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Marko Savić

Publications and source records attributed to Marko Savić.

5 recordsLinked to original sources

The Voronoi Diagram of Rotating Rays with applications to Floodlight Illumination

We study the Voronoi Diagram of Rotating Rays, a Voronoi structure where the input sites are rays and the distance function between a point and a site/ray, is the counterclockwise angular distance. This novel Voronoi diagram is motivated by illumination or coverage problems, where a domain must be covered by floodlights/wedges of uniform angle, and the goal is to find the minimum angle necessary to cover the domain. We study the diagram in the plane, and we present structural properties, combinatorial complexity bounds, and a construction algorithm. If the rays are induced by a convex polygon, we show how to construct the Voronoi diagram within this polygon in linear time. Using this information, we can find in optimal linear time the Brocard angle, the minimum angle required to illuminate a convex polygon with floodlights of uniform angle.

cs.CG

Structural Properties of Bichromatic Non-crossing Matchings

Given a set of $n$ red and $n$ blue points in the plane, we are interested in matching red points with blue points by straight line segments so that the segments do not cross. We develop a range of tools for dealing with the non-crossing matchings of points in convex position. It turns out that the points naturally partition into groups that we refer to as orbits, with a number of properties that prove useful for studying and efficiently processing the non-crossing matchings. Bottleneck matching is such a matching that minimizes the length of the longest segment. Illustrating the use of the developed tools, we solve the problem of finding bottleneck matchings of points in convex position in $O(n^2)$ time. Subsequently, combining our tools with a geometric analysis we design an $O(n)$-time algorithm for the case where the given points lie on a circle. Previously best known results were $O(n^3)$ for points in convex position, and $O(n \log n$) for points on a circle.

cs.CG

New variants of Perfect Non-crossing Matchings

Given a set of points in the plane, we are interested in matching them with straight line segments. We focus on perfect (all points are matched) non-crossing (no two edges intersect) matchings. Apart from the well known MinMax variation, where the length of the longest edge is minimized, we extend work by looking into different optimization variants such as MaxMin, MinMin, and MaxMax. We consider both the monochromatic and bichromatic versions of these problems and by employing diverse techniques we provide efficient algorithms for various input point configurations.

cs.CG

Faster Bottleneck Non-crossing Matchings of Points in Convex Position

Given an even number of points in a plane, we are interested in matching all the points by straight line segments so that the segments do not cross. Bottleneck matching is a matching that minimizes the length of the longest segment. For points in convex position, we present a quadratic-time algorithm for finding a bottleneck non-crossing matching, improving upon the best previously known algorithm of cubic time complexity.

cs.CG

Linear Time Algorithm for Optimal Feed-link Placement

Given a polygon representing a transportation network together with a point p in its interior, we aim to extend the network by inserting a line segment, called a feed-link, which connects p to the boundary of the polygon. Once a feed link is fixed, the geometric dilation of some point q on the boundary is the ratio between the length of the shortest path from p to q through the extended network, and their Euclidean distance. The utility of a feed-link is inversely proportional to the maximal dilation over all boundary points. We give a linear time algorithm for computing the feed-link with the minimum overall dilation, thus improving upon the previously known algorithm of complexity that is roughly O(n log n).

cs.CG