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Markus Vincze

Publications and source records attributed to Markus Vincze.

At least 19 recordsLinked to original sources

Per-Group Error, Not Total MSE: Fine-Tuning Vision-Language-Action Models for 11-DoF Mobile Manipulation

Fine-tuning Vision-Language-Action (VLA) models for mobile manipulators with heterogeneous joint spaces can produce a counterintuitive result: the checkpoint with the lowest aggregate MSE is not the one that performs best on the real robot. We argue this is a predictable consequence of collapsing heterogeneous joint groups (arm, gripper, head, wheeled base) into a single metric, where easy-to-predict joints can mask joints that still fail. We fine-tune SmolVLA (450M, action-expert only) on the 11-DoF Toyota HSR and compare it against $\pi_{0.5}$ (3.3B), a stronger pretrained baseline. Per-group analysis exposes two patterns: in SmolVLA, the mobile base converges slowest and limits overall performance. In expert-only fine-tuning of $\pi_{0.5}$ (training only the action head, backbone frozen), total MSE drops below the baseline but arm accuracy degrades. On 60 real-robot trials (20 per model), $\pi_{0.5}$ 80k (4.0/4) significantly outperforms both fine-tuned variants (expert-only 3k: 3.75/4; HSR-SmolVLA: 3.5/4; Mann-Whitney $p \leq 0.010$), despite expert-only 3k having the lowest total MSE. This separation is most consistent with the offline arm-group error, not total MSE or base-group error. We conclude that per-group error is a more reliable signal than total MSE for checkpoint selection on robots with heterogeneous action spaces. Code: https://github.com/paumontagut/per-group-mse-vla

cs.RO

OSCAR: Open-Set CAD Retrieval from a Language Prompt and a Single Image

6D object pose estimation plays a crucial role in scene understanding for applications such as robotics and augmented reality. To support the needs of ever-changing object sets in such context, modern zero-shot object pose estimators were developed to not require object-specific training but only rely on CAD models. Such models are hard to obtain once deployed, and a continuously changing and growing set of objects makes it harder to reliably identify the instance model of interest. To address this challenge, we introduce an Open-Set CAD Retrieval from a Language Prompt and a Single Image (OSCAR), a novel training-free method that retrieves a matching object model from an unlabeled 3D object database. During onboarding, OSCAR generates multi-view renderings of database models and annotates them with descriptive captions using an image captioning model. At inference, GroundedSAM detects the queried object in the input image, and multi-modal embeddings are computed for both the Region-of-Interest and the database captions. OSCAR employs a two-stage retrieval: text-based filtering using CLIP identifies candidate models, followed by image-based refinement using DINOv2 to select the most visually similar object. In our experiments we demonstrate that OSCAR outperforms all state-of-the-art methods on the cross-domain 3D model retrieval benchmark MI3DOR. Furthermore, we demonstrate OSCAR's direct applicability in automating object model sourcing for 6D object pose estimation. We propose using the most similar object model for pose estimation if the exact instance is not available and show that OSCAR achieves an average precision of 90.48\% during object retrieval on the YCB-V object dataset. Moreover, we demonstrate that the most similar object model can be utilized for pose estimation using Megapose achieving better results than a reconstruction-based approach.

cs.CV

SCOPE: Semantic Conditioning for Sim2Real Category-Level Object Pose Estimation in Robotics

Object manipulation requires accurate object pose estimation. In open environments, robots encounter unknown objects, which requires semantic understanding in order to generalize both to known categories and beyond. To resolve this challenge, we present SCOPE, a diffusion-based category-level object pose estimation model that eliminates the need for discrete category labels by leveraging DINOv2 features as continuous semantic priors. By combining these DINOv2 features with photorealistic training data and a noise model for point normals, we reduce the Sim2Real gap in category-level object pose estimation. Furthermore, injecting the continuous semantic priors via cross-attention enables SCOPE to learn canonicalized object coordinate systems across object instances beyond the distribution of known categories. SCOPE outperforms the current state of the art in synthetically trained category-level object pose estimation, achieving a relative improvement of 31.9\% on the 5$^\circ$5cm metric. Additional experiments on two instance-level datasets demonstrate generalization beyond known object categories, enabling grasping of unseen objects from unknown categories with a success rate of up to 100\%. Code available: https://github.com/hoenigpeter/scope.

