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Marios Constantinides

Publications and source records attributed to Marios Constantinides.

44 records · Page 3Linked to original sources

Retrofitting Meetings for Psychological Safety

Meetings are the fuel of organizations' productivity. At times, however, they are perceived as wasteful vaccums that deplete employee morale and productivity. Current meeting tools, to a great extent, have simplified and augmented the ways meetings are conducted by enabling participants to ``get things done'' and experience a comfortable physical environment. However, an important yet less explored element of these tools' design space is that of psychological safety -- the extent to which participants feel listened to, or motivated to be part of a meeting. We argue that an interdisciplinary approach would benefit the creation of new tools designed for retrofitting meetings for psychological safety. This approach comes with not only research opportunities -- ranging from sensing to modeling to user interface design -- but also challenges -- ranging from privacy to workplace surveillance.

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ComFeel: Productivity is a Matter of the Senses Too

Indoor environmental quality has been found to impact employees' productivity in the long run, yet it is unclear its meeting-level impact in the short term. We studied the relationship between sensorial pleasantness of a meeting's room and the meeting's productivity. By administering a 28-item questionnaire to 363 online participants, we indeed found that three factors captured 62% of people's experience of meetings: (a) productivity; (b) psychological safety; and (c) room pleasantness. To measure room pleasantness, we developed and deployed ComFeel, an indoor environmental sensing infrastructure, which captures light, temperature, and gas resistance readings through miniaturized and unobtrusive devices we built and named 'Geckos'. Across 29 real-world meetings, using ComFeel, we collected 1373 minutes of readings. For each of these meetings, we also collected whether each participant felt the meeting to have been productive, the setting to be psychologically safe, and the meeting room to be pleasant. As one expects, we found that, on average, the probability of a meeting being productive increased by 35% for each standard deviation increase in the psychological safety participants experienced. Importantly, that probability increased by as much as 25% for each increase in room pleasantness, confirming the significant short-term impact of the indoor environment on meetings' productivity.

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How Epidemic Psychology Works on Twitter: Evolution of responses to the COVID-19 pandemic in the U.S

Disruptions resulting from an epidemic might often appear to amount to chaos but, in reality, can be understood in a systematic way through the lens of "epidemic psychology". According to Philip Strong, the founder of the sociological study of epidemic infectious diseases, not only is an epidemic biological; there is also the potential for three psycho-social epidemics: of fear, moralization, and action. This work empirically tests Strong's model at scale by studying the use of language of 122M tweets related to the COVID-19 pandemic posted in the U.S. during the whole year of 2020. On Twitter, we identified three distinct phases. Each of them is characterized by different regimes of the three psycho-social epidemics. In the refusal phase, users refused to accept reality despite the increasing number of deaths in other countries. In the anger phase (started after the announcement of the first death in the country), users' fear translated into anger about the looming feeling that things were about to change. Finally, in the acceptance phase, which began after the authorities imposed physical-distancing measures, users settled into a "new normal" for their daily activities. Overall, refusal of accepting reality gradually died off as the year went on, while acceptance increasingly took hold. During 2020, as cases surged in waves, so did anger, re-emerging cyclically at each wave. Our real-time operationalization of Strong's model is designed in a way that makes it possible to embed epidemic psychology into real-time models (e.g., epidemiological and mobility models).

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Anticipatory Detection of Compulsive Body-focused Repetitive Behaviors with Wearables

Body-focused repetitive behaviors (BFRBs), like face-touching or skin-picking, are hand-driven behaviors which can damage one's appearance, if not identified early and treated. Technology for automatic detection is still under-explored, with few previous works being limited to wearables with single modalities (e.g., motion). Here, we propose a multi-sensory approach combining motion, orientation, and heart rate sensors to detect BFRBs. We conducted a feasibility study in which participants (N=10) were exposed to BFRBs-inducing tasks, and analyzed 380 mins of signals under an extensive evaluation of sensing modalities, cross-validation methods, and observation windows. Our models achieved an AUC > 0.90 in distinguishing BFRBs, which were more evident in observation windows 5 mins prior to the behavior as opposed to 1-min ones. In a follow-up qualitative survey, we found that not only the timing of detection matters but also models need to be context-aware, when designing just-in-time interventions to prevent BFRBs.

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Streetonomics: Quantifying Culture Using Street Names

Quantifying a society's value system is important because it suggests what people deeply care about -- it reflects who they actually are and, more importantly, who they will like to be. This cultural quantification has been typically done by studying literary production. However, a society's value system might well be implicitly quantified based on the decisions that people took in the past and that were mediated by what they care about. It turns out that one class of these decisions is visible in ordinary settings: it is visible in street names. We studied the names of 4,932 honorific streets in the cities of Paris, Vienna, London and New York. We chose these four cities because they were important centers of cultural influence for the Western world in the 20th century. We found that street names greatly reflect the extent to which a society is gender biased, which professions are considered elite ones, and the extent to which a city is influenced by the rest of the world. This way of quantifying a society's value system promises to inform new methodologies in Digital Humanities; makes it possible for municipalities to reflect on their past to inform their future; and informs the design of everyday's educational tools that promote historical awareness in a playful way.

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Cartographic Design of Cultural Maps

Throughout history, maps have been used as a tool to explore cities. They visualize a city's urban fabric through its streets, buildings, and points of interest. Besides purely navigation purposes, street names also reflect a city's culture through its commemorative practices. Therefore, cultural maps that unveil socio-cultural characteristics encoded in street names could potentially raise citizens' historical awareness. But designing effective cultural maps is challenging, not only due to data scarcity but also due to the lack of effective approaches to engage citizens with data exploration. To address these challenges, we collected a dataset of 5,000 streets across the cities of Paris, Vienna, London, and New York, and built their cultural maps grounded on cartographic storytelling techniques. Through data exploration scenarios, we demonstrated how cultural maps engage users and allow them to discover distinct patterns in the ways these cities are gender-biased, celebrate various professions, and embrace foreign cultures.

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HeartBees: Visualizing Crowd Affects

Affective sharing within groups strengthens coordination and empathy, leads to better health outcomes, and increases productivity and performance. Existing tools for affective sharing face one main challenge: creating a representation of collective emotional states that is relatable and universally accessible. To overcome this challenge, we propose HeartBees, a bio-feedback system for visualizing collective emotional states, which maps a multi-dimensional emotion model into a metaphorical visualization of flocks of birds. Grounded on Affective Computing literature and physiological sensing, we mapped physiological indicators that could be obtained from wearable devices into a multi-dimensional emotion model, which, in turn, our HeartBees can make use of. We evaluated our nature-inspired interactive system with 353 online participants, whose responses showed good consensus in the way they subjectively perceived the visualizations. Last, we discuss practical applications of HeartBees.

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MeetCues: Supporting Online Meetings Experience

The remote work ecosystem is transforming patterns of communication between teams and individuals located at distance. Particularly, the absence of certain subtle cues in current communication tools may hinder an online's meeting outcome by negatively impacting attendees' overall experience and, often, make them feeling disconnected. The problem here might be due to the fact that current tools fall short in capturing it. To partly address this, we developed an online platform-MeetCues-with the aim of supporting online communication during meetings. MeetCues is a companion platform for a commercial communication tool with interactive and visual UI features that support back-channels of communications. It allows attendees to be more engaged during a meeting, and reflect in real-time or post-meeting. We evaluated our platform in a diverse set of five, real-world corporate meetings, and we found that, not only people were more engaged and aware during their meetings, but they also felt more connected. These findings suggest promise in the design of new communications tools, and reinforce the role of InfoVis in augmenting and enriching online meetings.

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