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Mary Lou Maher

Publications and source records attributed to Mary Lou Maher.

15 recordsLinked to original sources

SE Research is a Complex Ecosystem: Isolated Fixes Keep Failing -- and Systems Thinking Shows Why

The software engineering research community is productive, yet it faces a constellation of challenges: swamped review processes, metric-driven incentives, distorted publication practices, and increasing pressures from AI, scale, and outright scams. These issues are often treated in isolation, yet they arise from deep structural dynamics within the research ecosystem itself and distract us from the larger role of research in society. Meaningful progress requires a holistic system-level view. We sketch such a framework drawing on ideas from complex systems, ecosystems, and theory of change. Reframing SE's challenges through this lens reveals non-linear feedback loops that sustain current dysfunctions, and it helps to identify leverage points for reform. These are less a matter of isolated fixes and more a matter of exploring coordinated sets of fixes that operate across the SE ecosystem

cs.SE↗

The Imperative for Grand Challenges in Computing

Computing is an indispensable component of nearly all technologies and is ubiquitous for vast segments of society. It is also essential to discoveries and innovations in most disciplines. However, while past grand challenges in science have involved computing as one of the tools to address the challenge, these challenges have not been principally about computing. Why has the computing community not yet produced challenges at the scale of grandeur that we see in disciplines such as physics, astronomy, or engineering? How might we go about identifying similarly grand challenges? What are the grand challenges of computing that transcend our discipline's traditional boundaries and have the potential to dramatically improve our understanding of the world and positively shape the future of our society? There is a significant benefit in us, as a field, taking a more intentional approach to "grand challenges." We are seeking challenge problems that are sufficiently compelling as to both ignite the imagination of computer scientists and draw researchers from other disciplines to computational challenges. This paper emphasizes the importance, now more than ever, of defining and pursuing grand challenges in computing as a field, and being intentional about translation and realizing its impacts on science and society. Building on lessons from prior grand challenges, the paper explores the nature of a grand challenge today emphasizing both scale and impact, and how the community may tackle such a grand challenge, given a rapidly changing innovation ecosystem in computing. The paper concludes with a call to action for our community to come together to define grand challenges in computing for the next decade and beyond.

cs.CY↗

Developing Strategies to Increase Capacity in AI Education

Many institutions are currently grappling with teaching artificial intelligence (AI) in the face of growing demand and relevance in our world. The Computing Research Association (CRA) has conducted 32 moderated virtual roundtable discussions of 202 experts committed to improving AI education. These discussions slot into four focus areas: AI Knowledge Areas and Pedagogy, Infrastructure Challenges in AI Education, Strategies to Increase Capacity in AI Education, and AI Education for All. Roundtables were organized around institution type to consider the particular goals and resources of different AI education environments. We identified the following high-level community needs to increase capacity in AI education. A significant digital divide creates major infrastructure hurdles, especially for smaller and under-resourced institutions. These challenges manifest as a shortage of faculty with AI expertise, who also face limited time for reskilling; a lack of computational infrastructure for students and faculty to develop and test AI models; and insufficient institutional technical support. Compounding these issues is the large burden associated with updating curricula and creating new programs. To address the faculty gap, accessible and continuous professional development is crucial for faculty to learn about AI and its ethical dimensions. This support is particularly needed for under-resourced institutions and must extend to faculty both within and outside of computing programs to ensure all students have access to AI education. We have compiled and organized a list of resources that our participant experts mentioned throughout this study. These resources contribute to a frequent request heard during the roundtables: a central repository of AI education resources for institutions to freely use across higher education.

cs.CY↗

Now More Than Ever, Foundational AI Research and Infrastructure Depends on the Federal Government

Leadership in the field of AI is vital for our nation's economy and security. Maintaining this leadership requires investments by the federal government. The federal investment in foundation AI research is essential for U.S. leadership in the field. Providing accessible AI infrastructure will benefit everyone. Now is the time to increase the federal support, which will be complementary to, and help drive, the nation's high-tech industry investments.

cs.CY↗

Concerning the Responsible Use of AI in the US Criminal Justice System

Artificial intelligence (AI) is increasingly being adopted in most industries, and for applications such as note taking and checking grammar, there is typically not a cause for concern. However, when constitutional rights are involved, as in the justice system, transparency is paramount. While AI can assist in areas such as risk assessment and forensic evidence generation, its "black box" nature raises significant questions about how decisions are made and whether they can be contested. This paper explores the implications of AI in the justice system, emphasizing the need for transparency in AI decision-making processes to uphold constitutional rights and ensure procedural fairness. The piece advocates for clear explanations of AI's data, logic, and limitations, and calls for periodic audits to address bias and maintain accountability in AI systems.

cs.CY↗

Agent-Centric Projection of Prompting Techniques and Implications for Synthetic Training Data for Large Language Models

