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Maria Polukarov

Publications and source records attributed to Maria Polukarov.

At least 19 recordsLinked to original sources

Multiwinner Voting with Spatial Preferences under Incomplete Information

In multiwinner elections with many candidates, as in participatory budgeting or large-scale recommendation, voters cannot plausibly evaluate every candidate, yet standard proportional-fairness guarantees such as EJR+ are stated for fully specified approval ballots. We ask whether strong proportional representation can still be guaranteed while eliciting only a little from each voter. We study this in a spatial model, the Axis-aligned Random Rectangle Voter (ARRV) model, in which candidates occupy a $d$-dimensional issue space and each voter approves an axis-aligned hyper-rectangle: a tolerance interval on every issue. Preferences are revealed only through Planar queries, each comparing a voter's tolerance to a candidate on a single issue. We give an algorithm returning an EJR+ committee for any distribution over rectangular preferences, using only $\mathcal{O}(d\log dk)$ Planar queries per voter in expectation given a sufficiently large electorate, independent of the number of candidates $m$, where $d$ is the number of issues and $k$ the committee size. The algorithm rests on a dimension-agnostic verify-or-fallback framework whose query cost is governed by two properties supplied by interchangeable modules. We describe such modules, yielding end-to-end guarantees for known, unknown, and smooth distributions.

cs.GT

MINDGAMES: A Live Arena for Evaluating Social and Strategic Reasoning in Multi-Agent LLMs

Large language models (LLMs) are increasingly deployed as interactive agents, yet their capacity for social and strategic reasoning over extended interaction remains poorly understood. Existing evaluations rely on static vignettes or single-game benchmarks that cannot capture the sustained, multi-faceted reasoning that real-world multi-agent settings demand. We introduce Mindgames, a multi-game arena and evaluation platform for LLM agents that operationalizes complementary reasoning demands relevant to ``theory of mind'': belief attribution under hidden information, opponent modeling through repeated strategic interaction, cooperative inference under knowledge asymmetries, and sustained deception in social deduction. Built on TextArena, Mindgames provides a unified interaction interface, TrueSkill-based rating, and full trajectory logging across four game environments. We instantiate Mindgames through a 2025 competition cycle hosted at a major AI conference, which assessed 944 submitted agents from 76 teams across four games: Colonel Blotto, Iterated Prisoner's Dilemma, Codenames, and Secret Mafia. Our analysis surfaces both agent-level and evaluation-level limitations: brittle rule adherence remains a major bottleneck, top-performing systems repeatedly rely on explicit structural scaffolding, and leaderboard validity differs sharply across environments. In particular, failure-heavy environments can reward robustness to opponent errors as much as strategic ability, with Secret Mafia exhibiting a pronounced error-survival confound in this cycle. We release a dataset of 29,571 multi-agent games with turn-level observations, actions, and rewards, together with MG-Ref, a deterministic offline tournament protocol that scores new agents against a frozen reference pool of top-ranked, low-error Stage~II submissions under the same error-attribution lens used in this analysis.

cs.AI

The Complexity of Strategic Behavior in Primary Elections

We study the computational complexity of strategic behaviour in primary elections. Unlike direct voting systems, primaries introduce a multi-stage process in which voters first influence intra-party nominees before a general election determines the final winner. While previous work has evaluated primaries via welfare distortion, we instead examine their game-theoretic properties. We formalise a model of primaries under first-past-the-post with fixed tie-breaking and analyse voters' strategic behaviour. We show that determining whether a pure Nash equilibrium exists is $\Sigma_2^{\mathbf P}$-complete, computing a best response is NP-complete, and deciding the existence of subgame-perfect equilibria in sequential primaries is PSPACE-complete. These results reveal that primaries fundamentally increase the computational difficulty of strategic reasoning, situating them as a rich source of complexity-theoretic challenges within computational social choice.

cs.GT

Multi-Agent Reinforcement Learning for Market Making: Competition without Collusion

Algorithmic collusion has emerged as a central question in AI: Will the interaction between different AI agents deployed in markets lead to collusion? More generally, understanding how emergent behavior, be it a cartel or market dominance from more advanced bots, affects the market overall is an important research question. We propose a hierarchical multi-agent reinforcement learning framework to study algorithmic collusion in market making. The framework includes a self-interested market maker (Agent~A), which is trained in an uncertain environment shaped by an adversary, and three bottom-layer competitors: the self-interested Agent~B1 (whose objective is to maximize its own PnL), the competitive Agent~B2 (whose objective is to minimize the PnL of its opponent), and the hybrid Agent~B$^\star$, which can modulate between the behavior of the other two. To analyze how these agents shape the behavior of each other and affect market outcomes, we propose interaction-level metrics that quantify behavioral asymmetry and system-level dynamics, while providing signals potentially indicative of emergent interaction patterns. Experimental results show that Agent~B2 secures dominant performance in a zero-sum setting against B1, aggressively capturing order flow while tightening average spreads, thus improving market execution efficiency. In contrast, Agent~B$^\star$ exhibits a self-interested inclination when co-existing with other profit-seeking agents, securing dominant market share through adaptive quoting, yet exerting a milder adverse impact on the rewards of Agents~A and B1 compared to B2. These findings suggest that adaptive incentive control supports more sustainable strategic co-existence in heterogeneous agent environments and offers a structured lens for evaluating behavioral design in algorithmic trading systems.

