main interest is to describe the associations between input measurements, like cluster analysis or graphical modelling. Theoretical properties and simulation studies are presented.

stat.ME

Featureless 2D-3D Pose Estimation by Minimising an Illumination-Invariant Loss

The problem of identifying the 3D pose of a known object from a given 2D image has important applications in Computer Vision ranging from robotic vision to image analysis. Our proposed method of registering a 3D model of a known object on a given 2D photo of the object has numerous advantages over existing methods: It does neither require prior training nor learning, nor knowledge of the camera parameters, nor explicit point correspondences or matching features between image and model. Unlike techniques that estimate a partial 3D pose (as in an overhead view of traffic or machine parts on a conveyor belt), our method estimates the complete 3D pose of the object, and works on a single static image from a given view, and under varying and unknown lighting conditions. For this purpose we derive a novel illumination-invariant distance measure between 2D photo and projected 3D model, which is then minimised to find the best pose parameters. Results for vehicle pose detection are presented.

cs.CV

A Complete Theory of Everything (will be subjective)

Increasingly encompassing models have been suggested for our world. Theories range from generally accepted to increasingly speculative to apparently bogus. The progression of theories from ego- to geo- to helio-centric models to universe and multiverse theories and beyond was accompanied by a dramatic increase in the sizes of the postulated worlds, with humans being expelled from their center to ever more remote and random locations. Rather than leading to a true theory of everything, this trend faces a turning point after which the predictive power of such theories decreases (actually to zero). Incorporating the location and other capacities of the observer into such theories avoids this problem and allows to distinguish meaningful from predictively meaningless theories. This also leads to a truly complete theory of everything consisting of a (conventional objective) theory of everything plus a (novel subjective) observer process. The observer localization is neither based on the controversial anthropic principle, nor has it anything to do with the quantum-mechanical observation process. The suggested principle is extended to more practical (partial, approximate, probabilistic, parametric) world models (rather than theories of everything). Finally, I provide a justification of Ockham's razor, and criticize the anthropic principle, the doomsday argument, the no free lunch theorem, and the falsifiability dogma.

cs.IT

Reinforcement Learning via AIXI Approximation

This paper introduces a principled approach for the design of a scalable general reinforcement learning agent. This approach is based on a direct approximation of AIXI, a Bayesian optimality notion for general reinforcement learning agents. Previously, it has been unclear whether the theory of AIXI could motivate the design of practical algorithms. We answer this hitherto open question in the affirmative, by providing the first computationally feasible approximation to the AIXI agent. To develop our approximation, we introduce a Monte Carlo Tree Search algorithm along with an agent-specific extension of the Context Tree Weighting algorithm. Empirically, we present a set of encouraging results on a number of stochastic, unknown, and partially observable domains.

cs.LG

Consistency of Feature Markov Processes

We are studying long term sequence prediction (forecasting). We approach this by investigating criteria for choosing a compact useful state representation. The state is supposed to summarize useful information from the history. We want a method that is asymptotically consistent in the sense it will provably eventually only choose between alternatives that satisfy an optimality property related to the used criterion. We extend our work to the case where there is side information that one can take advantage of and, furthermore, we briefly discuss the active setting where an agent takes actions to achieve desirable outcomes.

cs.LG

Model Selection with the Loss Rank Principle

A key issue in statistics and machine learning is to automatically select the "right" model complexity, e.g., the number of neighbors to be averaged over in k nearest neighbor (kNN) regression or the polynomial degree in regression with polynomials. We suggest a novel principle - the Loss Rank Principle (LoRP) - for model selection in regression and classification. It is based on the loss rank, which counts how many other (fictitious) data would be fitted better. LoRP selects the model that has minimal loss rank. Unlike most penalized maximum likelihood variants (AIC, BIC, MDL), LoRP depends only on the regression functions and the loss function. It works without a stochastic noise model, and is directly applicable to any non-parametric regressor, like kNN.

cs.LG

Matching 2-D Ellipses to 3-D Circles with Application to Vehicle Pose Estimation

Finding the three-dimensional representation of all or a part of a scene from a single two dimensional image is a challenging task. In this paper we propose a method for identifying the pose and location of objects with circular protrusions in three dimensions from a single image and a 3d representation or model of the object of interest. To do this, we present a method for identifying ellipses and their properties quickly and reliably with a novel technique that exploits intensity differences between objects and a geometric technique for matching an ellipse in 2d to a circle in 3d. We apply these techniques to the specific problem of determining the pose and location of vehicles, particularly cars, from a single image. We have achieved excellent pose recovery performance on artificially generated car images and show promising results on real vehicle images. We also make use of the ellipse detection method to identify car wheels from images, with a very high successful match rate.

