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Masahiko Ueda

Publications and source records attributed to Masahiko Ueda.

At least 19 recordsLinked to original sources

On the existence of fair zero-determinant strategies in the periodic prisoner's dilemma game

Stochastic games are a framework for investigating long-term interdependence of multi-agent systems with environmental feedback. When the number of environmental states is one, they are reduced to repeated games. In repeated games, zero-determinant (ZD) strategies attract much attention in evolutionary game theory, since they can unilaterally control payoffs. Especially, fair ZD strategies unilaterally equalize the payoff of the focal player and the average payoff of the opponents, and they were found in several games including the social dilemma games. Although the existence condition of ZD strategies in repeated games was specified, its extension to stochastic games remains largely unclear. Here, we investigate the existence condition of fair ZD strategies in the periodic prisoner's dilemma game, which is one of the simplest stochastic games. The periodic prisoner's dilemma game consists of two environmental states and the two states alternate deterministically. Whereas each stage game is not necessarily the prisoner's dilemma game, the whole game can be regarded as the prisoner's dilemma game on average. We show that fair ZD strategies do not necessarily exist in the periodic prisoner's dilemma game, in contrast to the repeated prisoner's dilemma game. Furthermore, we also prove that the Tit-for-Tat strategy, which imitates the opponent's action, is not necessarily a fair ZD strategy in the periodic prisoner's dilemma game, whereas the Tit-for-Tat strategy is always a fair ZD strategy in the repeated prisoner's dilemma game. Our results highlight difference between ZD strategies in the periodic prisoner's dilemma game and those in the standard repeated prisoner's dilemma game.

physics.soc-ph

Unbeatable imitation of a friend

Imitation sometimes achieves success in multi-agent situations even though it is very simple. In game theory, success of imitation has been characterized by unbeatability against other agents. Previous studies specified conditions under which imitation is unbeatable in repeated games, and clarified that the existence of unbeatable imitation is strongly related to the existence of payoff-controlling strategies, called zero-determinant strategies. However, the previous studies mainly focused on ``imitation of opponents''. It was pointed out that imitation of other players in the same group and imitation of other players in the same role in other groups generally result in different outcomes. Here, we investigate the existence condition of unbeatable imitation in the latter ``imitation of friends'' situations. We find that it is stronger than the existence condition of unbeatable zero-determinant strategies, whereas both are very limited. Our findings suggest a strong relation between them even in the `imitation of friends'' situations.

physics.soc-ph

Autocratic strategies in Cournot oligopoly game

An oligopoly is a market in which the price of goods is controlled by a few firms. Cournot introduced the simplest game-theoretic model of oligopoly, where profit-maximizing behavior of each firm results in market failure. Furthermore, when the Cournot oligopoly game is infinitely repeated, firms can tacitly collude to monopolize the market. Such tacit collusion is realized by the same mechanism as direct reciprocity in the repeated prisoner's dilemma game, where mutual cooperation can be realized whereas defection is favorable for both prisoners in a one-shot game. Recently, in the repeated prisoner's dilemma game, a class of strategies called zero-determinant strategies attracts much attention in the context of direct reciprocity. Zero-determinant strategies are autocratic strategies which unilaterally control payoffs of players by enforcing linear relationships between payoffs. There were many attempts to find zero-determinant strategies in other games and to extend them so as to apply them to broader situations. In this paper, first, we show that zero-determinant strategies exist even in the repeated Cournot oligopoly game, and that they are quite different from those in the repeated prisoner's dilemma game. Especially, we prove that a fair zero-determinant strategy exists, which is guaranteed to obtain the average payoff of the opponents. Second, we numerically show that the fair zero-determinant strategy can be used to promote collusion when it is used against an adaptively learning player, whereas it cannot promote collusion when it is used against two adaptively learning players. Our findings elucidate some negative impact of zero-determinant strategies in the oligopoly market.

physics.soc-ph

Properties of zero-determinant strategies in multichannel games

Controlling payoffs in repeated games is one of the important topics in control theory of multi-agent systems. Recently proposed zero-determinant strategies enable players to unilaterally enforce linear relations between payoffs. Furthermore, based on the mathematics of zero-determinant strategies, regional payoff control, in which payoffs are enforced into some feasible regions, has been discovered in social dilemma situations. More recently, theory of payoff control was extended to multichannel games, where players parallelly interact with each other in multiple channels. However, the existence of payoff-controlling strategies in multichannel games seems to require the existence of payoff-controlling strategies in some channels, and properties of zero-determinant strategies specific to multichannel games are still not clear. In this paper, we elucidate properties of zero-determinant strategies in multichannel games. First, we relate the existence condition of zero-determinant strategies in multichannel games to that of zero-determinant strategies in each channel. We then show that the existence of zero-determinant strategies in multichannel games requires the existence of zero-determinant strategies in some channels. This result implies that the existence of zero-determinant strategies in multichannel games is tightly restricted by structure of games played in each channel.

