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Mario Drumond

Publications and source records attributed to Mario Drumond.

3 recordsLinked to original sources

Scale-out Systolic Arrays

Multi-pod systolic arrays are emerging as the architecture of choice in DNN inference accelerators. Despite their potential, designing multi-pod systolic arrays to maximize effective throughput/Watt (i.e., throughput/Watt adjusted when accounting for array utilization) poses a unique set of challenges. In this work, we study three key pillars in multi-pod systolic array designs, namely array granularity, interconnect, and tiling. We identify optimal array granularity across workloads and show that state-of-the-art commercial accelerators use suboptimal array sizes for single-tenancy workloads. We, then evaluate the bandwidth/latency trade-offs in interconnects and show that Butterfly networks offer a scalable topology for accelerators with a large number of pods. Finally, we introduce a novel data tiling scheme with custom partition size to maximize utilization in optimally sized pods. We propose Scale-out Systolic Arrays, a multi-pod inference accelerator for both single- and multi-tenancy based on these three pillars. We show that SOSA exhibits scaling of up to 600 TeraOps/s in effective throughput for state-of-the-art DNN inference workloads, and outperforms state-of-the-art multi-pod accelerators by a factor of 1.5x.

cs.AR

Enabling High-Capacity, Latency-Tolerant, and Highly-Concurrent GPU Register Files via Software/Hardware Cooperation

Graphics Processing Units (GPUs) employ large register files to accommodate all active threads and accelerate context switching. Unfortunately, register files are a scalability bottleneck for future GPUs due to long access latency, high power consumption, and large silicon area provisioning. Prior work proposes hierarchical register file to reduce the register file power consumption by caching registers in a smaller register file cache. Unfortunately, this approach does not improve register access latency due to the low hit rate in the register file cache. In this paper, we propose the Latency-Tolerant Register File (LTRF) architecture to achieve low latency in a two-level hierarchical structure while keeping power consumption low. We observe that compile-time interval analysis enables us to divide GPU program execution into intervals with an accurate estimate of a warp's aggregate register working-set within each interval. The key idea of LTRF is to prefetch the estimated register working-set from the main register file to the register file cache under software control, at the beginning of each interval, and overlap the prefetch latency with the execution of other warps. We observe that register bank conflicts while prefetching the registers could greatly reduce the effectiveness of LTRF. Therefore, we devise a compile-time register renumbering technique to reduce the likelihood of register bank conflicts. Our experimental results show that LTRF enables high-capacity yet long-latency main GPU register files, paving the way for various optimizations. As an example optimization, we implement the main register file with emerging high-density high-latency memory technologies, enabling 8X larger capacity and improving overall GPU performance by 34%.

cs.AR

Training DNNs with Hybrid Block Floating Point

The wide adoption of DNNs has given birth to unrelenting computing requirements, forcing datacenter operators to adopt domain-specific accelerators to train them. These accelerators typically employ densely packed full precision floating-point arithmetic to maximize performance per area. Ongoing research efforts seek to further increase that performance density by replacing floating-point with fixed-point arithmetic. However, a significant roadblock for these attempts has been fixed point's narrow dynamic range, which is insufficient for DNN training convergence. We identify block floating point (BFP) as a promising alternative representation since it exhibits wide dynamic range and enables the majority of DNN operations to be performed with fixed-point logic. Unfortunately, BFP alone introduces several limitations that preclude its direct applicability. In this work, we introduce HBFP, a hybrid BFP-FP approach, which performs all dot products in BFP and other operations in floating point. HBFP delivers the best of both worlds: the high accuracy of floating point at the superior hardware density of fixed point. For a wide variety of models, we show that HBFP matches floating point's accuracy while enabling hardware implementations that deliver up to 8.5x higher throughput.

cs.LG