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Maryam Kamgarpour

Publications and source records attributed to Maryam Kamgarpour.

At least 55 records · Page 3Linked to original sources

Multi-Agent Learning in Contextual Games under Unknown Constraints

We consider the problem of learning to play a repeated contextual game with unknown reward and unknown constraints functions. Such games arise in applications where each agent's action needs to belong to a feasible set, but the feasible set is a priori unknown. For example, in constrained multi-agent reinforcement learning, the constraints on the agents' policies are a function of the unknown dynamics and hence, are themselves unknown. Under kernel-based regularity assumptions on the unknown functions, we develop a no-regret, no-violation approach which exploits similarities among different reward and constraint outcomes. The no-violation property ensures that the time-averaged sum of constraint violations converges to zero as the game is repeated. We show that our algorithm, referred to as c.z.AdaNormalGP, obtains kernel-dependent regret bounds and that the cumulative constraint violations have sublinear kernel-dependent upper bounds. In addition we introduce the notion of constrained contextual coarse correlated equilibria (c.z.CCE) and show that $ε$-c.z.CCEs can be approached whenever players' follow a no-regret no-violation strategy. Finally, we experimentally demonstrate the effectiveness of c.z.AdaNormalGP on an instance of multi-agent reinforcement learning.

cs.GT↗

Bandit Learning in Convex Non-Strictly Monotone Games

We address learning Nash equilibria in convex games under the payoff information setting. We consider the case in which the game pseudo-gradient is monotone but not necessarily strictly monotone. This relaxation of strict monotonicity enables application of learning algorithms to a larger class of games, such as, for example, a zero-sum game with a merely convex-concave cost function. We derive an algorithm whose iterates provably converge to the least-norm Nash equilibrium in this setting. {From the perspective of a single player using the proposed algorithm, we view the game as an instance of online optimization}. Through this lens, we quantify the regret rate of the algorithm and provide an approach to choose the algorithm's parameters to minimize the regret rate.

math.OC↗

Certification of Bottleneck Task Assignment with Shortest Path Criteria

Minimising the longest travel distance for a group of mobile robots with interchangeable goals requires knowledge of the shortest length paths between all robots and goal destinations. Determining the exact length of the shortest paths in an environment with obstacles is NP-hard however. In this paper, we investigate when polynomial-time approximations of the shortest path search are sufficient to determine the optimal assignment of robots to goals. In particular, we propose an algorithm in which the accuracy of the path planning is iteratively increased. The approach provides a certificate when the uncertainties on estimates of the shortest paths become small enough to guarantee the optimality of the goal assignment. To this end, we apply results from assignment sensitivity assuming upper and lower bounds on the length of the shortest paths. We then provide polynomial-time methods to find such bounds by applying sampling-based path planning. The upper bounds are given by feasible paths, the lower bounds are obtained by expanding the sample set and leveraging the knowledge of the sample dispersion. We demonstrate the application of the proposed method with a multi-robot path-planning case study.

cs.RO↗

Log Barriers for Safe Black-box Optimization with Application to Safe Reinforcement Learning

Optimizing noisy functions online, when evaluating the objective requires experiments on a deployed system, is a crucial task arising in manufacturing, robotics and many others. Often, constraints on safe inputs are unknown ahead of time, and we only obtain noisy information, indicating how close we are to violating the constraints. Yet, safety must be guaranteed at all times, not only for the final output of the algorithm. We introduce a general approach for seeking a stationary point in high dimensional non-linear stochastic optimization problems in which maintaining safety during learning is crucial. Our approach called LB-SGD is based on applying stochastic gradient descent (SGD) with a carefully chosen adaptive step size to a logarithmic barrier approximation of the original problem. We provide a complete convergence analysis of non-convex, convex, and strongly-convex smooth constrained problems, with first-order and zeroth-order feedback. Our approach yields efficient updates and scales better with dimensionality compared to existing approaches. We empirically compare the sample complexity and the computational cost of our method with existing safe learning approaches. Beyond synthetic benchmarks, we demonstrate the effectiveness of our approach on minimizing constraint violation in policy search tasks in safe reinforcement learning (RL).

