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Mark Sellke

Publications and source records attributed to Mark Sellke.

70 records · Page 4Linked to original sources

Chasing Nested Convex Bodies Nearly Optimally

The convex body chasing problem, introduced by Friedman and Linial, is a competitive analysis problem on any normed vector space. In convex body chasing, for each timestep $t\in\mathbb N$, a convex body $K_t\subseteq \mathbb R^d$ is given as a request, and the player picks a point $x_t\in K_t$. The player aims to ensure that the total distance $\sum_{t=0}^{T-1}||x_t-x_{t+1}||$ is within a bounded ratio of the smallest possible offline solution. In this work, we consider the nested version of the problem, in which the sequence $(K_t)$ must be decreasing. For Euclidean spaces, we consider a memoryless algorithm which moves to the so-called Steiner point, and show that in a certain sense it is exactly optimal among memoryless algorithms. For general finite dimensional normed spaces, we combine the Steiner point and our recent previous algorithm to obtain a new algorithm which is nearly optimal for all $\ell^p_d$ spaces with $p\geq 1$, closing a polynomial gap.

cs.DS↗

Approximate Ground States of Hypercube Spin Glasses are Near Corners

We show that with probability exponentially close to $1$, all near-maximizers of any mean-field mixed $p$-spin glass Hamiltonian on the hypercube $[-1,1]^N$ are near a corner. This confirms a recent conjecture of Gamarnik and Jagannath. The proof is elementary and generalizes to arbitrary polytopes with $e^{o(N^2)}$ faces.

math.PR↗

Metric Transforms and Low Rank Matrices via Representation Theory of the Real Hyperrectangle

In this paper, we develop a new technique which we call representation theory of the real hyperrectangle, which describes how to compute the eigenvectors and eigenvalues of certain matrices arising from hyperrectangles. We show that these matrices arise naturally when analyzing a number of different algorithmic tasks such as kernel methods, neural network training, natural language processing, and the design of algorithms using the polynomial method. We then use our new technique along with these connections to prove several new structural results in these areas, including: $\bullet$ A function is a positive definite Manhattan kernel if and only if it is a completely monotone function. These kernels are widely used across machine learning; one example is the Laplace kernel which is widely used in machine learning for chemistry. $\bullet$ A function transforms Manhattan distances to Manhattan distances if and only if it is a Bernstein function. This completes the theory of Manhattan to Manhattan metric transforms initiated by Assouad in 1980. $\bullet$ A function applied entry-wise to any square matrix of rank $r$ always results in a matrix of rank $< 2^{r-1}$ if and only if it is a polynomial of sufficiently low degree. This gives a converse to a key lemma used by the polynomial method in algorithm design. Our work includes a sophisticated combination of techniques from different fields, including metric embeddings, the polynomial method, and group representation theory.

cs.CG↗

Tensor Quasi-Random Groups

Gowers has elegantly characterized the finite groups $G$ in which $A_1A_2A_3 = G$ for any positive density subsets $A_1,A_2,A_3$. This property, quasi-randomness, holds if and only if G does not admit a nontrivial irreducible representation of constant dimension. We present a dual characterization of tensor quasi-random groups in which multiplication of subsets is replaced by tensor product of representations.

math.GR↗

Cooperative and Stochastic Multi-Player Multi-Armed Bandit: Optimal Regret With Neither Communication Nor Collisions

We consider the cooperative multi-player version of the stochastic multi-armed bandit problem. We study the regime where the players cannot communicate but have access to shared randomness. In prior work by the first two authors, a strategy for this regime was constructed for two players and three arms, with regret $\tilde{O}(\sqrt{T})$, and with no collisions at all between the players (with very high probability). In this paper we show that these properties (near-optimal regret and no collisions at all) are achievable for any number of players and arms. At a high level, the previous strategy heavily relied on a $2$-dimensional geometric intuition that was difficult to generalize in higher dimensions, while here we take a more combinatorial route to build the new strategy.

