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Mark Crowley

Publications and source records attributed to Mark Crowley.

At least 37 records · Page 2Linked to original sources

Laplacian-Based Dimensionality Reduction Including Spectral Clustering, Laplacian Eigenmap, Locality Preserving Projection, Graph Embedding, and Diffusion Map: Tutorial and Survey

This is a tutorial and survey paper for nonlinear dimensionality and feature extraction methods which are based on the Laplacian of graph of data. We first introduce adjacency matrix, definition of Laplacian matrix, and the interpretation of Laplacian. Then, we cover the cuts of graph and spectral clustering which applies clustering in a subspace of data. Different optimization variants of Laplacian eigenmap and its out-of-sample extension are explained. Thereafter, we introduce the locality preserving projection and its kernel variant as linear special cases of Laplacian eigenmap. Versions of graph embedding are then explained which are generalized versions of Laplacian eigenmap and locality preserving projection. Finally, diffusion map is introduced which is a method based on Laplacian of data and random walks on the data graph.

stat.ML↗

Restricted Boltzmann Machine and Deep Belief Network: Tutorial and Survey

This is a tutorial and survey paper on Boltzmann Machine (BM), Restricted Boltzmann Machine (RBM), and Deep Belief Network (DBN). We start with the required background on probabilistic graphical models, Markov random field, Gibbs sampling, statistical physics, Ising model, and the Hopfield network. Then, we introduce the structures of BM and RBM. The conditional distributions of visible and hidden variables, Gibbs sampling in RBM for generating variables, training BM and RBM by maximum likelihood estimation, and contrastive divergence are explained. Then, we discuss different possible discrete and continuous distributions for the variables. We introduce conditional RBM and how it is trained. Finally, we explain deep belief network as a stack of RBM models. This paper on Boltzmann machines can be useful in various fields including data science, statistics, neural computation, and statistical physics.

cs.LG↗

Stochastic Neighbor Embedding with Gaussian and Student-t Distributions: Tutorial and Survey

Stochastic Neighbor Embedding (SNE) is a manifold learning and dimensionality reduction method with a probabilistic approach. In SNE, every point is consider to be the neighbor of all other points with some probability and this probability is tried to be preserved in the embedding space. SNE considers Gaussian distribution for the probability in both the input and embedding spaces. However, t-SNE uses the Student-t and Gaussian distributions in these spaces, respectively. In this tutorial and survey paper, we explain SNE, symmetric SNE, t-SNE (or Cauchy-SNE), and t-SNE with general degrees of freedom. We also cover the out-of-sample extension and acceleration for these methods.

stat.ML↗

Unified Framework for Spectral Dimensionality Reduction, Maximum Variance Unfolding, and Kernel Learning By Semidefinite Programming: Tutorial and Survey

This is a tutorial and survey paper on unification of spectral dimensionality reduction methods, kernel learning by Semidefinite Programming (SDP), Maximum Variance Unfolding (MVU) or Semidefinite Embedding (SDE), and its variants. We first explain how the spectral dimensionality reduction methods can be unified as kernel Principal Component Analysis (PCA) with different kernels. This unification can be interpreted as eigenfunction learning or representation of kernel in terms of distance matrix. Then, since the spectral methods are unified as kernel PCA, we say let us learn the best kernel for unfolding the manifold of data to its maximum variance. We first briefly introduce kernel learning by SDP for the transduction task. Then, we explain MVU in detail. Various versions of supervised MVU using nearest neighbors graph, by class-wise unfolding, by Fisher criterion, and by colored MVU are explained. We also explain out-of-sample extension of MVU using eigenfunctions and kernel mapping. Finally, we introduce other variants of MVU including action respecting embedding, relaxed MVU, and landmark MVU for big data.

stat.ML↗

Unsupervised and Supervised Principal Component Analysis: Tutorial

This is a detailed tutorial paper which explains the Principal Component Analysis (PCA), Supervised PCA (SPCA), kernel PCA, and kernel SPCA. We start with projection, PCA with eigen-decomposition, PCA with one and multiple projection directions, properties of the projection matrix, reconstruction error minimization, and we connect to autoencoder. Then, PCA with singular value decomposition, dual PCA, and kernel PCA are covered. SPCA using both scoring and Hilbert-Schmidt independence criterion are explained. Kernel SPCA using both direct and dual approaches are then introduced. We cover all cases of projection and reconstruction of training and out-of-sample data. Finally, some simulations are provided on Frey and AT&T face datasets for verifying the theory in practice.

