SearcharxivSearch

arXiv subjects

Martin Servin

Publications and source records attributed to Martin Servin.

At least 19 recordsLinked to original sources

FORWARD: Dataset of a forwarder operating in rough terrain

We present FORWARD, a high-resolution multimodal dataset of a cut-to-length forwarder operating in rough terrain on two harvest sites in the middle part of Sweden. The forwarder is a large Komatsu model equipped with vehicle telematics sensors, including global positioning via satellite navigation, movement sensors, accelerometers, and engine sensors. The forwarder was additionally equipped with cameras, operator vibration sensors, and multiple IMUs. The data includes event time logs recorded at 5 Hz of driving speed, fuel consumption, machine position with centimeter accuracy, and crane use while the forwarder operates in forest areas, aerially laser-scanned with a resolution of around 1500 points per square meter. Production log files (Stanford standard) with time-stamped machine events, extensive video material, and terrain data in various formats are included as well. About 18 hours of regular wood extraction work during three days is annotated from 360-video material into individual work elements and included in the dataset. We also include scenario specifications of conducted experiments on forest roads and in terrain. Scenarios include repeatedly driving the same routes with and without steel tracks, different load weights, and different target driving speeds. The dataset is intended for developing models and algorithms for trafficability, perception, and autonomous control of forest machines using artificial intelligence, simulation, and experiments on physical testbeds. In part, we focus on forwarders traversing terrain, avoiding or handling obstacles, and loading or unloading logs, with consideration for efficiency, fuel consumption, safety, and environmental impact. Other benefits of the open dataset include the ability to explore auto-generation and calibration of forestry machine simulators and automation scenario descriptions using the data recorded in the field.

cs.RO

Safety filtering of robotic manipulation under environment uncertainty: a computational approach

Robotic manipulation in dynamic and unstructured environments requires safety mechanisms that exploit what is known and what is uncertain about the world. Existing safety filters often assume full observability, limiting their applicability in real-world tasks. We propose a physics-based safety filtering scheme that leverages high-fidelity simulation to assess control policies under uncertainty in world parameters. The method combines dense rollout with nominal parameters and parallelizable sparse re-evaluation at critical state-transitions, quantified through generalized factors of safety for stable grasping and actuator limits, and targeted uncertainty reduction through probing actions. We demonstrate the approach in a simulated bimanual manipulation task with uncertain object mass and friction, showing that unsafe trajectories can be identified and filtered efficiently. Our results highlight physics-based sparse safety evaluation as a scalable strategy for safe robotic manipulation under uncertainty.

cs.RO

An integrated process for design and control of lunar robotics using AI and simulation

We envision an integrated process for developing lunar construction equipment, where physical design and control are explored in parallel. In this paper, we describe a technical framework that supports this process. It relies on OpenPLX, a readable/writable declarative language that links CAD-models and autonomous systems to high-fidelity, real-time 3D simulations of contacting multibody dynamics, machine regolith interaction forces, and non-ideal sensors. To demonstrate its capabilities, we present two case studies, including an autonomous lunar rover that combines a vision-language model for navigation with a reinforcement learning-based control policy for locomotion.

cs.RO

Developing a Calibrated Physics-Based Digital Twin for Construction Vehicles

This paper presents the development of a calibrated digital twin of a wheel loader. A calibrated digital twin integrates a construction vehicle with a high-fidelity digital model allowing for automated diagnostics and optimization of operations as well as pre-planning simulations enhancing automation capabilities. The high-fidelity digital model is a virtual twin of the physical wheel loader. It uses a physics-based multibody dynamic model of the wheel loader in the software AGX Dynamics. Interactions of the wheel loader's bucket while in use in construction can be simulated in the virtual model. Calibration makes this simulation of high-fidelity which can enhance realistic planning for automation of construction operations. In this work, a wheel loader was instrumented with several sensors used to calibrate the digital model. The calibrated digital twin was able to estimate the magnitude of the forces on the bucket base with high accuracy, providing a high-fidelity simulation.

