SearcharxivSearch

arXiv subjects

Mark Levin

Publications and source records attributed to Mark Levin.

3 recordsLinked to original sources

Neural networks for Text-to-Speech evaluation

Ensuring that Text-to-Speech (TTS) systems deliver human-perceived quality at scale is a central challenge for modern speech technologies. Human subjective evaluation protocols such as Mean Opinion Score (MOS) and Side-by-Side (SBS) comparisons remain the de facto gold standards, yet they are expensive, slow, and sensitive to pervasive assessor biases. This study addresses these barriers by formulating, and implementing a suite of novel neural models designed to approximate expert judgments in both relative (SBS) and absolute (MOS) settings. For relative assessment, we propose NeuralSBS, a HuBERT-backed model achieving 73.7% accuracy (on SOMOS dataset). For absolute assessment, we introduce enhancements to MOSNet using custom sequence-length batching, as well as WhisperBert, a multimodal stacking ensemble that combines Whisper audio features and BERT textual embeddings via weak learners. Our best MOS models achieve a Root Mean Square Error (RMSE) of ~0.40, significantly outperforming the human inter-rater RMSE baseline of 0.62. Furthermore, our ablation studies reveal that naively fusing text via cross-attention can degrade performance, highlighting the effectiveness of ensemble-based stacking over direct latent fusion. We additionally report negative results with SpeechLM-based architectures and zero-shot LLM evaluators (Qwen2-Audio, Gemini 2.5 flash preview), reinforcing the necessity of dedicated metric learning frameworks.

cs.CL

Clustered Policy Decision Ranking

Policies trained via reinforcement learning (RL) are often very complex even for simple tasks. In an episode with n time steps, a policy will make n decisions on actions to take, many of which may appear non-intuitive to the observer. Moreover, it is not clear which of these decisions directly contribute towards achieving the reward and how significant their contribution is. Given a trained policy, we propose a black-box method based on statistical covariance estimation that clusters the states of the environment and ranks each cluster according to the importance of decisions made in its states. We compare our measure against a previous statistical fault localization based ranking procedure.

cs.LG

A2D: Anywhere Anytime Drumming

The drum kit, which has only been around for around 100 years, is a popular instrument in many music genres such as pop, rock, and jazz. However, the road to owning a kit is expensive, both financially and space-wise. Also, drums are more difficult to move around compared to other instruments, as they do not fit into a single bag. We propose a no-drums approach that uses only two sticks and a smartphone or a webcam to provide an air-drumming experience. The detection algorithm combines deep learning tools with tracking methods for an enhanced user experience. Based on both quantitative and qualitative testing with humans-in-the-loop, we show that our system has zero misses for beginner level play and negligible misses for advanced level play. Additionally, our limited human trials suggest potential directions for future research.

cs.HC