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Mario Bravo

Publications and source records attributed to Mario Bravo.

15 recordsLinked to original sources

Krasnosel'skii-Mann iterations beyond asymptotics: a combinatorial analysis

We revisit the classical Krasnosel'skii-Mann fixed point iteration for contractions and nonexpansive maps in general normed spaces. This iteration is ubiquitous across a wide range of areas, including convex optimization, monotone inclusions, Markov decision processes, under-relaxed methods for nonlinear PDEs, and more. Drawing on a remarkable connection with a Markov chain on $\mathbb{Z}^2$, and using counting arguments from enumerative combinatorics of lattice paths, we derive explicit estimates for the distance between iterates, as well as non-asymptotic error bounds for the fixed point residuals. As the contraction parameter approaches one, these bounds smoothly recover the known estimates for nonexpansive maps. Building upon these estimates, we further derive error bounds for inexact Krasnosel'skii-Mann iterations.

math.NA

On the occupation measure of evolution models with vanishing mutations

We study the almost sure convergence of the occupation measure of evolution models where mutation rates decrease over time. We show that if the mutation parameter vanishes at a controlled rate, then the empirical occupation measure converges almost surely to a specific invariant distribution of a limiting Markov chain. Our results are obtained through the analysis of a larger class of time-inhomogeneous Markov chains with finite state space, where the control on the mutation parameter is explained by the energy barrier of the limit process. Additionally, we derive an explicit convergence rate, explained through the tree-optimality gap, that may be of independent interest.

math.PR

Minimax-optimal Halpern iterations for Lipschitz maps

This paper investigates the minimax-optimality of Halpern fixed-point iterations for Lipschitz maps in general normed spaces. Starting from an a priori bound on the orbit of iterates, we derive non-asymptotic estimates for the fixed-point residuals. These bounds are tight, meaning that they are attained by a suitable Lipschitz map and an associated Halpern sequence. By minimizing these tight bounds we identify the minimax-optimal Halpern scheme. For contractions, the optimal iteration exhibits a transition from an initial Halpern phase to the classical Banach-Picard iteration and, as the Lipschitz constant approaches one, we recover the known convergence rate for nonexpansive maps. For expansive maps, the algorithm is purely Halpern with no Banach-Picard phase; moreover, on bounded domains, the residual estimates converge to the minimal displacement bound. Inspired by the minimax-optimal iteration, we design an adaptive scheme whose residuals are uniformly smaller than the minimax-optimal bounds, and can be significantly sharper in practice. Finally, we extend the analysis by introducing alternative bounds based on the distance to a fixed point, which allow us to handle mappings on unbounded domains; including the case of affine maps for which we also identify the minimax-optimal iteration.

math.OC

Near-Optimal Sample Complexity for MDPs via Anchoring

We study a new model-free algorithm to compute $\varepsilon$-optimal policies for average reward Markov decision processes, in the weakly communicating case. Given a generative model, our procedure combines a recursive sampling technique with Halpern's anchored iteration, and computes an $\varepsilon$-optimal policy with sample and time complexity $\widetilde{O}(|\mathcal{S}||\mathcal{A}|\|h^*\|_{\text{sp}}^{2}/\varepsilon^{2})$ both in high probability and in expectation. To our knowledge, this is the best complexity among model-free algorithms, matching the known lower bound up to a factor $\|h^*\|_{\text{sp}}$. Although the complexity bound involves the span seminorm $\|h^*\|_{\text{sp}}$ of the unknown bias vector, the algorithm requires no prior knowledge and implements a stopping rule which guarantees with probability 1 that the procedure terminates in finite time. We also analyze how these techniques can be adapted for discounted MDPs.

math.OC

Mixing Times and Privacy Analysis for the Projected Langevin Algorithm under a Modulus of Continuity

