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Martin Nöllenburg

Publications and source records attributed to Martin Nöllenburg.

At least 91 records · Page 5Linked to original sources

Hybrid 2D/3D photonic integration for non-planar circuit topologies

Complex photonic integrated circuits (PIC) may have strongly non-planar topologies that require waveguide crossings (WGX) when realized in single-layer integration platforms. The number of WGX increases rapidly with the complexity of the circuit, in particular when it comes to highly interconnected optical switch topologies. Here, we present a concept for WGX-free PIC that rely on 3D-printed freeform waveguide overpasses (WOP). We experimentally demonstrate the viability of our approach using the example of a $4 \times 4$ switch-and-select (SAS) circuit realized on the silicon photonic platform. We further present a comprehensive graph-theoretical analysis of different $n \times n$ SAS circuit topologies. We find that for increasing port counts $n$ of the SAS circuit, the number of WGX increases with $n^4$, whereas the number of WOP increases only in proportion to $n^2$.

cs.ET↗

Orthogonal and Smooth Orthogonal Layouts of 1-Planar Graphs with Low Edge Complexity

While orthogonal drawings have a long history, smooth orthogonal drawings have been introduced only recently. So far, only planar drawings or drawings with an arbitrary number of crossings per edge have been studied. Recently, a lot of research effort in graph drawing has been directed towards the study of beyond-planar graphs such as 1-planar graphs, which admit a drawing where each edge is crossed at most once. In this paper, we consider graphs with a fixed embedding. For 1-planar graphs, we present algorithms that yield orthogonal drawings with optimal curve complexity and smooth orthogonal drawings with small curve complexity. For the subclass of outer-1-planar graphs, which can be drawn such that all vertices lie on the outer face, we achieve optimal curve complexity for both, orthogonal and smooth orthogonal drawings.

cs.DS↗

Short Plane Supports for Spatial Hypergraphs

A graph $G=(V,E)$ is a support of a hypergraph $H=(V,S)$ if every hyperedge induces a connected subgraph in $G$. Supports are used for certain types of hypergraph visualizations. In this paper we consider visualizing spatial hypergraphs, where each vertex has a fixed location in the plane. This is the case, e.g., when modeling set systems of geospatial locations as hypergraphs. By applying established aesthetic quality criteria we are interested in finding supports that yield plane straight-line drawings with minimum total edge length on the input point set $V$. We first show, from a theoretical point of view, that the problem is NP-hard already under rather mild conditions as well as a negative approximability results. Therefore, the main focus of the paper lies on practical heuristic algorithms as well as an exact, ILP-based approach for computing short plane supports. We report results from computational experiments that investigate the effect of requiring planarity and acyclicity on the resulting support length. Further, we evaluate the performance and trade-offs between solution quality and speed of several heuristics relative to each other and compared to optimal solutions.

cs.CG↗

Minimizing Crossings in Constrained Two-Sided Circular Graph Layouts

Circular layouts are a popular graph drawing style, where vertices are placed on a circle and edges are drawn as straight chords. Crossing minimization in circular layouts is \NP-hard. One way to allow for fewer crossings in practice are two-sided layouts that draw some edges as curves in the exterior of the circle. In fact, one- and two-sided circular layouts are equivalent to one-page and two-page book drawings, i.e., graph layouts with all vertices placed on a line (the spine) and edges drawn in one or two distinct half-planes (the pages) bounded by the spine. In this paper we study the problem of minimizing the crossings for a fixed cyclic vertex order by computing an optimal $k$-plane set of exteriorly drawn edges for $k \ge 1$, extending the previously studied case $k=0$. We show that this relates to finding bounded-degree maximum-weight induced subgraphs of circle graphs, which is a graph-theoretic problem of independent interest. We show \NP-hardness for arbitrary $k$, present an efficient algorithm for $k=1$, and generalize it to an explicit \XP-time algorithm for any fixed $k$. For the practically interesting case $k=1$ we implemented our algorithm and present experimental results that confirm the applicability of our algorithm.

cs.CG↗

Planar L-Drawings of Directed Graphs

We study planar drawings of directed graphs in the L-drawing standard. We provide necessary conditions for the existence of these drawings and show that testing for the existence of a planar L-drawing is an NP-complete problem. Motivated by this result, we focus on upward-planar L-drawings. We show that directed st-graphs admitting an upward- (resp. upward-rightward-) planar L-drawing are exactly those admitting a bitonic (resp. monotonically increasing) st-ordering. We give a linear-time algorithm that computes a bitonic (resp. monotonically increasing) st-ordering of a planar st-graph or reports that there exists none.

