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Marynel Vázquez

Publications and source records attributed to Marynel Vázquez.

At least 19 recordsLinked to original sources

Rethinking the Implications of Human Feedback for Preference Learning in Human-Robot Collaboration

In Human-Robot Interaction, the standard approach to learn a reward model that represents human preferences for robot behavior consists of three steps. First, the robot collects limited direct evidence from human feedback (e.g., positive or negative binary feedback). Then, the robot utilizes the direct evidence to derive accepted or rejected labels to feasible but unchosen actions using fixed implication rules. Finally, the robot updates the reward model with both the direct and derived evidence. Unfortunately, the fixed rule can hinder preference learning: in a user study with two collaborative simulation environments, human-provided implication labels often differed from the standard fixed rule, and using the human labels substantially improved reward learning with the Preference Learning from Implicit and Explicit Feedback (PIE) algorithm. Consequently, we propose IMPLIED, an implication modeling method that treats fixed-rule implications as an initial guide while learning to infer and revise accepted and rejected action labels over time. Across evaluations on recorded human-robot interaction trajectories and a physical robot pizza-making study, IMPLIED predicts human implications more accurately than the fixed rule approach and LLM baselines, approaching the performance of a human-label oracle. In turn, IMPLIED reduces preference-estimation error and leads to robot actions that are more often rational with respect to a combined reward (which includes the true preference reward and a task-specific reward) compared to baselines. By learning to reason about the implications of human feedback, this work enables more faithful and efficient robot behavior adaptation during human-robot collaboration.

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A Causal Approach to Predicting and Improving Human Perceptions of Social Navigation Robots

As mobile robots are increasingly deployed in human environments, enabling them to predict how people perceive them is critical for socially adaptable navigation. Predicting perceptions is challenging for two main reasons: (1) HRI prediction models must learn from limited data, and (2) the obtained models must be interpretable to enable safe and effective interactions. Interpretability is particularly important when a robot is perceived as incompetent (e.g., when the robot suddenly stops or rotates away from the goal), as it allows the robot to explain its reasoning and identify controllable factors to improve performance, requiring causal rather than associative reasoning. To address these challenges, we propose a Causal Bayesian Network designed to predict how people perceive a mobile robot's competence and how they interpret its intent during navigation. Additionally, we introduce a novel method to improve perceived robot competence employing a combinatorial search, guided by the proposed causal model, to identify better navigation behaviors. Our method enhances interpretability and generates counterfactual robot motions while achieving comparable or superior predictive performance to state-of-the-art methods, reaching an F1-score of 0.78 and 0.75 for competence and intention on a binary scale. To further assess our method's ability to improve the perceived robot competence, we conducted an online evaluation in which users rated robot behaviors on a 5-point Likert scale. Our method statistically significantly increased the perceived competence of low-competent robot behavior by 83%.

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Few-Shot Inference of Human Perceptions of Robot Performance in Social Navigation Scenarios

Understanding how humans evaluate robot behavior during human-robot interactions is crucial for developing socially aware robots that behave according to human expectations. While the traditional approach to capturing these evaluations is to conduct a user study, recent work has proposed utilizing machine learning instead. However, existing data-driven methods require large amounts of labeled data, which limits their use in practice. To address this gap, we propose leveraging the few-shot learning capabilities of Large Language Models (LLMs) to improve how well a robot can predict a user's perception of its performance, and study this idea experimentally in social navigation tasks. To this end, we extend the SEAN TOGETHER dataset with additional real-world human-robot navigation episodes and participant feedback. Using this augmented dataset, we evaluate the ability of several LLMs to predict human perceptions of robot performance from a small number of in-context examples, based on observed spatio-temporal cues of the robot and surrounding human motion. Our results demonstrate that LLMs can match or exceed the performance of traditional supervised learning models while requiring an order of magnitude fewer labeled instances. We further show that prediction performance can improve with more in-context examples, confirming the scalability of our approach. Additionally, we investigate what kind of sensor-based information an LLM relies on to make these inferences by conducting an ablation study on the input features considered for performance prediction. Finally, we explore the novel application of personalized examples for in-context learning, i.e., drawn from the same user being evaluated, finding that they further enhance prediction accuracy. This work paves the path to improving robot behavior in a scalable manner through user-centered feedback.