math.OC↗

Identifiability and Generalizability in Constrained Inverse Reinforcement Learning

Two main challenges in Reinforcement Learning (RL) are designing appropriate reward functions and ensuring the safety of the learned policy. To address these challenges, we present a theoretical framework for Inverse Reinforcement Learning (IRL) in constrained Markov decision processes. From a convex-analytic perspective, we extend prior results on reward identifiability and generalizability to both the constrained setting and a more general class of regularizations. In particular, we show that identifiability up to potential shaping (Cao et al., 2021) is a consequence of entropy regularization and may generally no longer hold for other regularizations or in the presence of safety constraints. We also show that to ensure generalizability to new transition laws and constraints, the true reward must be identified up to a constant. Additionally, we derive a finite sample guarantee for the suboptimality of the learned rewards, and validate our results in a gridworld environment.

cs.LG↗

Safe Zeroth-Order Optimization Using Linear Programs

To solve unmodeled optimization problems with hard constraints, this paper proposes a novel zeroth-order approach called Safe Zeroth-order Optimization using Linear Programs (SZO-LP). The SZO-LP method solves a linear program in each iteration to find a descent direction, followed by a step length determination. We prove that, under mild conditions, the iterates of SZO-LP have an accumulation point that is also the primal of a KKT pair. We then apply SZO-LP to solve an Optimal Power Flow (OPF) problem on the IEEE 30-bus system. The results demonstrate that SZO-LP requires less computation time and samples compared to state-of-the-art approaches.

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Multi-robot task allocation for safe planning against stochastic hazard dynamics

We address multi-robot safe mission planning in uncertain dynamic environments. This problem arises in several applications including safety-critical exploration, surveillance, and emergency rescue missions. Computation of a multi-robot optimal control policy is challenging not only because of the complexity of incorporating dynamic uncertainties while planning, but also because of the exponential growth in problem size as a function of number of robots. Leveraging recent works obtaining a tractable safety maximizing plan for a single robot, we propose a scalable two-stage framework to solve the problem at hand. Specifically, the problem is split into a low-level single-agent control problem and a high-level task allocation problem. The low-level problem uses an efficient approximation of stochastic reachability for a Markov decision process to derive the optimal control policy under dynamic uncertainty. The task allocation is solved using polynomial-time forward and reverse greedy heuristics and in a distributed auction-based manner. By leveraging the properties of our safety objective function, we provide provable performance bounds on the safety of the approximate solutions proposed by these two heuristics. We evaluate the theory with extensive numerical case studies.

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Safe Zeroth-Order Convex Optimization Using Quadratic Local Approximations

We address black-box convex optimization problems, where the objective and constraint functions are not explicitly known but can be sampled within the feasible set. The challenge is thus to generate a sequence of feasible points converging towards an optimal solution. By leveraging the knowledge of the smoothness properties of the objective and constraint functions, we propose a novel zeroth-order method, SZO-QQ, that iteratively computes quadratic approximations of the constraint functions, constructs local feasible sets and optimizes over them. We prove convergence of the sequence of the objective values generated at each iteration to the minimum. Through experiments, we show that our method can achieve faster convergence compared with state-of-the-art zeroth-order approaches to convex optimization.

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Efficient Model-based Multi-agent Reinforcement Learning via Optimistic Equilibrium Computation

We consider model-based multi-agent reinforcement learning, where the environment transition model is unknown and can only be learned via expensive interactions with the environment. We propose H-MARL (Hallucinated Multi-Agent Reinforcement Learning), a novel sample-efficient algorithm that can efficiently balance exploration, i.e., learning about the environment, and exploitation, i.e., achieve good equilibrium performance in the underlying general-sum Markov game. H-MARL builds high-probability confidence intervals around the unknown transition model and sequentially updates them based on newly observed data. Using these, it constructs an optimistic hallucinated game for the agents for which equilibrium policies are computed at each round. We consider general statistical models (e.g., Gaussian processes, deep ensembles, etc.) and policy classes (e.g., deep neural networks), and theoretically analyze our approach by bounding the agents' dynamic regret. Moreover, we provide a convergence rate to the equilibria of the underlying Markov game. We demonstrate our approach experimentally on an autonomous driving simulation benchmark. H-MARL learns successful equilibrium policies after a few interactions with the environment and can significantly improve the performance compared to non-optimistic exploration methods.

