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Mark Cutkosky

Publications and source records attributed to Mark Cutkosky.

17 recordsLinked to original sources

Fiber Bragg Grating Whiskers for Bioinspired Hydrodynamic Perception on Underwater Robots

Harbor seals track hydrodynamic trails with their vibrissae, enabling passive perception of moving targets in dark or turbid water. Inspired by this capability, we present compact fiber Bragg grating (FBG) whiskers for underwater robots. Like seal whiskers, they have a non-uniform taper and elliptical cross-section. Controlled towing experiments show a monotonic relative-flow response from 0.1 to 0.6 m/s, a strong reduction of self-induced oscillation relative to a cylindrical baseline, and a pronounced dependence on angle of attack. Experiments with a pitching foil show that the whiskers can detect the characteristic vortices shed by a stationary or moving source, detectable several seconds after the source has passed. Using this information, a single front-mounted whisker enabled a small underwater robot to distinguish between continuing straight and executing a turn, selecting the correct branch in 17 of 20 trials (85.0%) from whisker signals alone. These results connect bioinspired hydrodynamic sensing to robot action and suggest the utility of whiskers for tracking underwater objects.

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MISTac: A Vision-Based Tactile Sensor for Minimally Invasive Surgery

Minimally invasive and robot-assisted surgery offer many advantages over traditional open surgery, but deprive surgeons of tactile feedback and the ability to palpate tissue with their fingers. To address this lack of tactile feedback, we introduce the MISTac, a high resolution vision-based tactile sensor specifically designed for palpation in MIS. The sensor has a replaceable sensor tip with a diameter of 8 mm which allows it to fit through the trocars used in minimally invasive surgery. Its modular 3D-printed case design allows the use of bulky off-the-shelf illumination and imaging hardware that can easily be exchanged and upgraded. The sensor has an optical resolution of 176.68 $\mu m$, a tactile resolution of 250 $\mu m$, and can resolve forces as little as 24.3 mN. An in vivo study with the sensor shows its usability in minimally invasive surgery. We trained a machine learning model with the tactile data collected in the trial on a tissue classification task achieving an aggregate accuracy of ~84% in a leave-one-out cross validation. Tactile sensors have the potential to one day aid surgeons during minimally invasive surgery with tasks such as tissue classification or intra-operative tumor localization; MISTac is a small step towards this vision. We open-source MISTac at https://github.com/lasr-lab/mistac

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Multisensory Continual Learning: Adapting Pretrained Visuomotor Policies to Force

Robot manipulation often relies on sensory feedback beyond vision, particularly in contact-rich settings where force, tactile, or audio signals reveal interaction states that are not directly observable from images. However, these modalities are often hardware- and task-specific, and large-scale multisensory robot datasets remain scarce. As a result, it is impractical to pretrain policies with every sensor they may encounter. We study multisensory continual learning: adapting a pretrained robot policy to new tasks with newly introduced modalities while preserving performance under the original sensor suite. We propose MultiSensory World Model (MuSe), which incorporates limited multisensory data into pretrained vision-only policies through multi-stage fusion, multisensory future prediction, and experience replay over pretraining data. We instantiate MuSe by augmenting a pretrained vision-only policy with force-torque sensing and evaluate it on real-world manipulation tasks. Our experiments show that MuSe performs strongly on contact-rich finetuning tasks while preserving, and in some cases improving, performance on the original pretraining tasks. These results suggest that a modest multisensory dataset can improve general robot capabilities beyond the finetuning distribution. Project website: https://jadenvc.github.io/multisensory-continual-learning/

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Universal Manipulation Exoskeleton: Learning Compliant Whole-body Policies with Real-time Torque Feedback

For robots to work safely in household environments, they need to be compliant and react to torque and force feedback during contact. However, the majority of existing data collection pipelines still lack the ability to capture force and torque data for learning active compliant policies. In this paper, we present Universal Manipulation Exoskeleton (UME), an upper-limb exoskeleton that provides real-time haptic torque feedback while recording whole-arm configurations and joint torque signals for teleoperation. With transparent torque feedback, human operators can even unsheathe kinematically constrained objects while blindfolded. UME is low-cost, lightweight, and portable. Equipped with an embedded IMU, it enables teleoperation for mobile manipulation. With our proposed universal retargeting algorithm, UME can teleoperate a range of robots, including the 7DoF OpenArm, 7DoF Franka, and 6DoF X-ARM. We demonstrate that this combination of capabilities enables learning bimanual, whole-body, and active compliant policies that operate effectively in highly constrained spaces. The learned robust autonomous policies achieve high success rates across a variety of tasks, including long-horizon mobile manipulation, force-mediated box flipping, visually occluded box pushing, and space-constrained tabletop manipulation. Videos, code, and additional information can be found at https://ume-exo.github.io.