Recent advances in prompting techniques and multi-agent systems for Large Language Models (LLMs) have produced increasingly complex approaches. However, we lack a framework for characterizing and comparing prompting techniques or understanding their relationship to multi-agent LLM systems. This position paper introduces and explains the concepts of linear contexts (a single, continuous sequence of interactions) and non-linear contexts (branching or multi-path) in LLM systems. These concepts enable the development of an agent-centric projection of prompting techniques, a framework that can reveal deep connections between prompting strategies and multi-agent systems. We propose three conjectures based on this framework: (1) results from non-linear prompting techniques can predict outcomes in equivalent multi-agent systems, (2) multi-agent system architectures can be replicated through single-LLM prompting techniques that simulate equivalent interaction patterns, and (3) these equivalences suggest novel approaches for generating synthetic training data. We argue that this perspective enables systematic cross-pollination of research findings between prompting and multi-agent domains, while providing new directions for improving both the design and training of future LLM systems.

cs.AI↗

AI Literacy for All: Adjustable Interdisciplinary Socio-technical Curriculum

This paper presents a curriculum, "AI Literacy for All," to promote an interdisciplinary understanding of AI, its socio-technical implications, and its practical applications for all levels of education. With the rapid evolution of artificial intelligence (AI), there is a need for AI literacy that goes beyond the traditional AI education curriculum. AI literacy has been conceptualized in various ways, including public literacy, competency building for designers, conceptual understanding of AI concepts, and domain-specific upskilling. Most of these conceptualizations were established before the public release of Generative AI (Gen-AI) tools like ChatGPT. AI education has focused on the principles and applications of AI through a technical lens that emphasizes the mastery of AI principles, the mathematical foundations underlying these technologies, and the programming and mathematical skills necessary to implement AI solutions. In AI Literacy for All, we emphasize a balanced curriculum that includes technical and non-technical learning outcomes to enable a conceptual understanding and critical evaluation of AI technologies in an interdisciplinary socio-technical context. The paper presents four pillars of AI literacy: understanding the scope and technical dimensions of AI, learning how to interact with Gen-AI in an informed and responsible way, the socio-technical issues of ethical and responsible AI, and the social and future implications of AI. While it is important to include all learning outcomes for AI education in a Computer Science major, the learning outcomes can be adjusted for other learning contexts, including, non-CS majors, high school summer camps, the adult workforce, and the public. This paper advocates for a shift in AI literacy education to offer a more interdisciplinary socio-technical approach as a pathway to broaden participation in AI.

cs.CY↗

AI and Identity

AI-empowered technologies' impact on the world is undeniable, reshaping industries, revolutionizing how humans interact with technology, transforming educational paradigms, and redefining social codes. However, this rapid growth is accompanied by two notable challenges: a lack of diversity within the AI field and a widening AI divide. In this context, This paper examines the intersection of AI and identity as a pathway to understand biases, inequalities, and ethical considerations in AI development and deployment. We present a multifaceted definition of AI identity, which encompasses its creators, applications, and their broader impacts. Understanding AI's identity involves understanding the associations between the individuals involved in AI's development, the technologies produced, and the social, ethical, and psychological implications. After exploring the AI identity ecosystem and its societal dynamics, We propose a framework that highlights the need for diversity in AI across three dimensions: Creators, Creations, and Consequences through the lens of identity. This paper proposes the need for a comprehensive approach to fostering a more inclusive and responsible AI ecosystem through the lens of identity.

cs.CY↗

The Tyranny of Possibilities in the Design of Task-Oriented LLM Systems: A Scoping Survey

This scoping survey focuses on our current understanding of the design space for task-oriented LLM systems and elaborates on definitions and relationships among the available design parameters. The paper begins by defining a minimal task-oriented LLM system and exploring the design space of such systems through a thought experiment contemplating the performance of diverse LLM system configurations (involving single LLMs, single LLM-based agents, and multiple LLM-based agent systems) on a complex software development task and hypothesizes the results. We discuss a pattern in our results and formulate them into three conjectures. While these conjectures may be partly based on faulty assumptions, they provide a starting point for future research. The paper then surveys a select few design parameters: covering and organizing research in LLM augmentation, prompting techniques, and uncertainty estimation, and discussing their significance. The paper notes the lack of focus on computational and energy efficiency in evaluating research in these areas. Our survey findings provide a basis for developing the concept of linear and non-linear contexts, which we define and use to enable an agent-centric projection of prompting techniques providing a lens through which prompting techniques can be viewed as multi-agent systems. The paper discusses the implications of this lens, for the cross-pollination of research between LLM prompting and LLM-based multi-agent systems; and also, for the generation of synthetic training data based on existing prompting techniques in research. In all, the scoping survey presents seven conjectures that can help guide future research efforts.

cs.SE↗

Understanding User Perceptions, Collaborative Experience and User Engagement in Different Human-AI Interaction Designs for Co-Creative Systems

