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Maryam Fazel

Publications and source records attributed to Maryam Fazel.

At least 37 records · Page 2Linked to original sources

Finite Sample Identification of Partially Observed Bilinear Dynamical Systems

We consider the problem of learning a realization of a partially observed bilinear dynamical system (BLDS) from noisy input-output data. Given a single trajectory of input-output samples, we provide a finite time analysis for learning the system's Markov-like parameters, from which a balanced realization of the bilinear system can be obtained. Our bilinear system identification algorithm learns the system's Markov-like parameters by regressing the outputs to highly correlated, nonlinear, and heavy-tailed covariates. Moreover, the stability of BLDS depends on the sequence of inputs used to excite the system. These properties, unique to partially observed bilinear dynamical systems, pose significant challenges to the analysis of our algorithm for learning the unknown dynamics. We address these challenges and provide high probability error bounds on our identification algorithm under a uniform stability assumption. Our analysis provides insights into system theoretic quantities that affect learning accuracy and sample complexity. Lastly, we perform numerical experiments with synthetic data to reinforce these insights.

cs.LG↗

Sub-optimality of the Separation Principle for Quadratic Control from Bilinear Observations

We consider the problem of controlling a linear dynamical system from bilinear observations with minimal quadratic cost. Despite the similarity of this problem to standard linear quadratic Gaussian (LQG) control, we show that when the observation model is bilinear, neither does the Separation Principle hold, nor is the optimal controller affine in the estimated state. Moreover, the cost-to-go is non-convex in the control input. Hence, finding an analytical expression for the optimal feedback controller is difficult in general. Under certain settings, we show that the standard LQG controller locally maximizes the cost instead of minimizing it. Furthermore, the optimal controllers (derived analytically) are not unique and are nonlinear in the estimated state. We also introduce a notion of input-dependent observability and derive conditions under which the Kalman filter covariance remains bounded. We illustrate our theoretical results through numerical experiments in multiple synthetic settings.

math.OC↗

Explore-then-Commit for Nonstationary Linear Bandits with Latent Dynamics

We study a nonstationary bandit problem where rewards depend on both actions and latent states, the latter governed by unknown linear dynamics. Crucially, the state dynamics also depend on the actions, resulting in tension between short-term and long-term rewards. We propose an explore-then-commit algorithm for a finite horizon $T$. During the exploration phase, random Rademacher actions enable estimation of the Markov parameters of the linear dynamics, which characterize the action-reward relationship. In the commit phase, the algorithm uses the estimated parameters to design an optimized action sequence for long-term reward. Our proposed algorithm achieves $\tilde{\mathcal{O}}(T^{2/3})$ regret. Our analysis handles two key challenges: learning from temporally correlated rewards, and designing action sequences with optimal long-term reward. We address the first challenge by providing near-optimal sample complexity and error bounds for system identification using bilinear rewards. We address the second challenge by proving an equivalence with indefinite quadratic optimization over a hypercube, a known NP-hard problem. We provide a sub-optimality guarantee for this problem, enabling our regret upper bound. Lastly, we propose a semidefinite relaxation with Goemans-Williamson rounding as a practical approach.

cs.LG↗

DoomArena: A framework for Testing AI Agents Against Evolving Security Threats

We present DoomArena, a security evaluation framework for AI agents. DoomArena is designed on three principles: 1) It is a plug-in framework and integrates easily into realistic agentic frameworks like BrowserGym (for web agents) and $τ$-bench (for tool calling agents); 2) It is configurable and allows for detailed threat modeling, allowing configuration of specific components of the agentic framework being attackable, and specifying targets for the attacker; and 3) It is modular and decouples the development of attacks from details of the environment in which the agent is deployed, allowing for the same attacks to be applied across multiple environments. We illustrate several advantages of our framework, including the ability to adapt to new threat models and environments easily, the ability to easily combine several previously published attacks to enable comprehensive and fine-grained security testing, and the ability to analyze trade-offs between various vulnerabilities and performance. We apply DoomArena to state-of-the-art (SOTA) web and tool-calling agents and find a number of surprising results: 1) SOTA agents have varying levels of vulnerability to different threat models (malicious user vs malicious environment), and there is no Pareto dominant agent across all threat models; 2) When multiple attacks are applied to an agent, they often combine constructively; 3) Guardrail model-based defenses seem to fail, while defenses based on powerful SOTA LLMs work better. DoomArena is available at https://github.com/ServiceNow/DoomArena.

