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Mariia Gladkova

Publications and source records attributed to Mariia Gladkova.

12 recordsLinked to original sources

VisDom: Sparse Novel View Synthesis with Visible Domain Constraint

Sparse novel view synthesis (NVS) remains challenging due to the ambiguity of recovering 3D geometry from few input views. While NeRF- and Gaussian Splatting (GS)-based methods perform well with dense supervision, they often overfit in sparse settings, producing floating artifacts and inconsistent geometry. Silhouette consistency is commonly used as a regularizer, but it remains insufficient, as silhouette-consistent regions can extend beyond the true object geometry. We introduce VisDom, a learning-free geometric constraint that augments classical carving-based visual hull reconstruction by enforcing a minimum multi-view visibility requirement. Specifically, we define a visible domain as the subset of 3D space observed by at least $K$ views and use it as an additional filtering criterion on top of standard silhouette-based reconstruction. This provides a stronger spatial prior in sparse-view settings. We integrate VisDom into both implicit (NeRF) and explicit (GS) pipelines by restricting volumetric sampling and guiding Gaussian placement during optimization. Experiments on three challenging datasets show consistent improvements in sparse-view NVS, enabling high-quality object-centric reconstruction from as few as four input images. Our method is domain-agnostic, requires only silhouettes, and introduces no learned parameters, making it a simple complement to existing approaches. Applying VisDom on top of GaussianObject further improves performance on Omni3D and MipNeRF360, while matching or surpassing it at 22 $\times$ lower training cost.

cs.CV↗

OV3D-Bench: A Diagnostic Benchmark for Open-Vocabulary Monocular 3D Detection

Open-vocabulary monocular 3D detectors report strong in-domain performance, but each evaluates under a different protocol, several rely on per-image category oracles unavailable at deployment, and all collapse geometry and semantics into a single AP metric. To address this, we introduce OV3D-Bench, a diagnostic benchmark that compares open-vocabulary monocular 3D detectors under deployment-realistic conditions across seven indoor and outdoor datasets. Our benchmark replaces the per-image class name oracle with test-time dataset-level class name prompts, and decouples detection accuracy along three axes: localization, semantic robustness, and cross-domain transfer. We evaluate seven representative detectors and find that (i) they localize objects well yet often mislabel a correctly localized box as a semantically adjacent category; (ii) accuracy is highly sensitive to prompt phrasing (e.g. WildDet3D's performance collapses from 18.6 to 5.4 AP when prompted with "a detailed high-resolution photo of a car" rather than "car"); and (iii) the widely adopted target-aware protocol hides these errors (e.g. inflating DetAny3D's AP by 1.9 $\times$ on ScanNet). Lastly, we demonstrate that simply remapping a frozen closed-vocabulary detector's predictions using a contrastive vision-language encoder such as SigLIPv2 performs competitively against recent purpose-built open-vocabulary methods. This indicates that geometric localization is more mature, while open-vocabulary semantics remains the primary bottleneck.

cs.CV↗

TRASE: Tracking-free 4D Segmentation and Editing

Understanding dynamic 3D scenes is crucial for extended reality (XR) and autonomous driving. Incorporating semantic information into 3D reconstruction enables holistic scene representations, unlocking immersive and interactive applications. To this end, we introduce TRASE, a novel tracking-free 4D segmentation method for dynamic scene understanding. TRASE learns a 4D segmentation feature field in a weakly-supervised manner, leveraging a soft-mined contrastive learning objective guided by SAM masks. The resulting feature space is semantically coherent and well-separated, and final object-level segmentation is obtained via unsupervised clustering. This enables fast editing, such as object removal, composition, and style transfer, by directly manipulating the scene's Gaussians. We evaluate TRASE on five dynamic benchmarks, demonstrating state-of-the-art segmentation performance from unseen viewpoints and its effectiveness across various interactive editing tasks. Our project page is available at: https://yunjinli.github.io/project-sadg/

cs.CV↗

VXP: Voxel-Cross-Pixel Large-scale Image-LiDAR Place Recognition

Cross-modal place recognition methods are flexible GPS-alternatives under varying environment conditions and sensor setups. However, this task is non-trivial since extracting consistent and robust global descriptors from different modalities is challenging. To tackle this issue, we propose Voxel-Cross-Pixel (VXP), a novel camera-to-LiDAR place recognition framework that enforces local similarities in a self-supervised manner and effectively brings global context from images and LiDAR scans into a shared feature space. Specifically, VXP is trained in three stages: first, we deploy a visual transformer to compactly represent input images. Secondly, we establish local correspondences between image-based and point cloud-based feature spaces using our novel geometric alignment module. We then aggregate local similarities into an expressive shared latent space. Extensive experiments on the three benchmarks (Oxford RobotCar, ViViD++ and KITTI) demonstrate that our method surpasses the state-of-the-art cross-modal retrieval by a large margin. Our evaluations show that the proposed method is accurate, efficient and light-weight. Our project page is available at: https://yunjinli.github.io/projects-vxp/

