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Mario Gomez Andreu

Publications and source records attributed to Mario Gomez Andreu.

3 recordsLinked to original sources

Leave It Better Than Found: Value-Guided Cooperation in Sequential Tasks

We consider the problem of sequential task continuation, where one robot acts in a workspace that has been affected by a previous robot. Current approaches in multi-robot cooperation rely heavily on co-training or co-optimization, assumingthat the robots have access to collective interaction data during the policy training or planning process. However, as increasingly varied robotic embodiments and policies are deployed and operate in the same real-world environment, learning policies for cooperation becomes infeasible due to the combinatorial explosion of possible robot combinations that need to be accounted for. To address this challenge, this paper considers the problem of ad hoc sequential cooperation between robots that have never before operated together in a shared environment. We demonstrate that robots can explicitly communicate their environmental preferences through sharing their value functions, enabling coordination without the need for prior joint training. To ground this exchange and prevent overconfidence in out-of-distribution states, we further introduce a k-nearest neighbors (KNN)- based uncertainty filter. Our method yields an increase of up to 48.5 pp compared with naive or even selfish agents, in task success rates across simulated and real-world experiments, demonstrating that value function transmission between agents is useful not merely as an internal learning tool, but as an effective basis for ad hoc coordination. Website: https://proroklab.github.io/PAVE/

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FOCI: Trajectory Optimization on Gaussian Splats

3D Gaussian Splatting (3DGS) has recently gained popularity as a faster alternative to Neural Radiance Fields (NeRFs) in 3D reconstruction and view synthesis methods. Leveraging the spatial information encoded in 3DGS, this work proposes FOCI (Field Overlap Collision Integral), an algorithm that is able to optimize trajectories directly on the Gaussians themselves. FOCI leverages a novel and interpretable collision formulation for 3DGS using the notion of the overlap integral between Gaussians. Contrary to other approaches, which represent the robot with conservative bounding boxes that underestimate the traversability of the environment, we propose to represent the environment and the robot as Gaussian Splats. This not only has desirable computational properties, but also allows for orientation-aware planning, allowing the robot to pass through very tight and narrow spaces. We extensively test our algorithm in both synthetic and real Gaussian Splats, showcasing that collision-free trajectories for the ANYmal legged robot that can be computed in a few seconds, even with hundreds of thousands of Gaussians making up the environment. The project page and code are available at https://rffr.leggedrobotics.com/works/foci/

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Beyond the Cascade: Juggling Vanilla Siteswap Patterns

Being widespread in human motor behavior, dynamic movements demonstrate higher efficiency and greater capacity to address a broader range of skill domains compared to their quasi-static counterparts. Among the frequently studied dynamic manipulation problems, robotic juggling tasks stand out due to their inherent ability to scale their difficulty levels to arbitrary extents, making them an excellent subject for investigation. In this study, we explore juggling patterns with mixed throw heights, following the vanilla siteswap juggling notation, which jugglers widely adopted to describe toss juggling patterns. This requires extending our previous analysis of the simpler cascade juggling task by a throw-height sequence planner and further constraints on the end effector trajectory. These are not necessary for cascade patterns but are vital to achieving patterns with mixed throw heights. Using a simulated environment, we demonstrate successful juggling of most common 3-9 ball siteswap patterns up to 9 ball height, transitions between these patterns, and random sequences covering all possible vanilla siteswap patterns with throws between 2 and 9 ball height. https://kai-ploeger.com/beyond-cascades

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