cs.CR↗

Iteratively reweighted kernel machines efficiently learn sparse functions

The impressive practical performance of neural networks is often attributed to their ability to learn low-dimensional data representations and hierarchical structure directly from data. In this work, we argue that these two phenomena are not unique to neural networks, and can be elicited from classical kernel methods. Namely, we show that the derivative of the kernel predictor can detect the influential coordinates with low sample complexity. Moreover, by iteratively using the derivatives to reweight the data and retrain kernel machines, one is able to efficiently learn hierarchical polynomials with finite leap complexity. Numerical experiments illustrate the developed theory.

stat.ML↗

Extragradient Preference Optimization (EGPO): Beyond Last-Iterate Convergence for Nash Learning from Human Feedback

Reinforcement learning from human feedback (RLHF) has become essential for improving language model capabilities, but traditional approaches rely on the assumption that human preferences follow a transitive Bradley-Terry model. This assumption fails to capture the non-transitive nature of populational human preferences. Nash learning from human feedback (NLHF), targeting non-transitive preferences, is a problem of computing the Nash equilibrium (NE) of the two-player constant-sum game defined by the human preference. We introduce Extragradient preference optimization (EGPO), a novel algorithm for NLHF achieving last-iterate linear convergence to the NE of KL-regularized games and polynomial convergence to the NE of original games, while being robust to noise. Unlike previous approaches that rely on nested optimization, we derive an equivalent implementation using gradients of an online variant of the identity preference optimization (IPO) loss, enabling more faithful implementation for neural networks. Our empirical evaluations demonstrate EGPO's superior performance over baseline methods when training for the same number of epochs, as measured by pairwise win-rates using the ground truth preference. These results validate both the theoretical strengths and practical advantages of EGPO for language model alignment with non-transitive human preferences.

cs.LG↗

On Global and Local Convergence of Iterative Linear Quadratic Optimization Algorithms for Discrete Time Nonlinear Control

A classical approach for solving discrete time nonlinear control on a finite horizon consists in repeatedly minimizing linear quadratic approximations of the original problem around current candidate solutions. While widely popular in many domains, such an approach has mainly been analyzed locally. We provide detailed convergence guarantees to stationary points as well as local linear convergence rates for the Iterative Linear Quadratic Regulator (ILQR) algorithm and its Differential Dynamic Programming (DDP) variant. For problems without costs on control variables, we observe that global convergence to minima can be ensured provided that the linearized discrete time dynamics are surjective, costs on the state variables are gradient dominated. We further detail quadratic local convergence when the costs are self-concordant. We show that surjectivity of the linearized dynamics hold for appropriate discretization schemes given the existence of a feedback linearization scheme. We present complexity bounds of algorithms based on linear quadratic approximations through the lens of generalized Gauss-Newton methods. Our analysis uncovers several convergence phases for regularized generalized Gauss-Newton algorithms.

math.OC↗

Iterative Linear Quadratic Optimization for Nonlinear Control: Differentiable Programming Algorithmic Templates

Iterative optimization algorithms depend on access to information about the objective function. In a differentiable programming framework, this information, such as gradients, can be automatically derived from the computational graph. We explore how nonlinear control algorithms, often employing linear and/or quadratic approximations, can be effectively cast within this framework. Our approach illuminates shared components and differences between gradient descent, Gauss-Newton, Newton, and differential dynamic programming methods in the context of discrete time nonlinear control. Furthermore, we present line-search strategies and regularized variants of these algorithms, along with a comprehensive analysis of their computational complexities. We study the performance of the aforementioned algorithms on various nonlinear control benchmarks, including autonomous car racing simulations using a simplified car model. All implementations are publicly available in a package coded in a differentiable programming language.

math.OC↗

Sharp Gap-Dependent Variance-Aware Regret Bounds for Tabular MDPs

We consider the gap-dependent regret bounds for episodic MDPs. We show that the Monotonic Value Propagation (MVP) algorithm achieves a variance-aware gap-dependent regret bound of $$\tilde{O}\left(\left(\sum_{Δ_h(s,a)>0} \frac{H^2 \log K \land \mathtt{Var}_{\max}^{\text{c}}}{Δ_h(s,a)} +\sum_{Δ_h(s,a)=0}\frac{ H^2 \land \mathtt{Var}_{\max}^{\text{c}}}{Δ_{\mathrm{min}}} + SAH^4 (S \lor H) \right) \log K\right),$$ where $H$ is the planning horizon, $S$ is the number of states, $A$ is the number of actions, and $K$ is the number of episodes. Here, $Δ_h(s,a) =V_h^* (a) - Q_h^* (s, a)$ represents the suboptimality gap and $Δ_{\mathrm{min}} := \min_{Δ_h (s,a) > 0} Δ_h(s,a)$. The term $\mathtt{Var}_{\max}^{\text{c}}$ denotes the maximum conditional total variance, calculated as the maximum over all $(π, h, s)$ tuples of the expected total variance under policy $π$ conditioned on trajectories visiting state $s$ at step $h$. $\mathtt{Var}_{\max}^{\text{c}}$ characterizes the maximum randomness encountered when learning any $(h, s)$ pair. Our result stems from a novel analysis of the weighted sum of the suboptimality gap and can be potentially adapted for other algorithms. To complement the study, we establish a lower bound of $$Ω\left( \sum_{Δ_h(s,a)>0} \frac{H^2 \land \mathtt{Var}_{\max}^{\text{c}}}{Δ_h(s,a)}\cdot \log K\right),$$ demonstrating the necessity of dependence on $\mathtt{Var}_{\max}^{\text{c}}$ even when the maximum unconditional total variance (without conditioning on $(h, s)$) approaches zero.