cs.CV

Sim2Real Transfer for Vision-Based Grasp Verification

The verification of successful grasps is a crucial aspect of robot manipulation, particularly when handling deformable objects. Traditional methods relying on force and tactile sensors often struggle with deformable and non-rigid objects. In this work, we present a vision-based approach for grasp verification to determine whether the robotic gripper has successfully grasped an object. Our method employs a two-stage architecture; first YOLO-based object detection model to detect and locate the robot's gripper and then a ResNet-based classifier determines the presence of an object. To address the limitations of real-world data capture, we introduce HSR-GraspSynth, a synthetic dataset designed to simulate diverse grasping scenarios. Furthermore, we explore the use of Visual Question Answering capabilities as a zero-shot baseline to which we compare our model. Experimental results demonstrate that our approach achieves high accuracy in real-world environments, with potential for integration into grasping pipelines. Code and datasets are publicly available at https://github.com/pauamargant/HSR-GraspSynth .

cs.RO

LLM-Empowered Embodied Agent for Memory-Augmented Task Planning in Household Robotics

We present an embodied robotic system with an LLM-driven agent-orchestration architecture for autonomous household object management. The system integrates memory-augmented task planning, enabling robots to execute high-level user commands while tracking past actions. It employs three specialized agents: a routing agent, a task planning agent, and a knowledge base agent, each powered by task-specific LLMs. By leveraging in-context learning, our system avoids the need for explicit model training. RAG enables the system to retrieve context from past interactions, enhancing long-term object tracking. A combination of Grounded SAM and LLaMa3.2-Vision provides robust object detection, facilitating semantic scene understanding for task planning. Evaluation across three household scenarios demonstrates high task planning accuracy and an improvement in memory recall due to RAG. Specifically, Qwen2.5 yields best performance for specialized agents, while LLaMA3.1 excels in routing tasks. The source code is available at: https://github.com/marc1198/chat-hsr.

cs.RO

Category-Level and Open-Set Object Pose Estimation for Robotics

Object pose estimation enables a variety of tasks in computer vision and robotics, including scene understanding and robotic grasping. The complexity of a pose estimation task depends on the unknown variables related to the target object. While instance-level methods already excel for opaque and Lambertian objects, category-level and open-set methods, where texture, shape, and size are partially or entirely unknown, still struggle with these basic material properties. Since texture is unknown in these scenarios, it cannot be used for disambiguating object symmetries, another core challenge of 6D object pose estimation. The complexity of estimating 6D poses with such a manifold of unknowns led to various datasets, accuracy metrics, and algorithmic solutions. This paper compares datasets, accuracy metrics, and algorithms for solving 6D pose estimation on the category-level. Based on this comparison, we analyze how to bridge category-level and open-set object pose estimation to reach generalization and provide actionable recommendations.

cs.CV

Multi-Modal 3D Mesh Reconstruction from Images and Text

6D object pose estimation for unseen objects is essential in robotics but traditionally relies on trained models that require large datasets, high computational costs, and struggle to generalize. Zero-shot approaches eliminate the need for training but depend on pre-existing 3D object models, which are often impractical to obtain. To address this, we propose a language-guided few-shot 3D reconstruction method, reconstructing a 3D mesh from few input images. In the proposed pipeline, receives a set of input images and a language query. A combination of GroundingDINO and Segment Anything Model outputs segmented masks from which a sparse point cloud is reconstructed with VGGSfM. Subsequently, the mesh is reconstructed with the Gaussian Splatting method SuGAR. In a final cleaning step, artifacts are removed, resulting in the final 3D mesh of the queried object. We evaluate the method in terms of accuracy and quality of the geometry and texture. Furthermore, we study the impact of imaging conditions such as viewing angle, number of input images, and image overlap on 3D object reconstruction quality, efficiency, and computational scalability.