cs.DS↗

Experimental Evaluation of Book Drawing Algorithms

A $k$-page book drawing of a graph $G=(V,E)$ consists of a linear ordering of its vertices along a spine and an assignment of each edge to one of the $k$ pages, which are half-planes bounded by the spine. In a book drawing, two edges cross if and only if they are assigned to the same page and their vertices alternate along the spine. Crossing minimization in a $k$-page book drawing is NP-hard, yet book drawings have multiple applications in visualization and beyond. Therefore several heuristic book drawing algorithms exist, but there is no broader comparative study on their relative performance. In this paper, we propose a comprehensive benchmark set of challenging graph classes for book drawing algorithms and provide an extensive experimental study of the performance of existing book drawing algorithms.

cs.DS↗

Planar Drawings of Fixed-Mobile Bigraphs

A fixed-mobile bigraph G is a bipartite graph such that the vertices of one partition set are given with fixed positions in the plane and the mobile vertices of the other part, together with the edges, must be added to the drawing. We assume that G is planar and study the problem of finding, for a given k >= 0, a planar poly-line drawing of G with at most k bends per edge. In the most general case, we show NP-hardness. For k=0 and under additional constraints on the positions of the fixed or mobile vertices, we either prove that the problem is polynomial-time solvable or prove that it belongs to NP. Finally, we present a polynomial-time testing algorithm for a certain type of "layered" 1-bend drawings.

cs.CG↗

Partitioning Graph Drawings and Triangulated Simple Polygons into Greedily Routable Regions

A greedily routable region (GRR) is a closed subset of $\mathbb R^2$, in which each destination point can be reached from each starting point by choosing the direction with maximum reduction of the distance to the destination in each point of the path. Recently, Tan and Kermarrec proposed a geographic routing protocol for dense wireless sensor networks based on decomposing the network area into a small number of interior-disjoint GRRs. They showed that minimum decomposition is NP-hard for polygons with holes. We consider minimum GRR decomposition for plane straight-line drawings of graphs. Here, GRRs coincide with self-approaching drawings of trees, a drawing style which has become a popular research topic in graph drawing. We show that minimum decomposition is still NP-hard for graphs with cycles, but can be solved optimally for trees in polynomial time. Additionally, we give a 2-approximation for simple polygons, if a given triangulation has to be respected.

cs.CG↗

Radial Contour Labeling with Straight Leaders

The usefulness of technical drawings as well as scientific illustrations such as medical drawings of human anatomy essentially depends on the placement of labels that describe all relevant parts of the figure. In order to not spoil or clutter the figure with text, the labels are often placed around the figure and are associated by thin connecting lines to their features, respectively. This labeling technique is known as external label placement. In this paper we introduce a flexible and general approach for external label placement assuming a contour of the figure prescribing the possible positions of the labels. While much research on external label placement aims for fast labeling procedures for interactive systems, we focus on highest-quality illustrations. Based on interviews with domain experts and a semi-automatic analysis of 202 handmade anatomical drawings, we identify a set of 18 layout quality criteria, naturally not all of equal importance. We design a new geometric label placement algorithm that is based only on the most important criteria. Yet, other criteria can flexibly be included in the algorithm, either as hard constraints not to be violated or as soft constraints whose violation is penalized by a general cost function. We formally prove that our approach yields labelings that satisfy all hard constraints and have minimum overall cost. Introducing several speedup techniques, we further demonstrate how to deploy our approach in practice. In an experimental evaluation on real-world anatomical drawings we show that the resulting labelings are of high quality and can be produced in adequate time.

cs.CG↗

Temporal Map Labeling: A New Unified Framework with Experiments

The increased availability of interactive maps on the Internet and on personal mobile devices has created new challenges in computational cartography and, in particular, for label placement in maps. Operations like rotation, zoom, and translation dynamically change the map over time and make a consistent adaptation of the map labeling necessary. In this paper, we consider map labeling for the case that a map undergoes a sequence of operations over a specified time span. We unify and generalize several preceding models for dynamic map labeling into one versatile and flexible model. In contrast to previous research, we completely abstract from the particular operations (e.g., zoom, rotation, etc.) and express the labeling problem as a set of time intervals representing the labels' presences, activities, and conflicts. The model's strength is manifested in its simplicity and broad range of applications. In particular, it supports label selection both for map features with fixed position as well as for moving entities (e.g., for tracking vehicles in logistics or air traffic control). Through extensive experiments on OpenStreetMap data, we evaluate our model using algorithms of varying complexity as a case study for navigation systems. Our experiments show that even simple (and thus, fast) algorithms achieve near-optimal solutions in our model with respect to an intuitive objective function.

cs.CG↗

An Algorithmic Framework for Labeling Road Maps

Given an unlabeled road map, we consider, from an algorithmic perspective, the cartographic problem to place non-overlapping road labels embedded in their roads. We first decompose the road network into logically coherent road sections, e.g., parts of roads between two junctions. Based on this decomposition, we present and implement a new and versatile framework for placing labels in road maps such that the number of labeled road sections is maximized. In an experimental evaluation with road maps of 11 major cities we show that our proposed labeling algorithm is both fast in practice and that it reaches near-optimal solution quality, where optimal solutions are obtained by mixed-integer linear programming. In comparison to the standard OpenStreetMap renderer Mapnik, our algorithm labels 31% more road sections in average.

