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Mark Colley

Publications and source records attributed to Mark Colley.

34 records · Page 2Linked to original sources

Human Authenticity and Flourishing in an AI-Driven World: Edmund's Journey and the Call for Mindfulness

Humans have always dreamed of possessing superpowers, and the rapid development of AI-based features promises to bring these dreams (closer) to reality. However, these advancements come with significant risks. This paper advocates for challenging existing methods and approaches in design and evaluation for more responsible AI. We stimulate reflection through a futuristic user journey illustrating the AI-driven life of Edmund in 2035. Subsequently, we discuss four AI-based superpowers: extended perception, cognitive offloading, externalized memory, and enhanced presence. We then discuss implications for HCI and AI, emphasizing the need for preserving intrinsic human superpowers, identifying meaningful use cases for AI, and evaluating AI's impact on human abilities. This paper advocates for responsible and reflective AI integration and proposes a pathway towards the idea of a Human Flourishing Benchmark.

cs.HC

Light My Way: Developing and Exploring a Multimodal Interface to Assist People With Visual Impairments to Exit Highly Automated Vehicles

The introduction of Highly Automated Vehicles (HAVs) has the potential to increase the independence of blind and visually impaired people (BVIPs). However, ensuring safety and situation awareness when exiting these vehicles in unfamiliar environments remains challenging. To address this, we conducted an interactive workshop with N=5 BVIPs to identify their information needs when exiting an HAV and evaluated three prior-developed low-fidelity prototypes. The insights from this workshop guided the development of PathFinder, a multimodal interface combining visual, auditory, and tactile modalities tailored to BVIP's unique needs. In a three-factorial within-between-subject study with N=16 BVIPs, we evaluated PathFinder against an auditory-only baseline in urban and rural scenarios. PathFinder significantly reduced mental demand and maintained high perceived safety in both scenarios, while the auditory baseline led to lower perceived safety in the urban scenario compared to the rural one. Qualitative feedback further supported PathFinder's effectiveness in providing spatial orientation during exiting.

cs.HC

OptiCarVis: Improving Automated Vehicle Functionality Visualizations Using Bayesian Optimization to Enhance User Experience

Automated vehicle (AV) acceptance relies on their understanding via feedback. While visualizations aim to enhance user understanding of AV's detection, prediction, and planning functionalities, establishing an optimal design is challenging. Traditional "one-size-fits-all" designs might be unsuitable, stemming from resource-intensive empirical evaluations. This paper introduces OptiCarVis, a set of Human-in-the-Loop (HITL) approaches using Multi-Objective Bayesian Optimization (MOBO) to optimize AV feedback visualizations. We compare conditions using eight expert and user-customized designs for a Warm-Start HITL MOBO. An online study (N=117) demonstrates OptiCarVis's efficacy in significantly improving trust, acceptance, perceived safety, and predictability without increasing cognitive load. OptiCarVis facilitates a comprehensive design space exploration, enhancing in-vehicle interfaces for optimal passenger experiences and broader applicability.

cs.HC

Bumpy Ride? Understanding the Effects of External Forces on Spatial Interactions in Moving Vehicles

As the use of Head-Mounted Displays in moving vehicles increases, passengers can immerse themselves in visual experiences independent of their physical environment. However, interaction methods are susceptible to physical motion, leading to input errors and reduced task performance. This work investigates the impact of G-forces, vibrations, and unpredictable maneuvers on 3D interaction methods. We conducted a field study with 24 participants in both stationary and moving vehicles to examine the effects of vehicle motion on four interaction methods: (1) Gaze&Pinch, (2) DirectTouch, (3) Handray, and (4) HeadGaze. Participants performed selections in a Fitts' Law task. Our findings reveal a significant effect of vehicle motion on interaction accuracy and duration across the tested combinations of Interaction Method x Road Type x Curve Type. We found a significant impact of movement on throughput, error rate, and perceived workload. Finally, we propose future research considerations and recommendations on interaction methods during vehicle movement.

cs.HC

Introducing ROADS: A Systematic Comparison of Remote Control Interaction Concepts for Automated Vehicles at Road Works

As vehicle automation technology continues to mature, there is a necessity for robust remote monitoring and intervention features. These are essential for intervening during vehicle malfunctions, challenging road conditions, or in areas that are difficult to navigate. This evolution in the role of the human operator - from a constant driver to an intermittent teleoperator - necessitates the development of suitable interaction interfaces. While some interfaces were suggested, a comparative study is missing. We designed, implemented, and evaluated three interaction concepts (path planning, trajectory guidance, and waypoint guidance) with up to four concurrent requests of automated vehicles in a within-subjects study with N=23 participants. The results showed a clear preference for the path planning concept. It also led to the highest usability but lower satisfaction. With trajectory guidance, the fewest requests were resolved. The study's findings contribute to the ongoing development of HMIs focused on the remote assistance of automated vehicles.