physics.soc-ph

Zero-determinant strategies in repeated continuously-relaxed games

Mixed extension has played an important role in game theory, especially in the proof of the existence of Nash equilibria in strategic form games. Mixed extension can be regarded as continuous relaxation of a strategic form game. Recently, in repeated games, a class of behavior strategies, called zero-determinant strategies, was introduced. Zero-determinant strategies control payoffs of players by unilaterally enforcing linear relations between payoffs. There are many attempts to extend zero-determinant strategies so as to apply them to broader situations. Here, we extend zero-determinant strategies to repeated games where action sets of players in stage game are continuously relaxed. We see that continuous relaxation broadens the range of possible zero-determinant strategies, compared to the original repeated games. Furthermore, we introduce a special type of zero-determinant strategies, called one-point zero-determinant strategies, which repeat only one continuously-relaxed action in all rounds. By investigating several examples, we show that some property of mixed-strategy Nash equilibria can be reinterpreted as a payoff-control property of one-point zero-determinant strategies.

physics.soc-ph

On the implementation of zero-determinant strategies in repeated games

Zero-determinant strategies are a class of strategies in repeated games which unilaterally control payoffs. Zero-determinant strategies have attracted much attention in studies of social dilemma, particularly in the context of evolution of cooperation. So far, not only general properties of zero-determinant strategies have been investigated, but zero-determinant strategies have been applied to control in the fields of information and communications technology and analysis of imitation. Here, we further deepen our understanding on general mathematical properties of zero-determinant strategies. We first prove that zero-determinant strategies, if exist, can be implemented by some one-dimensional transition probability. Next, we prove that, if a two-player game has a non-trivial potential function, a zero-determinant strategy exists in its repeated version. These results assist us to implement zero-determinant strategies in broader situations.

cond-mat.stat-mech

Unexploitable games and unbeatable strategies

Imitation is simple behavior which uses successful actions of others in order to deal with one's own problems. Because success of imitation generally depends on whether profit of an imitating agent coincides with those of other agents or not, game theory is suitable for specifying situations where imitation can be successful. One of the concepts describing successfulness of imitation in repeated two-player symmetric games is unbeatability. For infinitely repeated two-player symmetric games, a necessary and sufficient condition for some imitation strategy to be unbeatable was specified. However, situations where imitation can be unbeatable in multi-player games are still not clear. In order to analyze successfulness of imitation in multi-player situations, here we introduce a class of totally symmetric games called unexploitable games, which is a natural extension of two-player symmetric games without exploitation cycles. We then prove that, for infinitely repeated unexploitable games, there exist unbeatable imitation strategies. Furthermore, we also prove that, for infinitely repeated non-trivial unexploitable games, there exist unbeatable zero-determinant strategies, which unilaterally enforce some relationships on payoffs of players. These claims are demonstrated in the public goods game, which is the simplest unexploitable game. These results show that there are situations where imitation is unbeatable even in multi-player games.

physics.soc-ph

Necessary and Sufficient Condition for the Existence of Zero-Determinant Strategies in Repeated Games

Zero-determinant strategies are a class of memory-one strategies in repeated games which unilaterally enforce linear relationships between payoffs. It has long been unclear for what stage games zero-determinant strategies exist. We provide a necessary and sufficient condition for the existence of zero-determinant strategies. This condition can be interpreted as the existence of two different actions which unilaterally adjust the total value of a linear combination of payoffs. A relation between the class of stage games where zero-determinant strategies exist and other class of stage games is also provided.

physics.soc-ph

Unbeatable Tit-for-Tat as a Zero-Determinant Strategy

Tit-for-Tat strategy is a strategy in repeated two-player symmetric games which imitates the previous action of the opponent. We show that the Tit-for-Tat strategy is a zero-determinant strategy, which unilaterally equalizes the expected payoffs of two players, if and only if the stage game is a potential game. Because it has been known that this condition is equivalent to the condition that the Tit-for-Tat strategy is unbeatable, our results suggest some relation between unbeatable property and the concept of zero-determinant strategy.

physics.soc-ph

Memory-two strategies forming symmetric mutual reinforcement learning equilibrium in repeated prisoners' dilemma game

