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Martin Guay

Publications and source records attributed to Martin Guay.

At least 19 recordsLinked to original sources

Generalized Audio-Driven Synthesis of Precise Drummer Motion

Music-driven character animation enables and enhances transformative applications in entertainment and interactive education. However, synthesizing realistic drumming motion from audio remains challenging due to the inherent tension between high-acceleration dynamics and the need for extreme spatial-temporal precision. Existing approaches, often reliant on motion matching or MIDI input, struggle with generalizing to diverse real-world audio. Moreover, the field lacks standardized evaluation metrics capable of distinguishing precise drumming from noisy motion. In this paper, we introduce a generative diffusion framework featuring a dual-objective loss function that decouples skeletal integrity from drumstick precision, thus enabling centimeter-level stick precision without sacrificing natural body dynamics. Additionally, leveraging our own dataset and data augmentation strategy, the model generalizes to non-curated, in-the-wild audio. To rigorously evaluate performance, we propose two novel metrics: an impact-to-target distance to quantify spatial precision and an audio-motion correlation score to assess temporal alignment. Our quantitative analysis and user studies demonstrate that our system generates high-quality motion that is often indistinguishable from ground-truth performances.

cs.CV

Nonadaptive Learning in Robust Nonlinear Output Regulation

This paper considers robust nonadaptive regulation for general nonlinear systems in an output-feedback setting with arbitrarily high relative degree. We develop a nonadaptive design that combines an input-driven filter and a generic internal model with a recursive backstepping law, thereby recasting the regulation problem as the robust input-to-state stabilization of an augmented error system. Unlike adaptive schemes, the proposed method does not rely on linearly parameterized regressors and does not require the construction of Lyapunov functions having merely nonpositive derivatives. Under standard assumptions on the exosystem, including purely imaginary and simple eigenvalues, together with a minimum-phase input-to-state stability condition on the internal dynamics, we establish global asymptotic regulation and derive explicit, verifiable inequalities for selecting the design gains. The resulting nonadaptive framework guarantees convergence of the estimation and tracking errors even when the controlled-system dynamics are complex or only partially known. The effectiveness of the theoretical results is demonstrated using a benchmark controlled Duffing system.

eess.SY

Interactive Generative Motion Editing via Scheduled Inpainting

Motion editing is central to VFX and game development, where it is used extensively to modify and augment existing movements to conform to new environments or changes in artistic direction. While traditional motion editing can do small modifications, it cannot accommodate larger structural edits, resulting in visual warping artifacts that require authoring new motion. Conversely, recent advances in large-scale generative modeling have unlocked newfound capabilities for authoring entire movements by directly manipulating sparse spatial constraints. While impressive at creating new movements, these methods lack the capability to preserve and edit existing motion interactively. In this work, we introduce scheduled inpainting, a method that enables interactive generative motion editing, a novel paradigm unifying motion synthesis and editing by leveraging generative models. Scheduled inpainting is a simple yet powerful inference-based technique that enables fine-grained spatiotemporal control over the balance between preserving the original motion and generating new content. By building atop generative models that support direct manipulation, our system allows artists to interactively refine existing animations while ensuring results remain natural and consistent with the learned motion distribution. Scheduled inpainting is versatile and supports many editing applications, such as extending, stitching, and compositing different clips. Finally, we extensively validate our approach by comparing with four baselines, conducting ablations of our design, and reporting user feedback.

cs.GR

Two2Four: Generative Quadruped Puppeteering from Human Motion

Realistic animal motion for virtual production is typically obtained either through motion capture of highly trained performers who accurately mimic animal behavior, or by retargeting ordinary human motion using complex control setups. Both approaches are challenging and often fail to fully reproduce the nuances of natural animal motion, motivating data-driven alternatives. We present an automatic human-to-quadruped puppeteering framework that produces plausible and controllable quadruped motions from ordinary human motion data. Our approach employs a two-stage generative diffusion model trained purely on quadruped motion data. By introducing a structured conditioning and inpainting strategy, our method supports a wide range of actions, including walking, running, jumping, sitting, and lying. Furthermore, we enable fine-grained intuitive control of the quadruped motion such as head movement control and individual limb puppeteering. Experimental results demonstrate improved motion realism and controllability compared to existing retargeting approaches, highlighting the effectiveness of our framework as a tool for animation and virtual production applications.

cs.GR

VQ-Style: Disentangling Style and Content in Motion with Residual Quantized Representations

