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Marek Cygan

Publications and source records attributed to Marek Cygan.

At least 19 recordsLinked to original sources

Kine2Go: Kinematic dataset for the Unitree Go2 robot with diverse gaits and motions

The recent popularity of robotics, combined with the steadily decreasing cost of robotic hardware, has lowered the entry barrier to robotics research and enabled rapid advancements in the field. One of the primary examples is the Unitree Go2 quadruped robot, which is often used by researchers in the areas of locomotion, navigation, control, and others. Many researchers use the Go2 robot in combination with techniques like imitation learning, reinforcement learning, and behavioral cloning to allow machine learning systems to take full control of the robot. At the same time, many of those techniques require demonstration data consisting of the robot's kinematics information and actions applied to the motors. Obtaining such data is difficult, requires building complex pipelines, and can take significant time. To aid in those kinds of efforts, we present Kine2Go - a dataset with 800 diverse gait kinematics trajectory motion data for the Unitree Go2 robot, derived from 40 distinct policies. Our pipeline accepts data from various quadruped morphologies and translates them to a Go2-compatible format. Then we use Reinforcement Learning to train policies following a given motion, and finally we gather data from those policies, which grants robust, perturbed kinematic data with corresponding motor-level actions.

cs.RO

Swim2Real: VLM-Guided System Identification for Sim-to-Real Transfer

We present Swim2Real, a pipeline that calibrates a 16-parameter robotic fish simulator from swimming videos using vision-language model (VLM) feedback, requiring no hand-designed search stages. Calibrating soft aquatic robots is particularly challenging because nonlinear fluid-structure coupling makes the parameter landscape chaotic, simplified fluid models introduce a persistent sim-to-real gap, and controlled aquatic experiments are difficult to reproduce. Prior work on this platform required three manually tailored stages to handle this complexity. The VLM compares simulated and real videos and proposes parameter updates. A backtracking line search then validates each step size, tripling the accept rate from 14% to 42% by recovering proposals where the direction is correct but the magnitude is too large. Swim2Real calibrates all 16 parameters simultaneously, most closely matching real fish velocities across all motor frequencies (MAE = 7.4 mm/s, 43% lower than the next-best method), with zero outlier seeds across five runs. Motor commands from the trained policy transfer to the physical fish at 50 Hz, completing the pipeline from swimming video to real-world deployment. Downstream RL policies swim 12% farther than those from BayesOpt-calibrated simulators and 90% farther than CMA-ES. These results demonstrate that VLM-guided calibration can close the sim-to-real gap for aquatic robots directly from video, enabling zero-shot RL transfer to physical swimmers without manual system identification, a step toward automated, general-purpose simulator tuning for underwater robotics.

cs.RO

Reward-Conditioned Reinforcement Learning

Single-task RL agents are typically trained under a fixed reward function, which limits their robustness to reward misspecification and their ability to adapt to changing preferences. We introduce Reward-Conditioned Reinforcement Learning (RCRL), an off-policy method that conditions agents on reward parameterizations while collecting experience under a single nominal objective. By recomputing counterfactual rewards from shared replay data, RCRL exposes the agent to multiple reward objectives without additional environment interaction, connecting single-task RL with ideas from multi-objective and multi-task learning. Across single-task, multi-task, and vision-based benchmarks, RCRL improves sample efficiency under the nominal reward parameterization, enables efficient adaptation to new parameterizations, and supports zero-shot behavioral adjustment at deployment. Our results show that RCRL provides a scalable mechanism for learning robust, steerable policies without sacrificing the simplicity of single-task training.

cs.LG

Vid2Sid: Videos Can Help Close the Sim2Real Gap

Calibrating a robot simulator's physics parameters (friction, damping, material stiffness) to match real hardware is often done by hand or with black-box optimizers that reduce error but cannot explain which physical discrepancies drive the error. When sensing is limited to external cameras, the problem is further compounded by perception noise and the absence of direct force or state measurements. We present Vid2Sid, a video-driven system identification pipeline that couples foundation-model perception with a VLM-in-the-loop optimizer that analyzes paired sim-real videos, diagnoses concrete mismatches, and proposes physics parameter updates with natural language rationales. We evaluate our approach on a tendon-actuated finger (rigid-body dynamics in MuJoCo) and a deformable continuum tentacle (soft-body dynamics in PyElastica). On sim2real holdout controls unseen during training, Vid2Sid achieves the best average rank across all settings, matching or exceeding black-box optimizers while uniquely providing interpretable reasoning at each iteration. Sim2sim validation confirms that Vid2Sid recovers ground-truth parameters most accurately (mean relative error under 13\% vs. 28--98\%), and ablation analysis reveals three calibration regimes. VLM-guided optimization excels when perception is clean and the simulator is expressive, while model-class limitations bound performance in more challenging settings.

