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Mark T. Keane

Publications and source records attributed to Mark T. Keane.

21 records · Page 2Linked to original sources

Surprise: Youve got some explaining to do

Why are some events more surprising than others? We propose that events that are more difficult to explain are those that are more surprising. The two experiments reported here test the impact of different event outcomes (Outcome-Type) and task demands (Task) on ratings of surprise for simple story scenarios. For the Outcome-Type variable, participants saw outcomes that were either known or less-known surprising outcomes for each scenario. For the Task variable, participants either answered comprehension questions or provided an explanation of the outcome. Outcome-Type reliably affected surprise judgments; known outcomes were rated as less surprising than less-known outcomes. Task also reliably affected surprise judgments; when people provided an explanation it lowered surprise judgments relative to simply answering comprehension questions. Both experiments thus provide evidence on this less-explored explanation aspect of surprise, specifically showing that ease of explanation is a key factor in determining the level of surprise experienced.

cs.AI↗

Cognitive residues of similarity

What are the cognitive after-effects of making a similarity judgement? What, cognitively, is left behind and what effect might these residues have on subsequent processing? In this paper, we probe for such after-effects using a visual search task, performed after a task in which pictures of real-world objects were compared. So, target objects were first presented in a comparison task (e.g., rate the similarity of this object to another) thus, presumably, modifying some of their features before asking people to visually search for the same object in complex scenes (with distractors and camouflaged backgrounds). As visual search is known to be influenced by the features of target objects, then any after-effects of the comparison task should be revealed in subsequent visual searches. Results showed that when people previously rated an object as being high on a scale (e.g., colour similarity or general similarity) then visual search is inhibited (slower RTs and more saccades in eye-tracking) relative to an object being rated as low in the same scale. There was also some evidence that different comparison tasks (e.g., compare on colour or compare on general similarity) have differential effects on visual search.

cs.AI↗

Innovation networks

This paper advances a framework for modeling the component interactions between cognitive and social aspects of scientific creativity and technological innovation. Specifically, it aims to characterize Innovation Networks; those networks that involve the interplay of people, ideas and organizations to create new, technologically feasible, commercially-realizable products, processes and organizational structures. The tri-partite framework captures networks of ideas (Concept Level), people (Individual Level) and social structures (Social-Organizational Level) and the interactions between these levels. At the concept level, new ideas are the nodes that are created and linked, kept open for further investigation or closed if solved by actors at the individual or organizational levels. At the individual level, the nodes are actors linked by shared worldviews (based on shared professional, educational, experiential backgrounds) who are the builders of the concept level. At the social-organizational level, the nodes are organizations linked by common efforts on a given project (e.g., a company-university collaboration) that by virtue of their intellectual property or rules of governance constrain the actions of individuals (at the Individual Level) or ideas (at the Concept Level). After describing this framework and its implications we paint a number of scenarios to flesh out how it can be applied.

cs.AI↗