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Maryam Riazi

Publications and source records attributed to Maryam Riazi.

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Multimodal Spatial Omics: From Data Acquisition to Computational Integration

Recent developments in spatial omics technologies have enabled the generation of high dimensional molecular data, such as transcriptomes, proteomes, and epigenomes, within their spatial tissue context, either through coprofiling on the same slice or through serial tissue sections. These datasets, which are often complemented by images, have given rise to multimodal frameworks that capture both the cellular and architectural complexity of tissues across multiple molecular layers. Integration in such multimodal data poses significant computational challenges due to differences in scale, resolution, and data modality. In this review, we present a comprehensive overview of computational methods developed to integrate multimodal spatial omics and imaging datasets. We highlight key algorithmic principles underlying these methods, ranging from probabilistic to the latest deep learning approaches.

q-bio.QM

The Validity of a Machine Learning-Based Video Game in the Objective Screening of Attention Deficit Hyperactivity Disorder in Children Aged 5 to 12 Years

Objective: Early identification of ADHD is necessary to provide the opportunity for timely treatment. However, screening the symptoms of ADHD on a large scale is not easy. This study aimed to validate a video game (FishFinder) for the screening of ADHD using objective measurement of the core symptoms of this disorder. Method: The FishFinder measures attention and impulsivity through in-game performance and evaluates the child's hyperactivity using smartphone motion sensors. This game was tested on 26 children with ADHD and 26 healthy children aged 5 to 12 years. A Support Vector Machine was employed to detect children with ADHD. results: This system showed 92.3% accuracy, 90% sensitivity, and 93.7% specificity using a combination of in-game and movement features. Conclusions: The FishFinder demonstrated a strong ability to identify ADHD in children. So, this game can be used as an affordable, accessible, and enjoyable method for the objective screening of ADHD.

cs.LG