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Martin Riedmiller

Publications and source records attributed to Martin Riedmiller.

At least 37 records · Page 2Linked to original sources

Towards practical reinforcement learning for tokamak magnetic control

Reinforcement learning (RL) has shown promising results for real-time control systems, including the domain of plasma magnetic control. However, there are still significant drawbacks compared to traditional feedback control approaches for magnetic confinement. In this work, we address key drawbacks of the RL method; achieving higher control accuracy for desired plasma properties, reducing the steady-state error, and decreasing the required time to learn new tasks. We build on top of \cite{degrave2022magnetic}, and present algorithmic improvements to the agent architecture and training procedure. We present simulation results that show up to 65\% improvement in shape accuracy, achieve substantial reduction in the long-term bias of the plasma current, and additionally reduce the training time required to learn new tasks by a factor of 3 or more. We present new experiments using the upgraded RL-based controllers on the TCV tokamak, which validate the simulation results achieved, and point the way towards routinely achieving accurate discharges using the RL approach.

physics.plasm-ph↗

Solving Continuous Control via Q-learning

While there has been substantial success for solving continuous control with actor-critic methods, simpler critic-only methods such as Q-learning find limited application in the associated high-dimensional action spaces. However, most actor-critic methods come at the cost of added complexity: heuristics for stabilisation, compute requirements and wider hyperparameter search spaces. We show that a simple modification of deep Q-learning largely alleviates these issues. By combining bang-bang action discretization with value decomposition, framing single-agent control as cooperative multi-agent reinforcement learning (MARL), this simple critic-only approach matches performance of state-of-the-art continuous actor-critic methods when learning from features or pixels. We extend classical bandit examples from cooperative MARL to provide intuition for how decoupled critics leverage state information to coordinate joint optimization, and demonstrate surprisingly strong performance across a variety of continuous control tasks.

cs.LG↗

A Generalist Dynamics Model for Control

We investigate the use of transformer sequence models as dynamics models (TDMs) for control. We find that TDMs exhibit strong generalization capabilities to unseen environments, both in a few-shot setting, where a generalist TDM is fine-tuned with small amounts of data from the target environment, and in a zero-shot setting, where a generalist TDM is applied to an unseen environment without any further training. Here, we demonstrate that generalizing system dynamics can work much better than generalizing optimal behavior directly as a policy. Additional results show that TDMs also perform well in a single-environment learning setting when compared to a number of baseline models. These properties make TDMs a promising ingredient for a foundation model of control.

cs.AI↗

Equivariant Data Augmentation for Generalization in Offline Reinforcement Learning

We present a novel approach to address the challenge of generalization in offline reinforcement learning (RL), where the agent learns from a fixed dataset without any additional interaction with the environment. Specifically, we aim to improve the agent's ability to generalize to out-of-distribution goals. To achieve this, we propose to learn a dynamics model and check if it is equivariant with respect to a fixed type of transformation, namely translations in the state space. We then use an entropy regularizer to increase the equivariant set and augment the dataset with the resulting transformed samples. Finally, we learn a new policy offline based on the augmented dataset, with an off-the-shelf offline RL algorithm. Our experimental results demonstrate that our approach can greatly improve the test performance of the policy on the considered environments.

cs.LG↗

Policy composition in reinforcement learning via multi-objective policy optimization

We enable reinforcement learning agents to learn successful behavior policies by utilizing relevant pre-existing teacher policies. The teacher policies are introduced as objectives, in addition to the task objective, in a multi-objective policy optimization setting. Using the Multi-Objective Maximum a Posteriori Policy Optimization algorithm (Abdolmaleki et al. 2020), we show that teacher policies can help speed up learning, particularly in the absence of shaping rewards. In two domains with continuous observation and action spaces, our agents successfully compose teacher policies in sequence and in parallel, and are also able to further extend the policies of the teachers in order to solve the task. Depending on the specified combination of task and teacher(s), teacher(s) may naturally act to limit the final performance of an agent. The extent to which agents are required to adhere to teacher policies are determined by hyperparameters which determine both the effect of teachers on learning speed and the eventual performance of the agent on the task. In the humanoid domain (Tassa et al. 2018), we also equip agents with the ability to control the selection of teachers. With this ability, agents are able to meaningfully compose from the teacher policies to achieve a superior task reward on the walk task than in cases without access to the teacher policies. We show the resemblance of composed task policies with the corresponding teacher policies through videos.