stat.ML↗

Fisher and Kernel Fisher Discriminant Analysis: Tutorial

This is a detailed tutorial paper which explains the Fisher discriminant Analysis (FDA) and kernel FDA. We start with projection and reconstruction. Then, one- and multi-dimensional FDA subspaces are covered. Scatters in two- and then multi-classes are explained in FDA. Then, we discuss on the rank of the scatters and the dimensionality of the subspace. A real-life example is also provided for interpreting FDA. Then, possible singularity of the scatter is discussed to introduce robust FDA. PCA and FDA directions are also compared. We also prove that FDA and linear discriminant analysis are equivalent. Fisher forest is also introduced as an ensemble of fisher subspaces useful for handling data with different features and dimensionality. Afterwards, kernel FDA is explained for both one- and multi-dimensional subspaces with both two- and multi-classes. Finally, some simulations are performed on AT&T face dataset to illustrate FDA and compare it with PCA.

stat.ML↗

Dynamic programming with incomplete information to overcome navigational uncertainty in a nautical environment

Using a novel toy nautical navigation environment, we show that dynamic programming can be used when only incomplete information about a partially observed Markov decision process (POMDP) is known. By incorporating uncertainty into our model, we show that navigation policies can be constructed that maintain safety, outperforming the baseline performance of traditional dynamic programming for Markov decision processes (MDPs). Adding in controlled sensing methods, we show that these policies can also lower measurement costs at the same time.

math.OC↗

Factor Analysis, Probabilistic Principal Component Analysis, Variational Inference, and Variational Autoencoder: Tutorial and Survey

This is a tutorial and survey paper on factor analysis, probabilistic Principal Component Analysis (PCA), variational inference, and Variational Autoencoder (VAE). These methods, which are tightly related, are dimensionality reduction and generative models. They assume that every data point is generated from or caused by a low-dimensional latent factor. By learning the parameters of distribution of latent space, the corresponding low-dimensional factors are found for the sake of dimensionality reduction. For their stochastic and generative behaviour, these models can also be used for generation of new data points in the data space. In this paper, we first start with variational inference where we derive the Evidence Lower Bound (ELBO) and Expectation Maximization (EM) for learning the parameters. Then, we introduce factor analysis, derive its joint and marginal distributions, and work out its EM steps. Probabilistic PCA is then explained, as a special case of factor analysis, and its closed-form solutions are derived. Finally, VAE is explained where the encoder, decoder and sampling from the latent space are introduced. Training VAE using both EM and backpropagation are explained.

stat.ML↗

Decentralized Mean Field Games

Multiagent reinforcement learning algorithms have not been widely adopted in large scale environments with many agents as they often scale poorly with the number of agents. Using mean field theory to aggregate agents has been proposed as a solution to this problem. However, almost all previous methods in this area make a strong assumption of a centralized system where all the agents in the environment learn the same policy and are effectively indistinguishable from each other. In this paper, we relax this assumption about indistinguishable agents and propose a new mean field system known as Decentralized Mean Field Games, where each agent can be quite different from others. All agents learn independent policies in a decentralized fashion, based on their local observations. We define a theoretical solution concept for this system and provide a fixed point guarantee for a Q-learning based algorithm in this system. A practical consequence of our approach is that we can address a `chicken-and-egg' problem in empirical mean field reinforcement learning algorithms. Further, we provide Q-learning and actor-critic algorithms that use the decentralized mean field learning approach and give stronger performances compared to common baselines in this area. In our setting, agents do not need to be clones of each other and learn in a fully decentralized fashion. Hence, for the first time, we show the application of mean field learning methods in fully competitive environments, large-scale continuous action space environments, and other environments with heterogeneous agents. Importantly, we also apply the mean field method in a ride-sharing problem using a real-world dataset. We propose a decentralized solution to this problem, which is more practical than existing centralized training methods.

cs.MA↗

Scientific Discovery and the Cost of Measurement -- Balancing Information and Cost in Reinforcement Learning

The use of reinforcement learning (RL) in scientific applications, such as materials design and automated chemistry, is increasing. A major challenge, however, lies in fact that measuring the state of the system is often costly and time consuming in scientific applications, whereas policy learning with RL requires a measurement after each time step. In this work, we make the measurement costs explicit in the form of a costed reward and propose a framework that enables off-the-shelf deep RL algorithms to learn a policy for both selecting actions and determining whether or not to measure the current state of the system at each time step. In this way, the agents learn to balance the need for information with the cost of information. Our results show that when trained under this regime, the Dueling DQN and PPO agents can learn optimal action policies whilst making up to 50\% fewer state measurements, and recurrent neural networks can produce a greater than 50\% reduction in measurements. We postulate the these reduction can help to lower the barrier to applying RL to real-world scientific applications.

cs.LG↗

On Manifold Hypothesis: Hypersurface Submanifold Embedding Using Osculating Hyperspheres