Human motion data is inherently rich and complex, containing both semantic content and subtle stylistic features that are challenging to model. We propose a novel method for effective disentanglement of the style and content in human motion data to facilitate style transfer. Our approach is guided by the insight that content corresponds to coarse motion attributes while style captures the finer, expressive details. To model this hierarchy, we employ Residual Vector Quantized Variational Autoencoders (RVQ-VAEs) to learn a coarse-to-fine representation of motion. We further enhance the disentanglement by integrating codebook learning with contrastive learning and a novel information leakage loss to organize the content and the style across different codebooks. We harness this disentangled representation using our simple and effective inference-time technique Quantized Code Swapping, which enables motion style transfer without requiring any fine-tuning for unseen styles. Our framework demonstrates strong versatility across multiple inference applications, including style transfer, style removal, and motion blending.

cs.CV

TimeSeries2Report prompting enables adaptive large language model management of lithium-ion batteries

Large language models (LLMs) offer promising capabilities for interpreting multivariate time-series data, yet their application to real-world battery energy storage system (BESS) operation and maintenance remains largely unexplored. Here, we present TimeSeries2Report (TS2R), a semantic translation framework that converts raw lithium-ion battery operational time-series into structured, semantically enriched reports, enabling LLMs to reason, predict, and make decisions in BESS management scenarios. TS2R encodes short-term temporal dynamics into natural language through a combination of segmentation, semantic abstraction, and rule-based interpretation, effectively bridging low-level sensor signals with high-level contextual insights. We benchmark TS2R across both lab-scale and real-world datasets, evaluating report quality and downstream task performance in anomaly detection, state-of-charge prediction, and charging/discharging management. Compared with vision-, embedding-, and text-based prompting baselines, report-based prompting via TS2R consistently improves LLM performance in terms of across accuracy, robustness, and explainability metrics. Notably, TS2R-integrated LLMs achieve expert-level decision quality and predictive consistency without retraining or architecture modification, establishing a practical path for adaptive, LLM-driven battery intelligence.

cs.AI

Model Predictive Path Planning in Navier-Stokes Flow with POD-Based Reduced-Order Models

We present a framework for optimal trajectory generation in flow-driven systems governed by the Navier-Stokes equations, combining a Proper Orthogonal Decomposition (POD) reduced0order model (ROM) with Model Predictive Control (MPC). The approach (i) approximates the velocity field from data via snapshot POD and orthogonal projection, (ii) derives a Galerkin-projected dynamical model in reduced coordinates, and (iii) employs MPC to plan control inputs that steer an agent through the predicted flow while satisfying state and actuation constraints. By leveraging reduced-order modeling, the method enables real-time control in high-dimensional flow environments. Simulations demonstrate accurate flow-field reconstruction and efficient trajectory generation within realistic wind environments.

math.OC

Asymptotic Boundedness of Distributed Set-Membership Filtering

Asymptotic boundedness is a crucial property of Distributed Set-Membership Filtering (DSMFing) that prevents the unbounded growth of the set estimates caused by the wrapping effect. However, this important property remains underinvestigated, compared to its noise-free and stochastic-noise counterparts, i.e., the convergence of Distributed Observers (DOs) and the bounded error covariance of Distributed Kalman Filters (DKFs). This paper studies the asymptotic boundedness of DSMFing for linear discrete-time systems. A novel concept, termed the Collective Observation-Information Tower (COIT), is introduced to characterize the fundamental relationship between the structure of graphs and the set estimates, which enables the boundedness analysis. Leveraging the COIT, an easily verifiable sufficient condition for the asymptotic boundedness of linear DSMFing is established. Surprisingly, the sufficient condition generalizes the well-known collective detectability condition for DOs and DKFs; it links DSMFs to existing distributed estimation methods and reveals the unique characteristic of DSMFs.

eess.SY

Collision-Free Bearing-Driven Formation Tracking for Euler-Lagrange Systems

In this paper, we investigate the problem of tracking formations driven by bearings for heterogeneous Euler-Lagrange systems with parametric uncertainty in the presence of multiple moving leaders. To estimate the leaders' velocities and accelerations, we first design a distributed observer for the leader system, utilizing a bearing-based localization condition in place of the conventional connectivity assumption. This observer, coupled with an adaptive mechanism, enables the synthesis of a novel distributed control law that guides the formation towards the target formation, without requiring prior knowledge of the system parameters. Furthermore, we establish a sufficient condition, dependent on the initial formation configuration, that ensures collision avoidance throughout the formation evolution. The effectiveness of the proposed approach is demonstrated through a numerical example.

eess.SY

Reinforcement learning in pursuit-evasion differential game: safety, stability and robustness