We investigate symmetric equilibria of mutual reinforcement learning when both players alternately learn the optimal memory-two strategies against the opponent in the repeated prisoners' dilemma game. We provide a necessary condition for memory-two deterministic strategies to form symmetric equilibria. We then provide three examples of memory-two deterministic strategies which form symmetric mutual reinforcement learning equilibria. We also prove that mutual reinforcement learning equilibria formed by memory-two strategies are also mutual reinforcement learning equilibria when both players use reinforcement learning of memory-$n$ strategies with $n>2$.

physics.soc-ph

Symmetric equilibrium of multi-agent reinforcement learning in repeated prisoner's dilemma

We investigate the repeated prisoner's dilemma game where both players alternately use reinforcement learning to obtain their optimal memory-one strategies. We theoretically solve the simultaneous Bellman optimality equations of reinforcement learning. We find that the Win-stay Lose-shift strategy, the Grim strategy, and the strategy which always defects can form symmetric equilibrium of the mutual reinforcement learning process amongst all deterministic memory-one strategies.

cs.GT

Memory-two zero-determinant strategies in repeated games

Repeated games have provided an explanation how mutual cooperation can be achieved even if defection is more favorable in a one-shot game in prisoner's dilemma situation. Recently found zero-determinant strategies have substantially been investigated in evolutionary game theory. The original memory-one zero-determinant strategies unilaterally enforce linear relations between average payoffs of players. Here, we extend the concept of zero-determinant strategies to memory-two strategies in repeated games. Memory-two zero-determinant strategies unilaterally enforce linear relations between correlation functions of payoffs and payoffs at the previous round. Examples of memory-two zero-determinant strategy in the repeated prisoner's dilemma game are provided, some of which generalize the Tit-for-Tat strategy to memory-two case. Extension of zero-determinant strategies to memory-$n$ case with $n\geq 2$ is also straightforward.

cs.GT

Controlling conditional expectations by zero-determinant strategies

Zero-determinant strategies are memory-one strategies in repeated games which unilaterally enforce linear relations between expected payoffs of players. Recently, the concept of zero-determinant strategies was extended to the class of memory-$n$ strategies with $n\geq 1$, which enables more complicated control of payoffs by one player. However, what we can do by memory-$n$ zero-determinant strategies is still not clear. Here, we show that memory-$n$ zero-determinant strategies in repeated games can be used to control conditional expectations of payoffs. Equivalently, they can be used to control expected payoffs in biased ensembles, where a history of action profiles with large value of bias function is more weighted. Controlling conditional expectations of payoffs is useful for strengthening zero-determinant strategies, because players can choose conditions in such a way that only unfavorable action profiles to one player are contained in the conditions. We provide several examples of memory-$n$ zero-determinant strategies in the repeated prisoner's dilemma game. We also explain that a deformed version of zero-determinant strategies is easily extended to the memory-$n$ case.

math.OC

Linear algebraic structure of zero-determinant strategies in repeated games

Zero-determinant (ZD) strategies, a recently found novel class of strategies in repeated games, has attracted much attention in evolutionary game theory. A ZD strategy unilaterally enforces a linear relation between average payoffs of players. Although existence and evolutional stability of ZD strategies have been studied in simple games, their mathematical properties have not been well-known yet. For example, what happens when more than one players employ ZD strategies have not been clarified. In this paper, we provide a general framework for investigating situations where more than one players employ ZD strategies in terms of linear algebra. First, we theoretically prove that a set of linear relations of average payoffs enforced by ZD strategies always has solutions, which implies that incompatible linear relations are impossible. Second, we prove that linear payoff relations are independent of each other under some conditions. These results hold for general games with public monitoring including perfect-monitoring games. Furthermore, we provide a simple example of a two-player game in which one player can simultaneously enforce two linear relations, that is, simultaneously control her and her opponent's average payoffs. All of these results elucidate general mathematical properties of ZD strategies.

cs.GT

Absolute negative mobility in evolution

We investigate a population-genetic model with a temporally-fluctuating sawtooth fitness landscape. We numerically show that a counter-intuitive behavior occurs where the rate of evolution of the system decreases as selection pressure increases from zero. This phenomenon is understood by analogy with absolute negative mobility in particle flow. A phenomenological explanation about the direction of evolution is also provided.

q-bio.PE

Effect of information asymmetry in Cournot duopoly game with bounded rationality

We investigate the effect of information asymmetry on a dynamic Cournot duopoly game with bounded rationality. Concretely, we study how one player's possession of information about the other player's behavior in a duopoly affects the stability of the Cournot-Nash equilibrium. We theoretically and numerically show that the information stabilizes the Cournot-Nash equilibrium and suppresses chaotic behavior in the duopoly.

cs.GT