cs.RO

Debate2Create: Robot Co-design via Multi-Agent LLM Debate

We introduce Debate2Create (D2C), a multi-agent LLM framework that formulates robot co-design as structured, iterative debate grounded in physics-based evaluation. A design agent and control agent engage in a thesis-antithesis-synthesis loop, while criterion-specific LLM judges provide multi-objective feedback to steer exploration. Across five MuJoCo locomotion benchmarks, D2C achieves the highest default-normalized score among the evaluated LLM-based and black-box baselines, with gains up to 3.2x on Ant and nearly 9x on Swimmer. Iterative debate yields 18-35% gains over compute-matched zero-shot generation, and D2C-generated rewards transfer to default morphologies in 4/5 tasks. These results suggest that structured, simulator-grounded multi-agent interaction is a useful mechanism for joint morphology-reward optimization under a fixed-topology, per-candidate-RL protocol. Project page: debate2create.github.io.

cs.RO

$\mu$-Parametrization for Mixture of Experts

Recent years have seen a growing interest and adoption of LLMs, with Mixture-of-Experts (MoE) emerging as a leading architecture in extremely large models. Currently, the largest open-source models reach over $1$T parameters. At such scales, hyperparameter tuning becomes prohibitively expensive. Precisely for this reason, the $\mu$Transfer is becoming a key technique. It allows for seamless transfer of optimal hyperparameters across model scales, resulting in a huge reduction in tuning costs. However, existing work has primarily focused on dense LLMs, leaving MoE architectures unexplored. In this work, we derive a $\mu$-Parameterization for MoE, providing theoretical guarantees for feature learning across model widths. Our experiments demonstrate that the optimal learning rate reliably transfers across model sizes, establishing a foundation for efficient hyperparameter tuning in large-scale MoE models.

cs.LG

Decoupled Relative Learning Rate Schedules

In this work, we introduce a novel approach for optimizing LLM training by adjusting learning rates across weights of different components in Transformer models. Traditional methods often apply a uniform learning rate across all network layers, potentially overlooking the unique dynamics of each part. Remarkably, our introduced relative learning rates, RLRS, method accelerates the training process by up to $23\%$, particularly in complex models such as Mixture of Experts (MoE). Hyperparameters of RLRS can be efficiently tuned on smaller models and then effectively reused on models up to $27\times$ larger. This simple and effective method results in a substantial reduction in training time and computational resources, offering a practical and scalable solution for optimizing large-scale neural networks.

cs.LG

Projected Compression: Trainable Projection for Efficient Transformer Compression

Large language models have steadily increased in size to achieve improved performance; however, this growth has also led to greater inference time and computational demands. Consequently, there is rising interest in model size reduction methods. To address this issue, we propose Projected Compression, a novel model compression technique, that reduces model weights by utilizing projection modules. Specifically, we first train additional trainable projections weights and preserve access to all the original model parameters. Subsequently, these projections are merged into a lower-dimensional product matrix, resulting in a reduced-size standard Transformer-based model. Unlike alternative approaches that require additional computational overhead, our method matches the base model's per-token computation step in FLOPs. Experimental results show that Projected Compression outperforms the comparable hard pruning and retraining approach on higher quality models. Moreover, the performance margin scales well with the number of tokens.

cs.LG

FlySearch: Exploring how vision-language models explore

The real world is messy and unstructured. Uncovering critical information often requires active, goal-driven exploration. It remains to be seen whether Vision-Language Models (VLMs), which recently emerged as a popular zero-shot tool in many difficult tasks, can operate effectively in such conditions. In this paper, we answer this question by introducing FlySearch, a 3D, outdoor, photorealistic environment for searching and navigating to objects in complex scenes. We define three sets of scenarios with varying difficulty and observe that state-of-the-art VLMs cannot reliably solve even the simplest exploration tasks, with the gap to human performance increasing as the tasks get harder. We identify a set of central causes, ranging from vision hallucination, through context misunderstanding, to task planning failures, and we show that some of them can be addressed by finetuning. We publicly release the benchmark, scenarios, and the underlying codebase.

