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Martha White

Publications and source records attributed to Martha White.

At least 91 records · Page 5Linked to original sources

From Language to Language-ish: How Brain-Like is an LSTM's Representation of Nonsensical Language Stimuli?

The representations generated by many models of language (word embeddings, recurrent neural networks and transformers) correlate to brain activity recorded while people read. However, these decoding results are usually based on the brain's reaction to syntactically and semantically sound language stimuli. In this study, we asked: how does an LSTM (long short term memory) language model, trained (by and large) on semantically and syntactically intact language, represent a language sample with degraded semantic or syntactic information? Does the LSTM representation still resemble the brain's reaction? We found that, even for some kinds of nonsensical language, there is a statistically significant relationship between the brain's activity and the representations of an LSTM. This indicates that, at least in some instances, LSTMs and the human brain handle nonsensical data similarly.

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Optimizing for the Future in Non-Stationary MDPs

Most reinforcement learning methods are based upon the key assumption that the transition dynamics and reward functions are fixed, that is, the underlying Markov decision process is stationary. However, in many real-world applications, this assumption is violated, and using existing algorithms may result in a performance lag. To proactively search for a good future policy, we present a policy gradient algorithm that maximizes a forecast of future performance. This forecast is obtained by fitting a curve to the counter-factual estimates of policy performance over time, without explicitly modeling the underlying non-stationarity. The resulting algorithm amounts to a non-uniform reweighting of past data, and we observe that minimizing performance over some of the data from past episodes can be beneficial when searching for a policy that maximizes future performance. We show that our algorithm, called Prognosticator, is more robust to non-stationarity than two online adaptation techniques, on three simulated problems motivated by real-world applications.

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Gradient Temporal-Difference Learning with Regularized Corrections

It is still common to use Q-learning and temporal difference (TD) learning-even though they have divergence issues and sound Gradient TD alternatives exist-because divergence seems rare and they typically perform well. However, recent work with large neural network learning systems reveals that instability is more common than previously thought. Practitioners face a difficult dilemma: choose an easy to use and performant TD method, or a more complex algorithm that is more sound but harder to tune and all but unexplored with non-linear function approximation or control. In this paper, we introduce a new method called TD with Regularized Corrections (TDRC), that attempts to balance ease of use, soundness, and performance. It behaves as well as TD, when TD performs well, but is sound in cases where TD diverges. We empirically investigate TDRC across a range of problems, for both prediction and control, and for both linear and non-linear function approximation, and show, potentially for the first time, that gradient TD methods could be a better alternative to TD and Q-learning.

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Adapting Behaviour via Intrinsic Reward: A Survey and Empirical Study

Learning about many things can provide numerous benefits to a reinforcement learning system. For example, learning many auxiliary value functions, in addition to optimizing the environmental reward, appears to improve both exploration and representation learning. The question we tackle in this paper is how to sculpt the stream of experience---how to adapt the learning system's behavior---to optimize the learning of a collection of value functions. A simple answer is to compute an intrinsic reward based on the statistics of each auxiliary learner, and use reinforcement learning to maximize that intrinsic reward. Unfortunately, implementing this simple idea has proven difficult, and thus has been the focus of decades of study. It remains unclear which of the many possible measures of learning would work well in a parallel learning setting where environmental reward is extremely sparse or absent. In this paper, we investigate and compare different intrinsic reward mechanisms in a new bandit-like parallel-learning testbed. We discuss the interaction between reward and prediction learners and highlight the importance of introspective prediction learners: those that increase their rate of learning when progress is possible, and decrease when it is not. We provide a comprehensive empirical comparison of 14 different rewards, including well-known ideas from reinforcement learning and active learning. Our results highlight a simple but seemingly powerful principle: intrinsic rewards based on the amount of learning can generate useful behavior, if each individual learner is introspective.