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Predicting Human Perceptions of Robot Performance During Navigation Tasks

Understanding human perceptions of robot performance is crucial for designing socially intelligent robots that can adapt to human expectations. Current approaches often rely on surveys, which can disrupt ongoing human-robot interactions. As an alternative, we explore predicting people's perceptions of robot performance using non-verbal behavioral cues and machine learning techniques. We contribute the SEAN TOGETHER Dataset consisting of observations of an interaction between a person and a mobile robot in Virtual Reality, together with perceptions of robot performance provided by users on a 5-point scale. We then analyze how well humans and supervised learning techniques can predict perceived robot performance based on different observation types (like facial expression and spatial behavior features). Our results suggest that facial expressions alone provide useful information, but in the navigation scenarios that we considered, reasoning about spatial features in context is critical for the prediction task. Also, supervised learning techniques outperformed humans' predictions in most cases. Further, when predicting robot performance as a binary classification task on unseen users' data, the F1-Score of machine learning models more than doubled that of predictions on a 5-point scale. This suggested good generalization capabilities, particularly in identifying performance directionality over exact ratings. Based on these findings, we conducted a real-world demonstration where a mobile robot uses a machine learning model to predict how a human who follows it perceives it. Finally, we discuss the implications of our results for implementing these supervised learning models in real-world navigation. Our work paves the path to automatically enhancing robot behavior based on observations of users and inferences about their perceptions of a robot.

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The Social Context of Human-Robot Interactions

The Human-Robot Interaction (HRI) community often highlights the social context of an interaction as a key consideration when designing, implementing, and evaluating robot behavior. Unfortunately, researchers use the term "social context" in varied ways. This can lead to miscommunication, making it challenging to draw connections between related work on understanding and modeling the social contexts of human-robot interactions. To address this gap, we survey the HRI literature for existing definitions and uses of the term "social context". Then, we propose a conceptual model for describing the social context of a human-robot interaction. We apply this model to existing work, and we discuss a range of attributes of social contexts that can help researchers plan for interactions, develop behavior models for robots, and gain insights after interactions have taken place. We conclude with a discussion of open research questions in relation to understanding and modeling the social contexts of human-robot interactions.

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Aligning Multiclass Neural Network Classifier Criterion with Task Performance Metrics

Multiclass neural network classifiers are typically trained using cross-entropy loss but evaluated using metrics derived from the confusion matrix, such as Accuracy, $F_β$-Score, and Matthews Correlation Coefficient. This mismatch between the training objective and evaluation metric can lead to suboptimal performance, particularly when the user's priorities differ from what cross-entropy implicitly optimizes. For example, in the presence of class imbalance, $F_1$-Score may be preferred over Accuracy. Similarly, given a preference towards precision, the $F_{β=0.25}$-Score will better reflect this preference than $F_1$-Score. However, standard cross-entropy loss does not accommodate such a preference. Building on prior work leveraging soft-set confusion matrices and a continuous piecewise-linear Heaviside approximation, we propose Evaluation Aligned Surrogate Training (EAST), a novel approach to train multiclass classifiers using close surrogates of confusion-matrix based metrics, thereby aligning a neural network classifier's predictions more closely to a target evaluation metric than typical cross-entropy loss. EAST introduces three key innovations: First, we propose a novel dynamic thresholding approach during training. Second, we propose using a multiclass soft-set confusion matrix. Third, we introduce an annealing process that gradually aligns the surrogate loss with the target evaluation metric. Our theoretical analysis shows that EAST results in consistent estimators of the target evaluation metric. Furthermore, we show that the learned network parameters converge asymptotically to values that optimize for the target evaluation metric. Extensive experiments validate the effectiveness of our approach, demonstrating improved alignment between training objectives and evaluation metrics, while outperforming existing methods across many datasets.

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Let's move on: Topic Change in Robot-Facilitated Group Discussions

Robot-moderated group discussions have the potential to facilitate engaging and productive interactions among human participants. Previous work on topic management in conversational agents has predominantly focused on human engagement and topic personalization, with the agent having an active role in the discussion. Also, studies have shown the usefulness of including robots in groups, yet further exploration is still needed for robots to learn when to change the topic while facilitating discussions. Accordingly, our work investigates the suitability of machine-learning models and audiovisual non-verbal features in predicting appropriate topic changes. We utilized interactions between a robot moderator and human participants, which we annotated and used for extracting acoustic and body language-related features. We provide a detailed analysis of the performance of machine learning approaches using sequential and non-sequential data with different sets of features. The results indicate promising performance in classifying inappropriate topic changes, outperforming rule-based approaches. Additionally, acoustic features exhibited comparable performance and robustness compared to the complete set of multimodal features. Our annotated data is publicly available at https://github.com/ghadj/topic-change-robot-discussions-data-2024.