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Long-Reach Robotic Manipulation for Assembly and Outfitting of Lunar Structures

Future infrastructure construction on the lunar surface will require semi- or fully-autonomous operation from robots deployed at the build site. In particular, tasks such as electrical outfitting necessitate transport, routing, and fine manipulation of cables across large structures. To address this need, we present a compact and long-reach manipulator incorporating a deployable composite boom, capable of performing manipulation tasks across large structures and workspaces. We characterize the deflection, vibration, and blossoming characteristics inherent to the deployable structure, and present a manipulation control strategy to mitigate these effects. Experiments indicate an average endpoint accuracy error of less than 15 mm for boom lengths up to 1.8 m. We demonstrate the approach with a cable routing task to illustrate the potential for lunar outfitting applications that benefit from long reach.

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Long-Reach Robotic Cleaning for Lunar Solar Arrays

Commercial lunar activity is accelerating the need for reliable surface infrastructure and routine operations to keep it functioning. Maintenance tasks such as inspection, cleaning, dust mitigation, and minor repair are essential to preserve performance and extend system life. A specific application is the cleaning of lunar solar arrays. Solar arrays are expected to provide substantial fraction of lunar surface power and operate for months to years, supplying continuous energy to landers, habitats, and surface assets, making sustained output mission-critical. However, over time lunar dust accumulates on these large solar arrays, which can rapidly degrade panel output and reduce mission lifetime. We propose a small mobile robot equipped with a long-reach, lightweight deployable boom and interchangeable cleaning tool to perform gentle cleaning over meter-scale workspaces with minimal human involvement. Building on prior vision-guided long-reach manipulation, we add a compliant wrist with distal force sensing and a velocity-based admittance controller to regulate stable contact during surface cleaning. In preliminary benchtop experiments on a planar surface, the system maintained approximately 2 N normal force while executing a simple cleaning motion over boom lengths from 0.3 m to 1.0 m, with RMS force error of approximately 0.2 N after initial contact. These early results suggest that deployable long-reach manipulators are a promising architecture for robotic maintenance of lunar infrastructure such as solar arrays, radiators, and optical surfaces.

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UMI-Underwater: Learning Underwater Manipulation without Underwater Teleoperation

Underwater robotic grasping is difficult due to degraded, highly variable imagery and the expense of collecting diverse underwater demonstrations. We introduce a system that (i) autonomously collects successful underwater grasp demonstrations via a self-supervised data collection pipeline and (ii) transfers grasp knowledge from on-land human demonstrations through a depth-based affordance representation that bridges the on-land-to-underwater domain gap and is robust to lighting and color shift. An affordance model trained on on-land handheld demonstrations is deployed underwater zero-shot via geometric alignment, and an affordance-conditioned diffusion policy is then trained on underwater demonstrations to generate control actions. In pool experiments, our approach improves grasping performance and robustness to background shifts, and enables generalization to objects seen only in on-land data, outperforming RGB-only baselines. Code, videos, and additional results are available at https://umi-under-water.github.io.

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Interdisciplinary Workshop on Mechanical Intelligence: Summary Report

This report provides a summary of the outcomes of the Interdisciplinary Workshop on Mechanical Intelligence held in 2024. Mechanical Intelligence (MI) represents the phenomenon that novel structural features of material/biological/robotic systems can encode intelligence through responsiveness, adaptivity, memory, and learning in the mechanical structure itself. This is in contrast to computational intelligence, wherein the intelligence functions occur through electrical signaling and computer code. The two-day workshop was held at NSF headquarters on May 30-31 and included 38 invited academic researcher participants, and 8 program officers from the NSF. The workshop was structured around active small and large group discussions in groups of 4-5 and 9-10 with the goal of addressing topical questions on MI. Working groups entered notes into shared presentation slides for each discussion session and presented their outcomes in a final presentation on the last day. Here we summarize the overall outcomes of the workshop.

