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Martin Takáč

Publications and source records attributed to Martin Takáč.

At least 109 records · Page 6Linked to original sources

Algorithm for Constrained Markov Decision Process with Linear Convergence

The problem of constrained Markov decision process is considered. An agent aims to maximize the expected accumulated discounted reward subject to multiple constraints on its costs (the number of constraints is relatively small). A new dual approach is proposed with the integration of two ingredients: entropy regularized policy optimizer and Vaidya's dual optimizer, both of which are critical to achieve faster convergence. The finite-time error bound of the proposed approach is provided. Despite the challenge of the nonconcave objective subject to nonconcave constraints, the proposed approach is shown to converge (with linear rate) to the global optimum. The complexity expressed in terms of the optimality gap and the constraint violation significantly improves upon the existing primal-dual approaches.

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FLECS-CGD: A Federated Learning Second-Order Framework via Compression and Sketching with Compressed Gradient Differences

In the recent paper FLECS (Agafonov et al, FLECS: A Federated Learning Second-Order Framework via Compression and Sketching), the second-order framework FLECS was proposed for the Federated Learning problem. This method utilize compression of sketched Hessians to make communication costs low. However, the main bottleneck of FLECS is gradient communication without compression. In this paper, we propose the modification of FLECS with compressed gradient differences, which we call FLECS-CGD (FLECS with Compressed Gradient Differences) and make it applicable for stochastic optimization. Convergence guarantees are provided in strongly convex and nonconvex cases. Experiments show the practical benefit of proposed approach.

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Decentralized Personalized Federated Learning: Lower Bounds and Optimal Algorithm for All Personalization Modes

This paper considers the problem of decentralized, personalized federated learning. For centralized personalized federated learning, a penalty that measures the deviation from the local model and its average, is often added to the objective function. However, in a decentralized setting this penalty is expensive in terms of communication costs, so here, a different penalty - one that is built to respect the structure of the underlying computational network - is used instead. We present lower bounds on the communication and local computation costs for this problem formulation and we also present provably optimal methods for decentralized personalized federated learning. Numerical experiments are presented to demonstrate the practical performance of our methods.

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SP2: A Second Order Stochastic Polyak Method

Recently the "SP" (Stochastic Polyak step size) method has emerged as a competitive adaptive method for setting the step sizes of SGD. SP can be interpreted as a method specialized to interpolated models, since it solves the interpolation equations. SP solves these equation by using local linearizations of the model. We take a step further and develop a method for solving the interpolation equations that uses the local second-order approximation of the model. Our resulting method SP2 uses Hessian-vector products to speed-up the convergence of SP. Furthermore, and rather uniquely among second-order methods, the design of SP2 in no way relies on positive definite Hessian matrices or convexity of the objective function. We show SP2 is very competitive on matrix completion, non-convex test problems and logistic regression. We also provide a convergence theory on sums-of-quadratics.

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Suppressing Poisoning Attacks on Federated Learning for Medical Imaging

Collaboration among multiple data-owning entities (e.g., hospitals) can accelerate the training process and yield better machine learning models due to the availability and diversity of data. However, privacy concerns make it challenging to exchange data while preserving confidentiality. Federated Learning (FL) is a promising solution that enables collaborative training through exchange of model parameters instead of raw data. However, most existing FL solutions work under the assumption that participating clients are \emph{honest} and thus can fail against poisoning attacks from malicious parties, whose goal is to deteriorate the global model performance. In this work, we propose a robust aggregation rule called Distance-based Outlier Suppression (DOS) that is resilient to byzantine failures. The proposed method computes the distance between local parameter updates of different clients and obtains an outlier score for each client using Copula-based Outlier Detection (COPOD). The resulting outlier scores are converted into normalized weights using a softmax function, and a weighted average of the local parameters is used for updating the global model. DOS aggregation can effectively suppress parameter updates from malicious clients without the need for any hyperparameter selection, even when the data distributions are heterogeneous. Evaluation on two medical imaging datasets (CheXpert and HAM10000) demonstrates the higher robustness of DOS method against a variety of poisoning attacks in comparison to other state-of-the-art methods. The code can be found here https://github.com/Naiftt/SPAFD.

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FLECS: A Federated Learning Second-Order Framework via Compression and Sketching

Inspired by the recent work FedNL (Safaryan et al, FedNL: Making Newton-Type Methods Applicable to Federated Learning), we propose a new communication efficient second-order framework for Federated learning, namely FLECS. The proposed method reduces the high-memory requirements of FedNL by the usage of an L-SR1 type update for the Hessian approximation which is stored on the central server. A low dimensional `sketch' of the Hessian is all that is needed by each device to generate an update, so that memory costs as well as number of Hessian-vector products for the agent are low. Biased and unbiased compressions are utilized to make communication costs also low. Convergence guarantees for FLECS are provided in both the strongly convex, and nonconvex cases, and local linear convergence is also established under strong convexity. Numerical experiments confirm the practical benefits of this new FLECS algorithm.