cs.CG↗

Drawing Trees with Perfect Angular Resolution and Polynomial Area

We study methods for drawing trees with perfect angular resolution, i.e., with angles at each node v equal to 2π/d(v). We show: 1. Any unordered tree has a crossing-free straight-line drawing with perfect angular resolution and polynomial area. 2. There are ordered trees that require exponential area for any crossing-free straight-line drawing having perfect angular resolution. 3. Any ordered tree has a crossing-free Lombardi-style drawing (where each edge is represented by a circular arc) with perfect angular resolution and polynomial area. Thus, our results explore what is achievable with straight-line drawings and what more is achievable with Lombardi-style drawings, with respect to drawings of trees with perfect angular resolution.

cs.CG↗

Recognizing Weighted Disk Contact Graphs

Disk contact representations realize graphs by mapping vertices bijectively to interior-disjoint disks in the plane such that two disks touch each other if and only if the corresponding vertices are adjacent in the graph. Deciding whether a vertex-weighted planar graph can be realized such that the disks' radii coincide with the vertex weights is known to be NP-hard. In this work, we reduce the gap between hardness and tractability by analyzing the problem for special graph classes. We show that it remains NP-hard for outerplanar graphs with unit weights and for stars with arbitrary weights, strengthening the previous hardness results. On the positive side, we present constructive linear-time recognition algorithms for caterpillars with unit weights and for embedded stars with arbitrary weights.

cs.CG↗

Combinatorial Properties of Triangle-Free Rectangle Arrangements and the Squarability Problem

We consider arrangements of axis-aligned rectangles in the plane. A geometric arrangement specifies the coordinates of all rectangles, while a combinatorial arrangement specifies only the respective intersection type in which each pair of rectangles intersects. First, we investigate combinatorial contact arrangements, i.e., arrangements of interior-disjoint rectangles, with a triangle-free intersection graph. We show that such rectangle arrangements are in bijection with the 4-orientations of an underlying planar multigraph and prove that there is a corresponding geometric rectangle contact arrangement. Moreover, we prove that every triangle-free planar graph is the contact graph of such an arrangement. Secondly, we introduce the question whether a given rectangle arrangement has a combinatorially equivalent square arrangement. In addition to some necessary conditions and counterexamples, we show that rectangle arrangements pierced by a horizontal line are squarable under certain sufficient conditions.

cs.CG↗

On the Readability of Boundary Labeling

Boundary labeling deals with annotating features in images such that labels are placed outside of the image and are connected by curves (so-called leaders) to the corresponding features. While boundary labeling has been extensively investigated from an algorithmic perspective, the research on its readability has been neglected. In this paper we present the first formal user study on the readability of boundary labeling. We consider the four most studied leader types with respect to their performance, i.e., whether and how fast a viewer can assign a feature to its label and vice versa. We give a detailed analysis of the results regarding the readability of the four models and discuss their aesthetic qualities based on the users' preference judgments and interviews.

cs.CG↗

On Minimizing Crossings in Storyline Visualizations

In a storyline visualization, we visualize a collection of interacting characters (e.g., in a movie, play, etc.) by $x$-monotone curves that converge for each interaction, and diverge otherwise. Given a storyline with $n$ characters, we show tight lower and upper bounds on the number of crossings required in any storyline visualization for a restricted case. In particular, we show that if (1) each meeting consists of exactly two characters and (2) the meetings can be modeled as a tree, then we can always find a storyline visualization with $O(n\log n)$ crossings. Furthermore, we show that there exist storylines in this restricted case that require $Ω(n\log n)$ crossings. Lastly, we show that, in the general case, minimizing the number of crossings in a storyline visualization is fixed-parameter tractable, when parameterized on the number of characters $k$. Our algorithm runs in time $O(k!^2k\log k + k!^2m)$, where $m$ is the number of meetings.

cs.DS↗

Drawing Large Graphs by Multilevel Maxent-Stress Optimization

Drawing large graphs appropriately is an important step for the visual analysis of data from real-world networks. Here we present a novel multilevel algorithm to compute a graph layout with respect to a recently proposed metric that combines layout stress and entropy. As opposed to previous work, we do not solve the linear systems of the maxent-stress metric with a typical numerical solver. Instead we use a simple local iterative scheme within a multilevel approach. To accelerate local optimization, we approximate long-range forces and use shared-memory parallelism. Our experiments validate the high potential of our approach, which is particularly appealing for dynamic graphs. In comparison to the previously best maxent-stress optimizer, which is sequential, our parallel implementation is on average 30 times faster already for static graphs (and still faster if executed on one thread) while producing a comparable solution quality.

cs.DS↗