cs.RO

A simulation framework for autonomous lunar construction work

We present a simulation framework for lunar construction work involving multiple autonomous machines. The framework supports modelling of construction scenarios and autonomy solutions, execution of the scenarios in simulation, and analysis of work time and energy consumption throughout the construction project. The simulations are based on physics-based models for contacting multibody dynamics and deformable terrain, including vehicle-soil interaction forces and soil flow in real time. A behaviour tree manages the operational logic and error handling, which enables the representation of complex behaviours through a discrete set of simpler tasks in a modular hierarchical structure. High-level decision-making is separated from lower-level control algorithms, with the two connected via ROS2. Excavation movements are controlled through inverse kinematics and tracking controllers. The framework is tested and demonstrated on two different lunar construction scenarios that involve an excavator and dump truck with actively controlled articulated crawlers.

cs.RO

Joint parameter and state estimation for regularized time-discrete multibody dynamics

We develop a method for offline parameter estimation of discrete multibody dynamics with regularized and frictional kinematic constraints. This setting leads to unobserved degrees of freedom, which we handle using joint state and parameter estimation. Our method finds the states and parameters as the solution to a nonlinear least squares optimization problem based on the inverse dynamics and the observation error. The solution is found using a Levenberg-Marquardt algorithm with derivatives from automatic differentiation and custom differentiation rules for the complementary conditions that appear due to dry frictional constraints. We reduce the number of method parameters to the choice of the time-step, regularization coefficients, and a parameter that controls the relative weighting of inverse dynamics and observation errors. We evaluate the method using synthetic and real measured data, focusing on performance and sensitivity to method parameters. In particular, we optimize over a 13-dimensional parameter space, including inertial, frictional, tilt, and motor parameters, using data from a real Furuta pendulum. Results show fast convergence, in the order of seconds, and good agreement for different time-series of recorded data over multiple method parameter choices. However, very stiff constraints may cause difficulties in solving the optimization problem. We conclude that our method can be very fast and has method parameters that are robust and easy to set in the tested scenarios.

math.OC

Optimizing wheel loader performance -- an end-to-end approach

Wheel loaders in mines and construction sites repeatedly load soil from a pile to load receivers. Automating this task presents a challenging planning problem since each loading's performance depends on the pile state, which depends on previous loadings. We investigate an end-to-end optimization approach considering future loading outcomes and transportation costs between the pile and load receivers. To predict the evolution of the pile state and the loading performance, we use world models that leverage deep neural networks trained on numerous simulated loading cycles. A look-ahead tree search optimizes the sequence of loading actions by evaluating the performance of thousands of action candidates, which expand into subsequent action candidates under the predicted pile states recursively. Test results demonstrate that, over a horizon of 15 sequential loadings, the look-ahead tree search is 6% more efficient than a greedy strategy, which always selects the action that maximizes the current single loading performance, and 14% more efficient than using a fixed loading controller optimized for the nominal case.

cs.CE

Local particle refinement in terramechanical simulations

The discrete element method (DEM) is a powerful tool for simulating granular soils, but its high computational demand often results in extended simulation times. While the effect of particle size has been extensively studied, the potential benefits of spatially scaling particle sizes are less explored. We systematically investigate a local particle refinement method's impact on reducing computational effort while maintaining accuracy. We first conduct triaxial tests to verify that bulk mechanical properties are preserved under local particle refinement. Then, we perform pressure-sinkage and shear-displacement tests, comparing our method to control simulations with homogeneous particle size. We evaluate $36$ different DEM beds with varying aggressiveness in particle refinement. Our results show that this approach, depending on refinement aggressiveness, can significantly reduce particle count by $2.3$ to $25$ times and simulation times by $3.1$ to $43$ times, with normalized errors ranging from $3.4$\% to $11$\% compared to high-resolution reference simulations. The approach maintains a high resolution at the soil surface, where interaction is high, while allowing larger particles below the surface. The results demonstrate that substantial computational savings can be achieved without significantly compromising simulation accuracy. This method can enhance the efficiency of DEM simulations in terramechanics applications.

cs.CE

Synthesizing multi-log grasp poses in cluttered environments

Multi-object grasping is a challenging task. It is important for energy and cost-efficient operation of industrial crane manipulators, such as those used to collect tree logs from the forest floor and on forest machines. In this work, we used synthetic data from physics simulations to explore how data-driven modeling can be used to infer multi-object grasp poses from images. We showed that convolutional neural networks can be trained specifically for synthesizing multi-object grasps. Using RGB-Depth images and instance segmentation masks as input, a U-Net model outputs grasp maps with the corresponding grapple orientation and opening width. Given an observation of a pile of logs, the model can be used to synthesize and rate the possible grasp poses and select the most suitable one, with the possibility to respect changing operational constraints such as lift capacity and reach. When tested on previously unseen data, the proposed model found successful grasp poses with an accuracy up to 96%.