cs.CV

Discrete MDL Predicts in Total Variation

The Minimum Description Length (MDL) principle selects the model that has the shortest code for data plus model. We show that for a countable class of models, MDL predictions are close to the true distribution in a strong sense. The result is completely general. No independence, ergodicity, stationarity, identifiability, or other assumption on the model class need to be made. More formally, we show that for any countable class of models, the distributions selected by MDL (or MAP) asymptotically predict (merge with) the true measure in the class in total variation distance. Implications for non-i.i.d. domains like time-series forecasting, discriminative learning, and reinforcement learning are discussed.

math.PR

Open Problems in Universal Induction & Intelligence

Specialized intelligent systems can be found everywhere: finger print, handwriting, speech, and face recognition, spam filtering, chess and other game programs, robots, et al. This decade the first presumably complete mathematical theory of artificial intelligence based on universal induction-prediction-decision-action has been proposed. This information-theoretic approach solidifies the foundations of inductive inference and artificial intelligence. Getting the foundations right usually marks a significant progress and maturing of a field. The theory provides a gold standard and guidance for researchers working on intelligent algorithms. The roots of universal induction have been laid exactly half-a-century ago and the roots of universal intelligence exactly one decade ago. So it is timely to take stock of what has been achieved and what remains to be done. Since there are already good recent surveys, I describe the state-of-the-art only in passing and refer the reader to the literature. This article concentrates on the open problems in universal induction and its extension to universal intelligence.

cs.AI

Feature Reinforcement Learning: Part I: Unstructured MDPs

General-purpose, intelligent, learning agents cycle through sequences of observations, actions, and rewards that are complex, uncertain, unknown, and non-Markovian. On the other hand, reinforcement learning is well-developed for small finite state Markov decision processes (MDPs). Up to now, extracting the right state representations out of bare observations, that is, reducing the general agent setup to the MDP framework, is an art that involves significant effort by designers. The primary goal of this work is to automate the reduction process and thereby significantly expand the scope of many existing reinforcement learning algorithms and the agents that employ them. Before we can think of mechanizing this search for suitable MDPs, we need a formal objective criterion. The main contribution of this article is to develop such a criterion. I also integrate the various parts into one learning algorithm. Extensions to more realistic dynamic Bayesian networks are developed in Part II. The role of POMDPs is also considered there.

cs.LG

Limits of Learning about a Categorical Latent Variable under Prior Near-Ignorance

In this paper, we consider the coherent theory of (epistemic) uncertainty of Walley, in which beliefs are represented through sets of probability distributions, and we focus on the problem of modeling prior ignorance about a categorical random variable. In this setting, it is a known result that a state of prior ignorance is not compatible with learning. To overcome this problem, another state of beliefs, called \emph{near-ignorance}, has been proposed. Near-ignorance resembles ignorance very closely, by satisfying some principles that can arguably be regarded as necessary in a state of ignorance, and allows learning to take place. What this paper does, is to provide new and substantial evidence that also near-ignorance cannot be really regarded as a way out of the problem of starting statistical inference in conditions of very weak beliefs. The key to this result is focusing on a setting characterized by a variable of interest that is \emph{latent}. We argue that such a setting is by far the most common case in practice, and we provide, for the case of categorical latent variables (and general \emph{manifest} variables) a condition that, if satisfied, prevents learning to take place under prior near-ignorance. This condition is shown to be easily satisfied even in the most common statistical problems. We regard these results as a strong form of evidence against the possibility to adopt a condition of prior near-ignorance in real statistical problems.

cs.LG

Exact Non-Parametric Bayesian Inference on Infinite Trees

Given i.i.d. data from an unknown distribution, we consider the problem of predicting future items. An adaptive way to estimate the probability density is to recursively subdivide the domain to an appropriate data-dependent granularity. A Bayesian would assign a data-independent prior probability to "subdivide", which leads to a prior over infinite(ly many) trees. We derive an exact, fast, and simple inference algorithm for such a prior, for the data evidence, the predictive distribution, the effective model dimension, moments, and other quantities. We prove asymptotic convergence and consistency results, and illustrate the behavior of our model on some prototypical functions.

math.PR

A New Local Distance-Based Outlier Detection Approach for Scattered Real-World Data

Detecting outliers which are grossly different from or inconsistent with the remaining dataset is a major challenge in real-world KDD applications. Existing outlier detection methods are ineffective on scattered real-world datasets due to implicit data patterns and parameter setting issues. We define a novel "Local Distance-based Outlier Factor" (LDOF) to measure the {outlier-ness} of objects in scattered datasets which addresses these issues. LDOF uses the relative location of an object to its neighbours to determine the degree to which the object deviates from its neighbourhood. Properties of LDOF are theoretically analysed including LDOF's lower bound and its false-detection probability, as well as parameter settings. In order to facilitate parameter settings in real-world applications, we employ a top-n technique in our outlier detection approach, where only the objects with the highest LDOF values are regarded as outliers. Compared to conventional approaches (such as top-n KNN and top-n LOF), our method top-n LDOF is more effective at detecting outliers in scattered data. It is also easier to set parameters, since its performance is relatively stable over a large range of parameter values, as illustrated by experimental results on both real-world and synthetic datasets.

cs.LG