Consider a set of $n$ data points in the Euclidean space $\mathbb{R}^d$. This set is called dataset in machine learning and data science. Manifold hypothesis states that the dataset lies on a low-dimensional submanifold with high probability. All dimensionality reduction and manifold learning methods have the assumption of manifold hypothesis. In this paper, we show that the dataset lies on an embedded hypersurface submanifold which is locally $(d-1)$-dimensional. Hence, we show that the manifold hypothesis holds at least for the embedding dimensionality $d-1$. Using an induction in a pyramid structure, we also extend the embedding dimensionality to lower embedding dimensionalities to show the validity of manifold hypothesis for embedding dimensionalities $\{1, 2, \dots, d-1\}$. For embedding the hypersurface, we first construct the $d$ nearest neighbors graph for data. For every point, we fit an osculating hypersphere $S^{d-1}$ using its neighbors where this hypersphere is osculating to a hypothetical hypersurface. Then, using surgery theory, we apply surgery on the osculating hyperspheres to obtain $n$ hyper-caps. We connect the hyper-caps to one another using partial hyper-cylinders. By connecting all parts, the embedded hypersurface is obtained as the disjoint union of these elements. We discuss the geometrical characteristics of the embedded hypersurface, such as having boundary, its topology, smoothness, boundedness, orientability, compactness, and injectivity. Some discussion are also provided for the linearity and structure of data. This paper is the intersection of several fields of science including machine learning, differential geometry, and algebraic topology.

cs.LG↗

Spectral, Probabilistic, and Deep Metric Learning: Tutorial and Survey

This is a tutorial and survey paper on metric learning. Algorithms are divided into spectral, probabilistic, and deep metric learning. We first start with the definition of distance metric, Mahalanobis distance, and generalized Mahalanobis distance. In spectral methods, we start with methods using scatters of data, including the first spectral metric learning, relevant methods to Fisher discriminant analysis, Relevant Component Analysis (RCA), Discriminant Component Analysis (DCA), and the Fisher-HSIC method. Then, large-margin metric learning, imbalanced metric learning, locally linear metric adaptation, and adversarial metric learning are covered. We also explain several kernel spectral methods for metric learning in the feature space. We also introduce geometric metric learning methods on the Riemannian manifolds. In probabilistic methods, we start with collapsing classes in both input and feature spaces and then explain the neighborhood component analysis methods, Bayesian metric learning, information theoretic methods, and empirical risk minimization in metric learning. In deep learning methods, we first introduce reconstruction autoencoders and supervised loss functions for metric learning. Then, Siamese networks and its various loss functions, triplet mining, and triplet sampling are explained. Deep discriminant analysis methods, based on Fisher discriminant analysis, are also reviewed. Finally, we introduce multi-modal deep metric learning, geometric metric learning by neural networks, and few-shot metric learning.

stat.ML↗

Generative Adversarial Networks and Adversarial Autoencoders: Tutorial and Survey

This is a tutorial and survey paper on Generative Adversarial Network (GAN), adversarial autoencoders, and their variants. We start with explaining adversarial learning and the vanilla GAN. Then, we explain the conditional GAN and DCGAN. The mode collapse problem is introduced and various methods, including minibatch GAN, unrolled GAN, BourGAN, mixture GAN, D2GAN, and Wasserstein GAN, are introduced for resolving this problem. Then, maximum likelihood estimation in GAN are explained along with f-GAN, adversarial variational Bayes, and Bayesian GAN. Then, we cover feature matching in GAN, InfoGAN, GRAN, LSGAN, energy-based GAN, CatGAN, MMD GAN, LapGAN, progressive GAN, triple GAN, LAG, GMAN, AdaGAN, CoGAN, inverse GAN, BiGAN, ALI, SAGAN, Few-shot GAN, SinGAN, and interpolation and evaluation of GAN. Then, we introduce some applications of GAN such as image-to-image translation (including PatchGAN, CycleGAN, DeepFaceDrawing, simulated GAN, interactive GAN), text-to-image translation (including StackGAN), and mixing image characteristics (including FineGAN and MixNMatch). Finally, we explain the autoencoders based on adversarial learning including adversarial autoencoder, PixelGAN, and implicit autoencoder.

cs.LG↗

Investigation of Independent Reinforcement Learning Algorithms in Multi-Agent Environments

Independent reinforcement learning algorithms have no theoretical guarantees for finding the best policy in multi-agent settings. However, in practice, prior works have reported good performance with independent algorithms in some domains and bad performance in others. Moreover, a comprehensive study of the strengths and weaknesses of independent algorithms is lacking in the literature. In this paper, we carry out an empirical comparison of the performance of independent algorithms on four PettingZoo environments that span the three main categories of multi-agent environments, i.e., cooperative, competitive, and mixed. We show that in fully-observable environments, independent algorithms can perform on par with multi-agent algorithms in cooperative and competitive settings. For the mixed environments, we show that agents trained via independent algorithms learn to perform well individually, but fail to learn to cooperate with allies and compete with enemies. We also show that adding recurrence improves the learning of independent algorithms in cooperative partially observable environments.

