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Martin Weier

Publications and source records attributed to Martin Weier.

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Foveated Path Tracing with Configurable Sampling and Block-Based Rendering

Path tracing offers high-fidelity rendering but remains impractical for real-time applications due to slow convergence and noise. We present a dynamic foveated path tracing technique that leverages visual perception by reducing sampling towards peripheral regions. Our system achieves up to 25-fold performance gains on complex scenes at 4K resolution with minimal perceptual degradation. We validate its effectiveness using structured error maps across varying sampling rates and foveated region sizes, establishing a foundation for future research in perceptual photorealistic rendering.

cs.GR

Accelerating Force-Directed Graph Drawing with RT Cores

Graph drawing with spring embedders employs a V x V computation phase over the graph's vertex set to compute repulsive forces. Here, the efficacy of forces diminishes with distance: a vertex can effectively only influence other vertices in a certain radius around its position. Therefore, the algorithm lends itself to an implementation using search data structures to reduce the runtime complexity. NVIDIA RT cores implement hierarchical tree traversal in hardware. We show how to map the problem of finding graph layouts with force-directed methods to a ray tracing problem that can subsequently be implemented with dedicated ray tracing hardware. With that, we observe speedups of 4x to 13x over a CUDA software implementation.

cs.DS