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Markus Brill

Publications and source records attributed to Markus Brill.

31 records · Page 2Linked to original sources

Dynamic Proportional Rankings

Proportional ranking rules aggregate approval-style preferences of agents into a collective ranking such that groups of agents with similar preferences are adequately represented. Motivated by the application of live Q&A platforms, where submitted questions need to be ranked based on the interests of the audience, we study a dynamic extension of the proportional rankings setting. In our setting, the goal is to maintain the proportionality of a ranking when alternatives (i.e., questions) -- not necessarily from the top of the ranking -- get selected sequentially. We propose generalizations of well-known aggregation rules to this setting and study their monotonicity and proportionality properties. We also evaluate the performance of these rules experimentally, using realistic probabilistic assumptions on the selection procedure.

cs.GT↗

Computing Possible and Necessary Equilibrium Actions (and Bipartisan Set Winners)

In many multiagent environments, a designer has some, but limited control over the game being played. In this paper, we formalize this by considering incompletely specified games, in which some entries of the payoff matrices can be chosen from a specified set. We show that it is NP-hard for the designer to make these choices optimally, even in zero-sum games. In fact, it is already intractable to decide whether a given action is (potentially or necessarily) played in equilibrium. We also consider incompletely specified symmetric games in which all completions are required to be symmetric. Here, hardness holds even in weak tournament games (symmetric zero-sum games whose entries are all -1, 0, or 1) and in tournament games (symmetric zero-sum games whose non-diagonal entries are all -1 or 1). The latter result settles the complexity of the possible and necessary winner problems for a social-choice-theoretic solution concept known as the bipartisan set. We finally give a mixed-integer linear programming formulation for weak tournament games and evaluate it experimentally.

cs.GT↗

Multiwinner Approval Rules as Apportionment Methods

We establish a link between multiwinner elections and apportionment problems by showing how approval-based multiwinner election rules can be interpreted as methods of apportionment. We consider several multiwinner rules and observe that they induce apportionment methods that are well-established in the literature on proportional representation. For instance, we show that Proportional Approval Voting induces the D'Hondt method and that Monroe's rule induces the largest reminder method. We also consider properties of apportionment methods and exhibit multiwinner rules that induce apportionment methods satisfying these properties.

cs.GT↗

Selecting Matchings via Multiwinner Voting: How Structure Defeats a Large Candidate Space

Given a set of agents with approval preferences over each other, we study the task of finding $k$ matchings fairly representing everyone's preferences. We model the problem as an approval-based multiwinner election where the set of candidates consists of all possible matchings and agents' preferences over each other are lifted to preferences over matchings. Due to the exponential number of candidates in such elections, standard algorithms for classical sequential voting rules (such as those proposed by Thiele and Phragmén) are rendered inefficient. We show that the computational tractability of these rules can be regained by exploiting the structure of the approval preferences. Moreover, we establish algorithmic results and axiomatic guarantees that go beyond those obtainable in the general multiwinner setting. Assuming that approvals are symmetric, we show that proportional approval voting (PAV), a well-established but computationally intractable voting rule, becomes polynomial-time computable, and its sequential variant (seq-PAV), which does not provide any proportionality guarantees in general, fulfills a rather strong guarantee known as extended justified representation. Some of our positive computational results extend to other types of compactly representable elections with an exponential candidate space.

cs.GT↗

On the Structure of Stable Tournament Solutions

A fundamental property of choice functions is stability, which, loosely speaking, prescribes that choice sets are invariant under adding and removing unchosen alternatives. We provide several structural insights that improve our understanding of stable choice functions. In particular, (i) we show that every stable choice function is generated by a unique simple choice function, which never excludes more than one alternative, (ii) we completely characterize which simple choice functions give rise to stable choice functions, and (iii) we prove a strong relationship between stability and a new property of tournament solutions called local reversal symmetry. Based on these findings, we provide the first concrete tournament---consisting of 24 alternatives---in which the tournament equilibrium set fails to be stable. Furthermore, we prove that there is no more discriminating stable tournament solution than the bipartisan set and that the bipartisan set is the unique most discriminating tournament solution which satisfies standard properties proposed in the literature.

econ.TH↗

Refining Tournament Solutions via Margin of Victory

Tournament solutions are frequently used to select winners from a set of alternatives based on pairwise comparisons between alternatives. Prior work has shown that several common tournament solutions tend to select large winner sets and therefore have low discriminative power. In this paper, we propose a general framework for refining tournament solutions. In order to distinguish between winning alternatives, and also between non-winning ones, we introduce the notion of margin of victory (MoV) for tournament solutions. MoV is a robustness measure for individual alternatives: For winners, the MoV captures the distance from dropping out of the winner set, and for non-winners, the distance from entering the set. In each case, distance is measured in terms of which pairwise comparisons would have to be reversed in order to achieve the desired outcome. For common tournament solutions, including the top cycle, the uncovered set, and the Banks set, we determine the complexity of computing the MoV and provide worst-case bounds on the MoV for both winners and non-winners. Our results can also be viewed from the perspective of bribery and manipulation.