cs.LG↗

On Multi-objective Policy Optimization as a Tool for Reinforcement Learning: Case Studies in Offline RL and Finetuning

Many advances that have improved the robustness and efficiency of deep reinforcement learning (RL) algorithms can, in one way or another, be understood as introducing additional objectives or constraints in the policy optimization step. This includes ideas as far ranging as exploration bonuses, entropy regularization, and regularization toward teachers or data priors. Often, the task reward and auxiliary objectives are in conflict, and in this paper we argue that this makes it natural to treat these cases as instances of multi-objective (MO) optimization problems. We demonstrate how this perspective allows us to develop novel and more effective RL algorithms. In particular, we focus on offline RL and finetuning as case studies, and show that existing approaches can be understood as MO algorithms relying on linear scalarization. We hypothesize that replacing linear scalarization with a better algorithm can improve performance. We introduce Distillation of a Mixture of Experts (DiME), a new MORL algorithm that outperforms linear scalarization and can be applied to these non-standard MO problems. We demonstrate that for offline RL, DiME leads to a simple new algorithm that outperforms state-of-the-art. For finetuning, we derive new algorithms that learn to outperform the teacher policy.

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Towards A Unified Agent with Foundation Models

Language Models and Vision Language Models have recently demonstrated unprecedented capabilities in terms of understanding human intentions, reasoning, scene understanding, and planning-like behaviour, in text form, among many others. In this work, we investigate how to embed and leverage such abilities in Reinforcement Learning (RL) agents. We design a framework that uses language as the core reasoning tool, exploring how this enables an agent to tackle a series of fundamental RL challenges, such as efficient exploration, reusing experience data, scheduling skills, and learning from observations, which traditionally require separate, vertically designed algorithms. We test our method on a sparse-reward simulated robotic manipulation environment, where a robot needs to stack a set of objects. We demonstrate substantial performance improvements over baselines in exploration efficiency and ability to reuse data from offline datasets, and illustrate how to reuse learned skills to solve novel tasks or imitate videos of human experts.

cs.RO↗

Leveraging Jumpy Models for Planning and Fast Learning in Robotic Domains

In this paper we study the problem of learning multi-step dynamics prediction models (jumpy models) from unlabeled experience and their utility for fast inference of (high-level) plans in downstream tasks. In particular we propose to learn a jumpy model alongside a skill embedding space offline, from previously collected experience for which no labels or reward annotations are required. We then investigate several options of harnessing those learned components in combination with model-based planning or model-free reinforcement learning (RL) to speed up learning on downstream tasks. We conduct a set of experiments in the RGB-stacking environment, showing that planning with the learned skills and the associated model can enable zero-shot generalization to new tasks, and can further speed up training of policies via reinforcement learning. These experiments demonstrate that jumpy models which incorporate temporal abstraction can facilitate planning in long-horizon tasks in which standard dynamics models fail.

cs.RO↗

SkillS: Adaptive Skill Sequencing for Efficient Temporally-Extended Exploration

The ability to effectively reuse prior knowledge is a key requirement when building general and flexible Reinforcement Learning (RL) agents. Skill reuse is one of the most common approaches, but current methods have considerable limitations.For example, fine-tuning an existing policy frequently fails, as the policy can degrade rapidly early in training. In a similar vein, distillation of expert behavior can lead to poor results when given sub-optimal experts. We compare several common approaches for skill transfer on multiple domains including changes in task and system dynamics. We identify how existing methods can fail and introduce an alternative approach to mitigate these problems. Our approach learns to sequence existing temporally-extended skills for exploration but learns the final policy directly from the raw experience. This conceptual split enables rapid adaptation and thus efficient data collection but without constraining the final solution.It significantly outperforms many classical methods across a suite of evaluation tasks and we use a broad set of ablations to highlight the importance of differentc omponents of our method.