cs.LG↗

Algorithmic pure states for the negative spherical perceptron

We consider the spherical perceptron with Gaussian disorder. This is the set $S$ of points $σ\in \mathbb{R}^N$ on the sphere of radius $\sqrt{N}$ satisfying $\langle g_a , σ\rangle \ge κ\sqrt{N}\,$ for all $1 \le a \le M$, where $(g_a)_{a=1}^M$ are independent standard gaussian vectors and $κ\in \mathbb{R}$ is fixed. Various characteristics of $S$ such as its surface measure and the largest $M$ for which it is non-empty, were computed heuristically in statistical physics in the asymptotic regime $N \to \infty$, $M/N \to α$. The case $κ<0$ is of special interest as $S$ is conjectured to exhibit a hierarchical tree-like geometry known as "full replica-symmetry breaking" (FRSB) close to the satisfiability threshold $α_{\text{SAT}}(κ)$, and whose characteristics are captured by a Parisi variational principle akin to the one appearing in the Sherrington-Kirkpatrick model. In this paper we design an efficient algorithm which, given oracle access to the solution of the Parisi variational principle, exploits this conjectured FRSB structure for $κ<0$ and outputs a vector $\hatσ$ satisfying $\langle g_a , \hatσ\rangle \ge κ\sqrt{N}$ for all $1\le a \le M$ and lying on a sphere of non-trivial radius $\sqrt{\bar{q} N}$, where $\bar{q} \in (0,1)$ is the right-end of the support of the associated Parisi measure. We expect $\hatσ$ to be approximately the barycenter of a pure state of the spherical perceptron. Moreover we expect that $\bar{q} \to 1$ as $α\to α_{\text{SAT}}(κ)$, so that $\big\langle g_a,\hatσ/|\hatσ|\big\rangle \geq (κ-o(1))\sqrt{N}$ near criticality.

math.PR↗

Metrical Service Systems with Transformations

We consider a generalization of the fundamental online metrical service systems (MSS) problem where the feasible region can be transformed between requests. In this problem, which we call T-MSS, an algorithm maintains a point in a metric space and has to serve a sequence of requests. Each request is a map (transformation) $f_t\colon A_t\to B_t$ between subsets $A_t$ and $B_t$ of the metric space. To serve it, the algorithm has to go to a point $a_t\in A_t$, paying the distance from its previous position. Then, the transformation is applied, modifying the algorithm's state to $f_t(a_t)$. Such transformations can model, e.g., changes to the environment that are outside of an algorithm's control, and we therefore do not charge any additional cost to the algorithm when the transformation is applied. The transformations also allow to model requests occurring in the $k$-taxi problem. We show that for $α$-Lipschitz transformations, the competitive ratio is $Θ(α)^{n-2}$ on $n$-point metrics. Here, the upper bound is achieved by a deterministic algorithm and the lower bound holds even for randomized algorithms. For the $k$-taxi problem, we prove a competitive ratio of $\tilde O((n\log k)^2)$. For chasing convex bodies, we show that even with contracting transformations no competitive algorithm exists. The problem T-MSS has a striking connection to the following deep mathematical question: Given a finite metric space $M$, what is the required cardinality of an extension $\hat M\supseteq M$ where each partial isometry on $M$ extends to an automorphism? We give partial answers for special cases.

cs.DS↗

Vertex Sparsification for Edge Connectivity

Graph compression or sparsification is a basic information-theoretic and computational question. A major open problem in this research area is whether $(1+ε)$-approximate cut-preserving vertex sparsifiers with size close to the number of terminals exist. As a step towards this goal, we study a thresholded version of the problem: for a given parameter $c$, find a smaller graph, which we call connectivity-$c$ mimicking network, which preserves connectivity among $k$ terminals exactly up to the value of $c$. We show that connectivity-$c$ mimicking networks with $O(kc^4)$ edges exist and can be found in time $m(c\log n)^{O(c)}$. We also give a separate algorithm that constructs such graphs with $k \cdot O(c)^{2c}$ edges in time $mc^{O(c)}\log^{O(1)}n$. These results lead to the first data structures for answering fully dynamic offline $c$-edge-connectivity queries for $c \ge 4$ in polylogarithmic time per query, as well as more efficient algorithms for survivable network design on bounded treewidth graphs.