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Gentle Object Retraction in Dense Clutter Using Multimodal Force Sensing and Imitation Learning

Dense collections of movable objects are common in everyday spaces-from cabinets in a home to shelves in a warehouse. Safely retracting objects from such collections is difficult for robots, yet people do it frequently, leveraging learned experience in tandem with vision and non-prehensile tactile sensing on the sides and backs of their hands and arms. We investigate the role of contact force sensing for training robots to gently reach into constrained clutter and extract objects. The available sensing modalities are (1) "eye-in-hand" vision, (2) proprioception, (3) non-prehensile triaxial tactile sensing, (4) contact wrenches estimated from joint torques, and (5) a measure of object acquisition obtained by monitoring the vacuum line of a suction cup. We use imitation learning to train policies from a set of demonstrations on randomly generated scenes, then conduct an ablation study of wrench and tactile information. We evaluate each policy's performance across 40 unseen environment configurations. Policies employing any force sensing show fewer excessive force failures, an increased overall success rate, and faster completion times. The best performance is achieved using both tactile and wrench information, producing an 80% improvement above the baseline without force information.

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TypeTele: Releasing Dexterity in Teleoperation by Dexterous Manipulation Types

Dexterous teleoperation plays a crucial role in robotic manipulation for real-world data collection and remote robot control. Previous dexterous teleoperation mostly relies on hand retargeting to closely mimic human hand postures. However, these approaches may fail to fully leverage the inherent dexterity of dexterous hands, which can execute unique actions through their structural advantages compared to human hands. To address this limitation, we propose TypeTele, a type-guided dexterous teleoperation system, which enables dexterous hands to perform actions that are not constrained by human motion patterns. This is achieved by introducing dexterous manipulation types into the teleoperation system, allowing operators to employ appropriate types to complete specific tasks. To support this system, we build an extensible dexterous manipulation type library to cover comprehensive dexterous postures used in manipulation tasks. During teleoperation, we employ a MLLM (Multi-modality Large Language Model)-assisted type retrieval module to identify the most suitable manipulation type based on the specific task and operator commands. Extensive experiments of real-world teleoperation and imitation learning demonstrate that the incorporation of manipulation types significantly takes full advantage of the dexterous robot's ability to perform diverse and complex tasks with higher success rates.

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DexForce: Extracting Force-informed Actions from Kinesthetic Demonstrations for Dexterous Manipulation

Imitation learning requires high-quality demonstrations consisting of sequences of state-action pairs. For contact-rich dexterous manipulation tasks that require dexterity, the actions in these state-action pairs must produce the right forces. Current widely-used methods for collecting dexterous manipulation demonstrations are difficult to use for demonstrating contact-rich tasks due to unintuitive human-to-robot motion retargeting and the lack of direct haptic feedback. Motivated by these concerns, we propose DexForce. DexForce leverages contact forces, measured during kinesthetic demonstrations, to compute force-informed actions for policy learning. We collect demonstrations for six tasks and show that policies trained on our force-informed actions achieve an average success rate of 76% across all tasks. In contrast, policies trained directly on actions that do not account for contact forces have near-zero success rates. We also conduct a study ablating the inclusion of force data in policy observations. We find that while using force data never hurts policy performance, it helps most for tasks that require advanced levels of precision and coordination, like opening an AirPods case and unscrewing a nut.

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Martian Exploration of Lava Tubes (MELT) with ReachBot: Scientific Investigation and Concept of Operations

As natural access points to the subsurface, lava tubes and other caves have become premier targets of planetary missions for astrobiological analyses. Few existing robotic paradigms, however, are able to explore such challenging environments. ReachBot is a robot that enables navigation in planetary caves by using extendable and retractable limbs to locomote. This paper outlines the potential science return and mission operations for a notional mission that deploys ReachBot to a martian lava tube. In this work, the motivating science goals and science traceability matrix are provided to guide payload selection. A Concept of Operations (ConOps) is also developed for ReachBot, providing a framework for deployment and activities on Mars, analyzing mission risks, and developing mitigation strategies

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Grasp as You Say: Language-guided Dexterous Grasp Generation

This paper explores a novel task "Dexterous Grasp as You Say" (DexGYS), enabling robots to perform dexterous grasping based on human commands expressed in natural language. However, the development of this field is hindered by the lack of datasets with natural human guidance; thus, we propose a language-guided dexterous grasp dataset, named DexGYSNet, offering high-quality dexterous grasp annotations along with flexible and fine-grained human language guidance. Our dataset construction is cost-efficient, with the carefully-design hand-object interaction retargeting strategy, and the LLM-assisted language guidance annotation system. Equipped with this dataset, we introduce the DexGYSGrasp framework for generating dexterous grasps based on human language instructions, with the capability of producing grasps that are intent-aligned, high quality and diversity. To achieve this capability, our framework decomposes the complex learning process into two manageable progressive objectives and introduce two components to realize them. The first component learns the grasp distribution focusing on intention alignment and generation diversity. And the second component refines the grasp quality while maintaining intention consistency. Extensive experiments are conducted on DexGYSNet and real world environments for validation.

