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Mariah Schrum

Publications and source records attributed to Mariah Schrum.

7 recordsLinked to original sources

Disentangled Skill Representations for Predictive Human Modeling

Understanding human skill is important for AI systems that collaborate with, coach, or assist people. Unlike typical latent variable estimation problems which rely on single observations, skill is a persistent, compositional, and behaviorally grounded construct that must be inferred from patterns over time. We introduce Skill Abstraction with Interpretable Latents (SAIL), a method for modeling human skill as an interpretable, multi-dimensional construct inferred from naturalistic behavior. Our approach produces a skill embedding that is robust to transient performance fluctuations and learns a transferable representation of human subskills. Furthermore, SAIL supports skill-informed behavior prediction that generalizes across a variety of in-domain contexts. We represent each individual with a persistent skill embedding that controls a blend between expert and novice bases and is trained using counterfactual subskill swaps for disentanglement. This design encourages representations that are both robust to performance variation and structured for interpretability. We demonstrate across racing and baseball that SAIL achieves strong predictive performance and consistently improves behaviorally grounded disentanglement over the evaluated baselines, while also improving downstream AI coaching performance.

cs.LG

SimCoachCorpus: A naturalistic dataset with language and trajectories for embodied teaching

High-quality curated datasets are essential for training and evaluating AI approaches, but are often lacking in embodied interactive domains where language and physical action are intertwined. In particular, few datasets capture how people acquire motor skills in embodied tasks through verbal instruction over time. To address this gap, we introduce SimCoachCorpus: a unique dataset of race car simulator driving that enables the investigation of rich phenomena during guided and unguided motor skill acquisition. In this dataset, 29 humans were asked to drive in a driving simulator around a race track for approximately ninety minutes. Fifteen participants received one-on-one instruction from a professional performance driving coach, and 14 participants drove without coaching instruction. SimCoachCorpus includes features such as vehicle state and inputs, map (track boundaries and race-line), and cone landmarks. Additionally, these are synchronized with the coach's concurrent verbal feedback and additional terminal feedback at the end of each lap. We also provide high-quality annotations of high-level coaching categories for each concurrent feedback utterance, ratings on students' compliance with coaching advice, and self-reported cognitive load and emotional state of participants (gathered from surveys during the study). The final dataset includes over 20,000 concurrent feedback utterances, over 400 terminal feedback utterances, and over 40 hours of interactive driving data. Our naturalistic interactive dataset can be used to investigate motor learning dynamics, explore linguistic phenomena, and train computational models of teaching and learning. We demonstrate applications of this dataset for in-context learning, imitation learning, and topic modeling. Data is hosted at https://doi.org/10.7910/DVN/W7VTKZ and code is available at https://github.com/ToyotaResearchInstitute/sim_coach_corpus

cs.RO

Towards Balancing Preference and Performance through Adaptive Personalized Explainability

As robots and digital assistants are deployed in the real world, these agents must be able to communicate their decision-making criteria to build trust, improve human-robot teaming, and enable collaboration. While the field of explainable artificial intelligence (xAI) has made great strides to enable such communication, these advances often assume that one xAI approach is ideally suited to each problem (e.g., decision trees to explain how to triage patients in an emergency or feature-importance maps to explain radiology reports). This fails to recognize that users have diverse experiences or preferences for interaction modalities. In this work, we present two user-studies set in a simulated autonomous vehicle (AV) domain. We investigate (1) population-level preferences for xAI and (2) personalization strategies for providing robot explanations. We find significant differences between xAI modes (language explanations, feature-importance maps, and decision trees) in both preference (p < 0.01) and performance (p < 0.05). We also observe that a participant's preferences do not always align with their performance, motivating our development of an adaptive personalization strategy to balance the two. We show that this strategy yields significant performance gains (p < 0.05), and we conclude with a discussion of our findings and implications for xAI in human-robot interactions.

cs.HC

Coprocessor Actor Critic: A Model-Based Reinforcement Learning Approach For Adaptive Brain Stimulation

