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Martin Bullinger

Publications and source records attributed to Martin Bullinger.

At least 19 recordsLinked to original sources

Fair and Efficient Investment in Public Transportation

We study a stylized model of infrastructure investment in public transportation. In our model, each agent travels between a pair of terminals in a network captured by a weighted graph, where edge weights represent distances. The central planner can improve the travel time along a fixed number of edges, with the goal of maximizing the utilitarian or egalitarian welfare. When there is only one agent, we provide a polynomial-time algorithm that combines Dijkstra's algorithm with a dynamic program. We then demonstrate how to use this algorithm as a subroutine to solve the problem for two agents. Generalizing this idea, we present an XP algorithm parameterized by the number of agents. However, our problem turns out to be W[1]-hard with respect to the number of agents. Nevertheless, we obtain a fixed-parameter tractability result for the special case where all agents travel to a common hub. If the number of agents is variable, we obtain NP-completeness and inapproximability results. We discuss implications of our results for a related model of railway network design.

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A Generalization of von Neumann's Reduction from the Assignment Problem to Zero-Sum Games

The equivalence between von Neumann's Minimax Theorem for zero-sum games and the LP Duality Theorem connects cornerstone problems of the two fields of game theory and optimization, respectively, and has been the subject of intense scrutiny for seven decades. Yet, as observed in this paper, the proof of the difficult direction of this equivalence is unsatisfactory: It does not assign distinct roles to the two players of the game, as is natural from the definition of a zero-sum game. In retrospect, a partial resolution to this predicament was provided in another brilliant paper of von Neumann, which reduced the assignment problem to zero-sum games. However, the underlying LP is highly specialized; all entries of its objective function vector are strictly positive, the constraint vector is all ones, and the constraint matrix is 0/1. We generalize von Neumann's result along two directions, each allowing negative entries in certain parts of the LP. Our reductions make explicit the roles of the two players of the reduced game, namely their maximin strategies are to play optimal solutions to the primal and dual LPs. Furthermore, unlike previous reductions, the value of the reduced game reveals the value of the given LP. Our generalizations encompass several basic economic scenarios.

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Fair Coordination in Strategic Scheduling

We consider a scheduling problem of strategic agents representing jobs of different weights. Each agent has to decide on one of a finite set of identical machines to get their job processed. In contrast to the common and exclusive focus on makespan minimization, we want the outcome to be fair under strategic considerations of the agents. Two natural properties are credibility, which ensures that the assignment is a Nash equilibrium and equality, requiring that agents with equal-weight jobs are assigned to machines of equal load. We combine these two with a hierarchy of fairness properties based on envy-freeness together with several relaxations based on the idea that envy seems more justified towards agents with a higher weight. We present a complete complexity landscape for satisfiability and decision versions of these properties, alone or in combination, and study them as structural constraints under makespan optimization. For our positive results, we develop a unified algorithmic approach, where we achieve different properties by fine-tuning key subroutines.

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Superiority of Instantaneous Decisions in Thin Dynamic Matching Markets

We study a dynamic matching setting where homogeneous agents arrive at random according to a Poisson process and randomly form edges yielding a sparse market. Agents stay in the market according to a certain sojourn time and wait to be matched with a compatible agent by a matching algorithm. When their maximum sojourn time is reached, they perish unmatched. The primary objective is to maximize the number of matched agents. Our main result is to show that a uniformly guaranteed sojourn time suffices to get almost optimal performance of instantaneous matching. Interestingly, this matching policy essentially keeps as few agents in the market as possible. Hence, in contrast to the common paradigm that market thickness is the crucial property for obtaining strong matching performance, we show that the agents' sojourn behavior can be an equally powerful factor. In addition, instantaneous matching is close to optimal with respect to minimizing waiting time. We develop new techniques for proving our results going beyond commonly adopted methods for Markov processes.

cs.DS

Deviation Dynamics in Cardinal Hedonic Games

Computing stable partitions in hedonic games is a challenging task because there exist games in which stable outcomes do not exist. Even more, these No-instances can often be leveraged to prove computational hardness results. We make this impression rigorous in a dynamic model of cardinal hedonic games by providing meta theorems. These imply hardness of deciding about the possible or necessary convergence of deviation dynamics based on the mere existence of No-instances. Our results hold for additively separable, fractional, and modified fractional hedonic games (ASHGs, FHGs, and MFHGs). Moreover, they encompass essentially all reasonable stability notions based on single-agent deviations. In addition, we propose dynamics as a method to find individually rational and contractually individual stable (CIS) partitions in ASHGs. In particular, we find that CIS dynamics from the singleton partition possibly converge after a linear number of deviations but may require an exponential number of deviations in the worst case.

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Robust Popular Matchings

We study popularity for matchings under preferences. This solution concept captures matchings that do not lose against any other matching in a majority vote by the agents. A popular matching is said to be robust if it is popular among multiple instances. We present a polynomial-time algorithm for deciding whether there exists a robust popular matching if instances only differ with respect to the preferences of a single agent. The same method applies also to dominant matchings, a subclass of maximum-size popular matchings. By contrast, we obtain NP-completeness if two instances differ only by two agents of the same side or by a swap of two adjacent alternatives by two agents. The first hardness result applies to dominant matchings as well. Moreover, we find another complexity dichotomy based on preference completeness for the case where instances differ by making some options unavailable. We conclude by discussing related models, such as strong and mixed popularity.