cs.DS↗

Online Multiserver Convex Chasing and Optimization

We introduce the problem of $k$-chasing of convex functions, a simultaneous generalization of both the famous k-server problem in $R^d$, and of the problem of chasing convex bodies and functions. Aside from fundamental interest in this general form, it has natural applications to online $k$-clustering problems with objectives such as $k$-median or $k$-means. We show that this problem exhibits a rich landscape of behavior. In general, if both $k > 1$ and $d > 1$ there does not exist any online algorithm with bounded competitiveness. By contrast, we exhibit a class of nicely behaved functions (which include in particular the above-mentioned clustering problems), for which we show that competitive online algorithms exist, and moreover with dimension-free competitive ratio. We also introduce a parallel question of top-$k$ action regret minimization in the realm of online convex optimization. There, too, a much rougher landscape emerges for $k > 1$. While it is possible to achieve vanishing regret, unlike the top-one action case the rate of vanishing does not speed up for strongly convex functions. Moreover, vanishing regret necessitates both intractable computations and randomness. Finally we leave open whether almost dimension-free regret is achievable for $k > 1$ and general convex losses. As evidence that it might be possible, we prove dimension-free regret for linear losses via an information-theoretic argument.

cs.DS↗

Optimization of Mean-field Spin Glasses

Mean-field spin glasses are families of random energy functions (Hamiltonians) on high-dimensional product spaces. In this paper we consider the case of Ising mixed $p$-spin models, namely Hamiltonians $H_N:Σ_N\to {\mathbb R}$ on the Hamming hypercube $Σ_N = \{\pm 1\}^N$, which are defined by the property that $\{H_N({\boldsymbol σ})\}_{{\boldsymbol σ}\in Σ_N}$ is a centered Gaussian process with covariance ${\mathbb E}\{H_N({\boldsymbol σ}_1)H_N({\boldsymbol σ}_2)\}$ depending only on the scalar product $\langle {\boldsymbol σ}_1,{\boldsymbol σ}_2\rangle$. The asymptotic value of the optimum $\max_{{\boldsymbol σ}\in Σ_N}H_N({\boldsymbol σ})$ was characterized in terms of a variational principle known as the Parisi formula, first proved by Talagrand and, in a more general setting, by Panchenko. The structure of superlevel sets is extremely rich and has been studied by a number of authors. Here we ask whether a near optimal configuration ${\boldsymbol σ}$ can be computed in polynomial time. We develop a message passing algorithm whose complexity per-iteration is of the same order as the complexity of evaluating the gradient of $H_N$, and characterize the typical energy value it achieves. When the $p$-spin model $H_N$ satisfies a certain no-overlap gap assumption, for any $\varepsilon>0$, the algorithm outputs ${\boldsymbol σ}\inΣ_N$ such that $H_N({\boldsymbol σ})\ge (1-\varepsilon)\max_{{\boldsymbol σ}'} H_N({\boldsymbol σ}')$, with high probability. The number of iterations is bounded in $N$ and depends uniquely on $\varepsilon$. More generally, regardless of whether the no-overlap gap assumption holds, the energy achieved is given by an extended variational principle, which generalizes the Parisi formula.

math.PR↗

Vertex Sparsifiers for c-Edge Connectivity

We show the existence of O(f(c)k) sized vertex sparsifiers that preserve all edge-connectivity values up to c between a set of k terminal vertices, where f(c) is a function that only depends on c, the edge-connectivity value. This construction is algorithmic: we also provide an algorithm whose running time depends linearly on k, but exponentially in c. It implies that for constant values of c, an offline sequence of edge insertions/deletions and c-edge-connectivity queries can be answered in polylog time per operation. These results are obtained by combining structural results about minimum terminal separating cuts in undirected graphs with recent developments in expander decomposition based methods for finding small vertex/edge cuts in graphs.