Safety and stability are two critical concerns in pursuit-evasion (PE) problems in an obstacle-rich environment. Most existing works combine control barrier functions (CBFs) and reinforcement learning (RL) to provide an efficient and safe solution. However, they do not consider the presence of disturbances, such as wind gust and actuator fault, which may exist in many practical applications. This paper integrates CBFs and a sliding mode control (SMC) term into RL to simultaneously address safety, stability, and robustness to disturbances. However, this integration is significantly challenging due to the strong coupling between the CBF and SMC terms. Inspired by Stackelberg game, we handle the coupling issue by proposing a hierarchical design scheme where SMC and safe control terms interact with each other in a leader-follower manner. Specifically, the CBF controller, acting as the leader, enforces safety independently of the SMC design; while the SMC term, as the follower, is designed based on the CBF controller. We then formulate the PE problem as a zero-sum game and propose a safe robust RL framework to learn the min-max strategy online. A sufficient condition is provided under which the proposed algorithm remains effective even when constraints are conflicting. Simulation results demonstrate the effectiveness of the proposed safe robust RL framework.

eess.SY

Data-Driven Nonlinear Regulation: Gaussian Process Learning

This article addresses the output regulation problem for a class of nonlinear systems using a data-driven approach. An output feedback controller is proposed that integrates a traditional control component with a data-driven learning algorithm based on Gaussian Process (GP) regression to learn the nonlinear internal model. Specifically, a data-driven technique is employed to directly approximate the unknown internal model steady-state map from observed input-output data online. Our method does not rely on model-based observers utilized in previous studies, making it robust and suitable for systems with modelling errors and model uncertainties. Finally, we demonstrate through numerical examples and detailed stability analysis that, under suitable conditions, the closed-loop system remains bounded and converges to a compact set, with the size of this set decreasing as the accuracy of the data-driven model improves over time.

eess.SY

Nonadaptive Output Regulation of Second-Order Nonlinear Uncertain Systems

This paper investigates the robust output regulation problem of second-order nonlinear uncertain systems with an unknown exosystem. Instead of the adaptive control approach, this paper resorts to a robust control methodology to solve the problem and thus avoid the bursting phenomenon. In particular, this paper constructs generic internal models for the steady-state state and input variables of the system. By introducing a coordinate transformation, this paper converts the robust output regulation problem into a nonadaptive stabilization problem of an augmented system composed of the second-order nonlinear uncertain system and the generic internal models. Then, we design the stabilization control law and construct a strict Lyapunov function that guarantees the robustness with respect to unmodeled disturbances. The analysis shows that the output zeroing manifold of the augmented system can be made attractive by the proposed nonadaptive control law, which solves the robust output regulation problem. Finally, we demonstrate the effectiveness of the proposed nonadaptive internal model approach by its application to the control of the Duffing system.

eess.SY

Learning-Based Tracking Perimeter Control for Two-region Macroscopic Traffic Dynamics

Leveraging the concept of the macroscopic fundamental diagram (MFD), perimeter control can alleviate network-level congestion by identifying critical intersections and regulating them effectively. Considering the time-varying nature of travel demand and the equilibrium of accumulation state, we extend the conventional set-point perimeter control (SPC) problem for the two-region MFD system as an optimal tracking perimeter control problem (OTPCP). Unlike the SPC schemes that stabilize the traffic dynamics to the desired equilibrium point, the proposed tracking perimeter control (TPC) scheme regulates the traffic dynamics to a desired trajectory in a differential framework. Due to the inherent network uncertainties, such as heterogeneity of traffic dynamics and demand disturbance, the system dynamics could be uncertain or even unknown. To address these issues, we propose an adaptive dynamic programming (ADP) approach to solving the OTPCP without utilizing the well-calibrated system dynamics. Numerical experiments demonstrate the effectiveness of the proposed ADP-based TPC. Compared with the SPC scheme, the proposed TPC scheme achieves a 20.01% reduction in total travel time and a 3.15% improvement in cumulative trip completion. Moreover, the proposed adaptive TPC approach can regulate the accumulation state under network uncertainties and demand disturbances to the desired time-varying equilibrium trajectory that aims to maximize the trip completion under a nominal demand pattern. These results validate the robustness of the adaptive TPC approach.

eess.SY

Strategic learning for disturbance rejection in multi-agent systems: Nash and Minmax in graphical games

This article investigates the optimal control problem with disturbance rejection for discrete-time multi-agent systems under cooperative and non-cooperative graphical games frameworks. Given the practical challenges of obtaining accurate models, Q-function-based policy iteration methods are proposed to seek the Nash equilibrium solution for the cooperative graphical game and the distributed minmax solution for the non-cooperative graphical game. To implement these methods online, two reinforcement learning frameworks are developed, an actor-disturber-critic structure for the cooperative graphical game and an actor-adversary-disturber-critic structure for the non-cooperative graphical game. The stability of the proposed methods is rigorously analyzed, and simulation results are provided to illustrate the effectiveness of the proposed methods.