cs.LG↗

MO2: Model-Based Offline Options

The ability to discover useful behaviours from past experience and transfer them to new tasks is considered a core component of natural embodied intelligence. Inspired by neuroscience, discovering behaviours that switch at bottleneck states have been long sought after for inducing plans of minimum description length across tasks. Prior approaches have either only supported online, on-policy, bottleneck state discovery, limiting sample-efficiency, or discrete state-action domains, restricting applicability. To address this, we introduce Model-Based Offline Options (MO2), an offline hindsight framework supporting sample-efficient bottleneck option discovery over continuous state-action spaces. Once bottleneck options are learnt offline over source domains, they are transferred online to improve exploration and value estimation on the transfer domain. Our experiments show that on complex long-horizon continuous control tasks with sparse, delayed rewards, MO2's properties are essential and lead to performance exceeding recent option learning methods. Additional ablations further demonstrate the impact on option predictability and credit assignment.

cs.LG↗

Revisiting Gaussian mixture critics in off-policy reinforcement learning: a sample-based approach

Actor-critic algorithms that make use of distributional policy evaluation have frequently been shown to outperform their non-distributional counterparts on many challenging control tasks. Examples of this behavior include the D4PG and DMPO algorithms as compared to DDPG and MPO, respectively [Barth-Maron et al., 2018; Hoffman et al., 2020]. However, both agents rely on the C51 critic for value estimation.One major drawback of the C51 approach is its requirement of prior knowledge about the minimum andmaximum values a policy can attain as well as the number of bins used, which fixes the resolution ofthe distributional estimate. While the DeepMind control suite of tasks utilizes standardized rewards and episode lengths, thus enabling the entire suite to be solved with a single setting of these hyperparameters, this is often not the case. This paper revisits a natural alternative that removes this requirement, namelya mixture of Gaussians, and a simple sample-based loss function to train it in an off-policy regime. We empirically evaluate its performance on a broad range of continuous control tasks and demonstrate that it eliminates the need for these distributional hyperparameters and achieves state-of-the-art performance on a variety of challenging tasks (e.g. the humanoid, dog, quadruped, and manipulator domains). Finallywe provide an implementation in the Acme agent repository.

cs.LG↗

The Challenges of Exploration for Offline Reinforcement Learning

Offline Reinforcement Learning (ORL) enablesus to separately study the two interlinked processes of reinforcement learning: collecting informative experience and inferring optimal behaviour. The second step has been widely studied in the offline setting, but just as critical to data-efficient RL is the collection of informative data. The task-agnostic setting for data collection, where the task is not known a priori, is of particular interest due to the possibility of collecting a single dataset and using it to solve several downstream tasks as they arise. We investigate this setting via curiosity-based intrinsic motivation, a family of exploration methods which encourage the agent to explore those states or transitions it has not yet learned to model. With Explore2Offline, we propose to evaluate the quality of collected data by transferring the collected data and inferring policies with reward relabelling and standard offline RL algorithms. We evaluate a wide variety of data collection strategies, including a new exploration agent, Intrinsic Model Predictive Control (IMPC), using this scheme and demonstrate their performance on various tasks. We use this decoupled framework to strengthen intuitions about exploration and the data prerequisites for effective offline RL.

cs.LG↗

Beyond Pick-and-Place: Tackling Robotic Stacking of Diverse Shapes

We study the problem of robotic stacking with objects of complex geometry. We propose a challenging and diverse set of such objects that was carefully designed to require strategies beyond a simple "pick-and-place" solution. Our method is a reinforcement learning (RL) approach combined with vision-based interactive policy distillation and simulation-to-reality transfer. Our learned policies can efficiently handle multiple object combinations in the real world and exhibit a large variety of stacking skills. In a large experimental study, we investigate what choices matter for learning such general vision-based agents in simulation, and what affects optimal transfer to the real robot. We then leverage data collected by such policies and improve upon them with offline RL. A video and a blog post of our work are provided as supplementary material.

cs.RO↗

Is Bang-Bang Control All You Need? Solving Continuous Control with Bernoulli Policies