cs.DS↗

Non-Stochastic Multi-Player Multi-Armed Bandits: Optimal Rate With Collision Information, Sublinear Without

We consider the non-stochastic version of the (cooperative) multi-player multi-armed bandit problem. The model assumes no communication at all between the players, and furthermore when two (or more) players select the same action this results in a maximal loss. We prove the first $\sqrt{T}$-type regret guarantee for this problem, under the feedback model where collisions are announced to the colliding players. Such a bound was not known even for the simpler stochastic version. We also prove the first sublinear guarantee for the feedback model where collision information is not available, namely $T^{1-\frac{1}{2m}}$ where $m$ is the number of players.

cs.LG↗

Competitively Chasing Convex Bodies

Let $\mathcal{F}$ be a family of sets in some metric space. In the $\mathcal{F}$-chasing problem, an online algorithm observes a request sequence of sets in $\mathcal{F}$ and responds (online) by giving a sequence of points in these sets. The movement cost is the distance between consecutive such points. The competitive ratio is the worst case ratio (over request sequences) between the total movement of the online algorithm and the smallest movement one could have achieved by knowing in advance the request sequence. The family $\mathcal{F}$ is said to be chaseable if there exists an online algorithm with finite competitive ratio. In 1991, Linial and Friedman conjectured that the family of convex sets in Euclidean space is chaseable. We prove this conjecture.

cs.DS↗

Stabilizing a system with an unbounded random gain using only a finite number of bits

We study the stabilization of an unpredictable linear control system where the controller must act based on a rate-limited observation of the state. More precisely, we consider the system $X_{n+1} = A_n X_n + W_n - U_n$, where the $A_n$'s are drawn independently at random at each time $n$ from a known distribution with unbounded support, and where the controller receives at most $R$ bits about the system state at each time from an encoder. We provide a time-varying achievable strategy to stabilize the system in a second-moment sense with fixed, finite $R$. While our previous result provided a strategy to stabilize this system using a variable-rate code, this work provides an achievable strategy using a fixed-rate code. The strategy we employ to achieve this is time-varying and takes different actions depending on the value of the state. It proceeds in two modes: a normal mode (or zoom-in), where the realization of $A_n$ is typical, and an emergency mode (or zoom-out), where the realization of $A_n$ is exceptionally large.

eess.SY↗

Approximating Continuous Functions by ReLU Nets of Minimal Width

This article concerns the expressive power of depth in deep feed-forward neural nets with ReLU activations. Specifically, we answer the following question: for a fixed $d_{in}\geq 1,$ what is the minimal width $w$ so that neural nets with ReLU activations, input dimension $d_{in}$, hidden layer widths at most $w,$ and arbitrary depth can approximate any continuous, real-valued function of $d_{in}$ variables arbitrarily well? It turns out that this minimal width is exactly equal to $d_{in}+1.$ That is, if all the hidden layer widths are bounded by $d_{in}$, then even in the infinite depth limit, ReLU nets can only express a very limited class of functions, and, on the other hand, any continuous function on the $d_{in}$-dimensional unit cube can be approximated to arbitrary precision by ReLU nets in which all hidden layers have width exactly $d_{in}+1.$ Our construction in fact shows that any continuous function $f:[0,1]^{d_{in}}\to\mathbb R^{d_{out}}$ can be approximated by a net of width $d_{in}+d_{out}$. We obtain quantitative depth estimates for such an approximation in terms of the modulus of continuity of $f$.

stat.ML↗

The Saxl Conjecture for Fourth Powers via the Semigroup Property

The tensor square conjecture states that for $n \geq 10$, there is an irreducible representation $V$ of the symmetric group $S_n$ such that $V \otimes V$ contains every irreducible representation of $S_n$. Our main result is that for large enough $n$, there exists an irreducible representation $V$ such that $V^{\otimes 4}$ contains every irreducible representation. We also show that tensor squares of certain irreducible representations contain $(1-o(1))$-fraction of irreducible representations with respect to two natural probability distributions. Our main tool is the semigroup property, which allows us to break partitions down into smaller ones.

math.CO↗