cs.MA↗

Sufficient Dimension Reduction for High-Dimensional Regression and Low-Dimensional Embedding: Tutorial and Survey

This is a tutorial and survey paper on various methods for Sufficient Dimension Reduction (SDR). We cover these methods with both statistical high-dimensional regression perspective and machine learning approach for dimensionality reduction. We start with introducing inverse regression methods including Sliced Inverse Regression (SIR), Sliced Average Variance Estimation (SAVE), contour regression, directional regression, Principal Fitted Components (PFC), Likelihood Acquired Direction (LAD), and graphical regression. Then, we introduce forward regression methods including Principal Hessian Directions (pHd), Minimum Average Variance Estimation (MAVE), Conditional Variance Estimation (CVE), and deep SDR methods. Finally, we explain Kernel Dimension Reduction (KDR) both for supervised and unsupervised learning. We also show that supervised KDR and supervised PCA are equivalent.

stat.ME↗

KKT Conditions, First-Order and Second-Order Optimization, and Distributed Optimization: Tutorial and Survey

This is a tutorial and survey paper on Karush-Kuhn-Tucker (KKT) conditions, first-order and second-order numerical optimization, and distributed optimization. After a brief review of history of optimization, we start with some preliminaries on properties of sets, norms, functions, and concepts of optimization. Then, we introduce the optimization problem, standard optimization problems (including linear programming, quadratic programming, and semidefinite programming), and convex problems. We also introduce some techniques such as eliminating inequality, equality, and set constraints, adding slack variables, and epigraph form. We introduce Lagrangian function, dual variables, KKT conditions (including primal feasibility, dual feasibility, weak and strong duality, complementary slackness, and stationarity condition), and solving optimization by method of Lagrange multipliers. Then, we cover first-order optimization including gradient descent, line-search, convergence of gradient methods, momentum, steepest descent, and backpropagation. Other first-order methods are explained, such as accelerated gradient method, stochastic gradient descent, mini-batch gradient descent, stochastic average gradient, stochastic variance reduced gradient, AdaGrad, RMSProp, and Adam optimizer, proximal methods (including proximal mapping, proximal point algorithm, and proximal gradient method), and constrained gradient methods (including projected gradient method, projection onto convex sets, and Frank-Wolfe method). We also cover non-smooth and $\ell_1$ optimization methods including lasso regularization, convex conjugate, Huber function, soft-thresholding, coordinate descent, and subgradient methods. Then, we explain second-order methods including Newton's method for unconstrained, equality constrained, and inequality constrained problems....

math.OC↗

Vector Transport Free Riemannian LBFGS for Optimization on Symmetric Positive Definite Matrix Manifolds

This work concentrates on optimization on Riemannian manifolds. The Limited-memory Broyden-Fletcher-Goldfarb-Shanno (LBFGS) algorithm is a commonly used quasi-Newton method for numerical optimization in Euclidean spaces. Riemannian LBFGS (RLBFGS) is an extension of this method to Riemannian manifolds. RLBFGS involves computationally expensive vector transports as well as unfolding recursions using adjoint vector transports. In this article, we propose two mappings in the tangent space using the inverse second root and Cholesky decomposition. These mappings make both vector transport and adjoint vector transport identity and therefore isometric. Identity vector transport makes RLBFGS less computationally expensive and its isometry is also very useful in convergence analysis of RLBFGS. Moreover, under the proposed mappings, the Riemannian metric reduces to Euclidean inner product, which is much less computationally expensive. We focus on the Symmetric Positive Definite (SPD) manifolds which are beneficial in various fields such as data science and statistics. This work opens a research opportunity for extension of the proposed mappings to other well-known manifolds.

math.OC↗

Uniform Manifold Approximation and Projection (UMAP) and its Variants: Tutorial and Survey

Uniform Manifold Approximation and Projection (UMAP) is one of the state-of-the-art methods for dimensionality reduction and data visualization. This is a tutorial and survey paper on UMAP and its variants. We start with UMAP algorithm where we explain probabilities of neighborhood in the input and embedding spaces, optimization of cost function, training algorithm, derivation of gradients, and supervised and semi-supervised embedding by UMAP. Then, we introduce the theory behind UMAP by algebraic topology and category theory. Then, we introduce UMAP as a neighbor embedding method and compare it with t-SNE and LargeVis algorithms. We discuss negative sampling and repulsive forces in UMAP's cost function. DensMAP is then explained for density-preserving embedding. We then introduce parametric UMAP for embedding by deep learning and progressive UMAP for streaming and out-of-sample data embedding.

cs.HC↗