We study the mixing time of the projected Langevin algorithm (LA) and the privacy curve of noisy Stochastic Gradient Descent (SGD), beyond nonexpansive iterations. Specifically, we derive new mixing time bounds for the projected LA which are, in some important cases, dimension-free and poly-logarithmic on the accuracy, closely matching the existing results in the smooth convex case. Additionally, we establish new upper bounds for the privacy curve of the subsampled noisy SGD algorithm. These bounds show a crucial dependency on the regularity of gradients, and are useful for a wide range of convex losses beyond the smooth case. Our analysis relies on a suitable extension of the Privacy Amplification by Iteration (PABI) framework (Feldman et al., 2018; Altschuler and Talwar, 2022, 2023) to noisy iterations whose gradient map is not necessarily nonexpansive. This extension is achieved by designing an optimization problem which accounts for the best possible R\'enyi divergence bound obtained by an application of PABI, where the tractability of the problem is crucially related to the modulus of continuity of the associated gradient mapping. We show that, in several interesting cases -- namely the nonsmooth convex, weakly smooth and (strongly) dissipative -- such optimization problem can be solved exactly and explicitly, yielding the tightest possible PABI-based bounds.

stat.ML

Stochastic Halpern iteration in normed spaces and applications to reinforcement learning

We analyze the oracle complexity of the stochastic Halpern iteration with minibatch, where we aim to approximate fixed-points of nonexpansive and contractive operators in a normed finite-dimensional space. We show that if the underlying stochastic oracle has uniformly bounded variance, our method exhibits an overall oracle complexity of $\tilde{O}(\varepsilon^{-5})$, to obtain $\varepsilon$ expected fixed-point residual for nonexpansive operators, improving recent rates established for the stochastic Krasnoselskii-Mann iteration. Also, we establish a lower bound of $\Omega(\varepsilon^{-3})$ which applies to a wide range of algorithms, including all averaged iterations even with minibatching. Using a suitable modification of our approach, we derive a $O(\varepsilon^{-2}(1-\gamma)^{-3})$ complexity bound in the case in which the operator is a $\gamma$-contraction to obtain an approximation of the fixed-point. As an application, we propose new model-free algorithms for average and discounted reward MDPs. For the average reward case, our method applies to weakly communicating MDPs without requiring prior parameter knowledge.

math.OC

Stochastic fixed-point iterations for nonexpansive maps: Convergence and error bounds

We study a stochastically perturbed version of the well-known Krasnoselski--Mann iteration for computing fixed points of nonexpansive maps in finite dimensional normed spaces. We discuss sufficient conditions on the stochastic noise and stepsizes that guarantee almost sure convergence of the iterates towards a fixed point, and derive non-asymptotic error bounds and convergence rates for the fixed-point residuals. Our main results concern the case of a martingale difference noise with variances that can possibly grow unbounded. This supports an application to reinforcement learning for average reward Markov decision processes, for which we establish convergence and asymptotic rates. We also analyze in depth the case where the noise has uniformly bounded variance, obtaining error bounds with explicit computable constants.

math.OC

Universal bounds for fixed point iterations via optimal transport metrics

We present a self-contained analysis of a particular family of metrics over the set of non-negative integers. We show that these metrics, which are defined through a nested sequence of optimal transport problems, provide tight estimates for general Krasnosel'skii-Mann fixed point iterations for non-expansive maps. We also describe some of their very special properties, including their monotonicity and the so-called "convex quadrangle inequality" that yields a greedy algorithm to compute them efficiently.

math.OC

Bandit learning in concave $N$-person games

This paper examines the long-run behavior of learning with bandit feedback in non-cooperative concave games. The bandit framework accounts for extremely low-information environments where the agents may not even know they are playing a game; as such, the agents' most sensible choice in this setting would be to employ a no-regret learning algorithm. In general, this does not mean that the players' behavior stabilizes in the long run: no-regret learning may lead to cycles, even with perfect gradient information. However, if a standard monotonicity condition is satisfied, our analysis shows that no-regret learning based on mirror descent with bandit feedback converges to Nash equilibrium with probability $1$. We also derive an upper bound for the convergence rate of the process that nearly matches the best attainable rate for single-agent bandit stochastic optimization.