cs.LG↗

On the Rate of Convergence of Payoff-based Algorithms to Nash Equilibrium in Strongly Monotone Games

We derive the rate of convergence to Nash equilibria for the payoff-based algorithm proposed in \cite{tat_kam_TAC}. These rates are achieved under the standard assumption of convexity of the game, strong monotonicity and differentiability of the pseudo-gradient. In particular, we show the algorithm achieves $O(\frac{1}{T})$ in the two-point function evaluating setting and $O(\frac{1}{\sqrt{T}})$ in the one-point function evaluation under additional requirement of Lipschitz continuity of the pseudo-gradient. These rates are to our knowledge the best known rates for the corresponding problem classes.

math.OC↗

System-level, Input-output and New Parameterizations of Stabilizing Controllers, and Their Numerical Computation

It is known that the set of internally stabilizing controller $\mathcal{C}_{\text{stab}}$ is non-convex, but it admits convex characterizations using certain closed-loop maps: a classical result is the Youla parameterization, and two recent notions are the system-level parameterization (SLP) and the input-output parameterization (IOP). In this paper, we address the existence of new convex parameterizations and discuss potential tradeoffs of each parametrization in different scenarios. Our main contributions are: 1) We reveal that only four groups of stable closed-loop transfer matrices are equivalent to internal stability: one of them is used in the SLP, another one is used in the IOP, and the other two are new, leading to two new convex parameterizations of $\mathcal{C}_{\text{stab}}$. 2) We investigate the properties of these parameterizations after imposing the finite impulse response (FIR) approximation, revealing that the IOP has the best ability of approximating $\mathcal{C}_{\text{stab}}$ given FIR constraints. 3) These four parameterizations require no \emph{a priori} doubly-coprime factorization of the plant, but impose a set of equality constraints. However, these equality constraints will never be satisfied exactly in floating-point arithmetic computation and/or implementation. We prove that the IOP is numerically robust for open-loop stable plants, in the sense that small mismatches in the equality constraints do not compromise the closed-loop stability; but a direct IOP implementation will fail to stabilize open-loop unstable systems in practice. The SLP is known to enjoy numerical robustness in the state feedback case; here, we show that numerical robustness of the four-block SLP controller requires case-by-case analysis even the plant is open-loop stable.

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Distributionally Robust Bootstrap Optimization

Control architectures and autonomy stacks for complex engineering systems are often divided into layers to decompose a complex problem and solution into distinct, manageable sub-problems. To simplify designs, uncertainties are often ignored across layers, an approach with deep roots in classical notions of separation and certainty equivalence. But to develop robust architectures, especially as interactions between data-driven learning layers and model-based decision-making layers grow more intricate, more sophisticated interfaces between layers are required. We propose a basic architecture that couples a statistical parameter estimation layer with a constrained optimization layer. We show how the layers can be tightly integrated by combining bootstrap resampling with distributionally robust optimization. The approach allows a finite-data out-of-sample safety guarantee and an exact reformulation as a tractable finite-dimensional convex optimization problem.

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Fast Projection Onto Convex Smooth Constraints

The Euclidean projection onto a convex set is an important problem that arises in numerous constrained optimization tasks. Unfortunately, in many cases, computing projections is computationally demanding. In this work, we focus on projection problems where the constraints are smooth and the number of constraints is significantly smaller than the dimension. The runtime of existing approaches to solving such problems is either cubic in the dimension or polynomial in the inverse of the target accuracy. Conversely, we propose a simple and efficient primal-dual approach, with a runtime that scales only linearly with the dimension, and only logarithmically in the inverse of the target accuracy. We empirically demonstrate its performance, and compare it with standard baselines.