cs.HC

Towards Sustainable Research Data Management in Human-Computer Interaction

We discuss important aspects of HCI research regarding Research Data Management (RDM) to achieve better publication processes and higher reuse of HCI research results. Various context elements of RDM for HCI are discussed, including examples of existing and emerging infrastructures for RDM. We briefly discuss existing approaches and come up with additional aspects which need to be addressed. This is to apply the so-called FAIR principle fully, which -- besides being findable and accessible -- also includes interoperability and reusability. We also discuss briefly the kind of research data types that play a role here and propose to build on existing work and involve the HCI scientific community to improve current practices.

cs.HC

Scrolling in the Deep: Analysing Contextual Influences on Intervention Effectiveness during Infinite Scrolling on Social Media

Infinite scrolling on social media platforms is designed to encourage prolonged engagement, leading users to spend more time than desired, which can provoke negative emotions. Interventions to mitigate infinite scrolling have shown initial success, yet users become desensitized due to the lack of contextual relevance. Understanding how contextual factors influence intervention effectiveness remains underexplored. We conducted a 7-day user study (N=72) investigating how these contextual factors affect users' reactance and responsiveness to interventions during infinite scrolling. Our study revealed an interplay, with contextual factors such as being at home, sleepiness, and valence playing significant roles in the intervention's effectiveness. Low valence coupled with being at home slows down the responsiveness to interventions, and sleepiness lowers reactance towards interventions, increasing user acceptance of the intervention. Overall, our work contributes to a deeper understanding of user responses toward interventions and paves the way for developing more effective interventions during infinite scrolling.

cs.HC

Fly Away: Evaluating the Impact of Motion Fidelity on Optimized User Interface Design via Bayesian Optimization in Automated Urban Air Mobility Simulations

Automated Urban Air Mobility (UAM) can improve passenger transportation and reduce congestion, but its success depends on passenger trust. While initial research addresses passengers' information needs, questions remain about how to simulate air taxi flights and how these simulations impact users and interface requirements. We conducted a between-subjects study (N=40), examining the influence of motion fidelity in Virtual-Reality-simulated air taxi flights on user effects and interface design. Our study compared simulations with and without motion cues using a 3-Degrees-of-Freedom motion chair. Optimizing the interface design across six objectives, such as trust and mental demand, we used multi-objective Bayesian optimization to determine the most effective design trade-offs. Our results indicate that motion fidelity decreases users' trust, understanding, and acceptance, highlighting the need to consider motion fidelity in future UAM studies to approach realism. However, minimal evidence was found for differences or equality in the optimized interface designs, suggesting personalized interface designs.

cs.HC

Improving External Communication of Automated Vehicles Using Bayesian Optimization

The absence of a human operator in automated vehicles (AVs) may require external Human-Machine Interfaces (eHMIs) to facilitate communication with other road users in uncertain scenarios, for example, regarding the right of way. Given the plethora of adjustable parameters, balancing visual and auditory elements is crucial for effective communication with other road users. With N=37 participants, this study employed multi-objective Bayesian optimization to enhance eHMI designs and improve trust, safety perception, and mental demand. By reporting the Pareto front, we identify optimal design trade-offs. This research contributes to the ongoing standardization efforts of eHMIs, supporting broader adoption.

cs.HC

AutoTherm: A Dataset and Benchmark for Thermal Comfort Estimation Indoors and in Vehicles

Thermal comfort inside buildings is a well-studied field where human judgment for thermal comfort is collected and may be used for automatic thermal comfort estimation. However, indoor scenarios are rather static in terms of thermal state changes and, thus, cannot be applied to dynamic conditions, e.g., inside a vehicle. In this work, we present our findings of a gap between building and in-vehicle scenarios regarding thermal comfort estimation. We provide evidence by comparing deep neural classifiers for thermal comfort estimation for indoor and in-vehicle conditions. Further, we introduce a temporal dataset for indoor predictions incorporating 31 input signals and self-labeled user ratings by 18 subjects in a self-built climatic chamber. For in-vehicle scenarios, we acquired a second dataset featuring human judgments from 20 subjects in a BMW 3 Series. Our experimental results indicate superior performance for estimations from time series data over single vector input. Leveraging modern machine learning architectures enables us to recognize human thermal comfort states and estimate future states automatically. We provide details on training a recurrent network-based classifier and perform an initial performance benchmark of the proposed dataset. Ultimately, we compare our collected dataset to publicly available thermal comfort datasets.