Reinforcement learning (RL) for continuous control typically employs distributions whose support covers the entire action space. In this work, we investigate the colloquially known phenomenon that trained agents often prefer actions at the boundaries of that space. We draw theoretical connections to the emergence of bang-bang behavior in optimal control, and provide extensive empirical evaluation across a variety of recent RL algorithms. We replace the normal Gaussian by a Bernoulli distribution that solely considers the extremes along each action dimension - a bang-bang controller. Surprisingly, this achieves state-of-the-art performance on several continuous control benchmarks - in contrast to robotic hardware, where energy and maintenance cost affect controller choices. Since exploration, learning,and the final solution are entangled in RL, we provide additional imitation learning experiments to reduce the impact of exploration on our analysis. Finally, we show that our observations generalize to environments that aim to model real-world challenges and evaluate factors to mitigate the emergence of bang-bang solutions. Our findings emphasize challenges for benchmarking continuous control algorithms, particularly in light of potential real-world applications.

cs.LG↗

Evaluating model-based planning and planner amortization for continuous control

There is a widespread intuition that model-based control methods should be able to surpass the data efficiency of model-free approaches. In this paper we attempt to evaluate this intuition on various challenging locomotion tasks. We take a hybrid approach, combining model predictive control (MPC) with a learned model and model-free policy learning; the learned policy serves as a proposal for MPC. We find that well-tuned model-free agents are strong baselines even for high DoF control problems but MPC with learned proposals and models (trained on the fly or transferred from related tasks) can significantly improve performance and data efficiency in hard multi-task/multi-goal settings. Finally, we show that it is possible to distil a model-based planner into a policy that amortizes the planning computation without any loss of performance. Videos of agents performing different tasks can be seen at https://sites.google.com/view/mbrl-amortization/home.

cs.RO↗

Is Curiosity All You Need? On the Utility of Emergent Behaviours from Curious Exploration

Curiosity-based reward schemes can present powerful exploration mechanisms which facilitate the discovery of solutions for complex, sparse or long-horizon tasks. However, as the agent learns to reach previously unexplored spaces and the objective adapts to reward new areas, many behaviours emerge only to disappear due to being overwritten by the constantly shifting objective. We argue that merely using curiosity for fast environment exploration or as a bonus reward for a specific task does not harness the full potential of this technique and misses useful skills. Instead, we propose to shift the focus towards retaining the behaviours which emerge during curiosity-based learning. We posit that these self-discovered behaviours serve as valuable skills in an agent's repertoire to solve related tasks. Our experiments demonstrate the continuous shift in behaviour throughout training and the benefits of a simple policy snapshot method to reuse discovered behaviour for transfer tasks.

cs.LG↗

Collect & Infer -- a fresh look at data-efficient Reinforcement Learning

This position paper proposes a fresh look at Reinforcement Learning (RL) from the perspective of data-efficiency. Data-efficient RL has gone through three major stages: pure on-line RL where every data-point is considered only once, RL with a replay buffer where additional learning is done on a portion of the experience, and finally transition memory based RL, where, conceptually, all transitions are stored and re-used in every update step. While inferring knowledge from all explicitly stored experience has lead to a tremendous gain in data-efficiency, the question of how this data is collected has been vastly understudied. We argue that data-efficiency can only be achieved through careful consideration of both aspects. We propose to make this insight explicit via a paradigm that we call 'Collect and Infer', which explicitly models RL as two separate but interconnected processes, concerned with data collection and knowledge inference respectively. We discuss implications of the paradigm, how its ideas are reflected in the literature, and how it can guide future research into data efficient RL.

cs.LG↗

Decoupled Exploration and Exploitation Policies for Sample-Efficient Reinforcement Learning

Despite the close connection between exploration and sample efficiency, most state of the art reinforcement learning algorithms include no considerations for exploration beyond maximizing the entropy of the policy. In this work we address this seeming missed opportunity. We observe that the most common formulation of directed exploration in deep RL, known as bonus-based exploration (BBE), suffers from bias and slow coverage in the few-sample regime. This causes BBE to be actively detrimental to policy learning in many control tasks. We show that by decoupling the task policy from the exploration policy, directed exploration can be highly effective for sample-efficient continuous control. Our method, Decoupled Exploration and Exploitation Policies (DEEP), can be combined with any off-policy RL algorithm without modification. When used in conjunction with soft actor-critic, DEEP incurs no performance penalty in densely-rewarding environments. On sparse environments, DEEP gives a several-fold improvement in data efficiency due to better exploration.

cs.LG↗