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Trajectory Planning Under Environmental Uncertainty With Finite-Sample Safety Guarantees

We tackle the problem of trajectory planning in an environment comprised of a set of obstacles with uncertain time-varying locations. The uncertainties are modeled using widely accepted Gaussian distributions, resulting in a chance-constrained program. Contrary to previous approaches however, we do not assume perfect knowledge of the moments of the distribution, and instead estimate them through finite samples available from either sensors or past data. We derive tight concentration bounds on the error of these estimates to sufficiently tighten the chance-constraint program. As such, we provide provable guarantees on satisfaction of the chance-constraints corresponding to the nominal yet unknown moments. We illustrate our results with two autonomous vehicle trajectory planning case studies.

eess.SY↗

Safe Motion Planning against Multimodal Distributions based on a Scenario Approach

We present the design of a motion planning algorithm that ensures safety for an autonomous vehicle. In particular, we consider a multimodal distribution over uncertainties; for example, the uncertain predictions of future trajectories of surrounding vehicles reflect discrete decisions, such as turning or going straight at intersections. We develop a computationally efficient, scenario-based approach that solves the motion planning problem with high confidence given a quantifiable number of samples from the multimodal distribution. Our approach is based on two preprocessing steps, which 1) separate the samples into distinct clusters and 2) compute a bounding polytope for each cluster. Then, we rewrite the motion planning problem approximately as a mixed-integer problem using the polytopes. We demonstrate via simulation on the nuScenes dataset that our approach ensures safety with high probability in the presence of multimodal uncertainties, and is computationally more efficient and less conservative than a conventional scenario approach.

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Contextual Games: Multi-Agent Learning with Side Information

We formulate the novel class of contextual games, a type of repeated games driven by contextual information at each round. By means of kernel-based regularity assumptions, we model the correlation between different contexts and game outcomes and propose a novel online (meta) algorithm that exploits such correlations to minimize the contextual regret of individual players. We define game-theoretic notions of contextual Coarse Correlated Equilibria (c-CCE) and optimal contextual welfare for this new class of games and show that c-CCEs and optimal welfare can be approached whenever players' contextual regrets vanish. Finally, we empirically validate our results in a traffic routing experiment, where our algorithm leads to better performance and higher welfare compared to baselines that do not exploit the available contextual information or the correlations present in the game.

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Sample Complexity of Linear Quadratic Gaussian (LQG) Control for Output Feedback Systems

This paper studies a class of partially observed Linear Quadratic Gaussian (LQG) problems with unknown dynamics. We establish an end-to-end sample complexity bound on learning a robust LQG controller for open-loop stable plants. This is achieved using a robust synthesis procedure, where we first estimate a model from a single input-output trajectory of finite length, identify an H-infinity bound on the estimation error, and then design a robust controller using the estimated model and its quantified uncertainty. Our synthesis procedure leverages a recent control tool called Input-Output Parameterization (IOP) that enables robust controller design using convex optimization. For open-loop stable systems, we prove that the LQG performance degrades linearly with respect to the model estimation error using the proposed synthesis procedure. Despite the hidden states in the LQG problem, the achieved scaling matches previous results on learning Linear Quadratic Regulator (LQR) controllers with full state observations.

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Actuator Placement for Structural Controllability beyond Strong Connectivity and towards Robustness

Actuator placement is a fundamental problem in control design for large-scale networks. In this paper, we study the problem of finding a set of actuator positions by minimizing a given metric, while satisfying a structural controllability requirement and a constraint on the number of actuators. We first extend the classical forward greedy algorithm for applications to graphs that are not necessarily strongly connected. We then improve this greedy algorithm by extending its horizon. This is done by evaluating the actuator position set expansions at the further steps of the classical greedy algorithm. We prove that this new method attains a better performance, when this evaluation considers the final actuator position set. Moreover, we study the problem of minimal backup placements. The goal is to ensure that the system stays structurally controllable even when any of the selected actuators goes offline, with minimum number of backup actuators. We show that this problem is equivalent to the well-studied NP-hard hitting set problem. Our results are verified by a numerical case study.

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