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Maria Stamatopoulou

Publications and source records attributed to Maria Stamatopoulou.

4 recordsLinked to original sources

E-SDS: Environment-aware See it, Do it, Sorted - Automated Environment-Aware Reinforcement Learning for Humanoid Locomotion

Vision-language models (VLMs) show promise in automating reward design in humanoid locomotion, which could eliminate the need for tedious manual engineering. However, current VLM-based methods are essentially "blind", as they lack the environmental perception required to navigate complex terrain. We present E-SDS (Environment-aware See it, Do it, Sorted), a framework that closes this perception gap. E-SDS integrates VLMs with real-time terrain sensor analysis to automatically generate reward functions that facilitate training of robust perceptive locomotion policies, grounded by example videos. Evaluated on a Unitree G1 humanoid across four distinct terrains (simple, gaps, obstacles, stairs), E-SDS uniquely enabled successful stair descent, while policies trained with manually-designed rewards or a non-perceptive automated baseline were unable to complete the task. In all terrains, E-SDS also reduced velocity tracking error by 51.9-82.6%. Our framework reduces the human effort of reward design from days to less than two hours while simultaneously producing more robust and capable locomotion policies.

cs.RO

SDS -- See it, Do it, Sorted: Quadruped Skill Synthesis from Single Video Demonstration

Imagine a robot learning locomotion skills from any single video, without labels or reward engineering. We introduce SDS ("See it. Do it. Sorted."), an automated pipeline for skill acquisition from unstructured demonstrations. Using GPT-4o, SDS applies novel prompting techniques, in the form of spatio-temporal grid-based visual encoding ($G_{v}$) and structured input decomposition (SUS). These produce executable reward functions (RF) from the raw input videos. The RFs are used to train PPO policies and are optimized through closed-loop evolution, using training footage and performance metrics as self-supervised signals. SDS allows quadrupeds (e.g. Unitree Go1) to learn four gaits -- trot, bound, pace, and hop -- achieving 100% gait matching fidelity, Dynamic Time Warping (DTW) distance in the order of $10^{-6}$, and stable locomotion with zero failures, both in simulation and the real world. SDS generalizes to morphologically different quadrupeds (e.g. ANYmal) and outperforms prior work in data efficiency, training time and engineering effort. Further materials and the code are open-source under: https://rpl-cs-ucl.github.io/SDSweb/.

cs.RO

DiPPeR: Diffusion-based 2D Path Planner applied on Legged Robots

In this work, we present DiPPeR, a novel and fast 2D path planning framework for quadrupedal locomotion, leveraging diffusion-driven techniques. Our contributions include a scalable dataset generator for map images and corresponding trajectories, an image-conditioned diffusion planner for mobile robots, and a training/inference pipeline employing CNNs. We validate our approach in several mazes, as well as in real-world deployment scenarios on Boston Dynamic's Spot and Unitree's Go1 robots. DiPPeR performs on average 23 times faster for trajectory generation against both search based and data driven path planning algorithms with an average of 87% consistency in producing feasible paths of various length in maps of variable size, and obstacle structure. Website: https://rpl-cs-ucl.github.io/DiPPeR

cs.RO

DiPPeST: Diffusion-based Path Planner for Synthesizing Trajectories Applied on Quadruped Robots

We present DiPPeST, a novel image and goal conditioned diffusion-based trajectory generator for quadrupedal robot path planning. DiPPeST is a zero-shot adaptation of our previously introduced diffusion-based 2D global trajectory generator (DiPPeR). The introduced system incorporates a novel strategy for local real-time path refinements, that is reactive to camera input, without requiring any further training, image processing, or environment interpretation techniques. DiPPeST achieves 92% success rate in obstacle avoidance for nominal environments and an average of 88% success rate when tested in environments that are up to 3.5 times more complex in pixel variation than DiPPeR. A visual-servoing framework is developed to allow for real-world execution, tested on the quadruped robot, achieving 80% success rate in different environments and showcasing improved behavior than complex state-of-the-art local planners, in narrow environments.

cs.RO