cs.RO

Examining the simulation-to-reality gap of a wheel loader digging in deformable terrain

We investigate how well a physics-based simulator can replicate a real wheel loader performing bucket filling in a pile of soil. The comparison is made using field test time series of the vehicle motion and actuation forces, loaded mass, and total work. The vehicle was modeled as a rigid multibody system with frictional contacts, driveline, and linear actuators. For the soil, we tested discrete element models of different resolutions, with and without multiscale acceleration. The spatio-temporal resolution ranged between 50-400 mm and 2-500 ms, and the computational speed was between 1/10,000 to 5 times faster than real-time. The simulation-to-reality gap was found to be around 10% and exhibited a weak dependence on the level of fidelity, e.g., compatible with real-time simulation. Furthermore, the sensitivity of an optimized force feedback controller under transfer between different simulation domains was investigated. The domain bias was observed to cause a performance reduction of 5% despite the domain gap being about 15%.

cs.CE

World Modeling for Autonomous Wheel Loaders

This paper presents a method for learning world models for wheel loaders performing automatic loading actions on a pile of soil. Data-driven models were learned to output the resulting pile state, loaded mass, time, and work for a single loading cycle given inputs that include a heightmap of the initial pile shape and action parameters for an automatic bucket-filling controller. Long-horizon planning of sequential loading in a dynamically changing environment is thus enabled as repeated model inference. The models, consisting of deep neural networks, were trained on data from 3D multibody dynamics simulation of over 10,000 random loading actions in gravel piles of different shapes. The accuracy and inference time for predicting the loading performance and the resulting pile state were, on average, 95% in 1.2 ms and 97% in 4.5 ms, respectively. Long-horizon predictions were found feasible over 40 sequential loading actions.

cs.RO

Multi-log grasping using reinforcement learning and virtual visual servoing

We explore multi-log grasping using reinforcement learning and virtual visual servoing for automated forwarding in a simulated environment. Automation of forest processes is a major challenge, and many techniques regarding robot control pose different challenges due to the unstructured and harsh outdoor environment. Grasping multiple logs involves various problems of dynamics and path planning, where understanding the interaction between the grapple, logs, terrain, and obstacles requires visual information. To address these challenges, we separate image segmentation from crane control and utilise a virtual camera to provide an image stream from reconstructed 3D data. We use Cartesian control to simplify domain transfer to real-world applications. Since log piles are static, visual servoing using a 3D reconstruction of the pile and its surroundings is equivalent to using real camera data until the point of grasping. This relaxes the limits on computational resources and time for the challenge of image segmentation and allows for collecting data in situations where the log piles are not occluded. The disadvantage is the lack of information during grasping. We demonstrate that this problem is manageable and present an agent that is 95% successful in picking one or several logs from challenging piles of 2--5 logs.

cs.RO

Sim-to-real transfer of active suspension control using deep reinforcement learning

We explore sim-to-real transfer of deep reinforcement learning controllers for a heavy vehicle with active suspensions designed for traversing rough terrain. While related research primarily focuses on lightweight robots with electric motors and fast actuation, this study uses a forestry vehicle with a complex hydraulic driveline and slow actuation. We simulate the vehicle using multibody dynamics and apply system identification to find an appropriate set of simulation parameters. We then train policies in simulation using various techniques to mitigate the sim-to-real gap, including domain randomization, action delays, and a reward penalty to encourage smooth control. In reality, the policies trained with action delays and a penalty for erratic actions perform nearly at the same level as in simulation. In experiments on level ground, the motion trajectories closely overlap when turning to either side, as well as in a route tracking scenario. When faced with a ramp that requires active use of the suspensions, the simulated and real motions are in close alignment. This shows that the actuator model together with system identification yields a sufficiently accurate model of the actuators. We observe that policies trained without the additional action penalty exhibit fast switching or bang-bang control. These present smooth motions and high performance in simulation but transfer poorly to reality. We find that policies make marginal use of the local height map for perception, showing no indications of predictive planning. However, the strong transfer capabilities entail that further development concerning perception and performance can be largely confined to simulation.