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Dynamic Fairness Perceptions in Human-Robot Interaction

People deeply care about how fairly they are treated by robots. The established paradigm for probing fairness in Human-Robot Interaction (HRI) involves measuring the perception of the fairness of a robot at the conclusion of an interaction. However, such an approach is limited as interactions vary over time, potentially causing changes in fairness perceptions as well. To validate this idea, we conducted a 2x2 user study with a mixed design (N=40) where we investigated two factors: the timing of unfair robot actions (early or late in an interaction) and the beneficiary of those actions (either another robot or the participant). Our results show that fairness judgments are not static. They can shift based on the timing of unfair robot actions. Further, we explored using perceptions of three key factors (reduced welfare, conduct, and moral transgression) proposed by a Fairness Theory from Organizational Justice to predict momentary perceptions of fairness in our study. Interestingly, we found that the reduced welfare and moral transgression factors were better predictors than all factors together. Our findings reinforce the idea that unfair robot behavior can shape perceptions of group dynamics and trust towards a robot and pave the path to future research directions on moment-to-moment fairness perceptions

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Learning Human Preferences Over Robot Behavior as Soft Planning Constraints

Preference learning has long been studied in Human-Robot Interaction (HRI) in order to adapt robot behavior to specific user needs and desires. Typically, human preferences are modeled as a scalar function; however, such a formulation confounds critical considerations on how the robot should behave for a given task, with desired -- but not required -- robot behavior. In this work, we distinguish between such required and desired robot behavior by leveraging a planning framework. Specifically, we propose a novel problem formulation for preference learning in HRI where various types of human preferences are encoded as soft planning constraints. Then, we explore a data-driven method to enable a robot to infer preferences by querying users, which we instantiate in rearrangement tasks in the Habitat 2.0 simulator. We show that the proposed approach is promising at inferring three types of preferences even under varying levels of noise in simulated user choices between potential robot behaviors. Our contributions open up doors to adaptable planning-based robot behavior in the future.

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REACT: Two Datasets for Analyzing Both Human Reactions and Evaluative Feedback to Robots Over Time

Recent work in Human-Robot Interaction (HRI) has shown that robots can leverage implicit communicative signals from users to understand how they are being perceived during interactions. For example, these signals can be gaze patterns, facial expressions, or body motions that reflect internal human states. To facilitate future research in this direction, we contribute the REACT database, a collection of two datasets of human-robot interactions that display users' natural reactions to robots during a collaborative game and a photography scenario. Further, we analyze the datasets to show that interaction history is an important factor that can influence human reactions to robots. As a result, we believe that future models for interpreting implicit feedback in HRI should explicitly account for this history. REACT opens up doors to this possibility in the future.

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Principles and Guidelines for Evaluating Social Robot Navigation Algorithms

A major challenge to deploying robots widely is navigation in human-populated environments, commonly referred to as social robot navigation. While the field of social navigation has advanced tremendously in recent years, the fair evaluation of algorithms that tackle social navigation remains hard because it involves not just robotic agents moving in static environments but also dynamic human agents and their perceptions of the appropriateness of robot behavior. In contrast, clear, repeatable, and accessible benchmarks have accelerated progress in fields like computer vision, natural language processing and traditional robot navigation by enabling researchers to fairly compare algorithms, revealing limitations of existing solutions and illuminating promising new directions. We believe the same approach can benefit social navigation. In this paper, we pave the road towards common, widely accessible, and repeatable benchmarking criteria to evaluate social robot navigation. Our contributions include (a) a definition of a socially navigating robot as one that respects the principles of safety, comfort, legibility, politeness, social competency, agent understanding, proactivity, and responsiveness to context, (b) guidelines for the use of metrics, development of scenarios, benchmarks, datasets, and simulators to evaluate social navigation, and (c) a design of a social navigation metrics framework to make it easier to compare results from different simulators, robots and datasets.

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Shutter, the Robot Photographer: Leveraging Behavior Trees for Public, In-the-Wild Human-Robot Interactions

Deploying interactive systems in-the-wild requires adaptability to situations not encountered in lab environments. Our work details our experience about the impact of architecture choice on behavior reusability and reactivity while deploying a public interactive system. In particular, we introduce Shutter, a robot photographer and a platform for public interaction. In designing Shutter's architecture, we focused on adaptability for in-the-wild deployment, while developing a reusable platform to facilitate future research in public human-robot interaction. We find that behavior trees allow reactivity, especially in group settings, and encourage designing reusable behaviors.