cs.GT

Learning with minimal information in continuous games

We introduce a stochastic learning process called the dampened gradient approximation process. While learning models have almost exclusively focused on finite games, in this paper we design a learning process for games with continuous action sets. It is payoff-based and thus requires from players no sophistication and no knowledge of the game. We show that despite such limited information, players will converge to Nash in large classes of games. In particular, convergence to a Nash equilibrium which is stable is guaranteed in all games with strategic complements as well as in concave games; convergence to Nash often occurs in all locally ordinal potential games; convergence to a stable Nash occurs with positive probability in all games with isolated equilibria.

cs.GT

An adjusted payoff-based procedure for normal form games

We study a simple adaptive model in the framework of an N -player normal form game. The model consists of a repeated game where the players only know their own action space and their own payoff scored at each stage, not those of the other agents. Each player, in order to update her mixed action, computes the average vector payoff she has obtained by using the number of times she has played each pure action. The resulting stochastic process is analyzed via the ODE method from stochastic approximation theory. We are interested in the convergence of the process to rest points of the related continuous dynamics. Results concerning almost sure convergence and convergence with positive probability are obtained and applied to a traffic game. We also provide some examples where convergence occurs with probability zero.

cs.GT

Rates of convergence for inexact Krasnosel'skii-Mann iterations in Banach spaces

We study the convergence of an inexact version of the classical Krasnosel'skii-Mann iteration for computing fixed points of nonexpansive maps. Our main result establishes a new metric bound for the fixed-point residuals, from which we derive their rate of convergence as well as the convergence of the iterates towards a fixed point. The results are applied to three variants of the basic iteration: infeasible iterations with approximate projections, the Ishikawa iteration, and diagonal Krasnosels'kii-Mann schemes. The results are also extended to continuous time in order to study the asymptotics of nonautonomous evolution equations governed by nonexpansive operators.

math.OC

Sharp convergence rates for averaged nonexpansive maps

We establish sharp estimates for the convergence rate of the Kranosel'ski\vı-Mann fixed point iteration in general normed spaces, and we use them to show that the asymptotic regularity bound recently proved in [11] (Israel Journal of Mathematics 199(2), 757-772, 2014) with constant $1/\sqrtπ$ is sharp and cannot be improved. To this end we consider the recursive bounds introduced in [3] (Proceedings of the 2nd International Conference on Fixed Point Theory and Applications, World Scientific Press, London, 27-66, 1992) which we reinterpret in terms of a nested family of optimal transport problems. We show that these bounds are tight by building a nonexpansive map $T:[0,1]^{\mathbb N}\to[0,1]^{\mathbb N}$ that attains them with equality, settling the main conjecture in [3]. The recursive bounds are in turn reinterpreted as absorption probabilities for an underlying Markov chain which is used to establish the tightness of the constant $1/\sqrtπ$.

math.OC

On the robustness of learning in games with stochastically perturbed payoff observations

Motivated by the scarcity of accurate payoff feedback in practical applications of game theory, we examine a class of learning dynamics where players adjust their choices based on past payoff observations that are subject to noise and random disturbances. First, in the single-player case (corresponding to an agent trying to adapt to an arbitrarily changing environment), we show that the stochastic dynamics under study lead to no regret almost surely, irrespective of the noise level in the player's observations. In the multi-player case, we find that dominated strategies become extinct and we show that strict Nash equilibria are stochastically stable and attracting; conversely, if a state is stable or attracting with positive probability, then it is a Nash equilibrium. Finally, we provide an averaging principle for 2-player games, and we show that in zero-sum games with an interior equilibrium, time averages converge to Nash equilibrium for any noise level.

math.OC

Reinforcement learning with restrictions on the action set

Consider a 2-player normal-form game repeated over time. We introduce an adaptive learning procedure, where the players only observe their own realized payoff at each stage. We assume that agents do not know their own payoff function, and have no information on the other player. Furthermore, we assume that they have restrictions on their own action set such that, at each stage, their choice is limited to a subset of their action set. We prove that the empirical distributions of play converge to the set of Nash equilibria for zero-sum and potential games, and games where one player has two actions.

cs.GT