cs.LG↗

Toward Global Convergence of Gradient EM for Over-Parameterized Gaussian Mixture Models

We study the gradient Expectation-Maximization (EM) algorithm for Gaussian Mixture Models (GMM) in the over-parameterized setting, where a general GMM with $n>1$ components learns from data that are generated by a single ground truth Gaussian distribution. While results for the special case of 2-Gaussian mixtures are well-known, a general global convergence analysis for arbitrary $n$ remains unresolved and faces several new technical barriers since the convergence becomes sub-linear and non-monotonic. To address these challenges, we construct a novel likelihood-based convergence analysis framework and rigorously prove that gradient EM converges globally with a sublinear rate $O(1/\sqrt{t})$. This is the first global convergence result for Gaussian mixtures with more than $2$ components. The sublinear convergence rate is due to the algorithmic nature of learning over-parameterized GMM with gradient EM. We also identify a new emerging technical challenge for learning general over-parameterized GMM: the existence of bad local regions that can trap gradient EM for an exponential number of steps.

cs.LG↗

LoRe: Personalizing LLMs via Low-Rank Reward Modeling

Personalizing large language models (LLMs) to accommodate diverse user preferences is essential for enhancing alignment and user satisfaction. Traditional reinforcement learning from human feedback (RLHF) approaches often rely on monolithic value representations, limiting their ability to adapt to individual preferences. We introduce a novel framework that leverages low-rank preference modeling to efficiently learn and generalize user-specific reward functions. By representing reward functions in a low-dimensional subspace and modeling individual preferences as weighted combinations of shared basis functions, our approach avoids rigid user categorization while enabling scalability and few-shot adaptation. We validate our method on multiple preference datasets, demonstrating superior generalization to unseen users and improved accuracy in preference prediction tasks.

cs.LG↗

Gating is Weighting: Understanding Gated Linear Attention through In-context Learning

Linear attention methods offer a compelling alternative to softmax attention due to their efficiency in recurrent decoding. Recent research has focused on enhancing standard linear attention by incorporating gating while retaining its computational benefits. Such Gated Linear Attention (GLA) architectures include competitive models such as Mamba and RWKV. In this work, we investigate the in-context learning capabilities of the GLA model and make the following contributions. We show that a multilayer GLA can implement a general class of Weighted Preconditioned Gradient Descent (WPGD) algorithms with data-dependent weights. These weights are induced by the gating mechanism and the input, enabling the model to control the contribution of individual tokens to prediction. To further understand the mechanics of this weighting, we introduce a novel data model with multitask prompts and characterize the optimization landscape of learning a WPGD algorithm. Under mild conditions, we establish the existence and uniqueness (up to scaling) of a global minimum, corresponding to a unique WPGD solution. Finally, we translate these findings to explore the optimization landscape of GLA and shed light on how gating facilitates context-aware learning and when it is provably better than vanilla linear attention.

cs.LG↗

Spectral norm bound for the product of random Fourier-Walsh matrices

We consider matrix products of the form $A_1(A_2A_2)^\top\ldots(A_{m}A_{m}^\top)A_{m+1}$, where $A_i$ are normalized random Fourier-Walsh matrices. We identify an interesting polynomial scaling regime when the operator norm of the expected matrix product tends to zero as the dimension tends to infinity.

math.PR↗

Newton-PIPG: A Fast Hybrid Algorithm for Quadratic Programs in Optimal Control

We propose Newton-PIPG, an efficient method for solving quadratic programming (QP) problems arising in optimal control, subject to additional set constraints. Newton-PIPG integrates the Proportional-Integral Projected Gradient (PIPG) method with the Newton method, thereby achieving both global convergence and local quadratic convergence. The PIPG method, an operator-splitting algorithm, seeks a fixed point of the PIPG operator. Under mild assumptions, we demonstrate that this operator is locally smooth, enabling the application of the Newton method to solve the corresponding nonlinear fixed-point equation. Furthermore, we prove that the linear system associated with the Newton method is locally nonsingular under strict complementarity conditions. To enhance efficiency, we design a specialized matrix factorization technique that leverages the typical sparsity of optimal control problems in such systems. Numerical experiments demonstrate that Newton-PIPG achieves high accuracy and reduces computation time, particularly when feasibility is easily guaranteed.