cs.HC

Field Notes on Deploying Research Robots in Public Spaces

Human-robot interaction requires to be studied in the wild. In the summers of 2022 and 2023, we deployed two trash barrel service robots through the wizard-of-oz protocol in public spaces to study human-robot interactions in urban settings. We deployed the robots at two different public plazas in downtown Manhattan and Brooklyn for a collective of 20 hours of field time. To date, relatively few long-term human-robot interaction studies have been conducted in shared public spaces. To support researchers aiming to fill this gap, we would like to share some of our insights and learned lessons that would benefit both researchers and practitioners on how to deploy robots in public spaces. We share best practices and lessons learned with the HRI research community to encourage more in-the-wild research of robots in public spaces and call for the community to share their lessons learned to a GitHub repository.

cs.RO

Portobello: Extending Driving Simulation from the Lab to the Road

In automotive user interface design, testing often starts with lab-based driving simulators and migrates toward on-road studies to mitigate risks. Mixed reality (XR) helps translate virtual study designs to the real road to increase ecological validity. However, researchers rarely run the same study in both in-lab and on-road simulators due to the challenges of replicating studies in both physical and virtual worlds. To provide a common infrastructure to port in-lab study designs on-road, we built a platform-portable infrastructure, Portobello, to enable us to run twinned physical-virtual studies. As a proof-of-concept, we extended the on-road simulator XR-OOM with Portobello. We ran a within-subjects, autonomous-vehicle crosswalk cooperation study (N=32) both in-lab and on-road to investigate study design portability and platform-driven influences on study outcomes. To our knowledge, this is the first system that enables the twinning of studies originally designed for in-lab simulators to be carried out in an on-road platform.

cs.HC

AutoVis: Enabling Mixed-Immersive Analysis of Automotive User Interface Interaction Studies

Automotive user interface (AUI) evaluation becomes increasingly complex due to novel interaction modalities, driving automation, heterogeneous data, and dynamic environmental contexts. Immersive analytics may enable efficient explorations of the resulting multilayered interplay between humans, vehicles, and the environment. However, no such tool exists for the automotive domain. With AutoVis, we address this gap by combining a non-immersive desktop with a virtual reality view enabling mixed-immersive analysis of AUIs. We identify design requirements based on an analysis of AUI research and domain expert interviews (N=5). AutoVis supports analyzing passenger behavior, physiology, spatial interaction, and events in a replicated study environment using avatars, trajectories, and heatmaps. We apply context portals and driving-path events as automotive-specific visualizations. To validate AutoVis against real-world analysis tasks, we implemented a prototype, conducted heuristic walkthroughs using authentic data from a case study and public datasets, and leveraged a real vehicle in the analysis process.

cs.HC

A Design Space for Human Sensor and Actuator Focused In-Vehicle Interaction Based on a Systematic Literature Review

Automotive user interfaces constantly change due to increasing automation, novel features, additional applications, and user demands. While in-vehicle interaction can utilize numerous promising modalities, no existing overview includes an extensive set of human sensors and actuators and interaction locations throughout the vehicle interior. We conducted a systematic literature review of 327 publications leading to a design space for in-vehicle interaction that outlines existing and lack of work regarding input and output modalities, locations, and multimodal interaction. To investigate user acceptance of possible modalities and locations inferred from existing work and gaps unveiled in our design space, we conducted an online study (N=48). The study revealed users' general acceptance of novel modalities (e.g., brain or thermal activity) and interaction with locations other than the front (e.g., seat or table). Our work helps practitioners evaluate key design decisions, exploit trends, and explore new areas in the domain of in-vehicle interaction.

cs.HC

Exploring the Social Context of Collaborative Driving

The automation of the driving task affects both the primary driving task and the automotive user interfaces. The liberation of user interface space and cognitive load on the driver allows for new ways to think about driving. Related work showed that activities such as sleeping, watching TV, or working will become more prevalent in the future. However, social aspects according to Maslow's hierarchy of needs have not yet been accounted for. We provide insights of a focus group with N=5 experts in automotive user experience revealing current practices such as social need fulfillment on journeys and sharing practices via messengers and a user study with N=12 participants of a first prototype supporting these needs in various automation levels showing good usability and high potential to improve user experience.

cs.HC

Towards Reducing Energy Waste through Usage of External Communication of Autonomous Vehicles

Automated vehicles can implement strategies to drive with optimized fuel efficiency. Therefore, automated driving is seen as a major advancement in tackling climate change. However, with automated vehicles driving in cities and other areas rife with other road users such as human drivers, pedestrians, or cyclists, there is the potential for "stop-and-go" traffic. This would greatly diminish the possibility of automated vehicles to drive fuel-efficient. We suggest using external communication of automated vehicles to aid in ecological driving by providing clues to other road users to show the intent and therefore ultimately enable smoother traffic.

cs.HC