Human-AI co-creativity involves humans and AI collaborating on a shared creative product as partners. In a creative collaboration, communication is an essential component among collaborators. In many existing co-creative systems users can communicate with the AI, usually using buttons or sliders. Typically, the AI in co-creative systems cannot communicate back to humans, limiting their potential to be perceived as partners rather than just a tool. This paper presents a study with 38 participants to explore the impact of two interaction designs, with and without AI-to-human communication, on user engagement, collaborative experience and user perception of a co-creative AI. The study involves user interaction with two prototypes of a co-creative system that contributes sketches as design inspirations during a design task. The results show improved collaborative experience and user engagement with the system incorporating AI-to-human communication. Users perceive co-creative AI as more reliable, personal, and intelligent when the AI communicates to users. The findings can be used to design effective co-creative systems, and the insights can be transferred to other fields involving human-AI interaction and collaboration.

cs.HC↗

Identifying Ethical Issues in AI Partners in Human-AI Co-Creation

Human-AI co-creativity involves humans and AI collaborating on a shared creative product as partners. In many existing co-creative systems, users communicate with the AI using buttons or sliders. However, typically, the AI in co-creative systems cannot communicate back to humans, limiting their potential to be perceived as partners. This paper starts with an overview of a comparative study with 38 participants to explore the impact of AI-to-human communication on user perception and engagement in co-creative systems and the results show improved collaborative experience and user engagement with the system incorporating AI-to-human communication. The results also demonstrate that users perceive co-creative AI as more reliable, personal and intelligent when it can communicate with the users. The results indicate a need to identify potential ethical issues from an engaging communicating co-creative AI. Later in the paper, we present some potential ethical issues in human-AI co-creation and propose to use participatory design fiction as the research methodology to investigate the ethical issues associated with a co-creative AI that communicates with users.

cs.HC↗

Designing Creative AI Partners with COFI: A Framework for Modeling Interaction in Human-AI Co-Creative Systems

Human-AI co-creativity involves both humans and AI collaborating on a shared creative product as partners. In a creative collaboration, interaction dynamics, such as turn-taking, contribution type, and communication, are the driving forces of the co-creative process. Therefore the interaction model is a critical and essential component for effective co-creative systems. There is relatively little research about interaction design in the co-creativity field, which is reflected in a lack of focus on interaction design in many existing co-creative systems. The primary focus of co-creativity research has been on the abilities of the AI. This paper focuses on the importance of interaction design in co-creative systems with the development of the Co-Creative Framework for Interaction design (COFI) that describes the broad scope of possibilities for interaction design in co-creative systems. Researchers can use COFI for modeling interaction in co-creative systems by exploring alternatives in this design space of interaction. COFI can also be beneficial while investigating and interpreting the interaction design of existing co-creative systems. We coded a dataset of existing 92 co-creative systems using COFI and analyzed the data to show how COFI provides a basis to categorize the interaction models of existing co-creative systems. We identify opportunities to shift the focus of interaction models in co-creativity to enable more communication between the user and AI leading to human-AI partnerships.

cs.HC↗

Deep Learning in a Computational Model for Conceptual Shifts in a Co-Creative Design System

This paper presents a computational model for conceptual shifts, based on a novelty metric applied to a vector representation generated through deep learning. This model is integrated into a co-creative design system, which enables a partnership between an AI agent and a human designer interacting through a sketching canvas. The AI agent responds to the human designer's sketch with a new sketch that is a conceptual shift: intentionally varying the visual and conceptual similarity with increasingly more novelty. The paper presents the results of a user study showing that increasing novelty in the AI contribution is associated with higher creative outcomes, whereas low novelty leads to less creative outcomes.

cs.HC↗

Evaluating Creativity in Computational Co-Creative Systems

This paper provides a framework for evaluating creativity in co-creative systems: those that involve computer programs collaborating with human users on creative tasks. We situate co-creative systems within a broader context of computational creativity and explain the unique qualities of these systems. We present four main questions that can guide evaluation in co-creative systems: Who is evaluating the creativity, what is being evaluated, when does evaluation occur and how the evaluation is performed. These questions provide a framework for comparing how existing co-creative systems evaluate creativity, and we apply them to examples of co-creative systems in art, humor, games and robotics. We conclude that existing co-creative systems tend to focus on evaluating the user experience. Adopting evaluation methods from autonomous creative systems may lead to co-creative systems that are self-aware and intentional.

cs.AI↗

Deep Learning for Identifying Potential Conceptual Shifts for Co-creative Drawing

We present a system for identifying conceptual shifts between visual categories, which will form the basis for a co-creative drawing system to help users draw more creative sketches. The system recognizes human sketches and matches them to structurally similar sketches from categories to which they do not belong. This would allow a co-creative drawing system to produce an ambiguous sketch that blends features from both categories.

cs.LG↗