cs.RO

Learning multiobjective rough terrain traversability

We present a method that uses high-resolution topography data of rough terrain, and ground vehicle simulation, to predict traversability. Traversability is expressed as three independent measures: the ability to traverse the terrain at a target speed, energy consumption, and acceleration. The measures are continuous and reflect different objectives for planning that go beyond binary classification. A deep neural network is trained to predict the traversability measures from the local heightmap and target speed. To produce training data, we use an articulated vehicle with wheeled bogie suspensions and procedurally generated terrains. We evaluate the model on laser-scanned forest terrains, previously unseen by the model. The model predicts traversability with an accuracy of 90%. Predictions rely on features from the high-dimensional terrain data that surpass local roughness and slope relative to the heading. Correlations show that the three traversability measures are complementary to each other. With an inference speed 3000 times faster than the ground truth simulation and trivially parallelizable, the model is well suited for traversability analysis and optimal path planning over large areas.

cs.RO

Simulation-Based Optimization of High-Performance Wheel Loading

Having smart and autonomous earthmoving in mind, we explore high-performance wheel loading in a simulated environment. This paper introduces a wheel loader simulator that combines contacting 3D multibody dynamics with a hybrid continuum-particle terrain model, supporting realistic digging forces and soil displacements at real-time performance. A total of 270,000 simulations are run with different loading actions, pile slopes, and soil to analyze how they affect the loading performance. The results suggest that the preferred digging actions should preserve and exploit a steep pile slope. High digging speed favors high productivity, while energy-efficient loading requires a lower dig speed.

cs.CE

Continuous control of an underground loader using deep reinforcement learning

Reinforcement learning control of an underground loader is investigated in simulated environment, using a multi-agent deep neural network approach. At the start of each loading cycle, one agent selects the dig position from a depth camera image of the pile of fragmented rock. A second agent is responsible for continuous control of the vehicle, with the goal of filling the bucket at the selected loading point, while avoiding collisions, getting stuck, or losing ground traction. It relies on motion and force sensors, as well as on camera and lidar. Using a soft actor-critic algorithm the agents learn policies for efficient bucket filling over many subsequent loading cycles, with clear ability to adapt to the changing environment. The best results, on average 75% of the max capacity, are obtained when including a penalty for energy usage in the reward.

cs.RO

Control of rough terrain vehicles using deep reinforcement learning

We explore the potential to control terrain vehicles using deep reinforcement in scenarios where human operators and traditional control methods are inadequate. This letter presents a controller that perceives, plans, and successfully controls a 16-tonne forestry vehicle with two frame articulation joints, six wheels, and their actively articulated suspensions to traverse rough terrain. The carefully shaped reward signal promotes safe, environmental, and efficient driving, which leads to the emergence of unprecedented driving skills. We test learned skills in a virtual environment, including terrains reconstructed from high-density laser scans of forest sites. The controller displays the ability to handle obstructing obstacles, slopes up to 27$^\circ$, and a variety of natural terrains, all with limited wheel slip, smooth, and upright traversal with intelligent use of the active suspensions. The results confirm that deep reinforcement learning has the potential to enhance control of vehicles with complex dynamics and high-dimensional observation data compared to human operators or traditional control methods, especially in rough terrain.

cs.RO

A multiscale model of terrain dynamics for real-time earthmoving simulation

A multiscale model for real-time simulation of terrain dynamics is explored. To represent the dynamics on different scales the model combines the description of soil as a continuous solid, as distinct particles and as rigid multibodies. The models are dynamically coupled to each other and to the earthmoving equipment. Agitated soil is represented by a hybrid of contacting particles and continuum solid, with the moving equipment and resting soil as geometric boundaries. Each zone of active soil is aggregated into distinct bodies, with the proper mass, momentum and frictional-cohesive properties, which constrain the equipment's multibody dynamics. The particle model parameters are pre-calibrated to the bulk mechanical parameters for a wide range of different soils. The result is a computationally efficient model for earthmoving operations that resolve the motion of the soil, using a fast iterative solver, and provide realistic forces and dynamic for the equipment, using a direct solver for high numerical precision. Numerical simulations of excavation and bulldozing operations are performed to validate the model and measure the computational performance. Reference data is produced using coupled discrete element and multibody dynamics simulations at relatively high resolution. The digging resistance and soil displacements with the real-time multiscale model agree with the reference model up to 10-25%, and run more than three orders of magnitude faster.

cs.CE