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The Power of Matching for Online Fractional Hedonic Games

We study coalition formation in the framework of fractional hedonic games (FHGs). The objective is to maximize social welfare in an online model where agents arrive one by one and must be assigned to coalitions immediately and irrevocably. A recurrent theme in online coalition formation is that online matching algorithms, where coalitions are restricted to size at most $2$, yield good competitive ratios. For example, computing maximal matchings achieves the optimal competitive ratio for general online FHGs. However, this ratio is bounded only if agents' valuations are themselves bounded. We identify optimal algorithms with constant competitive ratios in two related settings, independent of the range of agent valuations. First, under random agent arrival, we present an asymptotically optimal $(\frac{1}{3}-\frac 1n)$-competitive algorithm, where $n$ is the number of agents. This result builds on our identification of an optimal matching algorithm in a general model of online matching with edge weights and an unknown number of agents. In this setting, we also achieve an asymptotically optimal competitive ratio of $\frac{1}{3}-\frac 1n$. Second, when agents arrive in an arbitrary order but algorithms are allowed to irrevocably and entirely dissolve coalitions, we show that another matching-based algorithm achieves an optimal competitive ratio of $\frac{1}{6 + 4\sqrt{2}}$.

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Single-Deviation Stability in Additively Separable Hedonic Games with Constrained Coalition Sizes

We study stability in additively separable hedonic games when coalition sizes have to respect fixed size bounds. We consider four classic notions of stability based on single-agent deviations, namely, Nash stability, individual stability, contractual Nash stability, and contractual individual stability. For each stability notion, we consider two variants: in one, the coalition left behind by a deviator must still be of a valid size, and in the other there is no such constraint. We provide a full picture of the existence of stable outcomes with respect to given size parameters. Additionally, when there are only upper bounds, we fully characterize the computational complexity of the associated existence problem. In particular, we obtain polynomial-time algorithms for contractual individual stability and contractual Nash stability, where the latter requires an upper bound of 2. We obtain further results for Nash stability and contractual individual stability, when the lower bound is at least 2.

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Towards Fair and Efficient Public Transportation: A Bus Stop Model

We consider a stylized formal model of public transportation, where a set of agents need to travel along a given road, and there is a bus that runs the length of this road. Each agent has a left terminal and a right terminal between which they wish to travel; they can walk all the way, or walk to/from the nearest stop and use the bus for the rest of their journey. The bus can make a fixed number of stops, and the planner needs to select locations for these stops. We study notions of efficiency and fairness for this setting. First, we give a polynomial-time algorithm for computing a solution that minimizes the total travel time; our approach can capture further extensions of the base model, such as more general cost functions or existing infrastructure. Second, we develop a polynomial-time algorithm that outputs solutions with provable fairness guarantees (such as a variant of the justified representation axiom or $2$-approximate core) as long as the agents' costs only depend on the distance they need to walk. Our simulations indicate that our algorithm almost always outputs fair solutions, even for parameter regimes that do not admit theoretical guarantees.

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Selecting Interlacing Committees

Polarization is a major concern for a well-functioning society. Often, mass polarization of a society is driven by polarizing political representation, even when the latter is easily preventable. The existing computational social choice methods for the task of committee selection are not designed to address this issue. We enrich the standard approach to committee selection by defining two quantitative measures that evaluate how well a given committee interconnects the voters. Maximizing these measures aims at avoiding polarizing committees. While the corresponding maximization problems are NP-complete in general, we obtain efficient algorithms for profiles in the voter-candidate interval domain. Moreover, we analyze the compatibility of our goals with other representation objectives, such as excellence, diversity, and proportionality. We identify trade-offs between approximation guarantees, and describe algorithms that achieve simultaneous constant-factor approximations.

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Online Coalition Formation under Random Arrival or Coalition Dissolution

Coalition formation explores how to partition a set of $n$ agents into disjoint coalitions according to their preferences. We consider a cardinal utility model with an additively separable aggregation of preferences and study the online variant of coalition formation, where the agents arrive in sequence. The goal is to achieve competitive social welfare. In the basic model, agents arrive in an arbitrary order and have to be assigned to coalitions immediately and irrevocably. There, the natural greedy algorithm is known to achieve an optimal competitive ratio, which heavily relies on the range of utilities. We complement this result by considering two related models. First, we study a model where agents arrive in a random order. We find that the competitive ratio of the greedy algorithm is $Θ\left(\frac{1}{n^2}\right)$. In contrast, an alternative algorithm, which is based on alternating between waiting and greedy phases, can achieve a competitive ratio of $Θ\left(\frac{1}{n}\right)$. Second, we relax the irrevocability of decisions by allowing the dissolution of coalitions into singleton coalitions. We achieve an asymptotically optimal competitive ratio of $Θ\left(\frac 1n\right)$ by drawing a close connection to a general model of online matching. Hence, in both models, we obtain a competitive ratio that removes the unavoidable utility dependencies in the basic model and essentially matches the best possible approximation ratio by polynomial-time algorithms.