cs.MA

Multiwinner Voting with Interval Preferences under Incomplete Information

In multiwinner approval elections with many candidates, voters may struggle to determine their preferences over the entire slate of candidates. It is therefore of interest to explore which (if any) fairness guarantees can be provided under reduced communication. In this paper, we consider voters with one-dimensional preferences: voters and candidates are associated with points in $\mathbb R$, and each voter's approval set forms an interval of $\mathbb R$. We put forward a probabilistic preference model, where the voter set consists of $\sigma$ different groups; each group is associated with a distribution over an interval of $\mathbb R$, so that each voter draws the endpoints of her approval interval from the distribution associated with her group. We present an algorithm for computing committees that provide Proportional Justified Representation + (PJR+), which proceeds by querying voters' preferences, and show that, in expectation, it makes $\mathcal{O}(\log( \sigma\cdot k))$ queries per voter, where $k$ is the desired committee size.

cs.GT

Optimal Candidate Positioning in Multi-Issue Elections

We study strategic candidate positioning in multidimensional spatial-voting elections. Voters and candidates are represented as points in $\mathbb{R}^d$, and each voter supports the candidate that is closest under a distance induced by an $\ell_p$-norm. We prove that computing an optimal location for a new candidate is NP-hard already against a single opponent, whereas for a constant number of issues the problem is tractable: an $O(n^{d+1})$ hyperplane-enumeration algorithm and an $O(n \log n)$ radial-sweep routine for $d=2$ solve the task exactly. We further derive the first approximation guarantees for the general multi-candidate case and show how our geometric approach extends seamlessly to positional-scoring rules such as $k$-approval and Borda. These results clarify the algorithmic landscape of multidimensional spatial elections and provide practically implementable tools for campaign strategy.

cs.GT

Robust Market Making: To Quote, or not To Quote

Market making is a popular trading strategy, which aims to generate profit from the spread between the quotes posted at either side of the market. It has been shown that training market makers (MMs) with adversarial reinforcement learning allows to overcome the risks due to changing market conditions and to lead to robust performances. Prior work assumes, however, that MMs keep quoting throughout the trading process, but in practice this is not required, even for ``registered'' MMs (that only need to satisfy quoting ratios defined by the market rules). In this paper, we build on this line of work and enrich the strategy space of the MM by allowing to occasionally not quote or provide single-sided quotes. Towards this end, in addition to the MM agents that provide continuous bid-ask quotes, we have designed two new agents with increasingly richer action spaces. The first has the option to provide bid-ask quotes or refuse to quote. The second has the option to provide bid-ask quotes, refuse to quote, or only provide single-sided ask or bid quotes. We employ a model-driven approach to empirically compare the performance of the continuously quoting MM with the two agents above in various types of adversarial environments. We demonstrate how occasional refusal to provide bid-ask quotes improves returns and/or Sharpe ratios. The quoting ratios of well-trained MMs can basically meet any market requirements, reaching up to 99.9$\%$ in some cases.

q-fin.TR

ARL-Based Multi-Action Market Making with Hawkes Processes and Variable Volatility

We advance market-making strategies by integrating Adversarial Reinforcement Learning (ARL), Hawkes Processes, and variable volatility levels while also expanding the action space available to market makers (MMs). To enhance the adaptability and robustness of these strategies -- which can quote always, quote only on one side of the market or not quote at all -- we shift from the commonly used Poisson process to the Hawkes process, which better captures real market dynamics and self-exciting behaviors. We then train and evaluate strategies under volatility levels of 2 and 200. Our findings show that the 4-action MM trained in a low-volatility environment effectively adapts to high-volatility conditions, maintaining stable performance and providing two-sided quotes at least 92\% of the time. This indicates that incorporating flexible quoting mechanisms and realistic market simulations significantly enhances the effectiveness of market-making strategies.

q-fin.TR

An Empirical Analysis on Financial Markets: Insights from the Application of Statistical Physics