math.OC↗

Initializing Services in Interactive ML Systems for Diverse Users

This paper investigates ML systems serving a group of users, with multiple models/services, each aimed at specializing to a sub-group of users. We consider settings where upon deploying a set of services, users choose the one minimizing their personal losses and the learner iteratively learns by interacting with diverse users. Prior research shows that the outcomes of learning dynamics, which comprise both the services' adjustments and users' service selections, hinge significantly on the initialization. However, finding good initializations faces two main challenges: (i) Bandit feedback: Typically, data on user preferences are not available before deploying services and observing user behavior; (ii) Suboptimal local solutions: The total loss landscape (i.e., the sum of loss functions across all users and services) is not convex and gradient-based algorithms can get stuck in poor local minima. We address these challenges with a randomized algorithm to adaptively select a minimal set of users for data collection in order to initialize a set of services. Under mild assumptions on the loss functions, we prove that our initialization leads to a total loss within a factor of the globally optimal total loss with complete user preference data}, and this factor scales logarithmically in the number of services. This result is a generalization of the well-known $k$-means++ guarantee to a broad problem class, which is also of independent interest. The theory is complemented by experiments on real as well as semi-synthetic datasets.

cs.LG↗

Keeping up with dynamic attackers: Certifying robustness to adaptive online data poisoning

The rise of foundation models fine-tuned on human feedback from potentially untrusted users has increased the risk of adversarial data poisoning, necessitating the study of robustness of learning algorithms against such attacks. Existing research on provable certified robustness against data poisoning attacks primarily focuses on certifying robustness for static adversaries who modify a fraction of the dataset used to train the model before the training algorithm is applied. In practice, particularly when learning from human feedback in an online sense, adversaries can observe and react to the learning process and inject poisoned samples that optimize adversarial objectives better than when they are restricted to poisoning a static dataset once, before the learning algorithm is applied. Indeed, it has been shown in prior work that online dynamic adversaries can be significantly more powerful than static ones. We present a novel framework for computing certified bounds on the impact of dynamic poisoning, and use these certificates to design robust learning algorithms. We give an illustration of the framework for the mean estimation and binary classification problems and outline directions for extending this in further work. The code to implement our certificates and replicate our results is available at https://github.com/Avinandan22/Certified-Robustness.

cs.LG↗

Learning Optimal Tax Design in Nonatomic Congestion Games

In multiplayer games, self-interested behavior among the players can harm the social welfare. Tax mechanisms are a common method to alleviate this issue and induce socially optimal behavior. In this work, we take the initial step of learning the optimal tax that can maximize social welfare with limited feedback in congestion games. We propose a new type of feedback named \emph{equilibrium feedback}, where the tax designer can only observe the Nash equilibrium after deploying a tax plan. Existing algorithms are not applicable due to the exponentially large tax function space, nonexistence of the gradient, and nonconvexity of the objective. To tackle these challenges, we design a computationally efficient algorithm that leverages several novel components: (1) a piece-wise linear tax to approximate the optimal tax; (2) extra linear terms to guarantee a strongly convex potential function; (3) an efficient subroutine to find the exploratory tax that can provide critical information about the game. The algorithm can find an $ε$-optimal tax with $O(βF^2/ε)$ sample complexity, where $β$ is the smoothness of the cost function and $F$ is the number of facilities.

cs.GT↗

Hybrid Preference Optimization for Alignment: Provably Faster Convergence Rates by Combining Offline Preferences with Online Exploration

Reinforcement Learning from Human Feedback (RLHF) is currently the leading approach for aligning large language models with human preferences. Typically, these models rely on extensive offline preference datasets for training. However, offline algorithms impose strict concentrability requirements, which are often difficult to satisfy. On the other hand, while online algorithms can avoid the concentrability issue, pure online exploration could be expensive due to the active preference query cost and real-time implementation overhead. In this paper, we propose a novel approach: Hybrid Preference Optimization (HPO) which combines online exploration with existing offline preferences by relaxing the stringent concentrability conditions for offline exploration, as well as significantly improving the sample efficiency for its online counterpart. We give the first provably optimal theoretical bound for Hybrid RLHF with preference feedback, providing sample complexity bounds for policy optimization with matching lower bounds. Our results yield improved sample efficiency of hybrid RLHF over pure offline and online exploration.

cs.LG↗