cs.GT↗

The Maximin Support Method: An Extension of the D'Hondt Method to Approval-Based Multiwinner Elections

We propose the maximin support method, a novel extension of the D'Hondt apportionment method to approval-based multiwinner elections. The maximin support method is based on maximizing the support of the least supported elected candidate. It can be computed efficiently and satisfies (adjusted versions of) the main properties of the original D'Hondt method: house monotonicity, population monotonicity, and proportional representation. We also establish a close relationship between the maximin support method and Phragmén's voting rules.

cs.GT↗

Exact Mean Computation in Dynamic Time Warping Spaces

Dynamic time warping constitutes a major tool for analyzing time series. In particular, computing a mean series of a given sample of series in dynamic time warping spaces (by minimizing the Fréchet function) is a challenging computational problem, so far solved by several heuristic and inexact strategies. We spot some inaccuracies in the literature on exact mean computation in dynamic time warping spaces. Our contributions comprise an exact dynamic program computing a mean (useful for benchmarking and evaluating known heuristics). Based on this dynamic program, we empirically study properties like uniqueness and length of a mean. Moreover, experimental evaluations reveal substantial deficits of state-of-the-art heuristics in terms of their output quality. We also give an exact polynomial-time algorithm for the special case of binary time series.

cs.DS↗

Proportional Rankings

In this paper we extend the principle of proportional representation to rankings. We consider the setting where alternatives need to be ranked based on approval preferences. In this setting, proportional representation requires that cohesive groups of voters are represented proportionally in each initial segment of the ranking. Proportional rankings are desirable in situations where initial segments of different lengths may be relevant, e.g., hiring decisions (if it is unclear how many positions are to be filled), the presentation of competing proposals on a liquid democracy platform (if it is unclear how many proposals participants are taking into consideration), or recommender systems (if a ranking has to accommodate different user types). We study the proportional representation provided by several ranking methods and prove theoretical guarantees. Furthermore, we experimentally evaluate these methods and present preliminary evidence as to which methods are most suitable for producing proportional rankings.

cs.GT↗

Justified Representation in Approval-Based Committee Voting

We consider approval-based committee voting, i.e. the setting where each voter approves a subset of candidates, and these votes are then used to select a fixed-size set of winners (committee). We propose a natural axiom for this setting, which we call justified representation (JR). This axiom requires that if a large enough group of voters exhibits agreement by supporting the same candidate, then at least one voter in this group has an approved candidate in the winning committee. We show that for every list of ballots it is possible to select a committee that provides JR. However, it turns out that several prominent approval-based voting rules may fail to output such a committee. In particular, while Proportional Approval Voting (PAV) always outputs a committee that provides JR, Reweighted Approval Voting (RAV), a tractable approximation to PAV, does not have this property. We then introduce a stronger version of the JR axiom, which we call extended justified representation (EJR), and show that PAV satisfies EJR, while other rules we consider do not; indeed, EJR can be used to characterize PAV within the class of weighted PAV rules. We also consider several other questions related to JR and EJR, including the relationship between JR/EJR and core stability, and the complexity of the associated algorithmic problems.

cs.MA↗

An Ordinal Minimax Theorem

In the early 1950s Lloyd Shapley proposed an ordinal and set-valued solution concept for zero-sum games called \emph{weak saddle}. We show that all weak saddles of a given zero-sum game are interchangeable and equivalent. As a consequence, every such game possesses a unique set-based value.

cs.GT↗

The Computational Complexity of Random Serial Dictatorship

In social choice settings with linear preferences, random dictatorship is known to be the only social decision scheme satisfying strategyproofness and ex post efficiency. When also allowing indifferences, random serial dictatorship (RSD) is a well-known generalization of random dictatorship that retains both properties. RSD has been particularly successful in the special domain of random assignment where indifferences are unavoidable. While executing RSD is obviously feasible, we show that computing the resulting probabilities is #P-complete and thus intractable, both in the context of voting and assignment.

cs.GT↗

Testing Substitutability of Weak Preferences

In many-to-many matching models, substitutable preferences constitute the largest domain for which a pairwise stable matching is guaranteed to exist. In this note, we extend the recently proposed algorithm of Hatfield et al. [3] to test substitutability of weak preferences. Interestingly, the algorithm is faster than the algorithm of Hatfield et al. by a linear factor on the domain of strict preferences.

cs.GT↗