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Martin Ruskowski

Publications and source records attributed to Martin Ruskowski.

23 records · Page 2Linked to original sources

Federated K-Means Clustering via Dual Decomposition-based Distributed Optimization

The use of distributed optimization in machine learning can be motivated either by the resulting preservation of privacy or the increase in computational efficiency. On the one hand, training data might be stored across multiple devices. Training a global model within a network where each node only has access to its confidential data requires the use of distributed algorithms. Even if the data is not confidential, sharing it might be prohibitive due to bandwidth limitations. On the other hand, the ever-increasing amount of available data leads to large-scale machine learning problems. By splitting the training process across multiple nodes its efficiency can be significantly increased. This paper aims to demonstrate how dual decomposition can be applied for distributed training of $ K $-means clustering problems. After an overview of distributed and federated machine learning, the mixed-integer quadratically constrained programming-based formulation of the $ K $-means clustering training problem is presented. The training can be performed in a distributed manner by splitting the data across different nodes and linking these nodes through consensus constraints. Finally, the performance of the subgradient method, the bundle trust method, and the quasi-Newton dual ascent algorithm are evaluated on a set of benchmark problems. While the mixed-integer programming-based formulation of the clustering problems suffers from weak integer relaxations, the presented approach can potentially be used to enable an efficient solution in the future, both in a central and distributed setting.

math.OC↗

Application of federated learning in manufacturing

A vast amount of data is created every minute, both in the private sector and industry. Whereas it is often easy to get hold of data in the private entertainment sector, in the industrial production environment it is much more difficult due to laws, preservation of intellectual property, and other factors. However, most machine learning methods require a data source that is sufficient in terms of quantity and quality. A suitable way to bring both requirements together is federated learning where learning progress is aggregated, but everyone remains the owner of their data. Federate learning was first proposed by Google researchers in 2016 and is used for example in the improvement of Google's keyboard Gboard. In contrast to billions of android users, comparable machinery is only used by few companies. This paper examines which other constraints prevail in production and which federated learning approaches can be considered as a result.

cs.LG↗

Dynamic collision avoidance for multiple robotic manipulators based on a non-cooperative multi-agent game

A flexible operation of multiple robotic manipulators in a shared workspace requires an online trajectory planning with static and dynamic collision avoidance. In this work, we propose a real-time capable motion control algorithm, based on non-linear model predictive control, which accounts for static and dynamic collision avoidance. The proposed algorithm is formulated as a non-cooperative game, where each robot is considered as an agent. Each agent optimizes its own motion and accounts for the predicted movement of surrounding agents. We propose a novel approach to formulate the dynamic collision constraints. Additionally, we account for deadlocks that might occur in a setup of multiple robotic manipulators. We validate our algorithm on a pick and place scenario for four collaborative robots operating in a common workspace in the simulation environment Gazebo. The robots are controlled by the Robot Operating System (ROS). We demonstrate, that our approach is real-time capable and, due to the distributed nature of the approach, easily scales to an arbitrary number of robot manipulators in a shared workspace.

cs.RO↗

Small Object Detection for Near Real-Time Egocentric Perception in a Manual Assembly Scenario

Detecting small objects in video streams of head-worn augmented reality devices in near real-time is a huge challenge: training data is typically scarce, the input video stream can be of limited quality, and small objects are notoriously hard to detect. In industrial scenarios, however, it is often possible to leverage contextual knowledge for the detection of small objects. Furthermore, CAD data of objects are typically available and can be used to generate synthetic training data. We describe a near real-time small object detection pipeline for egocentric perception in a manual assembly scenario: We generate a training data set based on CAD data and realistic backgrounds in Unity. We then train a YOLOv4 model for a two-stage detection process: First, the context is recognized, then the small object of interest is detected. We evaluate our pipeline on the augmented reality device Microsoft Hololens 2.

cs.CV↗

Flatness Based Control of an Industrial Robot Joint Using Secondary Encoders

Due to their compliant structure, industrial robots without precision-enhancing measures are only to a limited extent suitable for machining applications. Apart from structural, thermal and bearing deformations, the main cause for compliant structure is backlash of transmission drives. This paper proposes a method to improve trajectory tracking accuracy by using secondary encoders and applying a feedback and a flatness based feed forward control strategy. For this purpose, a novel nonlinear, continuously differentiable dynamical model of a flexible robot joint is presented. The robot joint is modeled as a two-mass oscillator with pose-dependent inertia, nonlinear friction and nonlinear stiffness, including backlash. A flatness based feed forward control is designed to improve the guiding behaviour and a feedback controller, based on secondary encoders, is implemented for disturbance compensation. Using Automatic Differentiation, the nonlinear feed forward controller can be computed in a few microseconds online. Finally, the proposed algorithms are evaluated in simulations and experimentally on a real KUKA Quantec KR300 Ultra SE.

cs.RO↗