cs.CV↗

ZDySS -- Zero-Shot Dynamic Scene Stylization using Gaussian Splatting

Stylizing a dynamic scene based on an exemplar image is critical for various real-world applications, including gaming, filmmaking, and augmented and virtual reality. However, achieving consistent stylization across both spatial and temporal dimensions remains a significant challenge. Most existing methods are designed for static scenes and often require an optimization process for each style image, limiting their adaptability. We introduce ZDySS, a zero-shot stylization framework for dynamic scenes, allowing our model to generalize to previously unseen style images at inference. Our approach employs Gaussian splatting for scene representation, linking each Gaussian to a learned feature vector that renders a feature map for any given view and timestamp. By applying style transfer on the learned feature vectors instead of the rendered feature map, we enhance spatio-temporal consistency across frames. Our method demonstrates superior performance and coherence over state-of-the-art baselines in tests on real-world dynamic scenes, making it a robust solution for practical applications.

cs.CV↗

Physically-Based Photometric Bundle Adjustment in Non-Lambertian Environments

Photometric bundle adjustment (PBA) is widely used in estimating the camera pose and 3D geometry by assuming a Lambertian world. However, the assumption of photometric consistency is often violated since the non-diffuse reflection is common in real-world environments. The photometric inconsistency significantly affects the reliability of existing PBA methods. To solve this problem, we propose a novel physically-based PBA method. Specifically, we introduce the physically-based weights regarding material, illumination, and light path. These weights distinguish the pixel pairs with different levels of photometric inconsistency. We also design corresponding models for material estimation based on sequential images and illumination estimation based on point clouds. In addition, we establish the first SLAM-related dataset of non-Lambertian scenes with complete ground truth of illumination and material. Extensive experiments demonstrated that our PBA method outperforms existing approaches in accuracy.

cs.RO↗

Gaussian Splatting in Style

3D scene stylization extends the work of neural style transfer to 3D. A vital challenge in this problem is to maintain the uniformity of the stylized appearance across multiple views. A vast majority of the previous works achieve this by training a 3D model for every stylized image and a set of multi-view images. In contrast, we propose a novel architecture trained on a collection of style images that, at test time, produces real time high-quality stylized novel views. We choose the underlying 3D scene representation for our model as 3D Gaussian splatting. We take the 3D Gaussians and process them using a multi-resolution hash grid and a tiny MLP to obtain stylized views. The MLP is conditioned on different style codes for generalization to different styles during test time. The explicit nature of 3D Gaussians gives us inherent advantages over NeRF-based methods, including geometric consistency and a fast training and rendering regime. This enables our method to be useful for various practical use cases, such as augmented or virtual reality. We demonstrate that our method achieves state-of-the-art performance with superior visual quality on various indoor and outdoor real-world data.

cs.CV↗

Real-time and On-site Aerodynamics using Stereoscopic PIV and Deep Optical Flow Learning

We introduce Recurrent All-Pairs Field Transforms for Stereoscopic Particle Image Velocimetry (RAFT-StereoPIV). Our approach leverages deep optical flow learning to analyze time-resolved and double-frame particle images from on-site measurements, particularly from the 'Ring of Fire,' as well as from wind tunnel measurements for real-time aerodynamic analysis. A multi-fidelity dataset comprising both Reynolds-Averaged Navier-Stokes (RANS) and Direct Numerical Simulation (DNS) was used to train our model. RAFT-StereoPIV outperforms all PIV state-of-the-art deep learning models on benchmark datasets, with a 68$\%$ error reduction on the validation dataset, Problem Class 2, and a 47$\%$ error reduction on the unseen test dataset, Problem Class 1, demonstrating its robustness and generalizability. In comparison to the most recent works in the field of deep learning for PIV, where the main focus was the methodology development and the application was limited to either 2D flow cases or simple experimental data, we extend deep learning-based PIV for industrial applications and 3D flow field estimation. As we apply the trained network to three-dimensional highly turbulent PIV data, we are able to obtain flow estimates that maintain spatial resolution of the input image sequence. In contrast, the traditional methods produce the flow field of $\sim$16$\times$ lower resolution. We believe that this study brings the field of experimental fluid dynamics one step closer to the long-term goal of having experimental measurement systems that can be used for real-time flow field estimation.