eess.SY

Optimal Output Feedback Learning Control for Discrete-Time Linear Quadratic Regulation

This paper studies the linear quadratic regulation (LQR) problem of unknown discrete-time systems via dynamic output feedback learning control. In contrast to the state feedback, the optimality of the dynamic output feedback control for solving the LQR problem requires an implicit condition on the convergence of the state observer. Moreover, due to unknown system matrices and the existence of observer error, it is difficult to analyze the convergence and stability of most existing output feedback learning-based control methods. To tackle these issues, we propose a generalized dynamic output feedback learning control approach with guaranteed convergence, stability, and optimality performance for solving the LQR problem of unknown discrete-time linear systems. In particular, a dynamic output feedback controller is designed to be equivalent to a state feedback controller. This equivalence relationship is an inherent property without requiring convergence of the estimated state by the state observer, which plays a key role in establishing the off-policy learning control approaches. By value iteration and policy iteration schemes, the adaptive dynamic programming based learning control approaches are developed to estimate the optimal feedback control gain. In addition, a model-free stability criterion is provided by finding a nonsingular parameterization matrix, which contributes to establishing a switched iteration scheme. Furthermore, the convergence, stability, and optimality analyses of the proposed output feedback learning control approaches are given. Finally, the theoretical results are validated by two numerical examples.

eess.SY

Partial Excitation in Parameter Learning

This paper investigates parameter learning problems under Partial Persistent Excitation (PPE). The PPE condition is a rank-deficient, and therefore, a more general evolution of the well-known Persistent Excitation (PE) condition. Under the PPE condition, a proposed online algorithm is able to calculate the PE and non-PE subspaces, and finally gives an optimal parameter estimate in the sense of least squares. In particular, the learning error within the PE subspace exponentially converges to zero in the noise-free case. The PPE condition also provides a new perspective for solving distributed parameter learning problems, where the challenge is posed by local regressors that are often insufficiently excited. To improve knowledge of the unknown parameters, a cooperative learning protocol is proposed for a group of estimators that collect measured information under complementary PPE condition. This protocol allows each local estimator to operate locally in its PE subspace, and reach a consensus with neighbors in its non-PE subspace. As a result, the task of estimating unknown parameters can be achieved in a distributed way using cooperative local estimators. Application examples in system identification are given to demonstrate the effectiveness of the theoretical results developed in this paper.

eess.SY

Safe Learning Control with Optimality and Stability Guarantees

Merely pursuing performance may adversely affect safety, while a conservative policy for safe exploration will degrade the performance. How to guarantee both safety and performance in learning-based control problems is an interesting yet challenging issue. This paper aims to enhance system performance with a safety guarantee by solving reinforcement learning (RL)-based optimal control problems for nonlinear systems subject to high-relative-degree state constraints and unknown time-varying disturbance/actuator faults. A new type of control barrier functions (CBFs), termed high-order reciprocal-based control barrier function, is proposed to handle high-relative-degree constraints, which extends the design of CBFs to enforce robust safety without knowing the disturbance bound. The concept of gradient similarity is proposed to quantify the relationship between safety and performance. Finally, gradient manipulation and adaptive mechanisms are introduced in the model-based safe RL framework to enhance the performance with a safety guarantee. Two simulation examples illustrate the efficacy of the proposed algorithms.

eess.SY

Generalized Pose Space Embeddings for Training In-the-Wild using Anaylis-by-Synthesis

Modern pose estimation models are trained on large, manually-labelled datasets which are costly and may not cover the full extent of human poses and appearances in the real world. With advances in neural rendering, analysis-by-synthesis and the ability to not only predict, but also render the pose, is becoming an appealing framework, which could alleviate the need for large scale manual labelling efforts. While recent work have shown the feasibility of this approach, the predictions admit many flips due to a simplistic intermediate skeleton representation, resulting in low precision and inhibiting the acquisition of any downstream knowledge such as three-dimensional positioning. We solve this problem with a more expressive intermediate skeleton representation capable of capturing the semantics of the pose (left and right), which significantly reduces flips. To successfully train this new representation, we extend the analysis-by-synthesis framework with a training protocol based on synthetic data. We show that our representation results in less flips and more accurate predictions. Our approach outperforms previous models trained with analysis-by-synthesis on standard benchmarks.

cs.CV