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Planning with Expectation Models

Distribution and sample models are two popular model choices in model-based reinforcement learning (MBRL). However, learning these models can be intractable, particularly when the state and action spaces are large. Expectation models, on the other hand, are relatively easier to learn due to their compactness and have also been widely used for deterministic environments. For stochastic environments, it is not obvious how expectation models can be used for planning as they only partially characterize a distribution. In this paper, we propose a sound way of using approximate expectation models for MBRL. In particular, we 1) show that planning with an expectation model is equivalent to planning with a distribution model if the state value function is linear in state features, 2) analyze two common parametrization choices for approximating the expectation: linear and non-linear expectation models, 3) propose a sound model-based policy evaluation algorithm and present its convergence results, and 4) empirically demonstrate the effectiveness of the proposed planning algorithm.

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Towards a practical measure of interference for reinforcement learning

Catastrophic interference is common in many network-based learning systems, and many proposals exist for mitigating it. But, before we overcome interference we must understand it better. In this work, we provide a definition of interference for control in reinforcement learning. We systematically evaluate our new measures, by assessing correlation with several measures of learning performance, including stability, sample efficiency, and online and offline control performance across a variety of learning architectures. Our new interference measure allows us to ask novel scientific questions about commonly used deep learning architectures. In particular we show that target network frequency is a dominating factor for interference, and that updates on the last layer result in significantly higher interference than updates internal to the network. This new measure can be expensive to compute; we conclude with motivation for an efficient proxy measure and empirically demonstrate it is correlated with our definition of interference.

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Learning Causal Models Online

Predictive models -- learned from observational data not covering the complete data distribution -- can rely on spurious correlations in the data for making predictions. These correlations make the models brittle and hinder generalization. One solution for achieving strong generalization is to incorporate causal structures in the models; such structures constrain learning by ignoring correlations that contradict them. However, learning these structures is a hard problem in itself. Moreover, it's not clear how to incorporate the machinery of causality with online continual learning. In this work, we take an indirect approach to discovering causal models. Instead of searching for the true causal model directly, we propose an online algorithm that continually detects and removes spurious features. Our algorithm works on the idea that the correlation of a spurious feature with a target is not constant over-time. As a result, the weight associated with that feature is constantly changing. We show that by continually removing such features, our method converges to solutions that have strong generalization. Moreover, our method combined with random search can also discover non-spurious features from raw sensory data. Finally, our work highlights that the information present in the temporal structure of the problem -- destroyed by shuffling the data -- is essential for detecting spurious features online.

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Maximizing Information Gain in Partially Observable Environments via Prediction Reward

Information gathering in a partially observable environment can be formulated as a reinforcement learning (RL), problem where the reward depends on the agent's uncertainty. For example, the reward can be the negative entropy of the agent's belief over an unknown (or hidden) variable. Typically, the rewards of an RL agent are defined as a function of the state-action pairs and not as a function of the belief of the agent; this hinders the direct application of deep RL methods for such tasks. This paper tackles the challenge of using belief-based rewards for a deep RL agent, by offering a simple insight that maximizing any convex function of the belief of the agent can be approximated by instead maximizing a prediction reward: a reward based on prediction accuracy. In particular, we derive the exact error between negative entropy and the expected prediction reward. This insight provides theoretical motivation for several fields using prediction rewards---namely visual attention, question answering systems, and intrinsic motivation---and highlights their connection to the usually distinct fields of active perception, active sensing, and sensor placement. Based on this insight we present deep anticipatory networks (DANs), which enables an agent to take actions to reduce its uncertainty without performing explicit belief inference. We present two applications of DANs: building a sensor selection system for tracking people in a shopping mall and learning discrete models of attention on fashion MNIST and MNIST digit classification.

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Meta-descent for Online, Continual Prediction

This paper investigates different vector step-size adaptation approaches for non-stationary online, continual prediction problems. Vanilla stochastic gradient descent can be considerably improved by scaling the update with a vector of appropriately chosen step-sizes. Many methods, including AdaGrad, RMSProp, and AMSGrad, keep statistics about the learning process to approximate a second order update---a vector approximation of the inverse Hessian. Another family of approaches use meta-gradient descent to adapt the step-size parameters to minimize prediction error. These meta-descent strategies are promising for non-stationary problems, but have not been as extensively explored as quasi-second order methods. We first derive a general, incremental meta-descent algorithm, called AdaGain, designed to be applicable to a much broader range of algorithms, including those with semi-gradient updates or even those with accelerations, such as RMSProp. We provide an empirical comparison of methods from both families. We conclude that methods from both families can perform well, but in non-stationary prediction problems the meta-descent methods exhibit advantages. Our method is particularly robust across several prediction problems, and is competitive with the state-of-the-art method on a large-scale, time-series prediction problem on real data from a mobile robot.