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Bridging the Gap: Unifying the Training and Evaluation of Neural Network Binary Classifiers

While neural network binary classifiers are often evaluated on metrics such as Accuracy and $F_1$-Score, they are commonly trained with a cross-entropy objective. How can this training-evaluation gap be addressed? While specific techniques have been adopted to optimize certain confusion matrix based metrics, it is challenging or impossible in some cases to generalize the techniques to other metrics. Adversarial learning approaches have also been proposed to optimize networks via confusion matrix based metrics, but they tend to be much slower than common training methods. In this work, we propose a unifying approach to training neural network binary classifiers that combines a differentiable approximation of the Heaviside function with a probabilistic view of the typical confusion matrix values using soft sets. Our theoretical analysis shows the benefit of using our method to optimize for a given evaluation metric, such as $F_1$-Score, with soft sets, and our extensive experiments show the effectiveness of our approach in several domains.

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An Approach to Deploy Interactive Robotic Simulators on the Web for HRI Experiments: Results in Social Robot Navigation

Evaluation of social robot navigation inherently requires human input due to its qualitative nature. Motivated by the need to scale human evaluation, we propose a general method for deploying interactive, rich-client robotic simulations on the web. Prior approaches implement specific web-compatible simulators or provide tools to build a simulator for a specific study. Instead, our approach builds on standard Linux tools to share a graphical desktop with remote users. We leverage these tools to deploy simulators on the web that would typically be constrained to desktop computing environments. As an example implementation of our approach, we introduce the SEAN Experimental Platform (SEAN-EP). With SEAN-EP, remote users can virtually interact with a mobile robot in the Social Environment for Autonomous Navigation, without installing any software on their computer or needing specialized hardware. We validated that SEAN-EP could quickly scale the collection of human feedback and its usability through an online survey. In addition, we compared human feedback from participants that interacted with a robot using SEAN-EP with feedback obtained through a more traditional video survey. Our results suggest that human perceptions of robots may differ based on whether they interact with the robots in simulation or observe them in videos. Also, they suggest that people perceive the surveys with interactive simulations as less mentally demanding than video surveys.

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Topological Planning with Transformers for Vision-and-Language Navigation

Conventional approaches to vision-and-language navigation (VLN) are trained end-to-end but struggle to perform well in freely traversable environments. Inspired by the robotics community, we propose a modular approach to VLN using topological maps. Given a natural language instruction and topological map, our approach leverages attention mechanisms to predict a navigation plan in the map. The plan is then executed with low-level actions (e.g. forward, rotate) using a robust controller. Experiments show that our method outperforms previous end-to-end approaches, generates interpretable navigation plans, and exhibits intelligent behaviors such as backtracking.

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SEAN: Social Environment for Autonomous Navigation

Social navigation research is performed on a variety of robotic platforms, scenarios, and environments. Making comparisons between navigation algorithms is challenging because of the effort involved in building these systems and the diversity of platforms used by the community; nonetheless, evaluation is critical to understanding progress in the field. In a step towards reproducible evaluation of social navigation algorithms, we propose the Social Environment for Autonomous Navigation (SEAN). SEAN is a high visual fidelity, open source, and extensible social navigation simulation platform which includes a toolkit for evaluation of navigation algorithms. We demonstrate SEAN and its evaluation toolkit in two environments with dynamic pedestrians and using two different robots.

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Improving Social Awareness Through DANTE: A Deep Affinity Network for Clustering Conversational Interactants

We propose a data-driven approach to detect conversational groups by identifying spatial arrangements typical of these focused social encounters. Our approach uses a novel Deep Affinity Network (DANTE) to predict the likelihood that two individuals in a scene are part of the same conversational group, considering their social context. The predicted pair-wise affinities are then used in a graph clustering framework to identify both small (e.g., dyads) and large groups. The results from our evaluation on multiple, established benchmarks suggest that combining powerful deep learning methods with classical clustering techniques can improve the detection of conversational groups in comparison to prior approaches. Finally, we demonstrate the practicality of our approach in a human-robot interaction scenario. Our efforts show that our work advances group detection not only in theory, but also in practice.

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Deep Local Trajectory Replanning and Control for Robot Navigation

We present a navigation system that combines ideas from hierarchical planning and machine learning. The system uses a traditional global planner to compute optimal paths towards a goal, and a deep local trajectory planner and velocity controller to compute motion commands. The latter components of the system adjust the behavior of the robot through attention mechanisms such that it moves towards the goal, avoids obstacles, and respects the space of nearby pedestrians. Both the structure of the proposed deep models and the use of attention mechanisms make the system's execution interpretable. Our simulation experiments suggest that the proposed architecture outperforms baselines that try to map global plan information and sensor data directly to velocity commands. In comparison to a hand-designed traditional navigation system, the proposed approach showed more consistent performance.

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