cs.CV

Enhancing Transparent Object Pose Estimation: A Fusion of GDR-Net and Edge Detection

Object pose estimation of transparent objects remains a challenging task in the field of robot vision due to the immense influence of lighting, background, and reflections. However, the edges of clear objects have the highest contrast, which leads to stable and prominent features. We propose a novel approach by incorporating edge detection in a pre-processing step for the tasks of object detection and object pose estimation. We conducted experiments to investigate the effect of edge detectors on transparent objects. We examine the performance of the state-of-the-art 6D object pose estimation pipeline GDR-Net and the object detector YOLOX when applying different edge detectors as pre-processing steps (i.e., Canny edge detection with and without color information, and holistically-nested edges (HED)). We evaluate the physically-based rendered dataset Trans6D-32 K of transparent objects with parameters proposed by the BOP Challenge. Our results indicate that applying edge detection as a pre-processing enhances performance for certain objects.

cs.CV

ReFlow6D: Refraction-Guided Transparent Object 6D Pose Estimation via Intermediate Representation Learning

Transparent objects are ubiquitous in daily life, making their perception and robotics manipulation important. However, they present a major challenge due to their distinct refractive and reflective properties when it comes to accurately estimating the 6D pose. To solve this, we present ReFlow6D, a novel method for transparent object 6D pose estimation that harnesses the refractive-intermediate representation. Unlike conventional approaches, our method leverages a feature space impervious to changes in RGB image space and independent of depth information. Drawing inspiration from image matting, we model the deformation of the light path through transparent objects, yielding a unique object-specific intermediate representation guided by light refraction that is independent of the environment in which objects are observed. By integrating these intermediate features into the pose estimation network, we show that ReFlow6D achieves precise 6D pose estimation of transparent objects, using only RGB images as input. Our method further introduces a novel transparent object compositing loss, fostering the generation of superior refractive-intermediate features. Empirical evaluations show that our approach significantly outperforms state-of-the-art methods on TOD and Trans32K-6D datasets. Robot grasping experiments further demonstrate that ReFlow6D's pose estimation accuracy effectively translates to real-world robotics task. The source code is available at: https://github.com/StoicGilgamesh/ReFlow6D and https://github.com/StoicGilgamesh/matting_rendering.

cs.CV

Diffusion Features for Zero-Shot 6DoF Object Pose Estimation

Zero-shot object pose estimation enables the retrieval of object poses from images without necessitating object-specific training. In recent approaches this is facilitated by vision foundation models (VFM), which are pre-trained models that are effectively general-purpose feature extractors. The characteristics exhibited by these VFMs vary depending on the training data, network architecture, and training paradigm. The prevailing choice in this field are self-supervised Vision Transformers (ViT). This study assesses the influence of Latent Diffusion Model (LDM) backbones on zero-shot pose estimation. In order to facilitate a comparison between the two families of models on a common ground we adopt and modify a recent approach. Therefore, a template-based multi-staged method for estimating poses in a zero-shot fashion using LDMs is presented. The efficacy of the proposed approach is empirically evaluated on three standard datasets for object-specific 6DoF pose estimation. The experiments demonstrate an Average Recall improvement of up to 27% over the ViT baseline. The source code is available at: https://github.com/BvG1993/DZOP.