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Importance Resampling for Off-policy Prediction

Importance sampling (IS) is a common reweighting strategy for off-policy prediction in reinforcement learning. While it is consistent and unbiased, it can result in high variance updates to the weights for the value function. In this work, we explore a resampling strategy as an alternative to reweighting. We propose Importance Resampling (IR) for off-policy prediction, which resamples experience from a replay buffer and applies standard on-policy updates. The approach avoids using importance sampling ratios in the update, instead correcting the distribution before the update. We characterize the bias and consistency of IR, particularly compared to Weighted IS (WIS). We demonstrate in several microworlds that IR has improved sample efficiency and lower variance updates, as compared to IS and several variance-reduced IS strategies, including variants of WIS and V-trace which clips IS ratios. We also provide a demonstration showing IR improves over IS for learning a value function from images in a racing car simulator.

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Meta-Learning Representations for Continual Learning

A continual learning agent should be able to build on top of existing knowledge to learn on new data quickly while minimizing forgetting. Current intelligent systems based on neural network function approximators arguably do the opposite---they are highly prone to forgetting and rarely trained to facilitate future learning. One reason for this poor behavior is that they learn from a representation that is not explicitly trained for these two goals. In this paper, we propose OML, an objective that directly minimizes catastrophic interference by learning representations that accelerate future learning and are robust to forgetting under online updates in continual learning. We show that it is possible to learn naturally sparse representations that are more effective for online updating. Moreover, our algorithm is complementary to existing continual learning strategies, such as MER and GEM. Finally, we demonstrate that a basic online updating strategy on representations learned by OML is competitive with rehearsal based methods for continual learning. We release an implementation of our method at https://github.com/khurramjaved96/mrcl .

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Is Fast Adaptation All You Need?

Gradient-based meta-learning has proven to be highly effective at learning model initializations, representations, and update rules that allow fast adaptation from a few samples. The core idea behind these approaches is to use fast adaptation and generalization -- two second-order metrics -- as training signals on a meta-training dataset. However, little attention has been given to other possible second-order metrics. In this paper, we investigate a different training signal -- robustness to catastrophic interference -- and demonstrate that representations learned by directing minimizing interference are more conducive to incremental learning than those learned by just maximizing fast adaptation.

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Hill Climbing on Value Estimates for Search-control in Dyna

Dyna is an architecture for model-based reinforcement learning (RL), where simulated experience from a model is used to update policies or value functions. A key component of Dyna is search-control, the mechanism to generate the state and action from which the agent queries the model, which remains largely unexplored. In this work, we propose to generate such states by using the trajectory obtained from Hill Climbing (HC) the current estimate of the value function. This has the effect of propagating value from high-value regions and of preemptively updating value estimates of the regions that the agent is likely to visit next. We derive a noisy projected natural gradient algorithm for hill climbing, and highlight a connection to Langevin dynamics. We provide an empirical demonstration on four classical domains that our algorithm, HC-Dyna, can obtain significant sample efficiency improvements. We study the properties of different sampling distributions for search-control, and find that there appears to be a benefit specifically from using the samples generated by climbing on current value estimates from low-value to high-value region.

