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Maria-Florina Balcan

Publications and source records attributed to Maria-Florina Balcan.

96 records · Page 6Linked to original sources

Finding Endogenously Formed Communities

A central problem in e-commerce is determining overlapping communities among individuals or objects in the absence of external identification or tagging. We address this problem by introducing a framework that captures the notion of communities or clusters determined by the relative affinities among their members. To this end we define what we call an affinity system, which is a set of elements, each with a vector characterizing its preference for all other elements in the set. We define a natural notion of (potentially overlapping) communities in an affinity system, in which the members of a given community collectively prefer each other to anyone else outside the community. Thus these communities are endogenously formed in the affinity system and are "self-determined" or "self-certified" by its members. We provide a tight polynomial bound on the number of self-determined communities as a function of the robustness of the community. We present a polynomial-time algorithm for enumerating these communities. Moreover, we obtain a local algorithm with a strong stochastic performance guarantee that can find a community in time nearly linear in the of size the community. Social networks fit particularly naturally within the affinity system framework -- if we can appropriately extract the affinities from the relatively sparse yet rich information from social networks, our analysis then yields a set of efficient algorithms for enumerating self-determined communities in social networks. In the context of social networks we also connect our analysis with results about $(α,β)$-clusters introduced by Mishra, Schreiber, Stanton, and Tarjan \cite{msst}. In contrast with the polynomial bound we prove on the number of communities in the affinity system model, we show that there exists a family of networks with superpolynomial number of $(α,β)$-clusters.

cs.DS↗

Robust Interactive Learning

In this paper we propose and study a generalization of the standard active-learning model where a more general type of query, class conditional query, is allowed. Such queries have been quite useful in applications, but have been lacking theoretical understanding. In this work, we characterize the power of such queries under two well-known noise models. We give nearly tight upper and lower bounds on the number of queries needed to learn both for the general agnostic setting and for the bounded noise model. We further show that our methods can be made adaptive to the (unknown) noise rate, with only negligible loss in query complexity.

cs.LG↗

Near Optimality in Covering and Packing Games by Exposing Global Information

Covering and packing problems can be modeled as games to encapsulate interesting social and engineering settings. These games have a high Price of Anarchy in their natural formulation. However, existing research applicable to specific instances of these games has only been able to prove fast convergence to arbitrary equilibria. This paper studies general classes of covering and packing games with learning dynamics models that incorporate a central authority who broadcasts weak, socially beneficial signals to agents that otherwise only use local information in their decision-making. Rather than illustrating convergence to an arbitrary equilibrium that may have very high social cost, we show that these systems quickly achieve near-optimal performance. In particular, we show that in the public service advertising model, reaching a small constant fraction of the agents is enough to bring the system to a state within a log n factor of optimal in a broad class of set cover and set packing games or a constant factor of optimal in the special cases of vertex cover and maximum independent set, circumventing social inefficiency of bad local equilibria that could arise without a central authority. We extend these results to the learn-then-decide model, in which agents use any of a broad class of learning algorithms to decide in a given round whether to behave according to locally optimal behavior or the behavior prescribed by the broadcast signal. The new techniques we use for analyzing these games could be of broader interest for analyzing more general classic optimization problems in a distributed fashion.

cs.GT↗

Clustering Protein Sequences Given the Approximation Stability of the Min-Sum Objective Function

We study the problem of efficiently clustering protein sequences in a limited information setting. We assume that we do not know the distances between the sequences in advance, and must query them during the execution of the algorithm. Our goal is to find an accurate clustering using few queries. We model the problem as a point set $S$ with an unknown metric $d$ on $S$, and assume that we have access to \emph{one versus all} distance queries that given a point $s \in S$ return the distances between $s$ and all other points. Our one versus all query represents an efficient sequence database search program such as BLAST, which compares an input sequence to an entire data set. Given a natural assumption about the approximation stability of the \emph{min-sum} objective function for clustering, we design a provably accurate clustering algorithm that uses few one versus all queries. In our empirical study we show that our method compares favorably to well-established clustering algorithms when we compare computationally derived clusterings to gold-standard manual classifications.

cs.DS↗

Efficient Clustering with Limited Distance Information

Given a point set S and an unknown metric d on S, we study the problem of efficiently partitioning S into k clusters while querying few distances between the points. In our model we assume that we have access to one versus all queries that given a point s in S return the distances between s and all other points. We show that given a natural assumption about the structure of the instance, we can efficiently find an accurate clustering using only O(k) distance queries. Our algorithm uses an active selection strategy to choose a small set of points that we call landmarks, and considers only the distances between landmarks and other points to produce a clustering. We use our algorithm to cluster proteins by sequence similarity. This setting nicely fits our model because we can use a fast sequence database search program to query a sequence against an entire dataset. We conduct an empirical study that shows that even though we query a small fraction of the distances between the points, we produce clusterings that are close to a desired clustering given by manual classification.

cs.DS↗

Sequential item pricing for unlimited supply

We investigate the extent to which price updates can increase the revenue of a seller with little prior information on demand. We study prior-free revenue maximization for a seller with unlimited supply of n item types facing m myopic buyers present for k < log n days. For the static (k = 1) case, Balcan et al. [2] show that one random item price (the same on each item) yields revenue within a Θ(log m + log n) factor of optimum and this factor is tight. We define the hereditary maximizers property of buyer valuations (satisfied by any multi-unit or gross substitutes valuation) that is sufficient for a significant improvement of the approximation factor in the dynamic (k > 1) setting. Our main result is a non-increasing, randomized, schedule of k equal item prices with expected revenue within a O((log m + log n) / k) factor of optimum for private valuations with hereditary maximizers. This factor is almost tight: we show that any pricing scheme over k days has a revenue approximation factor of at least (log m + log n) / (3k). We obtain analogous matching lower and upper bounds of Θ((log n) / k) if all valuations have the same maximum. We expect our upper bound technique to be of broader interest; for example, it can significantly improve the result of Akhlaghpour et al. [1]. We also initiate the study of revenue maximization given allocative externalities (i.e. influences) between buyers with combinatorial valuations. We provide a rather general model of positive influence of others' ownership of items on a buyer's valuation. For affine, submodular externalities and valuations with hereditary maximizers we present an influence-and-exploit (Hartline et al. [13]) marketing strategy based on our algorithm for private valuations. This strategy preserves our approximation factor, despite an affine increase (due to externalities) in the optimum revenue.

cs.GT↗