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Stability in Online Coalition Formation

Coalition formation is concerned with the question of how to partition a set of agents into disjoint coalitions according to their preferences. Deviating from most of the previous work, we consider an online variant of the problem, where agents arrive in sequence. Whenever an agent arrives, they must be assigned to a coalition immediately and irrevocably. The scarce existing literature on online coalition formation has focused on maximizing social welfare, a demanding requirement, even in the offline setting. Instead, we seek to achieve \emph{stable} coalition structures online and treat the most common stability concepts based on deviations by single agents and groups of agents. We present a comprehensive picture in additively separable hedonic games, leading to dichotomies, where positive results are obtained by deterministic algorithms and negative results even hold for randomized algorithms.

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Welfare Approximation in Additively Separable Hedonic Games

Partitioning a set of $n$ items or agents while maximizing the value of the partition is a fundamental algorithmic task. We study this problem in the specific setting of maximizing social welfare in additively separable hedonic games. Unfortunately, this task faces strong computational boundaries: Extending previous results, we show that approximating welfare by a factor of $n^{1-ε}$ is NP-hard, even for severely restricted weights. However, we can obtain a randomized $\log n$-approximation on instances for which the sum of input valuations is nonnegative. Finally, we study two stochastic models of aversion-to-enemies games, where the weights are derived from Erdős-Rényi or multipartite graphs. We obtain constant-factor and logarithmic-factor approximations with high probability.

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Settling the Complexity of Popularity in Additively Separable and Fractional Hedonic Games

We study coalition formation in the framework of hedonic games. There, a set of agents needs to be partitioned into disjoint coalitions, where agents have a preference order over coalitions. A partition is called popular if it does not lose a majority vote among the agents against any other partition. Unfortunately, hedonic games need not admit popular partitions and prior work suggests significant computational hardness. We confirm this impression by proving that deciding about the existence of popular partitions in additively separable and fractional hedonic games is $Σ_2^p$-complete. This settles the complexity of these problems and is the first work that proves completeness of popularity for the second level of the polynomial hierarchy.

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Stability in Random Hedonic Games

Partitioning a large group of employees into teams can prove difficult because unsatisfied employees may want to transfer to other teams. In this case, the team (coalition) formation is unstable and incentivizes deviation from the proposed structure. Such a coalition formation scenario can be modeled in the framework of hedonic games and a significant amount of research has been devoted to the study of stability in such games. Unfortunately, stable coalition structures are not guaranteed to exist in general and their practicality is further hindered by computational hardness barriers. We offer a new perspective on this matter by studying a random model of hedonic games. For three prominent stability concepts based on single-agent deviations, we provide a high probability analysis of stability in the large agent limit. Our first main result is an efficient algorithm that outputs an individually and contractually Nash-stable partition with high probability. Our second main result is that the probability that a random game admits a Nash-stable partition tends to zero. Our approach resolves the two major downsides associated with individual stability and contractual Nash stability and reveals agents acting single-handedly are usually to blame for instabilities.

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Participation Incentives in Approval-Based Committee Elections

In approval-based committee (ABC) voting, the goal is to choose a subset of predefined size of the candidates based on the voters' approval preferences over the candidates. While this problem has attracted significant attention in recent years, the incentives for voters to participate in an election for a given ABC voting rule have been neglected so far. This paper is thus the first to explicitly study this property, typically called participation, for ABC voting rules. In particular, we show that all ABC scoring rules even satisfy group participation, whereas most sequential rules severely fail participation. We furthermore explore several escape routes to the impossibility for sequential ABC voting rules: we prove for many sequential rules that (i) they satisfy participation on laminar profiles, (ii) voters who approve none of the elected candidates cannot benefit by abstaining, and (iii) it is NP-hard for a voter to decide whether she benefits from abstaining.

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Topological Distance Games

We introduce a class of strategic games in which agents are assigned to nodes of a topology graph and the utility of an agent depends on both the agent's inherent utilities for other agents as well as her distance from these agents on the topology graph. This model of topological distance games (TDGs) offers an appealing combination of important aspects of several prominent settings in coalition formation, including (additively separable) hedonic games, social distance games, and Schelling games. We study the existence and complexity of stable outcomes in TDGs -- for instance, while a jump stable assignment may not exist in general, we show that the existence is guaranteed in several special cases. We also investigate the dynamics induced by performing beneficial jumps.

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Causes of Stability in Dynamic Coalition Formation

We study the formation of stable outcomes via simple dynamics in cardinal hedonic games, where the utilities of agents change over time depending on the history of the coalition formation process. Specifically, we analyze situations where members of a coalition decrease their utility for a leaving agent (resent) or increase their utility for a joining agent (appreciation). We show that in contrast to classical dynamics, for resentful or appreciative agents, dynamics are guaranteed to converge under mild conditions for various stability concepts. Thereby, we establish that both resent and appreciation are strong stability-driving forces.

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