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An Off-policy Policy Gradient Theorem Using Emphatic Weightings

Policy gradient methods are widely used for control in reinforcement learning, particularly for the continuous action setting. There have been a host of theoretically sound algorithms proposed for the on-policy setting, due to the existence of the policy gradient theorem which provides a simplified form for the gradient. In off-policy learning, however, where the behaviour policy is not necessarily attempting to learn and follow the optimal policy for the given task, the existence of such a theorem has been elusive. In this work, we solve this open problem by providing the first off-policy policy gradient theorem. The key to the derivation is the use of $emphatic$ $weightings$. We develop a new actor-critic algorithm$\unicode{x2014}$called Actor Critic with Emphatic weightings (ACE)$\unicode{x2014}$that approximates the simplified gradients provided by the theorem. We demonstrate in a simple counterexample that previous off-policy policy gradient methods$\unicode{x2014}$particularly OffPAC and DPG$\unicode{x2014}$converge to the wrong solution whereas ACE finds the optimal solution.

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Accelerating Large Scale Knowledge Distillation via Dynamic Importance Sampling

Knowledge distillation is an effective technique that transfers knowledge from a large teacher model to a shallow student. However, just like massive classification, large scale knowledge distillation also imposes heavy computational costs on training models of deep neural networks, as the softmax activations at the last layer involve computing probabilities over numerous classes. In this work, we apply the idea of importance sampling which is often used in Neural Machine Translation on large scale knowledge distillation. We present a method called dynamic importance sampling, where ranked classes are sampled from a dynamic distribution derived from the interaction between the teacher and student in full distillation. We highlight the utility of our proposal prior which helps the student capture the main information in the loss function. Our approach manages to reduce the computational cost at training time while maintaining the competitive performance on CIFAR-100 and Market-1501 person re-identification datasets.

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The Barbados 2018 List of Open Issues in Continual Learning

We want to make progress toward artificial general intelligence, namely general-purpose agents that autonomously learn how to competently act in complex environments. The purpose of this report is to sketch a research outline, share some of the most important open issues we are facing, and stimulate further discussion in the community. The content is based on some of our discussions during a week-long workshop held in Barbados in February 2018.

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The Utility of Sparse Representations for Control in Reinforcement Learning

We investigate sparse representations for control in reinforcement learning. While these representations are widely used in computer vision, their prevalence in reinforcement learning is limited to sparse coding where extracting representations for new data can be computationally intensive. Here, we begin by demonstrating that learning a control policy incrementally with a representation from a standard neural network fails in classic control domains, whereas learning with a representation obtained from a neural network that has sparsity properties enforced is effective. We provide evidence that the reason for this is that the sparse representation provides locality, and so avoids catastrophic interference, and particularly keeps consistent, stable values for bootstrapping. We then discuss how to learn such sparse representations. We explore the idea of Distributional Regularizers, where the activation of hidden nodes is encouraged to match a particular distribution that results in sparse activation across time. We identify a simple but effective way to obtain sparse representations, not afforded by previously proposed strategies, making it more practical for further investigation into sparse representations for reinforcement learning.

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Online Off-policy Prediction

This paper investigates the problem of online prediction learning, where learning proceeds continuously as the agent interacts with an environment. The predictions made by the agent are contingent on a particular way of behaving, represented as a value function. However, the behavior used to select actions and generate the behavior data might be different from the one used to define the predictions, and thus the samples are generated off-policy. The ability to learn behavior-contingent predictions online and off-policy has long been advocated as a key capability of predictive-knowledge learning systems but remained an open algorithmic challenge for decades. The issue lies with the temporal difference (TD) learning update at the heart of most prediction algorithms: combining bootstrapping, off-policy sampling and function approximation may cause the value estimate to diverge. A breakthrough came with the development of a new objective function that admitted stochastic gradient descent variants of TD. Since then, many sound online off-policy prediction algorithms have been developed, but there has been limited empirical work investigating the relative merits of all the variants. This paper aims to fill these empirical gaps and provide clarity on the key ideas behind each method. We summarize the large body of literature on off-policy learning, focusing on 1- methods that use computation linear in the number of features and are convergent under off-policy sampling, and 2- other methods which have proven useful with non-fixed, nonlinear function approximation. We provide an empirical study of off-policy prediction methods in two challenging microworlds. We report each method's parameter sensitivity, empirical convergence rate, and final performance, providing new insights that should enable practitioners to successfully extend these new methods to large-scale applications.[Abridged abstract]

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