Adaptive brain stimulation can treat neurological conditions such as Parkinson's disease and post-stroke motor deficits by influencing abnormal neural activity. Because of patient heterogeneity, each patient requires a unique stimulation policy to achieve optimal neural responses. Model-free reinforcement learning (MFRL) holds promise in learning effective policies for a variety of similar control tasks, but is limited in domains like brain stimulation by a need for numerous costly environment interactions. In this work we introduce Coprocessor Actor Critic, a novel, model-based reinforcement learning (MBRL) approach for learning neural coprocessor policies for brain stimulation. Our key insight is that coprocessor policy learning is a combination of learning how to act optimally in the world and learning how to induce optimal actions in the world through stimulation of an injured brain. We show that our approach overcomes the limitations of traditional MFRL methods in terms of sample efficiency and task success and outperforms baseline MBRL approaches in a neurologically realistic model of an injured brain.

cs.LG

The Effect of Robot Skill Level and Communication in Rapid, Proximate Human-Robot Collaboration

As high-speed, agile robots become more commonplace, these robots will have the potential to better aid and collaborate with humans. However, due to the increased agility and functionality of these robots, close collaboration with humans can create safety concerns that alter team dynamics and degrade task performance. In this work, we aim to enable the deployment of safe and trustworthy agile robots that operate in proximity with humans. We do so by 1) Proposing a novel human-robot doubles table tennis scenario to serve as a testbed for studying agile, proximate human-robot collaboration and 2) Conducting a user-study to understand how attributes of the robot (e.g., robot competency or capacity to communicate) impact team dynamics, perceived safety, and perceived trust, and how these latent factors affect human-robot collaboration (HRC) performance. We find that robot competency significantly increases perceived trust ($p<.001$), extending skill-to-trust assessments in prior studies to agile, proximate HRC. Furthermore, interestingly, we find that when the robot vocalizes its intention to perform a task, it results in a significant decrease in team performance ($p=.037$) and perceived safety of the system ($p=.009$).

cs.RO

When Your Robot Breaks: Active Learning During Plant Failure

Detecting and adapting to catastrophic failures in robotic systems requires a robot to learn its new dynamics quickly and safely to best accomplish its goals. To address this challenging problem, we propose probabilistically-safe, online learning techniques to infer the altered dynamics of a robot at the moment a failure (e.g., physical damage) occurs. We combine model predictive control and active learning within a chance-constrained optimization framework to safely and efficiently learn the new plant model of the robot. We leverage a neural network for function approximation in learning the latent dynamics of the robot under failure conditions. Our framework generalizes to various damage conditions while being computationally light-weight to advance real-time deployment. We empirically validate within a virtual environment that we can regain control of a severely damaged aircraft in seconds and require only 0.1 seconds to find safe, information-rich trajectories, outperforming state-of-the-art approaches.

cs.RO

An Efficient Production Process for Extracting Salivary Glands from Mosquitoes

Malaria is the one of the leading causes of morbidity and mortality in many developing countries. The development of a highly effective and readily deployable vaccine represents a major goal for world health. There has been recent progress in developing a clinically effective vaccine manufactured using Plasmodium falciparum sporozoites (PfSPZ) extracted from the salivary glands of Anopheles sp. Mosquitoes. The harvesting of PfSPZ requires dissection of the mosquito and manual removal of the salivary glands from each mosquito by trained technicians. While PfSPZ-based vaccines have shown highly promising results, the process of dissection of salivary glands is tedious and labor intensive. We propose a mechanical device that will greatly increase the rate of mosquito dissection and deskill the process to make malaria vaccines more affordable and more readily available. This device consists of several components: a sorting stage in which the mosquitoes are sorted into slots, a cutting stage in which the heads are removed, and a squeezing stage in which the salivary glands are extracted and collected. This method allows mosquitoes to be dissected twenty at a time instead of one by one as previously done and significantly reduces the dissection time per mosquito.

q-bio.QM