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Task-Driven Manipulation with Reconfigurable Parallel Robots

ReachBot, a proposed robotic platform, employs extendable booms as limbs for mobility in challenging environments, such as martian caves. When attached to the environment, ReachBot acts as a parallel robot, with reconfiguration driven by the ability to detach and re-place the booms. This ability enables manipulation-focused scientific objectives: for instance, through operating tools, or handling and transporting samples. To achieve these capabilities, we develop a two-part solution, optimizing for robustness against task uncertainty and stochastic failure modes. First, we present a mixed-integer stance planner to determine the positioning of ReachBot's booms to maximize the task wrench space about the nominal point(s). Second, we present a convex tension planner to determine boom tensions for the desired task wrenches, accounting for the probabilistic nature of microspine grasping. We demonstrate improvements in key robustness metrics from the field of dexterous manipulation, and show a large increase in the volume of the manipulation workspace. Finally, we employ Monte-Carlo simulation to validate the robustness of these methods, demonstrating good performance across a range of randomized tasks and environments, and generalization to cable-driven morphologies. We make our code available at our project webpage, https://stanfordasl.github.io/reachbot_manipulation/

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Tactile-Informed Action Primitives Mitigate Jamming in Dense Clutter

It is difficult for robots to retrieve objects in densely cluttered lateral access scenes with movable objects as jamming against adjacent objects and walls can inhibit progress. We propose the use of two action primitives -- burrowing and excavating -- that can fluidize the scene to un-jam obstacles and enable continued progress. Even when these primitives are implemented in an open loop manner at clock-driven intervals, we observe a decrease in the final distance to the target location. Furthermore, we combine the primitives into a closed loop hybrid control strategy using tactile and proprioceptive information to leverage the advantages of both primitives without being overly disruptive. In doing so, we achieve a 10-fold increase in success rate above the baseline control strategy and significantly improve completion times as compared to the primitives alone or a naive combination of them.

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ReachBot: A Small Robot for Large Mobile Manipulation Tasks

Robots are widely deployed in space environments because of their versatility and robustness. However, adverse gravity conditions and challenging terrain geometry expose the limitations of traditional robot designs, which are often forced to sacrifice one of mobility or manipulation capabilities to attain the other. Prospective climbing operations in these environments reveals a need for small, compact robots capable of versatile mobility and manipulation. We propose a novel robotic concept called ReachBot that fills this need by combining two existing technologies: extendable booms and mobile manipulation. ReachBot leverages the reach and tensile strength of extendable booms to achieve an outsized reachable workspace and wrench capability. Through their lightweight, compactable structure, these booms also reduce mass and complexity compared to traditional rigid-link articulated-arm designs. Using these advantages, ReachBot excels in mobile manipulation missions in low gravity or that require climbing, particularly when anchor points are sparse. After introducing the ReachBot concept, we discuss modeling approaches and strategies for increasing stability and robustness. We then develop a 2D analytical model for ReachBot's dynamics inspired by grasp models for dexterous manipulators. Next, we introduce a waypoint-tracking controller for a planar ReachBot in microgravity. Our simulation results demonstrate the controller's robustness to disturbances and modeling error. Finally, we briefly discuss next steps that build on these initially promising results to realize the full potential of ReachBot.

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Perceived Intensities of Normal and Shear Skin Stimuli using a Wearable Haptic Bracelet

Our aim is to provide effective interaction with virtual objects, despite the lack of co-location of virtual and real-world contacts, while taking advantage of relatively large skin area and ease of mounting on the forearm. We performed two human participant studies to determine the effects of haptic feedback in the normal and shear directions during virtual manipulation using haptic devices worn near the wrist. In the first study, participants performed significantly better while discriminating stiffness values of virtual objects when the feedback consisted of normal displacements compared to shear displacements. Participants also commented that they could detect normal cues much easier than shear, which motivated us to perform a second study to find the point of subjective equality (PSE) between normal and shear stimuli. Our results show that shear stimuli require a larger actuator displacement but less force than normal stimuli to achieve perceptual equality for our haptic bracelets. We found that normal and shear stimuli cannot be equalized through skin displacement nor the interaction forces across all users. Rather, a calibration method is needed to find the point of equality for each user where normal and shear stimuli create the same intensity on the user's skin.

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