cs.CV

Bigger, Regularized, Categorical: High-Capacity Value Functions are Efficient Multi-Task Learners

Recent advances in language modeling and vision stem from training large models on diverse, multi-task data. This paradigm has had limited impact in value-based reinforcement learning (RL), where improvements are often driven by small models trained in a single-task context. This is because in multi-task RL sparse rewards and gradient conflicts make optimization of temporal difference brittle. Practical workflows for generalist policies therefore avoid online training, instead cloning expert trajectories or distilling collections of single-task policies into one agent. In this work, we show that the use of high-capacity value models trained via cross-entropy and conditioned on learnable task embeddings addresses the problem of task interference in online RL, allowing for robust and scalable multi-task training. We test our approach on 7 multi-task benchmarks with over 280 unique tasks, spanning high degree-of-freedom humanoid control and discrete vision-based RL. We find that, despite its simplicity, the proposed approach leads to state-of-the-art single and multi-task performance, as well as sample-efficient transfer to new tasks.

cs.LG

Joint MoE Scaling Laws: Mixture of Experts Can Be Memory Efficient

Mixture of Experts (MoE) architectures have significantly increased computational efficiency in both research and real-world applications of large-scale machine learning models. However, their scalability and efficiency under memory constraints remain relatively underexplored. In this work, we present joint scaling laws for dense and MoE models, incorporating key factors such as the number of active parameters, dataset size, and the number of experts. Our findings provide a principled framework for selecting the optimal MoE configuration under fixed memory and compute budgets. Surprisingly, we show that MoE models can be more memory-efficient than dense models, contradicting conventional wisdom. To derive and validate the theoretical predictions of our scaling laws, we conduct over 280 experiments with up to 2.7B active parameters and up to 5B total parameters. These results offer actionable insights for designing and deploying MoE models in practical large-scale training scenarios.

cs.LG

RoboMorph: Evolving Robot Morphology using Large Language Models

We introduce RoboMorph, an automated approach for generating and optimizing modular robot designs using large language models (LLMs) and evolutionary algorithms. Each robot design is represented by a structured grammar, and we use LLMs to efficiently explore this design space. Traditionally, such exploration is time-consuming and computationally intensive. Using a best-shot prompting strategy combined with reinforcement learning (RL)-based control evaluation, RoboMorph iteratively refines robot designs within an evolutionary feedback loop. Across four terrain types, RoboMorph discovers diverse, terrain-specialized morphologies, including wheeled quadrupeds and hexapods, that match or outperform designs produced by Robogrammar's graph-search method. These results demonstrate that LLMs, when coupled with evolutionary selection, can serve as effective generative operators for automated robot design. Our project page and code are available at https://robomorph.github.io.

cs.LG

What Matters in Hierarchical Search for Combinatorial Reasoning Problems?

Efficiently tackling combinatorial reasoning problems, particularly the notorious NP-hard tasks, remains a significant challenge for AI research. Recent efforts have sought to enhance planning by incorporating hierarchical high-level search strategies, known as subgoal methods. While promising, their performance against traditional low-level planners is inconsistent, raising questions about their application contexts. In this study, we conduct an in-depth exploration of subgoal-planning methods for combinatorial reasoning. We identify the attributes pivotal for leveraging the advantages of high-level search: hard-to-learn value functions, complex action spaces, presence of dead ends in the environment, or using data collected from diverse experts. We propose a consistent evaluation methodology to achieve meaningful comparisons between methods and reevaluate the state-of-the-art algorithms.

cs.LG

Bigger, Regularized, Optimistic: scaling for compute and sample-efficient continuous control