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AI-SARAH: Adaptive and Implicit Stochastic Recursive Gradient Methods

We present AI-SARAH, a practical variant of SARAH. As a variant of SARAH, this algorithm employs the stochastic recursive gradient yet adjusts step-size based on local geometry. AI-SARAH implicitly computes step-size and efficiently estimates local Lipschitz smoothness of stochastic functions. It is fully adaptive, tune-free, straightforward to implement, and computationally efficient. We provide technical insight and intuitive illustrations on its design and convergence. We conduct extensive empirical analysis and demonstrate its strong performance compared with its classical counterparts and other state-of-the-art first-order methods in solving convex machine learning problems.

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Doubly Adaptive Scaled Algorithm for Machine Learning Using Second-Order Information

We present a novel adaptive optimization algorithm for large-scale machine learning problems. Equipped with a low-cost estimate of local curvature and Lipschitz smoothness, our method dynamically adapts the search direction and step-size. The search direction contains gradient information preconditioned by a well-scaled diagonal preconditioning matrix that captures the local curvature information. Our methodology does not require the tedious task of learning rate tuning, as the learning rate is updated automatically without adding an extra hyperparameter. We provide convergence guarantees on a comprehensive collection of optimization problems, including convex, strongly convex, and nonconvex problems, in both deterministic and stochastic regimes. We also conduct an extensive empirical evaluation on standard machine learning problems, justifying our algorithm's versatility and demonstrating its strong performance compared to other start-of-the-art first-order and second-order methods.

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Quasi-Newton Methods for Machine Learning: Forget the Past, Just Sample

We present two sampled quasi-Newton methods (sampled LBFGS and sampled LSR1) for solving empirical risk minimization problems that arise in machine learning. Contrary to the classical variants of these methods that sequentially build Hessian or inverse Hessian approximations as the optimization progresses, our proposed methods sample points randomly around the current iterate at every iteration to produce these approximations. As a result, the approximations constructed make use of more reliable (recent and local) information, and do not depend on past iterate information that could be significantly stale. Our proposed algorithms are efficient in terms of accessed data points (epochs) and have enough concurrency to take advantage of parallel/distributed computing environments. We provide convergence guarantees for our proposed methods. Numerical tests on a toy classification problem as well as on popular benchmarking binary classification and neural network training tasks reveal that the methods outperform their classical variants.

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Distributed Map Classification using Local Observations

We consider the problem of classifying a map using a team of communicating robots. It is assumed that all robots have localized visual sensing capabilities and can exchange their information with neighboring robots. Using a graph decomposition technique, we proposed an offline learning structure that makes every robot capable of communicating with and fusing information from its neighbors to plan its next move towards the most informative parts of the environment for map classification purposes. The main idea is to decompose a given undirected graph into a union of directed star graphs and train robots w.r.t a bounded number of star graphs. This will significantly reduce the computational cost of offline training and makes learning scalable (independent of the number of robots). Our approach is particularly useful for fast map classification in large environments using a large number of communicating robots. We validate the usefulness of our proposed methodology through extensive simulations.

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Fast and Safe: Accelerated gradient methods with optimality certificates and underestimate sequences

In this work we introduce the concept of an Underestimate Sequence (UES), which is motivated by Nesterov's estimate sequence. Our definition of a UES utilizes three sequences, one of which is a lower bound (or under-estimator) of the objective function. The question of how to construct an appropriate sequence of lower bounds is addressed, and we present lower bounds for strongly convex smooth functions and for strongly convex composite functions, which adhere to the UES framework. Further, we propose several first order methods for minimizing strongly convex functions in both the smooth and composite cases. The algorithms, based on efficiently updating lower bounds on the objective functions, have natural stopping conditions that provide the user with a certificate of optimality. Convergence of all algorithms is guaranteed through the UES framework, and we show that all presented algorithms converge linearly, with the accelerated variants enjoying the optimal linear rate of convergence.

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A Deep Q-Network for the Beer Game: A Deep Reinforcement Learning algorithm to Solve Inventory Optimization Problems

The beer game is a widely used in-class game that is played in supply chain management classes to demonstrate the bullwhip effect. The game is a decentralized, multi-agent, cooperative problem that can be modeled as a serial supply chain network in which agents cooperatively attempt to minimize the total cost of the network even though each agent can only observe its own local information. Each agent chooses order quantities to replenish its stock. Under some conditions, a base-stock replenishment policy is known to be optimal. However, in a decentralized supply chain in which some agents (stages) may act irrationally (as they do in the beer game), there is no known optimal policy for an agent wishing to act optimally. We propose a machine learning algorithm, based on deep Q-networks, to optimize the replenishment decisions at a given stage. When playing alongside agents who follow a base-stock policy, our algorithm obtains near-optimal order quantities. It performs much better than a base-stock policy when the other agents use a more realistic model of human ordering behavior. Unlike most other algorithms in the literature, our algorithm does not have any limits on the beer game parameter values. Like any deep learning algorithm, training the algorithm can be computationally intensive, but this can be performed ahead of time; the algorithm executes in real time when the game is played. Moreover, we propose a transfer learning approach so that the training performed for one agent and one set of cost coefficients can be adapted quickly for other agents and costs. Our algorithm can be extended to other decentralized multi-agent cooperative games with partially observed information, which is a common type of situation in real-world supply chain problems.