In this study, we introduce a physical model inspired by statistical physics for predicting price volatility and expected returns by leveraging Level 3 order book data. By drawing parallels between orders in the limit order book and particles in a physical system, we establish unique measures for the system's kinetic energy and momentum as a way to comprehend and evaluate the state of limit order book. Our model goes beyond examining merely the top layers of the order book by introducing the concept of 'active depth', a computationally-efficient approach for identifying order book levels that have impact on price dynamics. We empirically demonstrate that our model outperforms the benchmarks of traditional approaches and machine learning algorithm. Our model provides a nuanced comprehension of market microstructure and produces more accurate forecasts on volatility and expected returns. By incorporating principles of statistical physics, this research offers valuable insights on understanding the behaviours of market participants and order book dynamics.

q-fin.TR

Error in the Euclidean Preference Model

Spatial models of preference, in the form of vector embeddings, are learned by many deep learning and multiagent systems, including recommender systems. Often these models are assumed to approximate a Euclidean structure, where an individual prefers alternatives positioned closer to their "ideal point", as measured by the Euclidean metric. However, Bogomolnaia and Laslier (2007) showed that there exist ordinal preference profiles that cannot be represented with this structure if the Euclidean space has two fewer dimensions than there are individuals or alternatives. We extend this result, showing that there are situations in which almost all preference profiles cannot be represented with the Euclidean model, and derive a theoretical lower bound on the expected error when using the Euclidean model to approximate non-Euclidean preference profiles. Our results have implications for the interpretation and use of vector embeddings, because in some cases close approximation of arbitrary, true ordinal relationships can be expected only if the dimensionality of the embeddings is a substantial fraction of the number of entities represented.

cs.AI

Denoised Labels for Financial Time-Series Data via Self-Supervised Learning

The introduction of electronic trading platforms effectively changed the organisation of traditional systemic trading from quote-driven markets into order-driven markets. Its convenience led to an exponentially increasing amount of financial data, which is however hard to use for the prediction of future prices, due to the low signal-to-noise ratio and the non-stationarity of financial time series. Simpler classification tasks -- where the goal is to predict the directions of future price movement -- via supervised learning algorithms, need sufficiently reliable labels to generalise well. Labelling financial data is however less well defined than other domains: did the price go up because of noise or because of signal? The existing labelling methods have limited countermeasures against noise and limited effects in improving learning algorithms. This work takes inspiration from image classification in trading and success in self-supervised learning. We investigate the idea of applying computer vision techniques to financial time-series to reduce the noise exposure and hence generate correct labels. We look at the label generation as the pretext task of a self-supervised learning approach and compare the naive (and noisy) labels, commonly used in the literature, with the labels generated by a denoising autoencoder for the same downstream classification task. Our results show that our denoised labels improve the performances of the downstream learning algorithm, for both small and large datasets. We further show that the signals we obtain can be used to effectively trade with binary strategies. We suggest that with proposed techniques, self-supervised learning constitutes a powerful framework for generating "better" financial labels that are useful for studying the underlying patterns of the market.

cs.LG

Heuristic Voting as Ordinal Dominance Strategies

Decision making under uncertainty is a key component of many AI settings, and in particular of voting scenarios where strategic agents are trying to reach a joint decision. The common approach to handle uncertainty is by maximizing expected utility, which requires a cardinal utility function as well as detailed probabilistic information. However, often such probabilities are not easy to estimate or apply. To this end, we present a framework that allows "shades of gray" of likelihood without probabilities. Specifically, we create a hierarchy of sets of world states based on a prospective poll, with inner sets contain more likely outcomes. This hierarchy of likelihoods allows us to define what we term ordinally-dominated strategies. We use this approach to justify various known voting heuristics as bounded-rational strategies.

cs.GT

Acyclic Games and Iterative Voting

We consider iterative voting models and position them within the general framework of acyclic games and game forms. More specifically, we classify convergence results based on the underlying assumptions on the agent scheduler (the order of players) and the action scheduler (which better-reply is played). Our main technical result is providing a complete picture of conditions for acyclicity in several variations of Plurality voting. In particular, we show that (a) under the traditional lexicographic tie-breaking, the game converges for any order of players under a weak restriction on voters' actions; and (b) Plurality with randomized tie-breaking is not guaranteed to converge under arbitrary agent schedulers, but from any initial state there is \emph{some} path of better-replies to a Nash equilibrium. We thus show a first separation between restricted-acyclicity and weak-acyclicity of game forms, thereby settling an open question from [Kukushkin, IJGT 2011]. In addition, we refute another conjecture regarding strongly-acyclic voting rules.

cs.MA

A new structural stochastic volatility model of asset pricing and its stylized facts