Sample efficiency in Reinforcement Learning (RL) has traditionally been driven by algorithmic enhancements. In this work, we demonstrate that scaling can also lead to substantial improvements. We conduct a thorough investigation into the interplay of scaling model capacity and domain-specific RL enhancements. These empirical findings inform the design choices underlying our proposed BRO (Bigger, Regularized, Optimistic) algorithm. The key innovation behind BRO is that strong regularization allows for effective scaling of the critic networks, which, paired with optimistic exploration, leads to superior performance. BRO achieves state-of-the-art results, significantly outperforming the leading model-based and model-free algorithms across 40 complex tasks from the DeepMind Control, MetaWorld, and MyoSuite benchmarks. BRO is the first model-free algorithm to achieve near-optimal policies in the notoriously challenging Dog and Humanoid tasks.

cs.LG

On the Theory of Risk-Aware Agents: Bridging Actor-Critic and Economics

Risk-aware Reinforcement Learning (RL) algorithms like SAC and TD3 were shown empirically to outperform their risk-neutral counterparts in a variety of continuous-action tasks. However, the theoretical basis for the pessimistic objectives these algorithms employ remains unestablished, raising questions about the specific class of policies they are implementing. In this work, we apply the expected utility hypothesis, a fundamental concept in economics, to illustrate that both risk-neutral and risk-aware RL goals can be interpreted through expected utility maximization using an exponential utility function. This approach reveals that risk-aware policies effectively maximize value certainty equivalent, aligning them with conventional decision theory principles. Furthermore, we propose Dual Actor-Critic (DAC). DAC is a risk-aware, model-free algorithm that features two distinct actor networks: a pessimistic actor for temporal-difference learning and an optimistic actor for exploration. Our evaluations of DAC across various locomotion and manipulation tasks demonstrate improvements in sample efficiency and final performance. Remarkably, DAC, while requiring significantly less computational resources, matches the performance of leading model-based methods in the complex dog and humanoid domains.

cs.LG

Overestimation, Overfitting, and Plasticity in Actor-Critic: the Bitter Lesson of Reinforcement Learning

Recent advancements in off-policy Reinforcement Learning (RL) have significantly improved sample efficiency, primarily due to the incorporation of various forms of regularization that enable more gradient update steps than traditional agents. However, many of these techniques have been tested in limited settings, often on tasks from single simulation benchmarks and against well-known algorithms rather than a range of regularization approaches. This limits our understanding of the specific mechanisms driving RL improvements. To address this, we implemented over 60 different off-policy agents, each integrating established regularization techniques from recent state-of-the-art algorithms. We tested these agents across 14 diverse tasks from 2 simulation benchmarks, measuring training metrics related to overestimation, overfitting, and plasticity loss -- issues that motivate the examined regularization techniques. Our findings reveal that while the effectiveness of a specific regularization setup varies with the task, certain combinations consistently demonstrate robust and superior performance. Notably, a simple Soft Actor-Critic agent, appropriately regularized, reliably finds a better-performing policy within the training regime, which previously was achieved mainly through model-based approaches.

cs.LG

A Case for Validation Buffer in Pessimistic Actor-Critic

In this paper, we investigate the issue of error accumulation in critic networks updated via pessimistic temporal difference objectives. We show that the critic approximation error can be approximated via a recursive fixed-point model similar to that of the Bellman value. We use such recursive definition to retrieve the conditions under which the pessimistic critic is unbiased. Building on these insights, we propose Validation Pessimism Learning (VPL) algorithm. VPL uses a small validation buffer to adjust the levels of pessimism throughout the agent training, with the pessimism set such that the approximation error of the critic targets is minimized. We investigate the proposed approach on a variety of locomotion and manipulation tasks and report improvements in sample efficiency and performance.

cs.LG

MoE-Mamba: Efficient Selective State Space Models with Mixture of Experts

State Space Models (SSMs) have become serious contenders in the field of sequential modeling, challenging the dominance of Transformers. At the same time, Mixture of Experts (MoE) has significantly improved Transformer-based Large Language Models, including recent state-of-the-art open models. We propose that to unlock the potential of SSMs for scaling, they should be combined with MoE. We showcase this on Mamba, a recent SSM-based model that achieves remarkable performance. Our model, MoE-Mamba, outperforms both Mamba and baseline Transformer-MoE. In particular, MoE-Mamba reaches the same performance as Mamba in $2.35\times$ fewer training steps while preserving the inference performance gains of Mamba against Transformer.

cs.LG