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Inexact SARAH Algorithm for Stochastic Optimization

We develop and analyze a variant of the SARAH algorithm, which does not require computation of the exact gradient. Thus this new method can be applied to general expectation minimization problems rather than only finite sum problems. While the original SARAH algorithm, as well as its predecessor, SVRG, require an exact gradient computation on each outer iteration, the inexact variant of SARAH (iSARAH), which we develop here, requires only stochastic gradient computed on a mini-batch of sufficient size. The proposed method combines variance reduction via sample size selection and iterative stochastic gradient updates. We analyze the convergence rate of the algorithms for strongly convex and non-strongly convex cases, under smooth assumption with appropriate mini-batch size selected for each case. We show that with an additional, reasonable, assumption iSARAH achieves the best known complexity among stochastic methods in the case of non-strongly convex stochastic functions.

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DynNet: Physics-based neural architecture design for linear and nonlinear structural response modeling and prediction

Data-driven models for predicting dynamic responses of linear and nonlinear systems are of great importance due to their wide application from probabilistic analysis to inverse problems such as system identification and damage diagnosis. In this study, a physics-based recurrent neural network model is designed that is able to learn the dynamics of linear and nonlinear multiple degrees of freedom systems given a ground motion. The model is able to estimate a complete set of responses, including displacement, velocity, acceleration, and internal forces. Compared to the most advanced counterparts, this model requires a smaller number of trainable variables while the accuracy of predictions is higher for long trajectories. In addition, the architecture of the recurrent block is inspired by differential equation solver algorithms and it is expected that this approach yields more generalized solutions. In the training phase, we propose multiple novel techniques to dramatically accelerate the learning process using smaller datasets, such as hardsampling, utilization of trajectory loss function, and implementation of a trust-region approach. Numerical case studies are conducted to examine the strength of the network to learn different nonlinear behaviors. It is shown that the network is able to capture different nonlinear behaviors of dynamic systems with very high accuracy and with no need for prior information or very large datasets.

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Constrained Combinatorial Optimization with Reinforcement Learning

This paper presents a framework to tackle constrained combinatorial optimization problems using deep Reinforcement Learning (RL). To this end, we extend the Neural Combinatorial Optimization (NCO) theory in order to deal with constraints in its formulation. Notably, we propose defining constrained combinatorial problems as fully observable Constrained Markov Decision Processes (CMDP). In that context, the solution is iteratively constructed based on interactions with the environment. The model, in addition to the reward signal, relies on penalty signals generated from constraint dissatisfaction to infer a policy that acts as a heuristic algorithm. Moreover, having access to the complete state representation during the optimization process allows us to rely on memory-less architectures, enhancing the results obtained in previous sequence-to-sequence approaches. Conducted experiments on the constrained Job Shop and Resource Allocation problems prove the superiority of the proposal for computing rapid solutions when compared to classical heuristic, metaheuristic, and Constraint Programming (CP) solvers.

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SONIA: A Symmetric Blockwise Truncated Optimization Algorithm

This work presents a new algorithm for empirical risk minimization. The algorithm bridges the gap between first- and second-order methods by computing a search direction that uses a second-order-type update in one subspace, coupled with a scaled steepest descent step in the orthogonal complement. To this end, partial curvature information is incorporated to help with ill-conditioning, while simultaneously allowing the algorithm to scale to the large problem dimensions often encountered in machine learning applications. Theoretical results are presented to confirm that the algorithm converges to a stationary point in both the strongly convex and nonconvex cases. A stochastic variant of the algorithm is also presented, along with corresponding theoretical guarantees. Numerical results confirm the strengths of the new approach on standard machine learning problems.

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Finite Difference Neural Networks: Fast Prediction of Partial Differential Equations

Discovering the underlying behavior of complex systems is an important topic in many science and engineering disciplines. In this paper, we propose a novel neural network framework, finite difference neural networks (FDNet), to learn partial differential equations from data. Specifically, our proposed finite difference inspired network is designed to learn the underlying governing partial differential equations from trajectory data, and to iteratively estimate the future dynamical behavior using only a few trainable parameters. We illustrate the performance (predictive power) of our framework on the heat equation, with and without noise and/or forcing, and compare our results to the Forward Euler method. Moreover, we show the advantages of using a Hessian-Free Trust Region method to train the network.

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Scaling Up Quasi-Newton Algorithms: Communication Efficient Distributed SR1

In this paper, we present a scalable distributed implementation of the Sampled Limited-memory Symmetric Rank-1 (S-LSR1) algorithm. First, we show that a naive distributed implementation of S-LSR1 requires multiple rounds of expensive communications at every iteration and thus is inefficient. We then propose DS-LSR1, a communication-efficient variant that: (i) drastically reduces the amount of data communicated at every iteration, (ii) has favorable work-load balancing across nodes, and (iii) is matrix-free and inverse-free. The proposed method scales well in terms of both the dimension of the problem and the number of data points. Finally, we illustrate the empirical performance of DS-LSR1 on a standard neural network training task.

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