Building on a prominent agent-based model, we present a new structural stochastic volatility asset pricing model of fundamentalists vs. chartists where the prices are determined based on excess demand. Specifically, this allows for modelling stochastic interactions between agents, based on a herding process corrected by a price misalignment, and incorporating strong noise components in the agents' demand. The model's parameters are estimated using the method of simulated moments, where the moments reflect the basic properties of the daily returns of a stock market index. In addition, for the first time we apply a (parametric) bootstrap method in a setting where the switching between strategies is modelled using a discrete choice approach. As we demonstrate, the resulting dynamics replicate a rich set of the stylized facts of the daily financial data including: heavy tails, volatility clustering, long memory in absolute returns, as well as the absence of autocorrelation in raw returns, volatility-volume correlations, aggregate Gaussianity, concave price impact and extreme price events.

econ.GN

New Results on Equilibria in Strategic Candidacy

We consider a voting setting where candidates have preferences about the outcome of the election and are free to join or leave the election. The corresponding candidacy game, where candidates choose strategically to participate or not, has been studied %initially by Dutta et al., who showed that no non-dictatorial voting procedure satisfying unanimity is candidacy-strategyproof, that is, is such that the joint action where all candidates enter the election is always a pure strategy Nash equilibrium. Dutta et al. also showed that for some voting tree procedures, there are candidacy games with no pure Nash equilibria, and that for the rule that outputs the sophisticated winner of voting by successive elimination, all games have a pure Nash equilibrium. No results were known about other voting rules. Here we prove several such results. For four candidates, the message is, roughly, that most scoring rules (with the exception of Borda) do not guarantee the existence of a pure Nash equilibrium but that Condorcet-consistent rules, for an odd number of voters, do. For five candidates, most rules we study no longer have this guarantee. Finally, we identify one prominent rule that guarantees the existence of a pure Nash equilibrium for any number of candidates (and for an odd number of voters): the Copeland rule. We also show that under mild assumptions on the voting rule, the existence of strong equilibria cannot be guaranteed.

cs.GT

Cooperative Equilibrium beyond Social Dilemmas: Pareto Solvable Games

A recently introduced concept of "cooperative equilibrium", based on the assumption that players have a natural attitude to cooperation, has been proven a powerful tool in predicting human behaviour in social dilemmas. In this paper, we extend this idea to more general game models, termed "Pareto solvable" games, which in particular include the Nash Bargaining Problem and the Ultimatum Game. We show that games in this class possess a unique pure cooperative equilibrium. Furthermore, for the Ultimatum Game, this notion appears to be strongly correlated with a suitably defined variant of the Dictator Game. We support this observation with the results of a behavioural experiment conducted using Amazon Mechanical Turk, which demonstrates that our approach allows for making statistically precise predictions of average behaviour in such settings.

cs.GT

Coalition Structure Generation over Graphs

We give the analysis of the computational complexity of coalition structure generation over graphs. Given an undirected graph G = (N,E) and a valuation function v : P(N) \to R over the subsets of nodes, the problem is to find a partition of N into connected subsets, that maximises the sum of the components values. This problem is generally NP-complete; in particular, it is hard for a defined class of valuation functions which are independent of disconnected members - that is, two nodes have no effect on each other's marginal contribution to their vertex separator. Nonetheless, for all such functions we provide bounds on the complexity of coalition structure generation over general and minor-free graphs. Our proof is constructive and yields algorithms for solving corresponding instances of the problem. Furthermore, we derive linear time bounds for graphs of bounded treewidth. However, as we show, the problem remains NP-complete for planar graphs, and hence, for any K_k minor free graphs where k \geq 5. Moreover, a 3-SAT problem with m clauses can be represented by a coalition structure generation problem over a planar graph with O(m^2) nodes. Importantly, our hardness result holds for a particular subclass of valuation functions, termed edge sum, where the value of each subset of nodes is simply determined by the sum of given weights of the edges in the induced subgraph.

cs.DS

Cooperative Games with Overlapping Coalitions

In the usual models of cooperative game theory, the outcome of a coalition formation process is either the grand coalition or a coalition structure that consists of disjoint coalitions. However, in many domains where coalitions are associated with tasks, an agent may be involved in executing more than one task, and thus may distribute his resources among several coalitions. To tackle such scenarios, we introduce a model for cooperative games with overlapping coalitions--or overlapping coalition formation (OCF) games. We then explore the issue of stability in this setting. In particular, we introduce a notion of the core, which generalizes the corresponding notion in the traditional (non-overlapping) scenario. Then, under some quite general conditions, we characterize the elements of the core, and show that any element of the core maximizes the social welfare. We also introduce a concept of balancedness for overlapping coalitional games, and use it to characterize coalition structures that can be extended to elements of the core. Finally, we generalize the notion of convexity to our setting, and show that under some natural assumptions convex games have a non-empty core. Moreover, we introduce two alternative notions of stability in OCF that allow a wider range of deviations, and explore the relationships among the corresponding definitions of the core, as well as the classic (non-overlapping) core and the Aubin core. We illustrate the general properties of the three cores, and also study them from a computational perspective, thus obtaining additional insights into their fundamental structure.

cs.GT