cs.CV

ODYSSEE: Oyster Detection Yielded by Sensor Systems on Edge Electronics

Oysters are a vital keystone species in coastal ecosystems, providing significant economic, environmental, and cultural benefits. As the importance of oysters grows, so does the relevance of autonomous systems for their detection and monitoring. However, current monitoring strategies often rely on destructive methods. While manual identification of oysters from video footage is non-destructive, it is time-consuming, requires expert input, and is further complicated by the challenges of the underwater environment. To address these challenges, we propose a novel pipeline using stable diffusion to augment a collected real dataset with realistic synthetic data. This method enhances the dataset used to train a YOLOv10-based vision model. The model is then deployed and tested on an edge platform in underwater robotics, achieving a state-of-the-art 0.657 mAP@50 for oyster detection on the Aqua2 platform.

cs.CV

From Words to Poses: Enhancing Novel Object Pose Estimation with Vision Language Models

Robots are increasingly envisioned to interact in real-world scenarios, where they must continuously adapt to new situations. To detect and grasp novel objects, zero-shot pose estimators determine poses without prior knowledge. Recently, vision language models (VLMs) have shown considerable advances in robotics applications by establishing an understanding between language input and image input. In our work, we take advantage of VLMs zero-shot capabilities and translate this ability to 6D object pose estimation. We propose a novel framework for promptable zero-shot 6D object pose estimation using language embeddings. The idea is to derive a coarse location of an object based on the relevancy map of a language-embedded NeRF reconstruction and to compute the pose estimate with a point cloud registration method. Additionally, we provide an analysis of LERF's suitability for open-set object pose estimation. We examine hyperparameters, such as activation thresholds for relevancy maps and investigate the zero-shot capabilities on an instance- and category-level. Furthermore, we plan to conduct robotic grasping experiments in a real-world setting.

cs.CV

Challenges for Monocular 6D Object Pose Estimation in Robotics

Object pose estimation is a core perception task that enables, for example, object grasping and scene understanding. The widely available, inexpensive and high-resolution RGB sensors and CNNs that allow for fast inference based on this modality make monocular approaches especially well suited for robotics applications. We observe that previous surveys on object pose estimation establish the state of the art for varying modalities, single- and multi-view settings, and datasets and metrics that consider a multitude of applications. We argue, however, that those works' broad scope hinders the identification of open challenges that are specific to monocular approaches and the derivation of promising future challenges for their application in robotics. By providing a unified view on recent publications from both robotics and computer vision, we find that occlusion handling, novel pose representations, and formalizing and improving category-level pose estimation are still fundamental challenges that are highly relevant for robotics. Moreover, to further improve robotic performance, large object sets, novel objects, refractive materials, and uncertainty estimates are central, largely unsolved open challenges. In order to address them, ontological reasoning, deformability handling, scene-level reasoning, realistic datasets, and the ecological footprint of algorithms need to be improved.

cs.RO

Shape-biased Texture Agnostic Representations for Improved Textureless and Metallic Object Detection and 6D Pose Estimation

Recent advances in machine learning have greatly benefited object detection and 6D pose estimation. However, textureless and metallic objects still pose a significant challenge due to few visual cues and the texture bias of CNNs. To address his issue, we propose a strategy for inducing a shape bias to CNN training. In particular, by randomizing textures applied to object surfaces during data rendering, we create training data without consistent textural cues. This methodology allows for seamless integration into existing data rendering engines, and results in negligible computational overhead for data rendering and network training. Our findings demonstrate that the shape bias we induce via randomized texturing, improves over existing approaches using style transfer. We evaluate with three detectors and two pose estimators. For the most recent object detector and for pose estimation in general, estimation accuracy improves for textureless and metallic objects. Additionally we show that our approach increases the pose estimation accuracy in the presence of image noise and strong illumination changes. Code and datasets are publicly available at github.com/hoenigpeter/randomized_texturing.

cs.CV

Improving 2D-3D Dense Correspondences with Diffusion Models for 6D Object Pose Estimation