physics.flu-dyn↗

CASSPR: Cross Attention Single Scan Place Recognition

Place recognition based on point clouds (LiDAR) is an important component for autonomous robots or self-driving vehicles. Current SOTA performance is achieved on accumulated LiDAR submaps using either point-based or voxel-based structures. While voxel-based approaches nicely integrate spatial context across multiple scales, they do not exhibit the local precision of point-based methods. As a result, existing methods struggle with fine-grained matching of subtle geometric features in sparse single-shot Li- DAR scans. To overcome these limitations, we propose CASSPR as a method to fuse point-based and voxel-based approaches using cross attention transformers. CASSPR leverages a sparse voxel branch for extracting and aggregating information at lower resolution and a point-wise branch for obtaining fine-grained local information. CASSPR uses queries from one branch to try to match structures in the other branch, ensuring that both extract self-contained descriptors of the point cloud (rather than one branch dominating), but using both to inform the output global descriptor of the point cloud. Extensive experiments show that CASSPR surpasses the state-of-the-art by a large margin on several datasets (Oxford RobotCar, TUM, USyd). For instance, it achieves AR@1 of 85.6% on the TUM dataset, surpassing the strongest prior model by ~15%. Our code is publicly available.

cs.CV↗

Robust Autonomous Vehicle Pursuit without Expert Steering Labels

In this work, we present a learning method for lateral and longitudinal motion control of an ego-vehicle for vehicle pursuit. The car being controlled does not have a pre-defined route, rather it reactively adapts to follow a target vehicle while maintaining a safety distance. To train our model, we do not rely on steering labels recorded from an expert driver but effectively leverage a classical controller as an offline label generation tool. In addition, we account for the errors in the predicted control values, which can lead to a loss of tracking and catastrophic crashes of the controlled vehicle. To this end, we propose an effective data augmentation approach, which allows to train a network capable of handling different views of the target vehicle. During the pursuit, the target vehicle is firstly localized using a Convolutional Neural Network. The network takes a single RGB image along with cars' velocities and estimates the target vehicle's pose with respect to the ego-vehicle. This information is then fed to a Multi-Layer Perceptron, which regresses the control commands for the ego-vehicle, namely throttle and steering angle. We extensively validate our approach using the CARLA simulator on a wide range of terrains. Our method demonstrates real-time performance and robustness to different scenarios including unseen trajectories and high route completion. The project page containing code and multimedia can be publicly accessed here: https://changyaozhou.github.io/Autonomous-Vehicle-Pursuit/.

cs.RO↗

DirectTracker: 3D Multi-Object Tracking Using Direct Image Alignment and Photometric Bundle Adjustment

Direct methods have shown excellent performance in the applications of visual odometry and SLAM. In this work we propose to leverage their effectiveness for the task of 3D multi-object tracking. To this end, we propose DirectTracker, a framework that effectively combines direct image alignment for the short-term tracking and sliding-window photometric bundle adjustment for 3D object detection. Object proposals are estimated based on the sparse sliding-window pointcloud and further refined using an optimization-based cost function that carefully combines 3D and 2D cues to ensure consistency in image and world space. We propose to evaluate 3D tracking using the recently introduced higher-order tracking accuracy (HOTA) metric and the generalized intersection over union similarity measure to mitigate the limitations of the conventional use of intersection over union for the evaluation of vision-based trackers. We perform evaluation on the KITTI Tracking benchmark for the Car class and show competitive performance in tracking objects both in 2D and 3D.

cs.CV↗

Tight Integration of Feature-based Relocalization in Monocular Direct Visual Odometry

In this paper we propose a framework for integrating map-based relocalization into online direct visual odometry. To achieve map-based relocalization for direct methods, we integrate image features into Direct Sparse Odometry (DSO) and rely on feature matching to associate online visual odometry (VO) with a previously built map. The integration of the relocalization poses is threefold. Firstly, they are incorporated as pose priors in the direct image alignment of the front-end tracking. Secondly, they are tightly integrated into the back-end bundle adjustment. Thirdly, an online fusion module is further proposed to combine relative VO poses and global relocalization poses in a pose graph to estimate keyframe-wise smooth and globally accurate poses. We evaluate our method on two multi-weather datasets showing the benefits of integrating different handcrafted and learned features and demonstrating promising improvements on camera tracking accuracy.

cs.CV↗