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Martina Camaioni

Publications and source records attributed to Martina Camaioni.

4 recordsLinked to original sources

Fast Byzantine Total Order Broadcast

This paper presents Flutter, the first Byzantine Total Order Broadcast implementation with a broadcast-to-delivery latency of $2Δ+ ε$ time units, $Δ$ being the message delay and $ε$ an arbitrarily small constant margin, when all processes are correct, the network is synchronous, hence local clocks are well-synchronized. Under the same conditions, state-of-the-art protocols require at least $3Δ$ time units in practical deployments where clients differ from servers. We prove Flutter's good-case latency is quasi-optimal, meaning it cannot be improved upon by any finite amount. Flutter is deterministic, leaderless, and signature-free hence quantum-resilient; it assumes partial synchrony and at least $5f + 1$ servers, where $f$ bounds the number of faults. Under the hood, Flutter builds upon Blink, a novel Binary Consensus implementation with Representative Validity, whose fast path enables decisions in $Δ$ time units when all correct servers propose the same value.

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Chop Chop: Byzantine Atomic Broadcast to the Network Limit

At the heart of state machine replication, the celebrated technique enabling decentralized and secure universal computation, lies Atomic Broadcast, a fundamental communication primitive that orders, authenticates, and deduplicates messages. This paper presents Chop Chop, a Byzantine Atomic Broadcast system that uses a novel authenticated memory pool to amortize the cost of ordering, authenticating and deduplicating messages, achieving "line rate" (i.e., closely matching the complexity of a protocol that does not ensure any ordering, authentication or Byzantine resilience) even when processing messages as small as 8 bytes. Chop Chop attains this performance by means of a new form of batching we call distillation. A distilled batch is a set of messages that are fast to authenticate, deduplicate, and order. Batches are distilled using a novel interactive protocol involving brokers, an untrusted layer of facilitating processes between clients and servers. In a geo-distributed deployment of 64 medium-sized servers, Chop Chop processes 43,600,000 messages per second with an average latency of 3.6 seconds. Under the same conditions, state-of-the-art alternatives offer two orders of magnitude less throughput for the same latency. We showcase three simple Chop Chop applications: a Payment system, an Auction house and a "Pixel war" game, respectively achieving 32, 2.3 and 35 million operations per second.

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Carbon: Scaling Trusted Payments with Untrusted Machines

This paper introduces Carbon, a high-throughput system enabling asynchronous (safe) and consensus-free (efficient) payments and votes within a dynamic set of clients. Carbon is operated by a dynamic set of validators that may be reconfigured asynchronously, offering its clients eclipse resistance as well as lightweight bootstrap. Carbon offers clients the ability to select validators by voting them in and out of the system thanks to its novel asynchronous and stake-less voting mechanism. Carbon relies on an asynchronous and deterministic implementation of Byzantine reliable broadcast that uniquely leverages a permissionless set of untrusted servers, brokers, to slash the cost of client authentication inherent to Byzantine fault tolerant systems. Carbon is able to sustain a throughput of one million payments per second in a geo-distributed environment, outperforming the state of the art by three orders of magnitude with equivalent latencies.

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Oracular Byzantine Reliable Broadcast [Extended Version]

Byzantine Reliable Broadcast (BRB) is a fundamental distributed computing primitive, with applications ranging from notifications to asynchronous payment systems. Motivated by practical consideration, we study Client-Server Byzantine Reliable Broadcast (CSB), a multi-shot variant of BRB whose interface is split between broadcasting clients and delivering servers. We present Draft, an optimally resilient implementation of CSB. Like most implementations of BRB, Draft guarantees both liveness and safety in an asynchronous environment. Under good conditions, however, Draft achieves unparalleled efficiency. In a moment of synchrony, free from Byzantine misbehaviour, and at the limit of infinitely many broadcasting clients, a Draft server delivers a $b$-bits payload at an asymptotic amortized cost of $0$ signature verifications, and $\log_2(c) + b$ bits exchanged, where $c$ is the number of clients in the system. This is the information-theoretical minimum number of bits required to convey the payload ($b$ bits, assuming it is compressed), along with an identifier for its sender ($\log_2(c)$ bits, necessary to enumerate any set of $c$ elements, and optimal if broadcasting frequencies are uniform or unknown). These two achievements have profound practical implications. Real-world BRB implementations are often bottlenecked either by expensive signature verifications, or by communication overhead. For Draft, instead, the network is the limit: a server can deliver payloads as quickly as it would receive them from an infallible oracle.

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