Estimating 2D-3D correspondences between RGB images and 3D space is a fundamental problem in 6D object pose estimation. Recent pose estimators use dense correspondence maps and Point-to-Point algorithms to estimate object poses. The accuracy of pose estimation depends heavily on the quality of the dense correspondence maps and their ability to withstand occlusion, clutter, and challenging material properties. Currently, dense correspondence maps are estimated using image-to-image translation models based on GANs, Autoencoders, or direct regression models. However, recent advancements in image-to-image translation have led to diffusion models being the superior choice when evaluated on benchmarking datasets. In this study, we compare image-to-image translation networks based on GANs and diffusion models for the downstream task of 6D object pose estimation. Our results demonstrate that the diffusion-based image-to-image translation model outperforms the GAN, revealing potential for further improvements in 6D object pose estimation models.

cs.CV

Real-time 6-DoF Pose Estimation by an Event-based Camera using Active LED Markers

Real-time applications for autonomous operations depend largely on fast and robust vision-based localization systems. Since image processing tasks require processing large amounts of data, the computational resources often limit the performance of other processes. To overcome this limitation, traditional marker-based localization systems are widely used since they are easy to integrate and achieve reliable accuracy. However, classical marker-based localization systems significantly depend on standard cameras with low frame rates, which often lack accuracy due to motion blur. In contrast, event-based cameras provide high temporal resolution and a high dynamic range, which can be utilized for fast localization tasks, even under challenging visual conditions. This paper proposes a simple but effective event-based pose estimation system using active LED markers (ALM) for fast and accurate pose estimation. The proposed algorithm is able to operate in real time with a latency below \SI{0.5}{\milli\second} while maintaining output rates of \SI{3}{\kilo \hertz}. Experimental results in static and dynamic scenarios are presented to demonstrate the performance of the proposed approach in terms of computational speed and absolute accuracy, using the OptiTrack system as the basis for measurement.

cs.CV

ZS6D: Zero-shot 6D Object Pose Estimation using Vision Transformers

As robotic systems increasingly encounter complex and unconstrained real-world scenarios, there is a demand to recognize diverse objects. The state-of-the-art 6D object pose estimation methods rely on object-specific training and therefore do not generalize to unseen objects. Recent novel object pose estimation methods are solving this issue using task-specific fine-tuned CNNs for deep template matching. This adaptation for pose estimation still requires expensive data rendering and training procedures. MegaPose for example is trained on a dataset consisting of two million images showing 20,000 different objects to reach such generalization capabilities. To overcome this shortcoming we introduce ZS6D, for zero-shot novel object 6D pose estimation. Visual descriptors, extracted using pre-trained Vision Transformers (ViT), are used for matching rendered templates against query images of objects and for establishing local correspondences. These local correspondences enable deriving geometric correspondences and are used for estimating the object's 6D pose with RANSAC-based PnP. This approach showcases that the image descriptors extracted by pre-trained ViTs are well-suited to achieve a notable improvement over two state-of-the-art novel object 6D pose estimation methods, without the need for task-specific fine-tuning. Experiments are performed on LMO, YCBV, and TLESS. In comparison to one of the two methods we improve the Average Recall on all three datasets and compared to the second method we improve on two datasets.

cs.CV

TrackAgent: 6D Object Tracking via Reinforcement Learning

Tracking an object's 6D pose, while either the object itself or the observing camera is moving, is important for many robotics and augmented reality applications. While exploiting temporal priors eases this problem, object-specific knowledge is required to recover when tracking is lost. Under the tight time constraints of the tracking task, RGB(D)-based methods are often conceptionally complex or rely on heuristic motion models. In comparison, we propose to simplify object tracking to a reinforced point cloud (depth only) alignment task. This allows us to train a streamlined approach from scratch with limited amounts of sparse 3D point clouds, compared to the large datasets of diverse RGBD sequences required in previous works. We incorporate temporal frame-to-frame registration with object-based recovery by frame-to-model refinement using a reinforcement learning (RL) agent that jointly solves for both objectives. We also show that the RL agent's uncertainty and a rendering-based mask propagation are effective reinitialization triggers.

cs.CV